Added by on 2014-05-30

Blizzard Entertainment Recruiting Level Designer, Lead Producer, Lead Technical Artist, Lead 3D Character Artist, Environment Artist, Concept Artist, 3D Weapons Artist & 3D Character Animator

Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs

Level Designer

UNANNOUNCED GAMES/PROJECTS

Office: Irvine, California, United States

The team behind Blizzard’s next big hit is looking for a driven, passionate level designer with experience building compelling multi-player gameplay spaces. Are you motivated, enthusiastic, and geeked up by creating fun and interesting environments?  Do you excel in creating exciting, replayable gameplay experiences within your levels?

If you answered yes to all of these questions, keep reading, we may be able to make beautiful games together.

“But why me?  What makes me the perfect fit?” you’re asking the action figures that litter your desk.  Well, I’m glad you asked

  • You’ve been building the most fun and memorable levels on shipped AAA titles for at least 3 years
  • Your passion for competitive multi-player games is unending, when your day at work building levels ends, you’re playing them at home for the rest of the night.
  • You have extensive experience with industry standard level editors like StarEdit, Hammer, and UnrealEd
  • ‘Fun’ is second nature to you – You have a strong sense for what makes a map fun to play
  • There’s method to your madness – Your maps are built consistently and show that you have a strong attention to detail
  • You’re self-driven, a good communicator and a great team-player
  • You plan your levels before building them with 2D tools like Adobe Illustrator, Microsoft Visio, or napkins

“Okay, sounds like me, but what will I be doing every day?”

  • Design and create 2D multiplayer level layouts that complement and help showcase the game’s systems and player abilities.
  • Translate approved 2D level layouts into 3D using our in-house tools.
  • Work collaboratively with artists and designers to create fun, compelling, and visually appealing gameplay spaces.
  • You’ll iterate constantly to find the most fun in your levels as possible.

Submission / Portfolio requirements

  • Resume
  • Cover letter
  • Portfolio, and / or reel demonstrating relevant artistic skills required
    • Only online artwork submissions will be accepted (e.g. website, blog or online album)

**Only submittals with all three will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=140005I
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Lead Producer

DIABLO III

Office: Irvine, California, United States

The Diablo III team is looking for a lead producer to join our development team. Ideally, you have passion for and experience in wrangling both small scrappy teams and large multi-discipline juggernauts. You enjoy getting your hands dirty in day-to-day game production as well as thinking strategically in solving high level challenges. You speak the languages of art, engineering, game design and business – some fluently, the others enough to be dangerous effective. In short, you understand the science and appreciate the art of making amazing games, and have made it all come together in the shipping of world-class products.

 Responsibilities

  • Project manages all aspects of the game.
  • Provide leadership, guidance and execution to ensure both quality and timeliness of objectives and milestones.
  • Champion the game to all external departments to build transparency, knowledge and passion for the project.
  • Communicate with executive leadership on status, risks, and needs of the project.
  • Do whatever it takes for the game to be great, the team to be healthy, and the execution to be flawless.

Requirements

  • Knowledgeable and passionate about Diablo
  • A minimum of 3 years’ experience as a senior / lead producer
  • Experience shipping at least one top quality title in a senior or lead producer role
  • Experience with the ongoing operation of an online game after launch
  • Development experience as an engineer, artist, or designer a plus
  • Able to work well in a team environment and communicate effectively with all multiple disciplines: design, programming, art, sound, business, and production
  • Exhibited ability to coach and mentor employees at all levels of a team
  • Unrelenting self-motivation and initiative
  • Bachelor’s degree or equivalent work experience
  • A love for games, especially Blizzard games

Required Application Materials

  • Resume
  • Cover Letter which should include:
    • Why you are interested in working at Blizzard and on Diablo
    • What games you are currently playing

**Only submittals with Cover Letters will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

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Lead Technical Artist

UNANNOUNCED GAMES/PROJECTS

Office: Irvine, California, United States

As a player, there’s nothing like exploring a new world for the first time. That sense of awe and wonder can be found in literally anything; brilliant shafts of light pouring through darkened clouds – a forest of twisted and arthritic trees, seemingly frozen in mid-reach – the way the ground shifts under you as a behemoth alien creature lumbers past.  Or how about the very-real adrenaline that courses through a combatant’s veins as they charge headlong into an enemy encampment, explosions peppering the landscape with dust and debris? There’s an endless amount of gaming moments like these, and none of them would be possible without having a rock-solid foundation upon which to build. And that’s where you come in.

