Added by on 2017-02-01

Blizzard Entertainment Recruiting Lighting/Compositor & Motion Story Artist

Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs

Lighting/Compositor (Temp)

The Blizzard Entertainment cinematics team is seeking an experienced lighting /compositing artist (Temp) to jump into working on Blizzard’s imaginative worlds. We are looking for someone with the experience and passion to make our shots epic. If you’re interested in diving into that which makes up the worlds of World of Warcraft (WoW), Hearthstone, Heroes of the Storm, Overwatch, and other interesting projects, come join us!

Responsibilities

Design and implement lighting of characters and environments for shots that meet and enhance the given art direction.
Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.
Fully understands an “iteration intensive” shot pipeline.
Work with FX department for integrating and developing FX.
Working closely with visual effects supervisors, producers and the lighting / compositing supervisor.
Ultimately responsible for completing all lighting and compositing of shots.

Requirements

A minimum of 5 years’ experience in the feature film or commercial production environment
A strong knowledge of Nuke, Maya, Linux, Renderman, Redshift, and can easily adapt to a new pipeline and proprietary lighting tools
Able to plan and execute complex 3D lighting scenes, including working with layers and passes
Able to determine best approach to solve lighting and compositing challenges and develop final overall look
Able to perform all tasks associated with the compositing and lighting process, including 2D tracking, layering of elements, color grading, roto work, projection of elements, and extensive 3D compositing
Accountable for meeting productivity and quota targets

Pluses

Experience in working in a full 3D Animated Pipeline

Required Application Materials

Resume
Cover Letter
Link to a reel or portfolio for review
Portfolio Requirements
Provide a demo reel and demo reel description of you work per shot
Demo reel should display a firm artistic understanding of light and composition

To apply go to: https://careers.blizzard.com/en-us/openings/oXnp4fwx

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!
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Motion Story Artist (Temp)

The cinematics department is focused on creating industry-leading cinematic content to support all of Blizzard’s titles. We’re looking for a 2.5D graphics artist to be dedicated to various projects throughout the cinematics and creative development departments. This person must have strong Maya, Photoshop and Nuke experience, outstanding communications skills, and be highly organized. They must be able to thrive in a fast-paced environment, handling multiple projects with tight deadlines. This person will be responsible for using existing art assets to create inspired animated 2 ½ D graphics, motion graphics, simple animations, and transition effects. This person will be working closely with a small team; a director, a producer, and various cinematic artists to develop and execute a high volume of exciting new content. They must be able to operate with varying degrees of supervision, taking ownership when needed while remaining flexible to collaboration and iteration. They must also be able to organize and optimize comps to streamline render times, generate necessary types of footage for editorial, interpret, and execute notes with minimal follow up, all while maintaining strong communication with the rest of the cinematics department.

Requirements

Strong knowledge of Maya, including modeling, rigging, animation, simulation
Strong knowledge of compositing software packages, preferably Nuke
Strong knowledge of Photoshop
Excellent sense of timing and camera composition
Critical eye for color, art, and animation
Able to iterate quickly and openly
Able to learn quickly and adapt to new technologies and different work methodologies
Highly self-motivated with excellent communications skills
Able to work well under tight deadlines and quick project turnover
Able to work closely with multiple directors, producers, editors and other team members
Able to troubleshoot and solve problems independently

Pluses

Working knowledge of After Effects
Knowledge of and passion for Blizzard’s game worlds and the stories told within them
Knowledge and experience using camera capture systems, camera projection and rendering techniques
Experience with Color Correction software packages and color standards

To apply, please submit a PDF of a resume, a cover letter and URL of your reel/portfolio to review to: https://careers.blizzard.com/en-us/openings/oMoB4fwz

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!
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