Added by on 2015-02-11

Blizzard Entertainment Recruiting Illustrator, Lead Concept Artist, 3D Character Animator, Senior Technical Animator, FX Artist, Character Rigger, 3D Artist, Art Director, Associate Rigging Artist, Senior Layout Artist, Animator, 2.5D Graphics Artist & Previz Artist

Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs

Illustrator – Creative Development

Description

Blizzard Entertainment is looking for an exceptionally skilled 2D artist to work in The Anvil – Blizzard’s story development and ideation department. This artist will be focused on creating awe-inspiring artwork for all of Blizzard Entertainment’s intellectual properties (IPs). The ideal candidate has extensive experience creating digital illustrations in a variety of different visual styles. A solid grasp of foundational art skills, color theory, human and creature anatomy, design theory and Blizzard Entertainment’s IPs are essential. The artist must have expert command of Photoshop or an equivalent painting program. The perfect candidate works well in an environment of peers who are passionate about creating awesome art, takes constructive criticism very well, and can hit deadlines. Title and salary will be consummate with experience.

RESPONSIBILITIES

Create high profile illustrations for Blizzard’s IPs for a variety of purposes including but not limited to key art, magazine covers, novel covers, marketing and promotional materials.
Occasionally create concept and in-game art for Blizzard’s development teams.
Work with the Anvil producers to complete tasks by the assigned due dates.
Work with the creative development art lead to achieve the necessary final image quality.

REQUIREMENTS

Experience creating digital art in a professional environment
Strong foundational skills including anatomy, color theory, composition, etc.
Understanding of the visual style of Blizzard’s IPs and a passion to push them to the next level
Experience working with art directors on unique and cohesive visuals, with the versatility to work in a variety of styles
Able to understand and incorporate requests for revisions
Self-motivated, good communication skills, and a great team player with a can-do attitude
Out-of-the-box thinking, and creative problem solving abilities
A passion for video games and art

PLUSES

Art college graduate
Use of traditional art mediums
Sculpting experience
Modeling and texturing using 3DS Max, Maya, Z-brush, MudBox, or equivalent program

SUBMISSION / PORTFOLIO REQUIREMENTS

Resume
Cover letter
Portfolio, and / or reel demonstrating relevant artistic skills required
**Only online artwork submissions will be accepted (e.g. website, blog or online album).

TO APPLY

Please be sure to click through and apply directly via our website

Apply here:- talentacquisition@blizzard.com
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Lead Concept Artist – World of Warcraft

Description

The lead concept artist must have a rich imagination coupled with a high degree of artistic skill. Their core responsibility is to lead a team of concept artists to create project defining artwork that expands on World of Warcraft’s (WoW) art style. This may include anything from a small prop, a full culture kit to a mood painting that defines the emotional intent of environment. The role requires a strong sense of caricature and design, color theory, mastery of human anatomy, composition, architecture and the ability to define and expand the WoW style. The lead concept artist will report to the senior art director.

Responsibilities

Create project defining artwork that explores a wide range of styles and explores specific moods.
Collaborate closely with the art director to keep a consistent vision.
Provide team feedback to ensure the concept art department produces concept artwork at the expected quality level.
Actively identifies new areas for team learning and takes advantage of opportunities to develop the team.
Assist Production and other concept artists in coordinating concept tasks.
Partner with art management to ensure team is healthy and strong.
Provide creative feedback to external concept partners.

Requirements

A minimum of 10 years’ experience creating concept artwork for animation, film or videogames
A proven ability to visually solve problems in collaboration with the broader game team including other artists, art leads and design leads
Demonstrated ability to generate and iterate on artistic ideas quickly
Fearless ability to explore a wide variety of ideas that push the Wow style
Demonstrated ability to produce final illustration quality production paintings
A thorough understanding of 2D paint packages
Expert understanding of traditional art methodology including light, form, composition, and color theory

Pluses

Passion for medieval fantasy
Passion for leadership
Extensively played WoW
Required Application Materials

Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
An art test may be required
Resume
Cover letter

To apply

Please be sure to click through and apply directly via our website

Apply here:- talentacquisition@blizzard.com
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3D Character Animator – Overwatch

Description

Norman McLaren famously said, “Animation is not the art of drawings that move but the art of movements that are drawn.” Our Character Animators readily agree. In Overwatch movement isn’t just an indication of gameplay it also communicates a character’s purpose, thoughts, and emotions. Consider the dynamic and energetic movement of Tracer as she blinks across the battlefield, or Torbjörn’s gruff mutterings as he pounds away at the red hot steel of his latest creation. Despite wildly different personalities, each character and their story are brought to life through the imagination and skills of a talented animator.