As lead technical artist for Blizzard’s next epic title, you will be the one to build this foundation. You’ll be instrumental in developing the processes, tools, and pipeline from which innumerable epic adventures will spring forth.

A good lead technical artist must be able to be many things to many people. You must be an artist, collaborating closely with the art director to define the vision for art technology, pipeline, and process. You’re also a methodical detective, shining a light on technical challenges within the tools and game engine. And once those challenges are identified, you must be the facilitator that brings groups together to solve them.  Of course, being a lead means being a leader, inspiring and guiding some of the most talented and passionate artists in the industry.

Are you up for the challenge of helping shape Blizzard’s next great gaming experience? If so, then we want YOU!

Responsibilities

  • Work closely with art director / leads to drive and evangelize the artistic vision of the game.
  • Oversee the development of art pipelines including proprietary tools, software plug-ins, and in game technology.
  • Assist in planning asset production in collaboration with the FX, concept, character, and level teams.
  • Level up your team’s skills through mentorship of skills, process, and technical / artistic techniques.

Requirements

  • Minimum of 5 years’ experience in game development serving in a technical art role
  • Experienced with creating assets within next generation art pipelines including; rigging, scripting, shader development, lighting, and visual effects
  • Familiar with at least one development language such as mel, python, c#, or c++
  • Effectively collaborate with game designers, artists, and engineers to ensure that technical art vision is serving project needs
  • Able to contribute to, interpret, and clearly communicate art direction to a team
  • Self-motivation, good communication skills, and a great team-player attitude
  • Experience managing, scheduling, critiquing, and administering performance reviews for a team of artists
  • Proven ability to mentor effectively
  • Proven problem-solving / prototyping ability
  • Able to work creatively as part of a large or small group
  • Understanding of the visual style of Blizzard games and a passion to push it to the next level
  • Have shipped AAA PC or console titles in a lead or management role
  • A passion for video games

Pluses

  • Mastery in one or more technical skills including; FX / particle animation, lighting, character rigging, tools scripting, or shader development
  • Skill in one or more related disciplines – illustration, animation, visual effects, or modeling

Submission / Portfolio requirements

  • Cover Letter is required
  • Portfolio, and / or reel demonstrating relevant artistic skills required
  • Only online artwork submissions will be accepted (e.g. website, blog, or online album)
  • Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

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Lead 3D Character Artist

UNANNOUNCED GAMES/PROJECTS

Office: Irvine, California, United States

Kerrigan, Raynor, Tyrael, Diablo, Arthas, Thrall…these are just a few of the epic characters that inhabit our worlds. Each one is as iconic and unforgettable as the last, and each one was brought to life by the hand of a talented artist.

And now it’s your turn…

As lead character artist for Blizzard’s next amazing game, you will lead the team that brings future legends to life.

Your unique skills as lead character artist allow you to be an unstoppable combination of visionary artist, gamer, and leader. As an artist, you’ll collaborate closely with the art director to define the vision for both the characters and organic modeling. As a gamer, you’ll be inducted into a cabal of designers, engineers, and artists whose singular goal is to create truly epic hero moments in gaming. Lastly, you’ll draw on your veteran experience to guide a team of the most talented artists in the industry in creating a legion of characters to inhabit this new and exciting world.

If the opportunity to help create Blizzard’s next iconic gaming experience is a challenge you’ve been waiting for, we definitely want to talk!

Responsibilities

  • Work closely with art director / leads to drive and evangelize the artistic vision of the game.
  • Owns the development of the visual style / pipeline for weapons, equipment, and props.
  • Maintain consistency of team’s deliverables through regular critiques, feedback and mentoring.
  • Assist in planning asset production in collaboration with the concept, character and level teams.
  • Work closely with outsourcing teams to establishing visual consistency.
  • Level up your team’s skills through mentorship of skills, process and artistic techniques

