Added by on 2014-06-12

Blizzard Entertainment Recruiting Concept / Visual Development Artist, 3D Character Artist, Lead 3D Character Artist, Concept Artist, Previz Artist, Lead Animator, In-Game Cinematics, Lead Animator, Pre-Rendered Cinematics, 2.5D Graphics Artist, 3D Weapons Artist, Environment Artist, 3D Character Artist, Environment Artist, Art Director & 3D Character Animator

Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs

Concept / Visual Development Artist

WORLD OF WARCRAFT

Office: Irvine, California, United States

The concept artist has to have a playful imagination coupled with a high degree of artistic skill. They’ll be expected to take a seed of an idea and flush out all aspects of the design. This may include a small prop, to a full culture kit all the way to a mood painting that defines the emotional intent of an environment. The role requires a strong sense of caricature, design, color theory, human anatomy, architecture and the ability to push the Wow style.

Requirements

A minimum of 5 years’ experience creating concept artwork for animation, film, or videogames
Able to explore a wide variety of ideas that push the Wow style
Able to produce final illustration quality production paintings
Collaborate closely with the art director to keep a consistent vision
Work with a variety of people including those who are not versed in art
A thorough understanding of 2D paint packages

Portfolio Requirements

Environment designs that explore a wide range of styles and explore specific moods
Paintings that demonstrate a wide range of techniques from classical to stylized that shows a deep understanding of composition, color theory, and story telling
Individual prop and building designs including developmental sketches
Life drawing and plainer paintings is a plus
Only digital applications will be accepted such as a website, blog or online album. Physical media will not be accepted
An art test might be required if the work presented doesn’t adequately demonstrate an ability to match the WoW art style

Pluses

A degree or formal art education in illustration, traditional painting or visual development
Understanding of the visual style of World of Warcraft
Extensively played World of Warcraft

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=13000I9
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3D Character Artist

WORLD OF WARCRAFT

Office: Irvine, California, United States

Blizzard Entertainment is looking for an exceptionally skilled 3D character artist to join the World of Warcraft team. The ideal candidate has experience modeling and texturing a diverse visual range of characters and creatures. A solid grasp of form, structure, color, and light for both 2D and 3D art assets is essential. The character artist must be skilled in another form of art production as well — illustration, modeling, texturing, animation, concept drawing — and be well-versed in related tools –3ds Max, Photoshop, etc. The ideal candidate also works well in an environment with peers who are passionate about making great games.

Requirements

A minimum 3 years’ experience in game development modeling and texturing characters using 3ds Max and Photoshop (or equivalent 3D and 2D programs).
An exceptional understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards to modeling.
Superior eye for light, shade, color and detail in creating texture maps.
Self-motivation, good communication skills, and a great team-player attitude.
Skill in one or more of the related creation tasks – illustration, modeling, texturing, animation, concept drawing.

Pluses

Have shipped AAA PC or console titles as a 3D character artist
Strong foundation in the traditional arts, including but not limited to figure drawing and illustration
A passion for developing online games
Understanding of the visual style of World of Warcraft and a passion to push it to the next level

Submission / Portfolio requirements

Resume

Cover letter
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=140005C
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Lead 3D Character Artist

UNANNOUNCED GAMES/PROJECTS

Office: Irvine, California, United States

Kerrigan, Raynor, Tyrael, Diablo, Arthas, Thrall…these are just a few of the epic characters that inhabit our worlds. Each one is as iconic and unforgettable as the last, and each one was brought to life by the hand of a talented artist.

And now it’s your turn…

As lead character artist for Blizzard’s next amazing game, you will lead the team that brings future legends to life.

Your unique skills as lead character artist allow you to be an unstoppable combination of visionary artist, gamer, and leader. As an artist, you’ll collaborate closely with the art director to define the vision for both the characters and organic modeling. As a gamer, you’ll be inducted into a cabal of designers, engineers, and artists whose singular goal is to create truly epic hero moments in gaming. Lastly, you’ll draw on your veteran experience to guide a team of the most talented artists in the industry in creating a legion of characters to inhabit this new and exciting world.

If the opportunity to help create Blizzard’s next iconic gaming experience is a challenge you’ve been waiting for, we definitely want to talk!