An animator like you…

Your skills as an artist, technician, and gamer will drive you forward into the thick of development. Exceptional understanding of traditional and 3D animation techniques will drive the creative engine that will bring a bevy of new heroes, villains, and creatures to life. Your technical skills and ability to problem solve will come in handy as you work closely with gameplay engineers to develop the technology that powers your creations. As a gamer you’ll have a very close relationship with the game designers, where you’ll create a perfect marriage of design and animation, resulting in a truly phenomenal game play experience.
In short, you’ll be part of a close-knit, collaborative community of artists, engineers, and designers whose sole goal is to make a truly immersive game experience.
If you’re ready to tackle the challenge of helping realize the next epic Blizzard title, we want to hear from you!

RESPONSIBILITIES

Develop, maintain, and create animations for real time game assets.
Assist designers and engineers with gameplay prototypes.
Work with lead animator to ensure timely completion of character assets at the desired quality bar.
Serve as an active participant in team art discussions, critiques and reviews.

REQUIREMENTS

A minimum of 3 years’ experience in game development animating characters using Maya or equivalent 3D program
Exceptional skill in animating the human bipedal figure as well as other organic forms
Strong understanding of traditional animation principles and how they can be used to enhance gameplay
Self-motivation, good communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
A passion for video games

PLUSES

Have shipped an AAA PC or console title as a character animator
Experience in FX and particle animation
Outstanding 2D animation skills
Cinematic or television animation experience
Skill in one of more related disciplines – illustration, modeling, rigging or technical art

SUBMISSION / PORTFOLIO REQUIREMENTS

Cover Letter is required
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog, or online album)
Must be willing to complete an art test if requested to do so
TO APPLY
Please be sure to click through and apply directly via our website

Apply here:- talentacquisition@blizzard.com
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Senior Technical Animator

Description

Blizzard Entertainment is looking for an exceptionally skilled senior technical animator to work on all things Diablo.
Your tools and pipeline knowledge will give our team what they need to hack and slash through hordes of demons. You will help the animation team define, create, maintain, and streamline the animation pipeline and processes for combat and monster slaying. Your responsibilities include forging tools, writing scripts, and building rigs. You take on quests that will have you assisting with animation and dynamics such as in-game physics for cloth and ragdoll, as well as working with other teams to ensure that character models satisfy technical and animation needs.
Our ideal candidate possesses extensive experience working with 3D animation tools, the creation of character based rigs, as well as a deep understanding of good game play communications. You also work well in an environment of peers who are passionate about Diablo, have a basic knowledge of animation, enjoy making great games, killing demons and getting loot!

REQUIREMENTS

A minimum of 3 years’ experience designing, creating and supporting complex character, facial and weapon rigs in Maya (or equivalent 3D program)
Extensive experience building tools to improve animation, rigging and / or character pipelines
Able to own the skinning process for a variety of characters, garments, and gear
High level scripting experience with Python (or equivalent scripting language) to automate the character animation process
Self-driven, good communicator and a great team-player
Previously shipped AAA PC or console titles in an equivalent role

PLUSES

Strong passion for developing games
Knowledge and understanding of the Diablo universe
Fundamental animation skills

PORTFOLIO REQUIREMENTS

Only digital applications will be accepted such as a website, blog or online album. Physical media will not be accepted
An art or tech test may be required

To Apply

Please be sure to click through and apply directly via our website

Apply here:- talentacquisition@blizzard.com
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FX Artist – Overwatch

