Added by on 2014-11-03

Blizzard Entertainment Recruiting FX Artist, Surfacing Artist, Environment Modeler, Character Rigger, Character Modeler, Art Director, Lead 3D Character Artist, Senior 3D Character Artist, Art Department Supervisor, Lead Concept Artist & 3D Weapons Artist

Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs

FX Artist

UNANNOUNCED GAMES/PROJECTS
Irvine – California , United States

Is your portfolio full of crazy explosions, blasts of energy, and a whole bunch of blood splatter? Do you believe that playing with fire is a good thing? If so, Blizzard Entertainment, the developer of the most epic games in the world, is seeking a VFX artist to help develop Blizzard’s next hit game!
Work alongside a team of the best artists, engineers and designers on the planet and enjoy the support of a company whose culture is centered on collaborative game development. We are gamers at heart at Blizzard – across all levels – and it shows in our craft.
The ideal candidate has extensive experience working with 3D packages, in-game FX systems to create a wide range of VFX (fire, smoke, magic, electricity, explosions, etc.), as well as a general understanding of good game play communication. A solid grasp of the principles of motion, anticipation, dynamics, follow-through, lighting, and other facets of animation is essential. The VFX Artist must have skill in creating textures and geometry needed for stylized VFX.

RESPONSIBILITIES

Creation of hand crafted visual effects to be used in real-time game assets.
Technical setup, integration, and troubleshooting of VFX in a real-time game engine.
Work with lead artists to ensure timely completion of VFX assets at the desired quality bar.
Serve as an active participant in team art discussions, critiques, and reviews.

REQUIREMENTS

A minimum of 2 years’ creating real-time special FX for video games
Experience with creating consistently brilliant, eye catching real-time FX using Photoshop, Maya, and in-game FX systems
Able to paint special FX textures from scratch and match an established style
Proficiency with 3D graphics, particle systems, physics, ribbons, shaders, etc…
Working knowledge of rendering engines and experience designing VFX shaders
Solid game design awareness and an exceptional game design oriented collaborator
Self-driven, excellent communicator
Solicits feedback and critique frequently; uses feedback to improve content

PLUSES

Previously shipped AAA PC or console titles as a VFX artist
Experience authoring custom materials and graphics shaders
Scripting experience in LUA, Python, etc.
Skill in one or more related disciplines – illustration, modeling, animation, or technical art
Understanding of the visual style of Blizzard games and a passion to push it to the next level

REQUIRED APPLICATION MATERIALS

Portfolio of work in digital format (Website, Blog, online album, Dropbox, etc.). Physical media will not be accepted

Resume
Cover letter
**Only submittals with all three will be considered.

Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
————————

Surfacing Artist (Temporary)

CINEMATICS
Irvine – California , United States

Blizzard Entertainment is looking for an exceptionally skilled surfacing artist for its cinematics department. Candidates should have extensive experience working with painting tools to achieve stylized to photo-real surfaces on computer-generated artwork. The ideal candidate must be organized and creative, with the ability to solve problems efficiently.

REQUIREMENTS

Work closely with the show leads and the surfacing supervisor to provide high fidelity texture maps for production assets
Provide feedback on UVs done by modeling artists
Able to use captured high resolution references in production assets
Contribute to an organized texture library
Work closely with modeling, look development artists and lighters to achieve the desired results
Interpret art direction from multiple sources, on occasion
A minimum of 4 years’ feature film / VFX / animation production experience as a texture painter or similar position
Expert knowledge of high-end software such as Mari, Maya, Photoshop, and 3D paint packages – BodyPaint / Deep Paint, and UV layout
Full understanding of texture map properties in relation to their shading and lighting qualities
Able to layout UV’s and create high-quality texture maps, including diffuse, specular, displacement, bump, and control map
Able to shoot texture and reference with DSLR camera
Able to collaborate and bring creativity to the team of modelers, look-dev artists, and lighters

PLUSES

Experience in shading and lighting in RenderMan
Experience with Nuke
Understanding of Blizzard Entertainment’s cinematic visual style
Familiar with Blizzard games and cinematics

SUBMISSION / PORTFOLIO REQUIREMENTS

Resume
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)

Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
———————–

Environment Modeler (Temporary)

CINEMATICS
Irvine – California , United States

Blizzard Entertainment is looking for a well-rounded full-time 3D environment artist to work with its award winning pre-rendered cinematics team. This artist must have skills to work well within a team and be able to make solid decisions with regards to asset creation and design. This person will be responsible for learning our pipeline and creating assets that work cleanly within the pipeline with minimal supervision. The ideal candidate is self-motivated, has a “do whatever it takes” attitude, and continuously seeks to improve their own skills and abilities as well as the team’s pipeline with regards to 3D asset creation.

