Added by on 2015-10-14

Blizzard Entertainment Recruiting Sr User Interface Designer, Animation TD, Illustrator, FX Artist, Senior FX Artist, Lighting Artist, Associate Recruiter, Art Manager, Concept Artist, Cinematic Animator, Art Director, Sr Environment Dungeon Artist, Outsource Animation Supervisor, Technical Artist, 3D Character Animator, Sr Look Development Technical Artist, Associate FX Artist, Animator, Sr Environment Artist & User Interface Designer

Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs

Sr User Interface Designer

HEROES OF THE STORM
Irvine – California , United States

Blizzard Entertainment is looking for an experienced, creative, and talented user experience designer to join the Heroes of the Storm team. The senior user experience designer will be responsible for creating and championing the user experience of the game’s various interfaces for our current and future products and updates. The ideal candidate will have significant experience creating wireframes and documentation for games or web sites and have a strong gaming background. Attention to detail and the ability to work independently in a cross-functional team environment are both vital. The ability to create interactive prototypes is a big plus.

RESPONSIBILITIES

Create conceptual wireframes, user flow diagrams, and prototypes to solidify design direction and plans.
Work closely with design and technology teams to conceptualize and prototype interface functionality, look, and feel.
Identify priorities and gaps in current designs and contribute/iterate creative solutions.
Maintain familiarity with the game’s user interface design — both the live product and upcoming updates.
Provide wireframes and documentation to support team-wide project communication and vision.
Communicate designs in a technical manner for programmer implementation.

REQUIREMENTS

Excellent wireframing and layout skills
Fluent in Visio, Axure, Photoshop or similar software
Successful background in innovative and intuitive user interface design
Able to design layout/user interface story boards and process flow charts
Awareness of current trends in web and user interface design
Able to synthesize new information and feedback in order to distill it to the most critical issues and draw accurate conclusions
Able to work well with a team in a dynamic, cross-discipline, and iterative setting
Able to understand technical implementations and limitations
Excellent documentation and presentation skills
Strong oral and written communication skills

PLUSES

Strong graphic design skills, artistic sense, and fluency in Adobe Photoshop
A passion for games, especially in the real time strategy genre
Game industry experience designing user interfaces for software titles
Experience managing a small team of individuals
Passion for knowledge of emerging user interface technology and trends
Extensive experience playing Blizzard Entertainment games online

SUBMISSION/PORTFOLIO REQUIREMENTS

Portfolio
Please provide URL or PDF file with samples of work

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000RS
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Animation TD

CINEMATICS
Irvine – California , United States

Blizzard Entertainment is seeking a talented, motivated, and experienced animation technical director (TD) to join our cinematics team. The animation TD must have a thorough knowledge of animation, rigging and simulation tools and workflows currently used in the CG / VFX industry, as well as related cross pipeline tools and workflows. They will work with technical and art supervisors to determine workflows, tool requirements, and asset needs for the animation, rigging and simulation teams. This individual will also implement basic tools and workflow automation. They must be strong communicators!

REQUIREMENTS

A minimum of 2 years’ experience in developing rigging and animation tools using python and pyqt / pyside
Expert working knowledge of current industry animation, rigging, and simulations practices, techniques and technologies
Expert in character deformation practices
Expert working knowledge of Maya
Strong understanding of the CG production process, from asset creation to final compositing
Strong problem-solving skills
A minimum of 2 years’ experience in developing tools and implementing process improvements in a CG production environment
Strong verbal and written communications skills
Strong desire to function in a technical support role

PLUSES

Working knowledge of Renderman
TCL, MEL, and Python programming experience
General TD experience
Some knowledge of Nuke and Houdini (for downstream awareness)

REQUIRED APPLICATION MATERIALS

Resume
Cover Letter which should include:
Why you are interested in working at Blizzard
What games you are currently playing
**Only submittals with Cover Letters will be considered.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000P8
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Illustrator (Temp)