Description

As a player, there’s nothing like experiencing visceral heart pounding combat for the first time. From distinctive flash of light as Tracer blinks out of view, to the rolling smoke that encases Reaper right before he unleashes hell upon his foes… These will be the moments that etched into the memory of the next generation of Blizzard fans, and they will be created by a VFX artist like you!
As a VFX artist on Overwatch, you’ll use your extensive experience working with 3D packages and in-game FX systems to create a wide range of visual effects for both characters and environments. An understanding of how good gameplay marries with exceptional visuals will come in handy when you jam with designers and artists to develop exciting new heroes that will pop off the screen thanks to your mastery in creating the textures and geometry needed for stylized VFX.
If you’re ready to tackle the challenge of helping realize the next epic Blizzard title, we want to hear from you!

RESPONSIBILITIES

Creation of handcrafted visual effects to be used in real-time game assets.
Technical setup, integration, and troubleshooting of VFX in a real-time game engine.
Work with lead artists to ensure timely completion of VFX assets.
Serve as an active participant in team art discussions, critiques, and reviews.

REQUIREMENTS

A minimum of 2 years creating real-time special FX for video games
Experience with creating consistently brilliant, eye-catching, real-time FX using Photoshop, Maya, and in-game FX systems
Able to paint special FX textures from scratch, matching an established style
Proficient with 3D graphics, particle systems, physics, ribbons, shaders, etc.
Working knowledge of rendering engines and experience designing VFX shaders
Solid game design awareness and an exceptional game design oriented collaborator
Self-driven, excellent communicator
Solicits feedback and critique frequently; uses feedback to improve content

PLUSES

Previously shipped AAA PC or console titles as a VFX artist
Experience authoring custom materials and graphics shaders
Scripting experience in Lua, Python, etc.
Skill in one or more related disciplines – illustration, modeling, animation, or technical art
Understanding of the visual style of Blizzard games and a desire to push it to the next level

REQUIRED APPLICATION MATERIALS

Portfolio of work in digital format (website, blog, online album, etc.). Physical media will not be accepted
Resume
Cover letter

To Apply

Please be sure to click through and apply directly via our website

Apply here:- talentacquisition@blizzard.com
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Character Rigger (Temp) – Cinematics

Description

Blizzard Entertainment is looking for a motivated and experienced character rigger to join its award winning cinematics department. The ideal candidate would be a highly motivated artist who has built rigs and is capable of maintaining a high level of visual and technical quality for all characters. He / she must have an understanding of anatomy, muscles, cloth / hair behavior and be familiar with a scripted environment. Experience with simulation rigs and directable shot sims for hair and cloth are a bonus. This artist must be attuned to the needs of a production pipeline and those of the animators we support. Our team works in an intensely art driven environment and the candidate must be able to work collaboratively with other departments including modeling, animation, FX, and lighting.

REQUIREMENTS

A minimum of 3 years’ experience rigging characters in Maya
Knowledge of character kinematics, deformations, and topology
Knowledge of character pipeline and workflow techniques
Experience in Python
Proficiency in technical problem solving

PLUSES

History of generating cloth / hair rigs and create art directed shot simulations
Some knowledge of layout, modeling, rigging, simulations, and animation tools and workflows currently used in the industry
Strong communications skills
Knowledge on subjects such as Maya tool development and pipeline design
Able to generate tools to facilitate the rigging and simulation pipeline
Passion for Blizzard games and cinematics

REQUIRED APPLICATION MATERIALS

Resume
Demo reel (online only) showing rigging and technical proficiency

To Apply

Please be sure to click through and apply directly via our website

Apply here:- talentacquisition@blizzard.com
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3D Artist – Hearthstone

Description

Blizzard Entertainment is looking for a 3D production artist to work on their newest title Hearthstone. The focus for this position will be working closely with the 2D artists on the team to bring their vision to life in game. Responsibilities include creating 3D models in the fun / whimsical style that is synonymous with Hearthstone, painting textures for use on in-game assets and working to maintain a consistent aesthetic across all of the assets in the game. The ideal candidate has a firm grasp of composition, color, painting, visual design, and the ability to convey all of these in their 3D models.