REQUIREMENTS

Able to model and sculpt amazing hard-surface and organic 3D assets with or without concepts
Interpret direction with ease
Efficient and clean UVW mapping and mesh retopology skills
Communicates priorities to supervisor / production manager and the team for developing clear work plans
Excellent design and compositional skills
Self-motivation, good communications skills, and a great team-player attitude
Able to filter and evaluate criticism on a professional level
Understand up and downstream teams pipeline / workflow
Maintain production schedule and / or communicate any concerns
Provide ideas to better tools / pipeline / workflows and provide feedback for new technology
Able to demonstrate a high level of professionalism and initiative, autonomy and self-sufficiency
Understanding of the visual style of Blizzard cinematics and a passion to push them to the next level

PLUSES

Strong foundation in the traditional arts
Able to concept , texture, and light / comp
Character modeling and sculpting abilities
Thorough knowledge of both the Renderman and Vray pipelines
Familiar with Blizzard games

SUBMISSION / PORTFOLIO REQUIREMENTS

Resume
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)

Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
————————–

Character Rigger (Temporary)

CINEMATICS
Irvine – California , United States

Blizzard Entertainment is looking for a motivated and experienced character rigger to join its award winning cinematics department. The ideal candidate would be a highly motivated artist who has built rigs and is capable of maintaining a high level of visual and technical quality for all characters. He / she must have an understanding of anatomy, muscles, cloth / hair behavior and be familiar with a scripted environment. Experience with simulation rigs and directable shot sims for hair and cloth are a bonus. This artist must be attuned to the needs of a production pipeline and those of the animators we support. Our team works in an intensely art driven environment and the candidate must be able to work collaboratively with other departments including modeling, animation, FX, and lighting.

REQUIREMENTS

A minimum of 3 years’ experience rigging characters in Maya
Knowledge of character kinematics, deformations, and topology
Knowledge of character pipeline and workflow techniques
Experience in Python
Proficiency in technical problem solving

PLUSES

History of generating cloth / hair rigs and create art directed shot simulations
Some knowledge of layout, modeling, rigging, simulations, and animation tools and workflows currently used in the industry
Strong communications skills
Knowledge on subjects such as Maya tool development and pipeline design
Able to generate tools to facilitate the rigging and simulation pipeline
Passion for Blizzard games and cinematics

REQUIRED APPLICATION MATERIALS

Resume
Demo reel (online only) showing rigging and technical proficiency

Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
———————

Character Modeler (Temporary)

CINEMATICS
Irvine – California , United States

Blizzard Entertainment is looking for an exceptionally skilled character modeling artist for its cinematics department. Candidates should have extensive experience working with modeling / sculpting tools to achieve photorealistic characters. The candidate must be organized and creative, with the ability to solve problems efficiently.

REQUIREMENTS

A minimum of 1 year feature film / VFX / pre-render-game cinematic production experience as a character artist
Focus on creating photo realistic characters and / or creatures in both organic and hard surface form
Expert knowledge of software such as Maya, Mudbox / ZBrush, UV Layout, Photoshop or equivalent
Solid knowledge of current and emerging character modeling, rigging
Excellent work ethic, self-motivation, and is able to easily take constructive feedback and art direction.
Able to communicate with artists throughout the pipeline as well as the production staff
Able to create efficient strategies for asset completion

PLUSES

Game lover
Understanding of Blizzard’s cinematic visual style
Production experience with setup of facial blendshapes
Understanding of color theory and application
Understanding of texture map properties in relation to their surface qualities
Able to create high-quality texture maps, including displacement, bump, diffuse, specular, and control maps
Familiarity with Blizzard games and cinematics

SUBMISSION / PORTFOLIO REQUIREMENTS

Resume
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
————————

Art Director

WORLD OF WARCRAFT
Irvine – California , United States

Reporting to the senior art director, the art director will be their key partner in the execution of World of Warcraft’s (WoW) art. The art director role requires you to ignite others both as a leader and as an artist. As a leader you will be a motivational catalyst for the art team. As an artist, you will help define the look of new characters, environments, and architecture in the WoW style. In addition to channeling the visual direction of our senior art director to the art team, the role will act as one of the key communications conduits for design and programming.