Responsibilities

Work closely with art director / leads to drive and evangelize the artistic vision of the game.
Owns the development of the visual style / pipeline for weapons, equipment, and props.
Maintain consistency of team’s deliverables through regular critiques, feedback and mentoring.
Assist in planning asset production in collaboration with the concept, character and level teams.
Work closely with outsourcing teams to establishing visual consistency.
Level up your team’s skills through mentorship of skills, process and artistic techniques

Requirements

A minimum of 5 years’ experience in game development as an artist specializing in character / organic modeling using Maya, Photoshop, Zbrush, or Mudbox
Exceptional understanding of next generation asset creation pipelines and tools
Experience working with an art director in developing a unique and cohesive modeling and texturing style for characters
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Superior eye for light, shade, color, and detail in creating texture maps
Able to contribute to, interpret and clearly communicate art direction to a team
Self-motivation, good communication skills, and a great team-player attitude
Proven ability to mentor effectively
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
Have shipped AAA PC or console titles in a lead artist position
A passion for video games

Pluses

Experience in creating visual designs that support gameplay oriented goals
Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
Experience in working with outsource art studios and other external vendors

Submission / Portfolio requirements

Resume

Cover Letter
Portfolio and / or reel demonstrating relevant artistic skills
Only online artwork submissions will be accepted (e.g. website, blog or online album)
Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=140005A
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Concept Artist

UNANNOUNCED GAMES/PROJECTS

Office: Irvine, California, United States

There’s no job in art quite like a concept artist. Whole worlds are born with the stroke of a brush…a moody painting of a harsh alien landscape, the intricate detail of scrollwork on a piece of armor, or even a simple pencil sketch of a funny little critter. The tiniest idea can take root and grow into an entire universe for players to explore. As a concept artist working on Blizzard’s next great game, your fearless imagination and bold talent will translate dreams to reality and lay the foundation we build upon.
Using the skills of both artist and designer to their fullest potential, a concept artist lives on the front line of development. You’ll work closely with level designers and environment artists to imagine new lands into existence; just as your knowledge of anatomy and expression will be pushed to new heights designing the heroes, villains, and the creatures between to inhabit this all-new world.
In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose goal isn’t just painting a pretty picture but rather to make a truly immersive game experience.
Nobody values the contributions of a concept artist like we do. If you’re ready to embrace the challenge of helping realize the next epic Blizzard title, we want to hear from you!

Responsibilities

Create character concepts including character sheets, movement studies, and detailed breakouts for equipment and weapons.
Develop environmental concepts including mood paintings, architectural drawings, and prop concepts.
Iterate on game assets with production artists via paint overs, studies, and group critiques.

Requirements

A minimum of 3 years’ experience creating concept artwork for animation, film, or videogames
Experience with digital content creation tools, such as Photoshop, Painter, etc.
An exceptional understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design
Superior eye for light, value, composition, color, staging, and detail in environmental design
Able to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments
Understanding of the distinctive Blizzard Entertainment visual style and a passion to push it to the next level
A passion for video games

Pluses

Experience in creating visual designs that support gameplay oriented goals
Working knowledge 3D art techniques and software packages, such as Maya, 3Ds Max, Zbrush, or Mudbox
Strong foundation in the traditional arts, including but not limited to figure drawing, landscape painting, and illustration
Have shipped an AAA PC or console title as a concept artist

Submission / Portfolio requirements

Cover Letter is required
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400058
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Previz Artist

CINEMATICS

Office: Irvine, California, United States

Blizzard Entertainment is looking for a talented previz artist to assist our cinematics team in creating the next generation of our award-winning cinematics! The previz artist will create previz versions of sequences and shots that help support the director’s intention via appropriate use of camera lenses, movement, composition, staging, motion blocking, and editing.

Responsibilities

Create shots that depict the action, camera placement, and acting of the characters in that sequence.
Pro-actively identify possible creative / technical problems with sequences.
Come up with visual solutions to best communicate the director’s intent to the audience.
Efficiently find the fastest, simplest way to communicate an idea for discussion.
Adaptable and flexible (previs can take many different forms both creatively and technically depending on the needs of the production).