Requirements

  • A minimum of 5 years’ experience in game development as an artist specializing in character / organic modeling using Maya, Photoshop, Zbrush, or Mudbox
  • Exceptional understanding of next generation asset creation pipelines and tools
  • Experience working with an art director in developing a unique and cohesive modeling and texturing style for characters
  • An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
  • Superior eye for light, shade, color, and detail in creating texture maps
  • Able to contribute to, interpret and clearly communicate art direction to a team
  • Self-motivation, good communication skills, and a great team-player attitude
  • Proven ability to mentor effectively
  • Able to work creatively as part of a large or small group
  • Proven problem-solving / prototyping ability
  • Able to effectively collaborate with game designers and programmers
  • Understanding of the visual style of Blizzard games and a passion to push it to the next level
  • Have shipped AAA PC or console titles in a lead artist position
  • A passion for video games

Pluses

  • Experience in creating visual designs that support gameplay oriented goals
  • Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
  • Experience in working with outsource art studios and other external vendors

Submission / Portfolio requirements

  • Resume
  • Cover Letter
  • Portfolio and / or reel demonstrating relevant artistic skills
    • Only online artwork submissions will be accepted (e.g. website, blog or online album)
  • Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

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Environment Artist

UNANNOUNCED GAMES/PROJECTS

Office: Irvine, California, United States

As an environment artist on Blizzard’s next groundbreaking game, you’ll inject character into environments by creating art that brings them to life in a way that is both detail oriented and consistent with the handcrafted art styles that our games are known for.

Knowledge of Blizzard’s unique shape language and liberal use of color will allow you to work collaboratively with a team of highly skilled artists and designers to breathe life into the world.  Your broader experience with game development and building well designed levels will help you work collaboratively with level designers to ensure that you are always putting gameplay first when it comes to developing strong, fun areas to play in.

In short, you’ll be part of a close-knit, collaborative community of artists, engineers, and designers whose sole goal is to make a truly immersive game experience.

So, what will be your responsibilities in this role?

  • Using concept art inspiration to create game assets that make our environments come alive.
  • Using next-gen materials and pipelines to forge assets for use in the game engine.
  • Iterate on game assets with production artists via prototyping and group critiques.

Oh, you can do that in your sleep, you say?  What are the requirements, you ask?

  • A minimum of 1 years’ experience in game development as an artist specializing in hard surface, props, or organic modeling using Maya, Photoshop, or 3DS Max
  • Exceptional understanding of next generation asset creation pipelines and tools
  • An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
  • Superior eye for light, shade, color, and detail in creating texture maps
  • Self-motivation, good communication skills, and a great team-player attitude
  • Able to work collaboratively within a multi-disciplinary art team to help bring environments to life within the vision of the game design
  • Proven problem-solving / prototyping ability
  • Able to effectively collaborate with game designers and programmers
  • Understanding of the visual style of Blizzard games and a passion to push it to the next level
  • Have shipped AAA PC or console titles as an environment artist
  • A passion for video games

What else could push you over the edge and make you the perfect candidate?

  • Experience in creating visual designs that support gameplay oriented goals
  • Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
  • Experience in working with outsource art studios and other external vendors
  • Experience and a passion for stylized, handcrafted art style
  • Generalist environment art abilities – Eg: experience with lighting, organics, architecture, animation
  • Good technical chops and the ability to quickly master new pipelines and tools

Submission / Portfolio requirements

  • Cover Letter is required
  • Portfolio, and / or reel demonstrating relevant artistic skills required
  • Only online artwork submissions will be accepted (e.g. website, blog or online album)
  • Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

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Concept Artist

UNANNOUNCED GAMES/PROJECTS

Office: Irvine, California, United States

There’s no job in art quite like a concept artist. Whole worlds are born with the stroke of a brush…a moody painting of a harsh alien landscape, the intricate detail of scrollwork on a piece of armor, or even a simple pencil sketch of a funny little critter. The tiniest idea can take root and grow into an entire universe for players to explore. As a concept artist working on Blizzard’s next great game, your fearless imagination and bold talent will translate dreams to reality and lay the foundation we build upon.

Using the skills of both artist and designer to their fullest potential, a concept artist lives on the front line of development. You’ll work closely with level designers and environment artists to imagine new lands into existence; just as your knowledge of anatomy and expression will be pushed to new heights designing the heroes, villains, and the creatures between to inhabit this all-new world.

In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose goal isn’t just painting a pretty picture but rather to make a truly immersive game experience.