CINEMATICS
Irvine – California , United States

Blizzard Entertainment is looking for an exceptionally skilled 2D artist to work in The Anvil – Blizzard’s story development and ideation department. This artist will be focused on creating awe-inspiring artwork for all of Blizzard Entertainment’s intellectual properties (IPs). The ideal candidate has extensive experience creating digital illustrations in a variety of different visual styles. A solid grasp of foundational art skills, color theory, human and creature anatomy, design theory and Blizzard Entertainment’s IPs are essential. The artist must have expert command of Photoshop or an equivalent painting program. The perfect candidate works well in an environment of peers who are passionate about creating awesome art, takes constructive criticism very well, and can hit deadlines. Title and salary will be consummate with experience.

RESPONSIBILITIES

Create high profile illustrations for Blizzard’s IPs for a variety of purposes including but not limited to key art, magazine covers, novel covers, marketing and promotional materials.
Occasionally create concept and in-game art for Blizzard’s development teams.
Work with the Anvil producers to complete tasks by the assigned due dates.
Work with the creative development art lead to achieve the necessary final image quality.

REQUIREMENTS

Experience creating digital art in a professional environment
Strong foundational skills including anatomy, color theory, composition, etc.
Understanding of the visual style of Blizzard’s IPs and a passion to push them to the next level
Experience working with art directors on unique and cohesive visuals, with the versatility to work in a variety of styles
Able to understand and incorporate requests for revisions
Self-motivated, good communication skills, and a great team player with a can-do attitude
Out-of-the-box thinking, and creative problem solving abilities
A passion for video games and art

PLUSES

Art college graduate
Use of traditional art mediums
Sculpting experience
Modeling and texturing using 3DS Max, Maya, Z-brush, MudBox, or equivalent program

SUBMISSION/PORTFOLIO REQUIREMENTS

Resume
Portfolio, and/or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000BD
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FX Artist

HEROES OF THE STORM
Irvine – California , United States

Blizzard Entertainment is looking for an exceptionally skilled 3D FX artist to work on our StarCraft and Heroes of the Storm universes. The ideal 3D FX artist candidate is able to conceptualize and create natural, sci-fi and fantastical effects, all for real-time use. From crazy arcane fireballs to insane plasma beams, this person must be driven to create compelling effects and achieve the awesome quality and flavor Blizzard Entertainment games are known for.

REQUIREMENTS

Experience developing particle systems and geometry based visual effects
Strong Photoshop skills for creating effect textures for use with particle systems / animated geometry
Self-driven, passionate, creative problem solver, and a great team first attitude
A passion for video games
Understanding of Blizzard Entertainment’s visual style, and the desire to push it to the next level

PLUSES

Modeling and texturing experience for props, and / or characters is a big plus
Strong working knowledge of 3ds Max, or equivalent 3D programs
Animation experience
Previously shipped a AAA PC, or console title
Experience with the creation of next-gen shaders, and materials
Experience with MaxScript, or Mel

REQUIRED APPLICATION MATERIALS

Resume
Demo Reel demonstrating excellent 3D animation skills
Cover Letter
**Only submittals with all three will be considered.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000S4
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Senior FX Artist (Temp)

CINEMATICS
Irvine – California , United States

Blizzard Entertainment is looking for a talented senior FX artist to assist our cinematics team in creating the next generation of our award-winning animated films. You will work in partnership with modelers, animators, lighters, texture artists, and compositors to ensure shots are delivered to the highest standard. You must be skilled at providing simulations and systems that mimic real life phenomena such as smoke, fire, and water. You will also need to have strong art skills to help design and implement abstract magical and technological effects. Basic compositing skills will be required for FX slap-comps for review by the supervision team.