Requirements

Knowledge of film-making principles especially in regards to camera choices, clear staging, and continuity cutting
Knowledge of cinematic language, camera terminology, and visual story-telling
Knowledge of Maya is required, including modeling, rigging, shaders, etc.
A degree or equivalent in Computer Graphics, Animation, Film-making, or other related course
Team oriented and able to take direction from a supervisor or director

Pluses

Knowledge and experience using camera capture systems
Previous experience as previz artist in the video game or movie industries

Required Application Materials

Resume

Cover Letter which should include:

Why you are interested in working at Blizzard
What games you are currently playing
Reel (online link only)

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400015
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Lead Animator, In-Game Cinematics

CINEMATICS

Office: Irvine, California, United States

Blizzard Entertainment is looking for a talented lead animator to assist our Cinematics team in creating the next generation of in-game animated films. The in-game pipeline uses assets from the game team and the final renders are made using the game team’s rendering engine. The in-game animation team works at a fast pace and is responsible for a large portion of story driven content. The lead animator will manage a team of animators, spearheading project planning and ensuring our artistic quality while staying on schedule. This person should will have top-notch animation skills and be is able to translate the director’s vision into actionable feedback for the team.

Responsibilities

Responsible for the quality of animation for own projects.
Main point of communication between the animators and all other teams.
Assist in supporting and evolving the Cinematics team with constructive feedback both technically and artistically.
Provide animation direction to the animators to ensure their work is in line with the director’s vision.

Requirements

A minimum of 4 years’ experience in game development, television, or film industry using Maya or equivalent 3D program
Experience leading a team of animators
Excellent communication and conflict resolution skills
Able to drive improvements in processes and pipeline
Able to work efficiently and drive productivity for yourself and the team in a challenging environment
Able to effectively collaborate with other artists, producers, and programmers
Self-motivation, good communication skills, and a great team-player attitude
Understanding of Blizzard Entertainment’s visual style and a passion to push it to the next level
Passion for film, animation, and video games

Pluses

Artistic skills: storyboarding, gesture drawing, 2D animation, composition
Technical skills: rigging, scripting, and understanding of pipeline
Physical skills: acting, martial arts, and choreography
Filmmaking skills: cinematography, pre-visualization, editing, and story writing
Understanding of FX, particles, cloth, and hair as they contribute to a character’s performance

Required Application Materials

Resume
Demo Reel demonstrating excellent 3D animation skills
Cover Letter
**Only submittals with all three will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=140002P
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Lead Animator, Pre-Rendered Cinematics

CINEMATICS

Office: Irvine, California, United States

Blizzard Entertainment is looking for a talented lead animator to assist our Cinematics team in creating the next generation of pre-rendered animated films. The lead animator will manage a team of animators, spearheading project planning and ensuring our artistic quality while staying on schedule. This person will have top-notch animation skills and is able to translate the director’s vision into actionable feedback for the team.

Responsibilities

Responsible for the quality of animation for own projects.
Main point of communication between the animators and all other teams.
Assist in supporting and evolving the Cinematics team with constructive feedback both technically and artistically.
Provide animation direction to the animators to ensure their work is in line with the director’s vision.

Requirements

A minimum of 4 years’ experience in game development, television, or film industry using Maya or equivalent 3D program
Experience leading a team of animators
Excellent communication and conflict resolution skills
Able to drive improvements in processes and pipeline
Able to work efficiently and drive productivity for yourself and the team in a challenging environment
Able to effectively collaborate with other artists, producers, and programmers
Self-motivation, good communication skills, and a great team-player attitude
Understanding of Blizzard Entertainment’s visual style and a passion to push it to the next level
Passion for film, animation, and video games

Pluses

Artistic skills: storyboarding, gesture drawing, 2D animation, composition
Technical skills: rigging, scripting, and understanding of pipeline
Physical skills: acting, martial arts, and choreography
Filmmaking skills: cinematography, pre-visualization, editing, and story writing
Understanding of FX, particles, cloth, and hair as they contribute to a character’s performance

Required Application Materials

Resume
Demo Reel demonstrating excellent 3D animation skills
Cover Letter
**Only submittals with all three will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=140002O
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2.5D Graphics Artist (Temp)

