Blizzard Entertainment Recruiting Manager Consumer Products, Layout Artist & Sound Designer
Manager, Consumer Products – Toys and Collectibles
Blizzard Entertainment is looking for a consumer products manager to oversee our toys and collectibles program. This role will oversee business and product planning for the toys and collectibles category across all Blizzard franchises. For licensing arrangements, this role supports potential and existing licenses by serving as the primary liaison and managing day-to-day relationships. This role will also oversee the business and product planning for directly manufactured products that are created for our online store, events, and other methods of distribution.
The ideal candidate has brand / product-management experience with an emphasis on inbound and outbound licensing, excellent organizational and time-management skills, and a strong sense of commitment to and personal ownership of the responsibilities assigned to them. This position will report to the vice president (VP) of global consumer products.
Implement short and long term strategy for assigned categories.
Identify and prospect growth opportunities in assigned categories by assessing the competitive landscape and identifying product trends.
Contribute to global strategy including, creating comprehensive strategy materials, executive summaries, and presentations.
Develops product plan for respective product categories across licensing and directly manufactured products for all Blizzard franchises.
Serve as the primary liaison and manager of day-to-day relationships between Blizzard and potential and existing licensees for assigned categories.
Manage licensees to ensure consistent and cohesive marketing, merchandising, and product execution.
Contribute alongside internal teams to ensure quality, brand consistency, and product execution for defined distribution windows.
Business / Legal / Finance
Drive business and evaluate financial results.
Negotiate and review business terms and contracts.
Identify and analyze differences in forecast vs. actual revenue and product margin.
Review and approve quarterly statements and monitor payment compliance.
Oversee go-to-market planning.
Collaborate with licensees to activate retail events, promotions, and aggregate product corners.
Communicate with satellite Blizzard offices to ensure global representation and support for local merchandise needs.
Manage and mentor Licensing Specialist / Coordinator.
Provide support for event and trade show planning, market studies, and analysis.
Communicate status updates with VP on a weekly basis.
Assist VP with special events / projects.
A minimum of 8 years’ brand / product management experience
Prior management experience
Able to work and thrive in a globally oriented environment
Able to work well in a team environment with various internal organizations (such as product development, creative development, marketing, legal, accounting, and international Blizzard game teams)
Able to manage multiple complex projects simultaneously and meet deadlines consistently
Strong communication and presentation skills
Strong organizational and analytical skills
Bachelor’s Degree in Business or related field
Experience in the game industry
International business experience
Please be sure to click through and apply via our website
Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=160003O
Layout Artist (Temp)
The cinematics team is currently hiring a temp layout artist for our layout department. The layout department is responsible for the appearance of the picture scene by scene and as a total piece by working with the director on staging and dramatization based on storyboards. The temp layout artist will suggest set designs, pattern of action for animation, camera positions, and cutting that will tell the story in the most effective way. Building scene files, caching animation, and tracking assets through production are frequently required. Understanding of composition and the language of film is extremely important.
Create sequences of shots that convey the story-line ensuring the vision of the director and layout supervisor.
Interact with production, supervisors and team / peers in order to problem solve and share information related to show / assigned tasks.
Low poly modeling.
Blueprint critical set dressing based on artwork to achieve the desired aesthetic.
Basic character, camera, and FX creation and animation.
Motion capture data administration.
A minimum of 3 years’ experience in production or feature film experience in a layout or previz role
Experience in determining camera composition, lens, angles and movement, and a strong understanding of the principles of story-telling, art, and film
Familiar with storyboards / sketches / previs, and the ability to translate into 3D production ready sequence of shots
Basic modeling and rigging skills
Compositing, lighting, and editing skills
Data administration experience (e.g. asset management, scene building, etc.)
Able and willing to track shots and progress throughout the layout process and beyond
Maya / Motion Builder API programming experience (C++, Python)
Database programming experience
Strong Motion Builder experience
Technical character rigging and animation experience
REQUIRED APPLICATION MATERIALS
Cover Letter which should include:
Why you are interested in working at Blizzard
What games you are currently playing
**Only submittals with Cover Letters will be considered.
Be sure to click through and apply via our website
Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=160005S
Sound Designer (Temp)
Blizzard Entertainment is seeking an imaginative, standout temp sound designer to join the StarCraft audio team at its headquarters in Irvine, CA! You will be part of a group responsible for all manners of StarCraft II game audio, including but not limited to:
Dialog recording, editing, processing, and mixing
Weapons past, present, and future
Destructibles and debris
Creatures, alien beings, and science-fiction
Spells and special powers / abilities
Vehicles, buildings, and structures
Environments and ambiences
Location sound effects recording
Game audio authoring, integration, and scripting
Scripted cinematic mission sequences
Dialog, music, and effects editing and surround-sound mixing for in-game cutscenes
Audio tools, technology, features, and workflow
We work closely with the game development team as well as Esports, marketing, localization, quality assurance (QA), and external vendors and contractors, and it is essential you are an effective communicator and collaborator.
You must be adept at using and maintaining audio software and hardware; self-organized and self-motivated and self-learning; have a positive, professional attitude and a desire to be part of a great team at a fun, dynamic workplace; be able to work with equal effectiveness solo and in multiple groups; and quickly learn proprietary audio game tools and pipelines. Dialog specialists, sound editors / designers with television / film backgrounds, and previous applicants are also encouraged to apply.
Please read carefully the required application materials below and be sure to submit everything.
Thank you! En Taro Zeratul!
BA / BS degree or equivalent experience
REQUIRED APPLICATION MATERIALS
Online demo reel or website showcasing your sound design experience and strengths
A cover letter that explains:
what makes you a unique audio professional
your favorite sound design moment(s)
a sound design technique/process that you’ve used
and one of the following:
Your favorite StarCraft II build order
Your favorite StarCraft II campaign moment
Your favorite StarCraft II Esport moment
Be sure to click through and apply via our website
Apply here:– http://sea.blizzard.com/en-sg/company/careers/posting.html?id=160005R
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