REQUIREMENTS

A minimum of 5 years’ experience in producing feature film quality effects in Houdini, Maya, 3dsMax or other related packages. ( RayFire, RealFlow, Thinking Particles, FumeFX, etc.)
A good understanding of physical dynamics and natural phenomena
Extensive experience with particle systems, fluid dynamics, rigid body dynamics, and procedural systems
Proven track record creating effects such as smoke, fire, clouds, water, steam, explosions, magic, etc.
Experience with node-based compositing software such as Nuke
Able to problem solve both technically and creatively in a collaborative environment with directors / art directors
Able to stay current with the latest tools, technologies, and techniques
Familiar with feature film level pipelines and their respective issues

PLUSES

Experience with VEX or the RenderMan Shading Language
Experience with C++ or Python
A strong background with procedural tools and methodologies

SUBMISSION/PORTFOLIO REQUIREMENTS

Resume
Cover letter

Online demo reel and reel breakdown

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000QZ
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Lighting Artist

OVERWATCH
Irvine – California , United States

The Overwatch team seeks a lighting artist ready to step up and help illuminate and set the mood of this brand new world.
Join the team creating Blizzard Entertainment’s first FPS game and one of the most highly anticipated game launches in our history.
Blizzard Entertainment’s Overwatch team is creating our first new universe in 17 years, and we’re looking for an exceptionally skilled Lighting Artist to join us. The ideal candidate must demonstrate a strong understanding of how light, shadow, and color can set the tone for an environmental as well as guide the player. This position requires a creative and technically proficient approach to lighting levels based on gameplay, personal vision and conceptual illustrations.

RESPONSIBILITIES

Work with art leads and the art director to create compelling lighting for a variety of environments while maintaining a consistent style throughout the game.
Work closely with the art, tech art, and design departments to conceptualize and implement real-time lighting solutions that satisfy both aesthetic and gameplay objectives.
Light environments while maintaining a balance between visual quality and game engine performance requirements.
Create, maintain, and communicate documentation for lighting guidelines and implementation techniques.

REQUIREMENTS

A minimum of 3 years’ experience in game development, lighting a variety of in-game environments
A portfolio or demo reel that demonstrates a keen eye for detail and the ability to use light, shadow, and color to create a variety of tones and moods
Thorough understanding of real-time lighting techniques (including vertex lighting, dynamic lights, sub surface scattering, HDR, and pre-baked light map solutions)
Technical understanding of lighting pipelines in other engines
Self-motivation, good communications skills, and a great team player

PLUSES

Have shipped AAA PC or console titles as a lighting artist
Familiar with 3ds Max, Maya, Photoshop and 3rd party lighting tools
Familiar with 3d modeling tools and pipelines
Passionate gamer with experience playing a wide range of video games

REQUIRED APPLICATION MATERIALS

Resume
Cover letter
Demo reel and/or portfolio showing relevant artistic skills

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000QY
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Associate Recruiter, Creative (Temp)

TALENT ACQUISITION
Irvine – California , United States

Blizzard Entertainment’s talent acquisition department has an exciting opportunity for a motivated and highly organized talent acquisition professional to join the creative recruiting team as an associate recruiter. This role will support our artistic talent scouting and hiring processes. You will be on the front lines of recruitment, and help us search the world to find the best and brightest talent for our Irvine studio.

RESPONSIBILITIES

Support the full cycle hiring process across multiple creative / artistic teams.
Engage with recruiters to ensure a deep understanding of open positions and requirements across key departments.
Keep hiring departments informed of progress and status.
Review and prescreen applications to quickly identify and escalate high potential candidates.
Coordinate reel and portfolio review sessions, collect, and log feedback.
Administer artistic tests; distribute results and solicit feedback.
Collect, aggregate, and log interview feedback.
Maintain accurate and up-to-date job postings on external sites.
Compile search histories and candidates records via ad hoc reporting and applicant tracking database.
Conduct industry research to facilitate the sourcing process.
Assist with offer drafting process.
Greet, escort, and tour candidates.
Handle additional administrative tasks and projects as needed.