REQUIREMENTS

Strong ability to model and texture hard surface / rigid objects within a range of styles (painterly to realistic)
Skilled in developing artwork that works across a wide range of system configurations (looks great on the newest graphics chips but still holds up on a variety of mobile devices)
Exceptional understanding of visual principles including form, shape, composition, design, and how they relate to game development specifically
Superior eye for lighting, value, color, details, and the ability to use them in creating beautiful textures, concept art, and illustrations
Self-motivation, excellent communications skills, and the ability to work within a team
Positive attitude and an ability to receive and provide objective feedback
A passion for games

PLUSES

Strong foundation in the traditional arts including but not limited to painting, sculpture, figure drawing, illustration.
Passion for creating charming and lighthearted imagery
Previous game production experience

SUBMISSION / PORTFOLIO REQUIREMENTS

Cover Letter is required
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
Must be willing to complete an art test if requested to do so

TO APPLY

Please be sure to click through and apply directly via our website

Apply here:- talentacquisition@blizzard.com
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Art Director – Diablo III

Description

Blizzard Entertainment is looking for an exceptionally skilled art director to work on all things Diablo.
As art director, you will ignite and inspire others both as a leader and as an artist. As a leader you will be a motivational catalyst for the art team. As an artist, your vision and direction will help define the look of new characters, environments, and architecture in the Diablo style. In addition to driving and evangelizing a clear visual direction within the art team, you will also ensure close collaboration with design, programming, production and other disciplines.
Our ideal candidate is a proven leader who is cool under pressure, yet possesses a strong vision and passion for all things Diablo, incredible communication skills, excellent artistic ability and a track record of working well with others.

RESPONSIBILITIES

Own, articulate, and evangelize visual direction for all things Diablo.
Lead, inspire, and mentor artists and art leads.
Direct multiple art disciplines to achieve awesome results.
Create concept paintings, models, textures and other benchmark assets that inspire others.
Work closely with game design to ensure art supports a gameplay-first player experience.
Foster and maintain effective relationships inside and outside the art department.
Partner with art management to ensure team is healthy and strong.

REQUIREMENTS

Passion for games with a deep understanding and love of the Diablo franchise
A minimum of 10 years’ experience crafting video game art
A minimum of 5 years’ experience as a lead artist or art director
Extensive experience developing and refining unique visual styles
Solid knowledge of current and next-gen art techniques, as well as, fundamental art principles
Proven ability to visually solve problems in collaboration with other artists and leads of other disciplines
Able to explore a wide variety of ideas that push the Diablo style
Incredible communication and interpersonal skills

REQUIRED APPLICATION MATERIALS

Resume
Cover Letter which should include:
Why you are interested in working at Blizzard
What games you are currently playing

To Apply

Please be sure to click through and apply directly via our website

Apply here:- talentacquisition@blizzard.com
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Associate Rigging Artist – Overwatch

Description

We’ve all heard the saying “Beauty is only skin deep” but what does it really mean? For an Overwatch artist it’s not enough just to have a character look cool, everything under the surface needs to be elegant, refined and functional as well.
As an associate rigging artist for Blizzard’s next amazing game, you will be the one working under the hood of all of our creations, building the rigs, controls, and tools that will ensure that our characters are truly epic inside and out. You’ll leverage your skills by providing support throughout the character production process, working closely with character artists; rigging and skinning character bodies and faces, and preparing them technically for export. Your knowledge and experience with animation tools, scripts, and game engines will allow you to produce amazing rigs at a blazing fast pace. In addition, the skills you have honed in secondary areas such as animation, modeling, and character topology will allow you to elevate our characters to the next level.
If you’re ready to tackle the challenge of helping realize the next epic Blizzard title, we want to hear from you!

RESPONSIBILITIES

Perform rigging work to effectively skin both bodies, and faces on character assets.
Develop new rigs as needed; active participation in animation tools improvement.
Work with the team to create balanced solutions to all related technical and aesthetic issues.
Active communication within, and outside the department.