RESPONSIBILITIES

Create concept paintings, models, textures, and other benchmark assets that inspire others.
A proven ability to visually solve problems in collaboration with the broader game team including other artists, art leads, and design leads.
Partner with the senior art director to own and define assigned aspects of the project as directed.
Excellent ability to art direct multiple art disciplines.
Partner with production to ensure schedules and plans meet business and project needs.
Partner with art management to ensure team is healthy and strong.

REQUIREMENTS

A minimum of 10 years’ experience crafting video game art
A minimum of 5 years’ experience as a lead artist or art director
Genuinely enjoys working with others
Takes initiative to solve problems with excellent follow through
Thrives in a collaborative work culture
Experience working with an art director to develop a unique and cohesive visual style
Works closely with game design to ensure art enhances the player experience
Able to explore a wide variety of ideas that push the WoW style

PLUSES

Passion for medieval fantasy
Extensively played WoW

REQUIRED APPLICATION MATERIALS

Resume
Cover letter
Portfolio demonstrating relevant artistic skills
Only digital artwork submissions such as website, blog or online album will be accepted
An art test may be required if the work presented doesn’t adequately demonstrate a similar style to Wow
Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
——————–

Lead 3D Character Artist

UNANNOUNCED GAMES/PROJECTS
Irvine – California , United States

Kerrigan, Raynor, Tyrael, Diablo, Arthas, Thrall…these are just a few of the epic characters that inhabit our worlds. Each one is as iconic and unforgettable as the last, and each one was brought to life by the hand of a talented artist.
And now it’s your turn…
As lead character artist for Blizzard’s next amazing game, you will lead the team that brings future legends to life.
Your unique skills as lead character artist allow you to be an unstoppable combination of visionary artist, gamer, and leader. As an artist, you’ll collaborate closely with the art director to define the vision for both the characters and organic modeling. As a gamer, you’ll be inducted into a cabal of designers, engineers, and artists whose singular goal is to create truly epic hero moments in gaming. Lastly, you’ll draw on your veteran experience to guide a team of the most talented artists in the industry in creating a legion of characters to inhabit this new and exciting world.
If the opportunity to help create Blizzard’s next iconic gaming experience is a challenge you’ve been waiting for, we definitely want to talk!

RESPONSIBILITIES

Work closely with art director / leads to drive and evangelize the artistic vision of the game.
Owns the development of the visual style / pipeline for weapons, equipment, and props.
Maintain consistency of team’s deliverables through regular critiques, feedback and mentoring.
Assist in planning asset production in collaboration with the concept, character and level teams.
Work closely with outsourcing teams to establishing visual consistency.
Level up your team’s skills through mentorship of skills, process and artistic techniques

REQUIREMENTS

A minimum of 5 years’ experience in game development as an artist specializing in character / organic modeling using Maya, Photoshop, Zbrush, or Mudbox
Exceptional understanding of next generation asset creation pipelines and tools
Experience working with an art director in developing a unique and cohesive modeling and texturing style for characters
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Superior eye for light, shade, color, and detail in creating texture maps
Able to contribute to, interpret and clearly communicate art direction to a team
Self-motivation, good communication skills, and a great team-player attitude
Proven ability to mentor effectively
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
Have shipped AAA PC or console titles in a lead artist position
A passion for video games

PLUSES

Experience in creating visual designs that support gameplay oriented goals
Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
Experience in working with outsource art studios and other external vendors

SUBMISSION / PORTFOLIO REQUIREMENTS

Resume
Cover Letter
Portfolio and / or reel demonstrating relevant artistic skills
Only online artwork submissions will be accepted (e.g. website, blog or online album)
Must be willing to complete an art test if requested to do so
Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
—————————

Senior 3D Character Artist

WORLD OF WARCRAFT
Irvine – California , United States

Blizzard Entertainment is looking for an exceptionally skilled senior 3D character artist to join the World of Warcraft team. The ideal candidate has experience modeling and texturing a diverse visual range of characters and creatures. A solid grasp of form, structure, color, and light for both 2D and 3D art assets is essential.
The senior artist will work closely with the character art lead to push the art style and quality to the next level. They will offer mentorship and guidance to junior members of the team. The ideal candidate works well in an environment with peers who are passionate about making great games.
The senior character artist must be skilled in additional forms of art production as well — illustration, animation, concept drawing — and be well-versed in related tools –3ds Max, Photoshop, etc.

