Added by on 2015-09-09

Blizzard Entertainment Recruiting Art Director, 3D Character Animator, Associate Recruiter, Lighting Artist, Senior FX Artist, FX Artist & Animation TD

Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs

Art Director

WORLD OF WARCRAFT
Irvine – California , United States

Reporting to the senior art director, the art director will be their key partner in the execution of World of Warcraft’s (WoW) art. The art director role requires you to ignite others both as a leader and as an artist. As a leader you will be a motivational catalyst for the art team. As an artist, you will help define the look of new characters, environments, and architecture in the WoW style. In addition to channeling the visual direction of our senior art director to the art team, the role will act as one of the key communications conduits for design and programming.

RESPONSIBILITIES

Create concept paintings, models, textures, and other benchmark assets that inspire others.
A proven ability to visually solve problems in collaboration with the broader game team including other artists, art leads, and design leads.
Partner with the senior art director to own and define assigned aspects of the project as directed.
Excellent ability to art direct multiple art disciplines.
Partner with production to ensure schedules and plans meet business and project needs.
Partner with art management to ensure team is healthy and strong.

REQUIREMENTS

A minimum of 10 years’ experience crafting video game art
A minimum of 5 years’ experience as a lead artist or art director
Genuinely enjoys working with others
Takes initiative to solve problems with excellent follow through
Thrives in a collaborative work culture
Experience working with an art director to develop a unique and cohesive visual style
Works closely with game design to ensure art enhances the player experience
Able to explore a wide variety of ideas that push the WoW style

PLUSES

Passion for medieval fantasy
Extensively played WoW

REQUIRED APPLICATION MATERIALS

Resume
Cover letter

Portfolio demonstrating relevant artistic skills
Only digital artwork submissions such as website, blog or online album will be accepted
An art test may be required if the work presented doesn’t adequately demonstrate a similar style to Wow

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=14000C1
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3D Character Animator

OVERWATCH
Irvine – California , United States

Norman McLaren famously said, “Animation is not the art of drawings that move but the art of movements that are drawn.” Our character animators readily agree. Done right, movement communicates a character’s purpose, thoughts, and emotions. Consider the graceful yet deadly dance of a Demon Hunter, pirouetting through the hordes of hell, or the belly-busting laughter from a drunken dwarf as he topples from his stool. Despite wildly different personalities, each character and their story are brought to life through the imagination and skills of a talented animator.

An animator like you…

Your skills as an artist, technician, and gamer will drive you forward into the thick of development. Exceptional understanding of traditional and 3D animation techniques will drive the creative engine that will bring a bevy of new heroes, villains, and creatures to life. Your technical skills and ability to problem solve will come in handy as you work closely with gameplay engineers to develop the technology that powers your creations. As a gamer you’ll have a very close relationship with the game designers where you’ll create a perfect marriage of design and animation, resulting in a truly phenomenal game play experience.
In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.
If you’re ready to tackle the challenge of helping realize the next epic Blizzard title, we want to hear from you!

RESPONSIBILITIES

Develop, maintain, and create animations for real time game assets.
Assist designers and engineers with gameplay prototypes.
Work with lead animator to ensure timely completion of character assets at the desired quality bar.
Serve as an active participant in team art discussions, critiques and reviews.

REQUIREMENTS

A minimum of 3 years’ experience in game development animating characters using Maya or equivalent 3D program
Exceptional skill in animating the human bipedal figure as well as other organic forms
Strong understanding of traditional animation principles and how they can be used to enhance gameplay
Self-motivation, good communications skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
A passion for video games

PLUSES

Have shipped an AAA PC or console title as a character animator
Experience in FX and particle animation
Outstanding 2D animation skills
Cinematic or television animation experience
Skill in one of more related disciplines – illustration, modeling, rigging or technical art

SUBMISSION/PORTFOLIO REQUIREMENTS

Cover Letter is required
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog, or online album)
Must be willing to complete an art test if requested to do so

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=150008O
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Associate Recruiter, Creative (Temp)

TALENT ACQUISITION
Irvine – California , United States

Blizzard Entertainment’s talent acquisition department has an exciting opportunity for a motivated and highly organized talent acquisition professional to join the creative recruiting team as an associate recruiter. This role will support our artistic talent scouting and hiring processes. You will be on the front lines of recruitment, and help us search the world to find the best and brightest talent for our Irvine studio.