CINEMATICS

Office: Irvine, California, United States

The Cinematics department is focused on creating industry-leading Cinematic content to support all of Blizzard’s titles, and is looking for a temporary 2.5 D graphics artist to be dedicated to various projects throughout the Cinematics, and creative development departments. This person must have strong Maya, After Effects, and Photoshop experience, outstanding communication skills, and be highly organized. He / she must be able to thrive in a fast-paced environment, handling multiple projects with tight deadlines, while acting as a calming influence to help the team stay on target.
This person will be responsible for using existing art assets to create inspired animated 2 ½ D graphics, motion graphics, simple animations, and transition effects. This person will be working closely with a small team; a director, a producer, and various cinematic artists to develop and execute a high volume of exciting new content.
He / she must be able to operate with varying degrees of supervision, taking ownership when needed while remaining flexible to collaboration and iteration. They must also be able to organize and optimize comps to streamline render times, generate necessary types of footage for editorial, interpret and execute notes with minimal follow up, all while maintaining strong communication with the rest of the Cinematics department.

Requirements

Strong knowledge of Maya, including modeling, rigging, animation, and simulation
Strong knowledge of Adobe After Effects, and Photoshop, as well as other Adobe Creative Suite software and applicable plug-ins
Excellent sense of timing and camera composition
Critical eye for color, art, and animation
Able to iterate quickly and openly
Able to learn quickly and adapt to new technologies and different work methodologies
Highly self-motivated with excellent communication skills
Able to work well under tight deadlines and quick project turnover
Able to work closely with multiple directors, producers, editors, and other team members
Able to troubleshoot and solve problems independently

Pluses

Knowledge of and passion for Blizzard’s game worlds and the stories told within them
Knowledge and experience using camera capture systems
Knowledge of additional compositing software packages, such as Nuke
Experience with Color Correction software packages and color standards

Required Application Materials

Resume
Demo Reel demonstrating excellent 3D animation skills
**Only submittals with Demo Reels will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=140006Z
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3D Weapons Artist

UNANNOUNCED GAMES/PROJECTS

Office: Irvine, California, United States

Weapons in gaming are a tricky thing to get right. A constant companion, we grow attached to our instruments of combat, and rightfully so. However, no matter how fantastic the design or how big the ‘BOOM’ is, it’s the details which truly define a weapon’s character and bring it to life. The way the light catches every nick and battle scar on a well-worn assault rifle or the mysterious, intricate engraving on an ancient sword pommel, each subtle nuance helps to create a truly rich and inviting world.
As a weapon artist you will lovingly hand craft each little detail found in the weapons and equipment for Blizzard’s next epic game title.
Your passion as an artist and a gamer will propel you into the thick of development. Exceptional understanding of hard surface modeling, lighting, form, and color will allow you to work side-by-side with concept and character artists to outfit amazing creations with even more phenomenal war gear. Your experience as a gamer will come in handy as you jam on new game-play concepts with designers, ensuring your badass implements of destruction play as good as they look.
In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.
If you’re ready to tackle the challenge of helping realize the next epic Blizzard title, we want to hear from you!

Responsibilities

Create both high resolution 3D sculpts and final low polygon game assets.
Couple hand painted textures and next-gen materials for use in game engine.
Iterate on game assets with production artists via prototyping and group critiques.

Requirements

Minimum of 3 years’ experience in game development as an artist specializing in weapons, mechanical or vehicle modeling using Maya, Photoshop, Zbrush, or Mudbox
Exceptional understanding of next generation asset creation pipelines and tools
Expertise in hard surface modeling techniques for use in creating complex mechanical objects such as weapons and vehicles
Superior eye for light, shade, color, and detail in creating texture maps
Self-motivation, good communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
A passion for video games

Pluses

Have shipped an AAA PC or console title as a 3D artist specializing in equipment, weapons or vehicles
Experience in creating visual designs that support gameplay oriented goals
Skill in one or more related disciplines – illustration, animation, visual effects, or technical art

Submission / Portfolio requirements

Cover Letter is required
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album).
Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400084
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Environment Artist

UNANNOUNCED GAMES/PROJECTS

Office: Irvine, California, United States

As an environment artist on Blizzard’s next groundbreaking game, you’ll inject character into environments by creating art that brings them to life in a way that is both detail oriented and consistent with the handcrafted art styles that our games are known for.
Knowledge of Blizzard’s unique shape language and liberal use of color will allow you to work collaboratively with a team of highly skilled artists and designers to breathe life into the world. Your broader experience with game development and building well designed levels will help you work collaboratively with level designers to ensure that you are always putting gameplay first when it comes to developing strong, fun areas to play in.
In short, you’ll be part of a close-knit, collaborative community of artists, engineers, and designers whose sole goal is to make a truly immersive game experience.