REQUIREMENTS

A minimum of 4 years’ experience in game development modeling and texturing characters using 3ds Max and Photoshop (or equivalent 3D and 2D programs)
An exceptional understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards to modeling
Superior eye for light, shade, color and detail in creating texture maps
Self-motivation, good communications skills, and a great team-player attitude
Advanced skill in two or more of the related creation tasks – illustration, modeling, texturing, animation, and concept drawing

PLUSES

Have shipped multiple AAA PC or console titles as a 3D character artist
Strong foundation in the traditional arts, including but not limited to figure drawing and illustration
A passion for developing online games
Understanding of the visual style of World of Warcraft and a passion to push it to the next level

SUBMISSION / PORTFOLIO REQUIREMENTS

Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
An art test may be required

Resume
Cover letter

Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
——————–

Art Department Supervisor

CREATIVE DEVELOPMENT
Irvine – California , United States

A well-suited candidate will need to be an experienced, highly organized professional with an art direction background in an animation, game development, feature film, or commercial art environment. The ideal candidate must exhibit outstanding communications skills and a proven experience in management. A solid understanding of the CG animation and VFX production process and related technologies is as important as a strong grasp of form, color and light for both 2D and 3D art assets.
The art department supervisor will first and foremost cater to the directors and art directors of various development and production teams. Because of this he or she needs to understand their role as that of an executing service provider.
The successful candidate must be experienced at mentoring a team, be able to work well in a fluid environment of artists who are passionate about making great movies and games, possess extensive art skills (painting, illustration, modeling, texturing, concept drawing or animation) and be well-versed in related production tools (Photoshop, Maya, Nuke, etc.).
Primary duties will include the planning and management of the team’s artistic efforts in tandem with the pre-production producer. The scope of the work that will be managed ranges from comic books, illustrations, concept work, and sculpting to licensed product art direction. The art department supervisor will also make substantial creative and artistic contributions to Blizzard Entertainment’s broad range of intellectual properties and assist various departments within Blizzard as an art lead.
It will be important for the right candidate to have or gain detailed knowledge of the lore of the numerous IPs and have a thorough understanding of their diverse design languages.

RESPONSIBILITIES

Managing, directing, and enhancing the ongoing efforts of the Anvil’s art department staff.
Motivating artists and communicating with stakeholders on Blizzard’s various development teams.
Working with multiple art directors in a service provider role.
Directing communications with stakeholders across different teams and projects to lead them through the creative process at the Anvil.
Taking ownership of the work created in the art department and guiding it through the pipeline.
Planning for future growth of the art department in light of fluctuating production demands.
Strategizing with project managers and producers to meet or exceed quality expectations without compromising project margins.
Understanding and estimating the length of projects and driving the design of art pipelines to meet deadlines.
Taking on art tasks personally if there is a need for all hands on deck.

REQUIREMENTS

Extensive experience managing multiple projects / priorities and deadlines
Expertise in leading teams remotely and guiding outsourcing partners
Demonstrate ability to communicate stylistic concepts and ideas verbally and visually
Demonstrate ability to embrace and internalize an existing vision
Demonstrate ability to evaluate and recommend team members for different projects based on strengths and costs
Effective written and verbal communications skills
A very strong attention to detail
Demonstrated competence in a breadth of art styles
A minimum of 8 years’ of leadership experience in the game development / film / animation industry or equivalent work experience
Successful track record in developing and leading teams of more than 10 people (both internally and remotely)
Confident using Photoshop, Painter, Maya, 3ds Max, After Effects, Nuke

PLUSES

A love for movies and video games
Internal drive to constantly be learning new techniques and technologies to better understand how art is created and delivered for different production environments

REQUIRED APPLICATION MATERIALS

Resume
Cover Letter which should include:
Why you are interested in working at Blizzard
What games you are currently playing
**Only submittals with Cover Letters will be considered

Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
———————-

Lead Concept Artist

WORLD OF WARCRAFT
Irvine – California , United States

The lead concept artist must have a rich imagination coupled with a high degree of artistic skill. Their core responsibility is to lead a team of concept artists to create project defining artwork that expands on World of Warcraft’s (WoW) art style. This may include anything from a small prop, a full culture kit to a mood painting that defines the emotional intent of environment. The role requires a strong sense of caricature and design, color theory, mastery of human anatomy, composition, architecture and the ability to define and expand the WoW style. The lead concept artist will report to the senior art director.