RESPONSIBILITIES

Support the full cycle hiring process across multiple creative / artistic teams.
Engage with recruiters to ensure a deep understanding of open positions and requirements across key departments.
Keep hiring departments informed of progress and status.
Review and prescreen applications to quickly identify and escalate high potential candidates.
Coordinate reel and portfolio review sessions, collect, and log feedback.
Administer artistic tests; distribute results and solicit feedback.
Collect, aggregate, and log interview feedback.
Maintain accurate and up-to-date job postings on external sites.
Compile search histories and candidates records via ad hoc reporting and applicant tracking database.
Conduct industry research to facilitate the sourcing process.
Assist with offer drafting process.
Greet, escort, and tour candidates.
Handle additional administrative tasks and projects as needed.

REQUIREMENTS

A minimum of 2 years’ experience in an administrative role, preferably supporting recruiting, human resources or entertainment production
Strong proficiency in Microsoft Office applications: Word, Excel, PowerPoint, and Outlook
Excellent written and oral communications skills
Strong critical thinking skills
Impeccable organizational and time-management abilities
Self-starting personality with the ability to handle multiple projects simultaneously
Exceptional attention to detail with the ability to see the big picture
Able to act with discretion when handling confidential matters
Bachelor’s degree or equivalent experience

PLUSES

Direct experience with a recruitment team
Professional experience in a creative setting such as entertainment, advertising or design
Experience with applicant tracking systems and / or project tracking software
Formal study of the arts or entertainment industry
A passion for animation, comics, games and visual effects

REQUIRED APPLICATION MATERIALS

Resume required
Cover Letter recommended

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000RU
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Lighting Artist

OVERWATCH
Irvine – California , United States

The Overwatch team seeks a lighting artist ready to step up and help illuminate and set the mood of this brand new world.
Join the team creating Blizzard Entertainment’s first FPS game and one of the most highly anticipated game launches in our history.
Blizzard Entertainment’s Overwatch team is creating our first new universe in 17 years, and we’re looking for an exceptionally skilled Lighting Artist to join us. The ideal candidate must demonstrate a strong understanding of how light, shadow, and color can set the tone for an environmental as well as guide the player. This position requires a creative and technically proficient approach to lighting levels based on gameplay, personal vision and conceptual illustrations.

RESPONSIBILITIES

Work with art leads and the art director to create compelling lighting for a variety of environments while maintaining a consistent style throughout the game.
Work closely with the art, tech art, and design departments to conceptualize and implement real-time lighting solutions that satisfy both aesthetic and gameplay objectives.
Light environments while maintaining a balance between visual quality and game engine performance requirements.
Create, maintain, and communicate documentation for lighting guidelines and implementation techniques.

REQUIREMENTS

A minimum of 3 years’ experience in game development, lighting a variety of in-game environments
A portfolio or demo reel that demonstrates a keen eye for detail and the ability to use light, shadow, and color to create a variety of tones and moods
Thorough understanding of real-time lighting techniques (including vertex lighting, dynamic lights, sub surface scattering, HDR, and pre-baked light map solutions)
Technical understanding of lighting pipelines in other engines
Self-motivation, good communications skills, and a great team player

PLUSES

Have shipped AAA PC or console titles as a lighting artist
Familiar with 3ds Max, Maya, Photoshop and 3rd party lighting tools
Familiar with 3d modeling tools and pipelines
Passionate gamer with experience playing a wide range of video games

REQUIRED APPLICATION MATERIALS

Resume
Cover letter
Demo reel and/or portfolio showing relevant artistic skills

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000QY
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Senior FX Artist (Temp)

CINEMATICS
Irvine – California , United States

Blizzard Entertainment is looking for a talented senior FX artist to assist our cinematics team in creating the next generation of our award-winning animated films. You will work in partnership with modelers, animators, lighters, texture artists, and compositors to ensure shots are delivered to the highest standard. You must be skilled at providing simulations and systems that mimic real life phenomena such as smoke, fire, and water. You will also need to have strong art skills to help design and implement abstract magical and technological effects. Basic compositing skills will be required for FX slap-comps for review by the supervision team.