So, what will be your responsibilities in this role?
Using concept art inspiration to create game assets that make our environments come alive.
Using next-gen materials and pipelines to forge assets for use in the game engine.
Iterate on game assets with production artists via prototyping and group critiques.
Oh, you can do that in your sleep, you say? What are the requirements, you ask?
A minimum of 1 years’ experience in game development as an artist specializing in hard surface, props, or organic modeling using Maya, Photoshop, or 3DS Max
Exceptional understanding of next generation asset creation pipelines and tools
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Superior eye for light, shade, color, and detail in creating texture maps
Self-motivation, good communication skills, and a great team-player attitude
Able to work collaboratively within a multi-disciplinary art team to help bring environments to life within the vision of the game design

Proven problem-solving / prototyping ability

Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
Have shipped AAA PC or console titles as an environment artist
A passion for video games
What else could push you over the edge and make you the perfect candidate?
Experience in creating visual designs that support gameplay oriented goals
Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
Experience in working with outsource art studios and other external vendors
Experience and a passion for stylized, handcrafted art style
Generalist environment art abilities – Eg: experience with lighting, organics, architecture, animation
Good technical chops and the ability to quickly master new pipelines and tools

Submission / Portfolio requirements

Cover Letter is required
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=140008N
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3D Character Artist

UNANNOUNCED GAMES/PROJECTS

Office: Irvine, California, United States

Murloc, Zerg, Pandaren, Protoss … these are just a few of the memorable races that inhabit our worlds. Our talented artists put their heart and soul into bringing these unique and visually stunning characters to life, and their ranks are growing. We want to meet a character artist ready to step up and break new ground by creating a menagerie of unique races, creatures and constructs for Blizzard’s next great game.
Your passion as an artist and a gamer will drive you into the thick of development. Exceptional understanding of anatomy, form, and color will allow you to work side-by-side with concept artists and animators breathing life into some truly inspiring (and sometimes horrifying) creations. Your experience as a gamer will come in handy as you jam on new game-play concepts with designers, ensuring your next badass creature plays as good as it looks.
In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.
Sound fun? If you’re up to the challenge of helping realize the next epic Blizzard title, we want to hear from you!

Responsibilities

Create both high resolution 3D sculpts and final low polygon game assets.
Couple hand painted textures and next-gen materials for use in game engine.
Iterate on game assets with production artists via prototyping and group critiques.

Requirements

Minimum of 3 years’ experience in game development as an artist specializing in character / organic modeling using Maya, Photoshop, Zbrush or Mudbox
Exceptional understanding of next generation asset creation pipelines and tools
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Superior eye for light, shade, color, and detail in creating texture maps
Self-motivation, good communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
A passion for video games

Pluses

Experience in creating visual designs that support gameplay oriented goals
Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
Have shipped an AAA PC or console title as a character artist

Submission / Portfolio requirements

Cover Letter is required
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album).
Must be willing to complete an art test if requested to do so
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400083
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Environment Artist

WORLD OF WARCRAFT

Office: Irvine, California, United States

Blizzard Entertainment is looking for an exceptionally skilled environment artist to work on the award winning game, World of Warcraft. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The environment artist must have skill in another art task as well — illustration, modeling, texturing, animation, concept drawing — and be well-versed in related tools –3DS Max, Photoshop, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.