REQUIREMENTS

A minimum of 2 years’ experience in an administrative role, preferably supporting recruiting, human resources or entertainment production
Strong proficiency in Microsoft Office applications: Word, Excel, PowerPoint, and Outlook
Excellent written and oral communications skills
Strong critical thinking skills
Impeccable organizational and time-management abilities
Self-starting personality with the ability to handle multiple projects simultaneously
Exceptional attention to detail with the ability to see the big picture
Able to act with discretion when handling confidential matters
Bachelor’s degree or equivalent experience

PLUSES

Direct experience with a recruitment team
Professional experience in a creative setting such as entertainment, advertising or design
Experience with applicant tracking systems and / or project tracking software
Formal study of the arts or entertainment industry
A passion for animation, comics, games and visual effects

REQUIRED APPLICATION MATERIALS

Resume required
Cover Letter recommended

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000RU
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Art Manager

WORLD OF WARCRAFT
Irvine – California , United States

Managing creative talent is a creative talent all its own. As art manager, you’ll be responsible for the management of the World of Warcraft art and animation team, working with production on scheduling and tasking, and the overall growth and improvement of the art department—leveling up, as it were. We’d love to see a background in AAA art, though it’ll be a combination of your experience managing creative people and an understanding of game dev dynamics that’ll be most critical to your success in this role.
Passion for managing artists over managing the art is a distinction we’d like to make here. We’re really looking for a manager who loves guiding artists to success, both individually and as a department. Take a look below at the responsibilities to get a better sense of the day-to-day responsibilities. If you’re ready to embrace the challenge of mentoring and growing one of the most talented art departments in the industry, we want to hear from you!

RESPONSIBILITIES

Manage individuals and production in the animation and art departments for World of Warcraft.
Supervise staff and work with Senior Art Manager and team Leads to provide work direction, performance reviews, and coaching.
Create and implement action plans for the department’s future success, emphasizing training and development.
Administer staffing decisions that help achieve both the short-term and long-range goals of the team
Help create and manage department schedule and insure proper workflow through the department.

REQUIREMENTS

Experience as a lead, supervisor, art manager or art director in AAA game art production
Demonstrated ability to manage a group of artists in a dynamically changing game production environment
Proven ability to deal a with a wide range of personnel issues including recruitment, career development and conflict resolution
Demonstrated ability to interact as part of a team and to contribute to increasing productivity goals and efficiencies
Strong organizational skills
Well-developed interpersonal communication skills, diplomacy and tact

PLUSES

Bachelor’s Degree in Art, Animation, Computer Graphics, or related field

SUBMISSION/PORTFOLIO REQUIREMENTS

Resume required
Cover letter required
Portfolio and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000F8
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Concept Artist (Temp)

CINEMATICS
Irvine – California , United States

Blizzard Entertainment is seeking a talented, motivated, and experienced concept artist to join its development team, The Anvil. The concept artist must be experienced in designing creatures, characters, environments, props and FX Studies for both science fiction and fantasy genres. Work methods should include quick-sketching, clean line art, photo collaging and full painting. Besides a strong understanding of anatomy and perspective the ideal candidate should also possess a solid grasp of the unique elements and distinctive visual styles of Blizzard Entertainment’s universes. Proficiency in any of the major 3D packages is a plus.

RESPONSIBILITIES

Create concepts for various projects as assigned. Concept work would range from, but are not limited to:
Characters, environment, props, lighting, and FX studies.
Black and white sketches to fully painted images as needed for the project.
May also be done using a variety of 3D packages to model and render assets.
Create in-game art for Blizzard Entertainment’s development teams on occasion.
Work with producers to complete tasks by the assigned due dates.
Work with art lead to achieve the necessary final image quality.