REQUIREMENTS

A demo reel, which demonstrates advanced knowledge in Maya, solid skill in rig construction, skinning human, and non-human video game assets for animation
Positive, solution-oriented individual with a passion for video game development
Understanding of human body, and facial anatomy, as it relates to game assets and topology
An understanding of development workflows, as they relate to getting character assets into video game engines
Scripting experience
Strong problem-solving skills, with the ability to work in a self-directed manner, and to make timely, well-thought out decisions
A minimum of 2 years’ experience in video game development
Strong interpersonal, and communication skills, with the ability to work closely in a team setting with other departments

PLUSES

Experience in authoring tools
Experience with facial rigs
Experience with Python

SUBMISSION / PORTFOLIO REQUIREMENTS

Cover Letter is required
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album).
Must be willing to complete an art test if requested to do so

To Apply

Please be sure to click through and apply directly via our website

Apply here:- talentacquisition@blizzard.com
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Senior Layout Artist – Cinematics

Description

Blizzard Entertainment is looking for a talented senior layout artist to join our team in creating the next generation of our award-winning cinematics!

RESPONSIBILITIES

Responsible for creating sequences of CG shots that convey the story-line, ensuring the vision of the director and layout supervisor.
Tracks shots and their progress throughout the layout process and along the pipeline to final render.
Interact with production, supervisors, and team / peers in order to problem solve and share information related to shows and assigned tasks.
Accountable for meeting schedules and show deadlines; participates in dailies, rounds, and team reviews of work in progress.

REQUIREMENTS

A minimum of 3 years’ layout experience in visual effects production, CG feature animation production, or related medium
Extensive experience in determining camera composition, lens, angles and movement and a strong understanding of the principles of story-telling, cinematography, art and film.
Experience working with storyboards / sketches / previs, and the ability to translate these into a 3D production-ready sequence of shots
Advanced proficiency in Maya or equivalent 3D package
Proficiency in scripting, preferably python and programming
Demonstrates a sophisticated understanding of Renderman and experience with troubleshooting renders
Able to work efficiently independently or as part of a team to determine various design solutions
Excellent problem solving skills and the ability to work under tight deadlines
Able to multi-task and work efficiently in a collaborative multi-user environment
Excellent verbal and written communications skills
Demonstrates the maturity and self-direction of a seasoned production artist

PLUSES

Pre-visualization experience
Modeling, lighting, texturing, and / or animation experience in CG production strongly desired
Knowledge of Blizzard’s games, cinematics, lore and visual styles

SUBMISSION / PORTFOLIO REQUIREMENTS

Resume
Cover letter
A demo reel and / or portfolio demonstrating relevant artistic skills
Only online artwork submissions will be accepted (e.g. website, blog or online album)
An art test may be required

TO APPLY

Please be sure to click through and apply directly via our website

Apply here:- talentacquisition@blizzard.com
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Animator (Temp) – Cinematics

Description

Blizzard Entertainment is looking for a talented 3D animator to assist our cinematics team in creating the next generation of animated films. The cinematic animator will be skilled at animating characters at a level that lives up to the ever-increasing Blizzard Entertainment standard of quality. The ideal candidate will have a strong foundation in animation principles, the ability to reinforce the story by creating memorable performances, and have aptitude working in a variety of animation styles.
Blizzard Entertainment offers a fun, creative, and technically challenging environment.
This is a temporary position at our Irvine, CA studio.

REQUIREMENTS

A minimum of 3 years’ character and / or creature CG animation experience in game development, television, or film industry using Maya or equivalent 3D program
Passion for film, animation and video games
Able to effectively collaborate with other artists, producers, and programmers
Self-motivation, good communications skills, and a great team-player attitude
Assist in supporting and evolving the cinematics team with constructive feedback both technically and artistically

PLUSES

Traditional artistic skills: story boarding, gesture drawing, 2D animation, and composition
Technical skills: rigging, scripting, and understanding of pipeline
Physical skills: acting, martial arts, and choreography
Film making skills: cinematography, pre-visualization, editing, and story writing
Understanding of FX, particles, cloth, and hair as they contribute to a character’s performance