Requirements

A minimum of 3 years’ experience in game development modeling and texturing environments using 3DS Max and Photoshop (or equivalent 3D and 2D programs)
Superior eye for light, shade, color and detail in creating texture maps
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Self-driven, good communicator and a great team-player
A passion for video games
Skill in one or more of the related creation tasks – illustration, modeling, texturing, animation, concept drawing
Able to work full-time in the Irvine area

Pluses

Have shipped AAA PC or console titles as an associate environment artist
Strong foundation in the traditional arts, including but not limited to figure drawing, and / or environmental and/or architectural illustration
A passion for developing online video games
Understanding of the visual style of World of Warcraft and a passion to push it to the next level

Required Application Materials

Resume
Cover Letter which should include:
Why you are interested in working at Blizzard
What games you are currently playing
**Only Resumes with Cover Letters will be considered.
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400080
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Art Director

WORLD OF WARCRAFT

Office: Irvine, California, United States

Reporting to the senior art director, the art director will be their key partner in the execution of World of Warcraft’s (WoW) art. The art director role requires you to ignite others both as a leader and as an artist. As a leader you will be a motivational catalyst for the art team. As an artist, you will help define the look of new characters, environments, and architecture in the WoW style. In addition to channeling the visual direction of our senior art director to the art team, the role will act as one of the key communications conduits for design and programming.

Responsibilities

Create concept paintings, models, textures, and other benchmark assets that inspire others.
A proven ability to visually solve problems in collaboration with the broader game team including other artists, art leads, and design leads.
Partner with the senior art director to own and define assigned aspects of the project as directed.
Excellent ability to art direct multiple art disciplines.
Partner with production to ensure schedules and plans meet business and project needs.
Partner with art management to ensure team is healthy and strong.

Requirements

A minimum of 10 years’ experience crafting video game art
A minimum of 5 years’ experience as a lead artist or art director
Genuinely enjoys working with others
Takes initiative to solve problems with excellent follow through
Thrives in a collaborative work culture
Experience working with an art director to develop a unique and cohesive visual style
Works closely with game design to ensure art enhances the player experience
Able to explore a wide variety of ideas that push the WoW style

Pluses

Passion for medieval fantasy
Extensively played WoW
Required Application Materials

Resume

Cover letter
Portfolio demonstrating relevant artistic skills
Only digital artwork submissions such as website, blog or online album will be accepted
An art test may be required if the work presented doesn’t adequately demonstrate a similar style to Wow
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=14000C1
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3D Character Animator

UNANNOUNCED GAMES/PROJECTS

Office: Irvine, California, United States

Norman McLaren famously said, “Animation is not the art of drawings that move but the art of movements that are drawn.” Our character animators readily agree. Done right, movement communicates a character’s purpose, thoughts, and emotions. Consider the graceful yet deadly dance of a Demon Hunter, pirouetting through the hordes of hell, or the belly-busting laughter from a drunken dwarf as he topples from his stool. Despite wildly different personalities, each character and their story are brought to life through the imagination and skills of a talented animator.

An animator like you…

Your skills as an artist, technician, and gamer will drive you forward into the thick of development. Exceptional understanding of traditional and 3D animation techniques will drive the creative engine that will bring a bevy of new heroes, villains, and creatures to life. Your technical skills and ability to problem solve will come in handy as you work closely with gameplay engineers to develop the technology that powers your creations. As a gamer you’ll have a very close relationship with the game designers where you’ll create a perfect marriage of design and animation, resulting in a truly phenomenal game play experience.
In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.
If you’re ready to tackle the challenge of helping realize the next epic Blizzard title, we want to hear from you!

Responsibilities

Develop, maintain and create animations for real time game assets.
Assist designers and engineers with gameplay prototypes.
Work with lead animator to ensure timely completion of character assets at the desired quality bar.
Serve as an active participant in team art discussions, critiques and reviews.

Requirements

A minimum of 3 years’ experience in game development animating characters using Maya or equivalent 3D program
Exceptional skill in animating the human bipedal figure as well as other organic forms
Strong understanding of traditional animation principles and how they can be used to enhance gameplay
Self-motivation, good communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
A passion for video games

Pluses

Have shipped an AAA PC or console title as a character animator
Experience in FX and particle animation
Outstanding 2D animation skills
Cinematic or television animation experience
Skill in one of more related disciplines – illustration, modeling, rigging or technical art

Submission / Portfolio requirements

Cover Letter is required
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog, or online album)
Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400085
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