REQUIREMENTS

Experience with Photoshop and other 2D art / painting programs
Superior eye for light, value, composition, color, staging, and detail in environmental design
Experience working in the pre-production aspects of game development and movie / animated feature film-making
Exceptional understanding of human and creature anatomy
A solid skillset able to tackle creature design, FX design, environments, and props
Experience with the creation of orthographics for characters, sets, or props
Understanding of Blizzard Entertainment’s distinctive visual style, and a passion to push it to the next level
Unrelenting self-motivation and drive

PLUSES

Bachelor’s Degree in Art or related field
Familiar with working with traditional art mediums
Sculpting experience
Modeling and texturing using 3DS Max, Maya, Z-brush, MudBox, or equivalent software

REQUIRED APPLICATION MATERIALS

Resume
Portfolio demonstrating relevant artistic skills
Only online artwork submissions will be accepted (e.g. website, blog or online album)
An art test may be required

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000BE
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Cinematic Animator (Temp)

CINEMATICS
Irvine – California , United States

Blizzard Entertainment is looking for a talented 3D animator to assist our Cinematics team in creating the next generation of animated films that can work on a contract basis. The Cinematic animator will be skilled at animating characters at a level that lives up to the ever-increasing Blizzard Entertainment standard of quality. This person will assist in supporting and evolving the Cinematics team with constructive feedback both technically and artistically. The ideal candidate will have a strong foundation in animation principles, the ability to reinforce the story by creating memorable performances, and have aptitude working in a variety of animation styles.

REQUIREMENTS

A minimum of 3 years’ experience in game development, television, or film industry using Maya or equivalent 3D program
Able to effectively collaborate with other artists, producers, and programmers
Self-motivation, good communication skills, and a great team-player attitude
Passion for film, animation, and video games

PLUSES

Artistic skills: storyboarding, gesture drawing, 2D animation, composition
Technical skills: rigging, scripting, and understanding of pipeline
Physical skills: acting, martial arts, and choreography
Filmmaking skills: cinematography, pre-visualization, editing, and story writing

Understanding of FX, particles, cloth, and hair as they contribute to a character’s performance

REQUIRED APPLICATION MATERIALS

Resume
Demo Reel demonstrating excellent 3D animation skills
Cover Letter
**Only submittals with all three will be considered.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000U3
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Art Director

WORLD OF WARCRAFT
Irvine – California , United States

Reporting to the senior art director, the art director will be their key partner in the execution of World of Warcraft’s (WoW) art. The art director role requires you to ignite others both as a leader and as an artist. As a leader you will be a motivational catalyst for the art team. As an artist, you will help define the look of new characters, environments, and architecture in the WoW style. In addition to channeling the visual direction of our senior art director to the art team, the role will act as one of the key communications conduits for design and programming.

RESPONSIBILITIES

Create concept paintings, models, textures, and other benchmark assets that inspire others.
A proven ability to visually solve problems in collaboration with the broader game team including other artists, art leads, and design leads.
Partner with the senior art director to own and define assigned aspects of the project as directed.
Excellent ability to art direct multiple art disciplines.
Partner with production to ensure schedules and plans meet business and project needs.
Partner with art management to ensure team is healthy and strong.

REQUIREMENTS

A minimum of 10 years’ experience crafting video game art
A minimum of 5 years’ experience as a lead artist or art director
Genuinely enjoys working with others
Takes initiative to solve problems with excellent follow through
Thrives in a collaborative work culture
Experience working with an art director to develop a unique and cohesive visual style
Works closely with game design to ensure art enhances the player experience
Able to explore a wide variety of ideas that push the WoW style

PLUSES

Passion for medieval fantasy
Extensively played WoW

REQUIRED APPLICATION MATERIALS

Resume
Cover letter
Portfolio demonstrating relevant artistic skills
Only digital artwork submissions such as website, blog or online album will be accepted
An art test may be required if the work presented doesn’t adequately demonstrate a similar style to Wow

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=14000C1
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Sr Environment Dungeon Artist

WORLD OF WARCRAFT
Irvine – California , United States

Can you craft a fortress fit for a warrior king? A palace for the damned? Caverns of doom and mines of untold riches? From the depths of Molten Core to the terrors of Ice Crown Citadel, WoW dungeons offer adventure and glory to the intrepid heroes of Azeroth.
The ideal senior dungeon environment artist can either be 2D or 3D focused. Ideally, they’d be able to float between either role. Your focus is to invent elaborate backdrops for all the big baddy bosses that inhabit the game. You are part modeler, lighter, set decorator, texture mapper, and level designer all rolled into one. As gate keeper for a dungeon, you are responsible for translating a 2D layout into a fully realized 3-D dungeon. You also must have the creative sense to fill in the gaps and interpret areas that may not have specific concept art.
The dungeons in World of Warcraft offer up a great variety of themes, and you get to be the point person for all things creative that go into it. If this describes your talents then you have our attention!

