Added by on 2014-11-07

Blizzard Entertainment Recruiting User Interface Designer, VFX Artist, Technical Artist & Senior technical Animator

Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs

User Interface Designer

HEROES OF THE STORM
Irvine – California , United States

Blizzard Entertainment is seeking a highly skilled and creative user interface (UI) designer to join the user interface team working on the future of StarCraft II and our next big hit Heroes of the Storm. This individual will help to define and execute the interactive vision of the user interface.

RESPONSIBILITIES

Designing, prototyping, and implementing game and UI experiences that meet Blizzard’s demanding standards for quality.
Visualize the content and functionality of in-game and out-of-game user interfaces.
Create and maintain wireframes and user flows and coordinate with other team members to incorporate feedback and develop consensus.
Collaborate with designers, artists, programmers, and sound engineers to ensure innovative, attractive, and functional user experiences are delivered.
Act as a player advocate to ensure the highest level of usability, playability, and visual excitement.

REQUIREMENTS

Proven background in innovative and intuitive design with strong conceptual art skills
Comprehensive knowledge of layout
Deep understanding of UI usability principles
Previous experience designing UI for games
Strong verbal and written communications skills
Unrelenting self-motivation and initiative

PLUSES

Experience working with a team of user interface designers
Passion for playing and making video games
Proficiency using Microsoft Visio, or an equivalent wireframing application
Proficient with Adobe Photoshop, Adobe Flash, and / or Adobe Illustrator
Experience designing applications for a global and multi-lingual user base
Excellent grasp of typography and color theory

REQUIRED APPLICATION MATERIALS

Resume
Cover Letter which should include:
Why you are interested in working at Blizzard
What games you are currently playing
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
**Only submittals with Cover Letters will be considered.

Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
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VFX Artist

DIABLO III
Irvine – California , United States

Blizzard Entertainment is looking for an exceptionally skilled VFX Artist to work on all things Diablo. Our ideal candidate has extensive experience working with 3D packages, in-game VFX systems to create a wide range of VFX (fire, smoke, explosions, etc.), as well as a general understanding of good game play communications. Essential skills include a solid grasp of the principles of motion, anticipation, dynamics, follow-through, and other facets of animation. The VFX Artist must also have skill in creating textures and geometry needed for stylized VFX backed by related tools expertise – Photoshop, After Effects, Maya, etc.
The ideal candidate works well in an environment of peers who are passionate about Diablo, making great games, killing demons, and getting loot!

REQUIREMENTS

Experience creating brilliant, eye catching real-time VFX using Photoshop, Maya, and in-game VFX systems
Strong grasp of visual design principles used to create stylized, compelling VFX
Able to paint VFX textures from scratch and match an established style
High degree of proficiency with 3D graphics, particle systems, physics, ribbons, shaders, etc.
Solid knowledge of rendering engines
Self-motivated, humble, excellent communications skills, and a legendary team-player attitude
A minimum of 4 years’ creating real-time special VFX for video games

PLUSES

Previously shipped AAA PC or console titles in an equivalent type role
Scripting experience in Lua, Python, etc.
Experience creating and using real-time shaders
2D or 3D animation experience
Strong passion for developing games
Knowledge and understanding of the Diablo universe

SUBMISSION / PORTFOLIO REQUIREMENTS

Resume
Cover letter
Portfolio of relevant work required
Only online artwork submissions will be accepted (e.g. website, blog or online album)Willingness to complete art test if required
**Only submittals with all three will be considered.

Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
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Technical Artist

HEROES OF THE STORM
Irvine – California , United States

Blizzard Entertainment is looking for a technical artist to work on the newest installment of our award-winning real-time strategy (RTS) game, StarCraft II and the all new action game Heroes of the Storm. The focus will be on bringing our game characters and models to a finished state from both a technical and performance perspective. Responsibilities include rigging, performance optimizations, and general bug-fixing of in-game assets. The ideal candidate has thorough knowledge of 3ds Max with an interest in, and technical understanding of, optimizing 3D models, animations, and shaders.

REQUIREMENTS

Knowledge of rigging in 3D content creation software, such as 3ds Max, Maya, or XSI
Strong technical background and a positive attitude
Detail-oriented and efficient
High self-motivation and initiative
Able to communicate and coordinate between internal teams
A desire for helping others and to improve art content pipeline

PLUSES

Working knowledge of 3ds Max
Understanding of GPU shaders
Knowledge of MaxScript or Python
Modeling and animation skills in 3D content creation software
Documentation writing for art pipeline
Previous game production experience
Knowledge of the StarCraft game series

REQUIRED APPLICATION MATERIALS

Resume
Cover Letter which should include:
Why you are interested in working at Blizzard
What games you are currently playing
**Only submittals with Cover Letters will be considered

Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
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Senior technical Animator

DIABLO III
Irvine – California , United States

Blizzard Entertainment is looking for an exceptionally skilled senior technical animator to work on all things Diablo.
Your tools and pipeline knowledge will give our team what they need to hack and slash through hordes of demons. You will help the animation team define, create, maintain, and streamline the animation pipeline and processes for combat and monster slaying. Your responsibilities include forging tools, writing scripts, and building rigs. You take on quests that will have you assisting with animation and dynamics such as in-game physics for cloth and ragdoll, as well as working with other teams to ensure that character models satisfy technical and animation needs.
Our ideal candidate possesses extensive experience working with 3D animation tools, the creation of character based rigs, as well as a deep understanding of good game play communications. You also work well in an environment of peers who are passionate about Diablo, have a basic knowledge of animation, enjoy making great games, killing demons and getting loot!

REQUIREMENTS

A minimum of 3 years’ experience designing, creating and supporting complex character, facial and weapon rigs in Maya (or equivalent 3D program)
Extensive experience building tools to improve animation, rigging and / or character pipelines
Able to own the skinning process for a variety of characters, garments, and gear
High level scripting experience with Python (or equivalent scripting language) to automate the character animation process
Self-driven, good communicator and a great team-player
Previously shipped AAA PC or console titles in an equivalent role

PLUSES

Strong passion for developing games
Knowledge and understanding of the Diablo universe
Fundamental animation skills

PORTFOLIO REQUIREMENTS

Only digital applications will be accepted such as a website, blog or online album. Physical media will not be accepted
An art or tech test may be required
Blizzard Entertainment is an equal opportunity employer. As such, it is our corporate policy to fill positions with qualified candidates regardless of the candidate’s race, color, sex, age, religion, ancestry, national origin, citizenship status, marital status, sexual orientation, gender identity, genetic information, disability, pregnancy, military status, veteran status, or any other protected group status. If you require an accommodation with the online application process, please contact Talent Acquisition at talentacquisition@blizzard.com
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