SUBMISSION / PORTFOLIO REQUIREMENTS

Resume
A demo reel demonstrating excellent CG animation skills
Only online artwork submissions will be accepted (e.g. website, blog or online album)
An animation test may be required

To Apply

Please be sure to click through and apply directly via our website

Apply here:- talentacquisition@blizzard.com
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2.5D Graphics Artist (Temp) – Cinematics

Description

The cinematics department is focused on creating industry-leading cinematic content to support all of Blizzard Entertainment. We’re looking for a 2.5 D graphics artist to be dedicated to various projects throughout the cinematics and creative development departments. This person must have strong Maya and Nuke experience, outstanding communications skills, and be highly organized. They must be able to thrive in a fast-paced environment, handling multiple projects with tight deadlines, while acting as a calming influence to help the team stay on target.
This person will be responsible for using existing art assets to create inspired animated 2 ½ D graphics, motion graphics, simple animations, and transition effects. This person will be working closely with a small team; a director, a producer, and various cinematic artists to develop and execute a high volume of exciting new content.
They must be able to operate with varying degrees of supervision, taking ownership when needed while remaining flexible to collaboration and iteration. They must also be able to organize and optimize comps to streamline render times, generate necessary types of footage for editorial, interpret and execute notes with minimal follow up, all while maintaining strong communication with the rest of the cinematics department.
This is a temporary position at our Irvine, CA studio.

REQUIREMENTS

Strong knowledge of Maya, including modeling, rigging, animation, simulation
Strong Knowledge of compositing software packages, preferably Nuke
Excellent sense of timing and camera composition
Critical eye for color, art, and animation
Able to iterate quickly and openly
Able to learn quickly and adapt to new technologies and different work methodologies
Highly self-motivated with excellent communications skills
Able to work well under tight deadlines and quick project turnover
Able to work closely with multiple directors, producers, editors and other team members
Able to troubleshoot and solve problems independently

PLUSES

Knowledge of and passion for Blizzard’s game worlds and the stories told within them
Knowledge and experience using camera capture systems and camera projection and rendering techniques
Knowledge of After Effects and other adobe products in the creative suite
Experience with Color Correction software packages and color standards

SUBMISSION / PORTFOLIO REQUIREMENTS

Resume
Portfolio, and / or reel demonstrating relevant artistic skills
Only online artwork submissions will be accepted (e.g. website, blog or online album).
TO APPLY
Please be sure to click through and apply directly via our website

Apply here:- talentacquisition@blizzard.com
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Previz Artist (Temp) – Cinematics

Description

Blizzard Entertainment is looking for a talented previs artist to assist our cinematics team in creating the next generation of our award-winning cinematics! The previs artist will create previs versions of sequences and shots that help support the director’s intention via appropriate use of camera lenses, movement, composition, staging, motion blocking, and editing.

This is a temporary position at our Irvine, CA studio.

RESPONSIBILITIES

Create shots that depict action, camera placement, and character acting.
Pro-actively identify possible creative / technical problems.
Come up with visual solutions to best communicate the director’s intent to the audience.
Efficiently find the fastest, simplest way to communicate an idea for discussion.
Adaptable and flexible (previs can take many different forms both creatively and technically depending on the needs of the production).

REQUIREMENTS

Bachelor’s degree in Computer Graphics, Animation, Film, related field or equivalent work experience
A minimum of 2 years’ of experience as a previs artist working in the game or movie industries
A good understanding of film-making principles, especially in regards to camera choices, clear staging, and continuity- cutting
Experienced in cinematic language, camera terminology, and visual story-telling
Maya experience is required – including modeling, rigging, shaders, etc.
Team oriented and able to take direction from a supervisor or director

PLUSES

Knowledge and experience using camera capture systems
Knowledge of and passion for Blizzard’s game worlds and the stories told within them

SUBMISSION / PORTFOLIO REQUIREMENTS

Resume
Portfolio, and / or reel demonstrating relevant artistic skills
Only online artwork submissions will be accepted (e.g. website, blog or online album).

To Apply

Please be sure to click through and apply directly via our website

Apply here:- talentacquisition@blizzard.com
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