RESPONSIBILITIES

Collaborate closely with level design to translate 2D layout into a fully realized 3D dungeon.
Freely interpret lose concept art and realize it as a 3D environment.
Light environment to establish mood and gameplay flow.
Apply textures and set dress interior environments.
Create 2D overpaints to flush out the level’s visual design, lighting, and mood.
Create textures in a hand painted style.

REQUIREMENTS

A minimum of 10 years’ experience working as an environment artist
Proven ability to work in the 2D and 3D space
Excellent at setting and driving a vision
Excellent follow through and takes initiative to solve problems
An exceptional understanding of architecture as it applies to level design, light, and color
A thorough understanding of the level design process
Works closely with game design to ensure art enhances the player experience
Able to explore a wide variety of ideas that push the Wow style

PLUSES

A degree or formal art education such as illustration, traditional painting or industrial design
Understanding of the visual style of World of Warcraft and a passion to push it to the next level
A mind for art direction and leadership

SUBMISSION/PORTFOLIO REQUIREMENTS

Resume required
Cover letter required
Portfolio and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
An art test might be required if the work presented doesn’t adequately demonstrate a similar style to Wow

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000IR
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Outsource Animation Supervisor

WORLD OF WARCRAFT
Irvine – California , United States

Blizzard is looking for a highly motivated and talented animator to join the World of Warcraft team in Irvine, California. This position requires hands on direction, management, and engine integration of a wide range of character animation assets.
The ideal candidate would have a high degree of animation skill with an affinity towards production management. The role requires strong animation direction and leadership skills to be able to manage and provide detailed feedback to external art vendors. They must also be an experienced and flexible artist, able to put final touches on any piece, and then be able implement those assets into the game engine. They will coordinate with team leads to build relationships, track assets, and help identify art needs.
They’ll be required to provide daily feedback for both human and non-humanoid characters. A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation is essential. The animation supervisor must be well-versed in related tools — 3DS Max, Maya, etc.

RESPONSIBILITIES

Work closely with animation lead and production to ensure all assets have required information in a timely manner, prior to being sent to external teams.
Interface with external teams; provide daily direction via documentation and sketching over incoming content.
Implement final assets into game engine and make any fixes that are needed.

REQUIREMENTS

A minimum of 3 years’ CG key frame animation experience in games, television or film
1 shipped project working as an outsource animation supervisor or equivalent experience
Self-driven, good communicator and a great team-player
A passion for video games, especially Blizzard Entertainment products
Bachelor’s Degree in Animation, Art, related field, equivalent online art education in animation or equivalent work experience

PLUSES

Understand the visual style of World of Warcraft
Extensively played World of Warcraft

PORTFOLIO REQUIREMENTS

Resume
Cover letter
Portfolio and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000DH
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Technical Artist

WORLD OF WARCRAFT
Irvine – California , United States

Blizzard Entertainment is looking for a top-notch technical artist to join the World of Warcraft team as they craft new adventures for the denizens of Azeroth. You must be skilled in creating tools using Python, MEL or MaxScript, and be well-versed in developing and supporting art content pipelines. The ideal candidate is at their best in an environment of peers who are passionate about making great games.