Nobody values the contributions of a concept artist like we do. If you’re ready to embrace the challenge of helping realize the next epic Blizzard title, we want to hear from you!

Responsibilities

  • Create character concepts including character sheets, movement studies, and detailed breakouts for equipment and weapons.
  • Develop environmental concepts including mood paintings, architectural drawings, and prop concepts.
  • Iterate on game assets with production artists via paint overs, studies, and group critiques.

Requirements

  • A minimum of 3 years’ experience creating concept artwork for animation, film, or videogames
  • Experience with digital content creation tools, such as Photoshop, Painter, etc.
  • An exceptional understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design
  • Superior eye for light, value, composition, color, staging, and detail in environmental design
  • Able to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments
  • Understanding of the distinctive Blizzard Entertainment visual style and a passion to push it to the next level
  • A passion for video games

Pluses

  • Experience in creating visual designs that support gameplay oriented goals
  • Working knowledge 3D art techniques and software packages, such as Maya, 3Ds Max, Zbrush, or Mudbox
  • Strong foundation in the traditional arts, including but not limited to figure drawing, landscape painting, and illustration
  • Have shipped an AAA PC or console title as a concept artist

Submission / Portfolio requirements

  • Cover Letter is required
  • Portfolio, and / or reel demonstrating relevant artistic skills required
    • Only online artwork submissions will be accepted (e.g. website, blog or online album)
  • Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

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3D Weapons Artist

UNANNOUNCED GAMES/PROJECTS

Office: Irvine, California, United States

Weapons in gaming are a tricky thing to get right. A constant companion, we grow attached to our instruments of combat, and rightfully so. However, no matter how fantastic the design or how big the ‘BOOM’ is, it’s the details which truly define a weapon’s character and bring it to life.  The way the light catches every nick and battle scar on a well-worn assault rifle or the mysterious, intricate engraving on an ancient sword pommel, each subtle nuance helps to create a truly rich and inviting world.

As a weapon artist you will lovingly hand craft each little detail found in the weapons and equipment for Blizzard’s next epic game title.

Your passion as an artist and a gamer will propel you into the thick of development. Exceptional understanding of hard surface modeling, lighting, form, and color will allow you to work side-by-side with concept and character artists to outfit amazing creations with even more phenomenal war gear. Your experience as a gamer will come in handy as you jam on new game-play concepts with designers, ensuring your badass implements of destruction play as good as they look.

In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.

If you’re ready to tackle the challenge of helping realize the next epic Blizzard title, we want to hear from you!

Responsibilities

  • Create both high resolution 3D sculpts and final low polygon game assets.
  • Couple hand painted textures and next-gen materials for use in game engine.
  • Iterate on game assets with production artists via prototyping and group critiques.

Requirements

  • Minimum of 3 years’ experience in game development as an artist specializing in weapons, mechanical or vehicle modeling using Maya, Photoshop, Zbrush, or Mudbox
  • Exceptional understanding of next generation asset creation pipelines and tools
  • Expertise in hard surface modeling techniques for use in creating complex mechanical objects such as weapons and vehicles
  • Superior eye for light, shade, color, and detail in creating texture maps
  • Self-motivation, good communication skills, and a great team-player attitude
  • Able to work creatively as part of a large or small group
  • Proven problem-solving / prototyping ability
  • Able to effectively collaborate with game designers and programmers
  • Understanding of the visual style of Blizzard games and a passion to push it to the next level
  • A passion for video games

Pluses

  • Have shipped an AAA PC or console title as a 3D artist specializing in equipment, weapons or vehicles
  • Experience in creating visual designs that support gameplay oriented goals
  • Skill in one or more related disciplines – illustration, animation, visual effects, or technical art

Submission / Portfolio requirements

  • Cover Letter is required
  • Portfolio, and / or reel demonstrating relevant artistic skills required
  • Only online artwork submissions will be accepted (e.g. website, blog or online album).
  • Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

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3D Character Artist

UNANNOUNCED GAMES/PROJECTS

Office: Irvine, California, United States

Murloc, Zerg, Pandaren, Protoss … these are just a few of the memorable races that inhabit our worlds. Our talented artists put their heart and soul into bringing these unique and visually stunning characters to life, and their ranks are growing. We want to meet a character artist ready to step up and break new ground by creating a menagerie of unique races, creatures and constructs for Blizzard’s next great game.