RESPONSIBILITIES

Create project defining artwork that explores a wide range of styles and explores specific moods.
Collaborate closely with the art director to keep a consistent vision.
Provide team feedback to ensure the concept art department produces concept artwork at the expected quality level.
Actively identifies new areas for team learning and takes advantage of opportunities to develop the team.
Assist Production and other concept artists in coordinating concept tasks.
Partner with art management to ensure team is healthy and strong.
Provide creative feedback to external concept partners.

REQUIREMENTS

A minimum of 10 years’ experience creating concept artwork for animation, film or videogames
A proven ability to visually solve problems in collaboration with the broader game team including other artists, art leads and design leads
Demonstrated ability to generate and iterate on artistic ideas quickly
Fearless ability to explore a wide variety of ideas that push the Wow style
Demonstrated ability to produce final illustration quality production paintings
A thorough understanding of 2D paint packages
Expert understanding of traditional art methodology including light, form, composition, and color theory

PLUSES

Passion for medieval fantasy
Passion for leadership
Extensively played WoW

REQUIRED APPLICATION MATERIALS

Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
An art test may be required
Resume
Cover letter

Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
———————-

3D Weapons Artist

UNANNOUNCED GAMES/PROJECTS
Irvine – California , United States

Weapons in gaming are a tricky thing to get right. A constant companion, we grow attached to our instruments of combat, and rightfully so. However, no matter how fantastic the design or how big the ‘BOOM’ is, it’s the details which truly define a weapon’s character and bring it to life. The way the light catches every nick and battle scar on a well-worn assault rifle or the mysterious, intricate engraving on an ancient sword pommel, each subtle nuance helps to create a truly rich and inviting world.
As a weapon artist you will lovingly hand craft each little detail found in the weapons and equipment for Blizzard’s next epic game title.
Your passion as an artist and a gamer will propel you into the thick of development. Exceptional understanding of hard surface modeling, lighting, form, and color will allow you to work side-by-side with concept and character artists to outfit amazing creations with even more phenomenal war gear. Your experience as a gamer will come in handy as you jam on new game-play concepts with designers, ensuring your badass implements of destruction play as good as they look.
In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.
If you’re ready to tackle the challenge of helping realize the next epic Blizzard title, we want to hear from you!

RESPONSIBILITIES

Create both high resolution 3D sculpts and final low polygon game assets.
Couple hand painted textures and next-gen materials for use in game engine.
Iterate on game assets with production artists via prototyping and group critiques.

REQUIREMENTS

Minimum of 3 years’ experience in game development as an artist specializing in weapons, mechanical or vehicle modeling using Maya, Photoshop, Zbrush, or Mudbox
Exceptional understanding of next generation asset creation pipelines and tools
Expertise in hard surface modeling techniques for use in creating complex mechanical objects such as weapons and vehicles
Superior eye for light, shade, color, and detail in creating texture maps
Self-motivation, good communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
A passion for video games

PLUSES

Have shipped an AAA PC or console title as a 3D artist specializing in equipment, weapons or vehicles
Experience in creating visual designs that support gameplay oriented goals
Skill in one or more related disciplines – illustration, animation, visual effects, or technical art

SUBMISSION / PORTFOLIO REQUIREMENTS

Cover Letter is required
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album).
Must be willing to complete an art test if requested to do so

Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
———————-
Blizzard Entertainment Recruiting FX Artist, Surfacing Artist, Environment Modeler, Character Rigger, Character Modeler, Art Director, Lead 3D Character Artist, Senior 3D Character Artist, Art Department Supervisor, Lead Concept Artist & 3D Weapons Artist, Blizzard Entertainment, Blizzard Entertainment hiring, Blizzard Entertainment VFX, Blizzard Entertainment Jobs, Animation Jobs, VFX Jobs, CG Jobs, 3D Jobs, Video Game Jobs, Recruiting, Recruitment, CGI, Jobs, Blizzard Entertainment Recruiting, Blizzard Entertainment Recruiting FX Artist, Blizzard Entertainment Recruiting Surfacing Artist, Blizzard Entertainment Recruiting Environment Modeler, Blizzard Entertainment Recruiting Character Rigger, Blizzard Entertainment Recruiting Character Modeler, Blizzard Entertainment Recruiting Art Director, Blizzard Entertainment Recruiting Lead 3D Character Artist, Blizzard Entertainment Recruiting Senior 3D Character Artist, Blizzard Entertainment Recruiting Art Department Supervisor, Blizzard Entertainment Recruiting Lead Concept Artist, Blizzard Entertainment Recruiting 3D Weapons Artist