REQUIREMENTS

A minimum of 5 years’ experience in producing feature film quality effects in Houdini, Maya, 3dsMax or other related packages. ( RayFire, RealFlow, Thinking Particles, FumeFX, etc.)
A good understanding of physical dynamics and natural phenomena
Extensive experience with particle systems, fluid dynamics, rigid body dynamics, and procedural systems
Proven track record creating effects such as smoke, fire, clouds, water, steam, explosions, magic, etc.
Experience with node-based compositing software such as Nuke
Able to problem solve both technically and creatively in a collaborative environment with directors / art directors
Able to stay current with the latest tools, technologies, and techniques
Familiar with feature film level pipelines and their respective issues

PLUSES

Experience with VEX or the RenderMan Shading Language
Experience with C++ or Python
A strong background with procedural tools and methodologies

SUBMISSION/PORTFOLIO REQUIREMENTS

Resume
Cover letter
Online demo reel and reel breakdown

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000QZ
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FX Artist

HEROES OF THE STORM
Irvine – California , United States

Blizzard Entertainment is looking for an exceptionally skilled 3D FX artist to work on our StarCraft and Heroes of the Storm universes. The ideal 3D FX artist candidate is able to conceptualize and create natural, sci-fi and fantastical effects, all for real-time use. From crazy arcane fireballs to insane plasma beams, this person must be driven to create compelling effects and achieve the awesome quality and flavor Blizzard Entertainment games are known for.

REQUIREMENTS

Experience developing particle systems and geometry based visual effects
Strong Photoshop skills for creating effect textures for use with particle systems / animated geometry
Self-driven, passionate, creative problem solver, and a great team first attitude
A passion for video games
Understanding of Blizzard Entertainment’s visual style, and the desire to push it to the next level

PLUSES

Modeling and texturing experience for props, and / or characters is a big plus
Strong working knowledge of 3ds Max, or equivalent 3D programs
Animation experience
Previously shipped a AAA PC, or console title
Experience with the creation of next-gen shaders, and materials
Experience with MaxScript, or Mel

REQUIRED APPLICATION MATERIALS

Resume
Demo Reel demonstrating excellent 3D animation skills
Cover Letter
**Only submittals with all three will be considered.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000AY
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Animation TD

CINEMATICS
Irvine – California , United States

Blizzard Entertainment is seeking a talented, motivated, and experienced animation technical director (TD) to join our cinematics team. The animation TD must have a thorough knowledge of animation, rigging and simulation tools and workflows currently used in the CG / VFX industry, as well as related cross pipeline tools and workflows. They will work with technical and art supervisors to determine workflows, tool requirements, and asset needs for the animation, rigging and simulation teams. This individual will also implement basic tools and workflow automation. They must be strong communicators!

REQUIREMENTS

A minimum of 2 years’ experience in developing rigging and animation tools using python and pyqt / pyside
Expert working knowledge of current industry animation, rigging, and simulations practices, techniques and technologies
Expert in character deformation practices
Expert working knowledge of Maya
Strong understanding of the CG production process, from asset creation to final compositing
Strong problem-solving skills
A minimum of 2 years’ experience in developing tools and implementing process improvements in a CG production environment
Strong verbal and written communications skills
Strong desire to function in a technical support role

PLUSES

Working knowledge of Renderman
TCL, MEL, and Python programming experience
General TD experience
Some knowledge of Nuke and Houdini (for downstream awareness)

REQUIRED APPLICATION MATERIALS

Resume
Cover Letter which should include:
Why you are interested in working at Blizzard
What games you are currently playing
**Only submittals with Cover Letters will be considered.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000P8
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