Your passion as an artist and a gamer will drive you into the thick of development. Exceptional understanding of anatomy, form, and color will allow you to work side-by-side with concept artists and animators breathing life into some truly inspiring (and sometimes horrifying) creations. Your experience as a gamer will come in handy as you jam on new game-play concepts with designers, ensuring your next badass creature plays as good as it looks.

In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.

Sound fun? If you’re up to the challenge of helping realize the next epic Blizzard title, we want to hear from you!

Responsibilities

  • Create both high resolution 3D sculpts and final low polygon game assets.
  • Couple hand painted textures and next-gen materials for use in game engine.
  • Iterate on game assets with production artists via prototyping and group critiques.

Requirements

  • Minimum of 3 years’ experience in game development as an artist specializing in character / organic modeling using Maya, Photoshop, Zbrush or Mudbox
  • Exceptional understanding of next generation asset creation pipelines and tools
  • An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
  • Superior eye for light, shade, color, and detail in creating texture maps
  • Self-motivation, good communication skills, and a great team-player attitude
  • Able to work creatively as part of a large or small group
  • Proven problem-solving / prototyping ability
  • Able to effectively collaborate with game designers and programmers
  • Understanding of the visual style of Blizzard games and a passion to push it to the next level
  • A passion for video games

Pluses

  • Experience in creating visual designs that support gameplay oriented goals
  • Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
  • Have shipped an AAA PC or console title as a character artist

Submission / Portfolio requirements

  • Cover Letter is required
  • Portfolio, and / or reel demonstrating relevant artistic skills required
  • Only online artwork submissions will be accepted (e.g. website, blog or online album).
  • Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

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3D Character Animator

UNANNOUNCED GAMES/PROJECTS

Office: Irvine, California, United States

Norman McLaren famously said, “Animation is not the art of drawings that move but the art of movements that are drawn.”  Our character animators readily agree.  Done right, movement communicates a character’s purpose, thoughts, and emotions. Consider the graceful yet deadly dance of a Demon Hunter, pirouetting through the hordes of hell, or the belly-busting laughter from a drunken dwarf as he topples from his stool. Despite wildly different personalities, each character and their story are brought to life through the imagination and skills of a talented animator.

An animator like you…

Your skills as an artist, technician, and gamer will drive you forward into the thick of development. Exceptional understanding of traditional and 3D animation techniques will drive the creative engine that will bring a bevy of new heroes, villains, and creatures to life. Your technical skills and ability to problem solve will come in handy as you work closely with gameplay engineers to develop the technology that powers your creations. As a gamer you’ll have a very close relationship with the game designers where you’ll create a perfect marriage of design and animation, resulting in a truly phenomenal game play experience.

In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.

If you’re ready to tackle the challenge of helping realize the next epic Blizzard title, we want to hear from you!

Responsibilities

  • Develop, maintain and create animations for real time game assets.
  • Assist designers and engineers with gameplay prototypes.
  • Work with lead animator to ensure timely completion of character assets at the desired quality bar.
  • Serve as an active participant in team art discussions, critiques and reviews.

Requirements

  • A minimum of 3 years’ experience in game development animating characters using Maya or equivalent 3D program
  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Strong understanding of traditional animation principles and how they can be used to enhance gameplay
  • Self-motivation, good communication skills, and a great team-player attitude
  • Able to work creatively as part of a large or small group
  • Proven problem-solving / prototyping ability
  • Able to effectively collaborate with game designers and programmers
  • Understanding of the visual style of Blizzard games and a passion to push it to the next level
  • A passion for video games

Pluses

  • Have shipped an AAA PC or console title as a character animator
  • Experience in FX and particle animation
  • Outstanding 2D animation skills
  • Cinematic or television animation experience
  • Skill in one of more related disciplines – illustration, modeling, rigging or technical art

Submission / Portfolio requirements

  • Cover Letter is required
  • Portfolio, and / or reel demonstrating relevant artistic skills required
  • Only online artwork submissions will be accepted (e.g. website, blog, or online album)
  • Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

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Blizzard Entertainment Recruiting Level Designer, Lead Producer, Lead Technical Artist, Lead 3D Character Artist, Environment Artist, Concept Artist, 3D Weapons Artist & 3D Character Animator, Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs, FX Artist, VFX Artist