REQUIREMENTS

A minimum of 3 years’ experience as a technical artist in game
Experience with tools creation to facilitate artistic production
Maya or 3ds Max knowledge and experience including Python, MEL or MaxScript
A desire for helping others and to improve art content pipelines
Strong technical background
Detail oriented and efficient

PLUSES

Previously shipped one or more AAA PC or console titles as a technical artist or technical animator
Rigging experience and be well-versed in the process of animation creation and animation techniques
Strong foundation in art or animation
Understanding of the visual style of World of Warcraft and a passion to push it to the next level

REQUIRED APPLICATION MATERIALS

Resume
Cover letter
Demo reel and / or portfolio demonstrating relevant artistic and technical skills
Only online submissions (website, blog, online album, etc.) will be accepted

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000O8
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3D Character Animator

OVERWATCH
Irvine – California , United States

Norman McLaren famously said, “Animation is not the art of drawings that move but the art of movements that are drawn.” Our character animators readily agree. Done right, movement communicates a character’s purpose, thoughts, and emotions. Consider the graceful yet deadly dance of a Demon Hunter, pirouetting through the hordes of hell, or the belly-busting laughter from a drunken dwarf as he topples from his stool. Despite wildly different personalities, each character and their story are brought to life through the imagination and skills of a talented animator.

An animator like you…

Your skills as an artist, technician, and gamer will drive you forward into the thick of development. Exceptional understanding of traditional and 3D animation techniques will drive the creative engine that will bring a bevy of new heroes, villains, and creatures to life. Your technical skills and ability to problem solve will come in handy as you work closely with gameplay engineers to develop the technology that powers your creations. As a gamer you’ll have a very close relationship with the game designers where you’ll create a perfect marriage of design and animation, resulting in a truly phenomenal game play experience.
In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.

If you’re ready to tackle the challenge of helping realize the next epic Blizzard title, we want to hear from you!

RESPONSIBILITIES

Develop, maintain, and create animations for real time game assets.
Assist designers and engineers with gameplay prototypes.
Work with lead animator to ensure timely completion of character assets at the desired quality bar.
Serve as an active participant in team art discussions, critiques and reviews.

REQUIREMENTS

A minimum of 3 years’ experience in game development animating characters using Maya or equivalent 3D program
Exceptional skill in animating the human bipedal figure as well as other organic forms
Strong understanding of traditional animation principles and how they can be used to enhance gameplay
Self-motivation, good communications skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
A passion for video games

PLUSES

Have shipped an AAA PC or console title as a character animator
Experience in FX and particle animation
Outstanding 2D animation skills
Cinematic or television animation experience
Skill in one of more related disciplines – illustration, modeling, rigging or technical art

SUBMISSION/PORTFOLIO REQUIREMENTS

Cover Letter is required

Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog, or online album)
Must be willing to complete an art test if requested to do so

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000V6
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Sr Look Development Technical Artist

CINEMATICS
Irvine – California , United States

Blizzard Entertainment is looking for an exceptionally skilled senior look development technical artist for its cinematics department. The candidate should have extensive experience in look development for both character and environmental models. This person must possess a strong sense of creative and technical ability, prior lighting and shading experience for achieving photo-real looks in computer generated artwork is a plus. The candidate must be organized, structured, motivated, and a self-starter with strong communication skills.

REQUIREMENTS

A minimum of 5 years’ production experience as a look development / lighting technical artist in feature film projects
In depth knowledge and experience of PRMAN / Maya / Nuke
Able to solve artistic CG problems
Experience with photo-real characters, creatures, and hair / fur look development
Strong problem solving ability and proven good creative eye
Must be able to work in a collaborative environment, and following direction from their supervisor

PLUSES

Experience in ray traced rendering
Experience in shooting HDRI maps and creating light rigs
Programming experience (RSL, MEL, Python, C++)
Understanding of Blizzard Entertainment’s cinematic visual style

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000TU
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Associate FX Artist

HEARTHSTONE
Irvine – California , United States

Arcane explosion and ancient healing! Claw and cleave! Bane of doom! The Hearthstone team is looking for an associate FX artist to create evocative visual effects in the fun and whimsical style that is synonymous with Hearthstone. You’ll develop real time effects from concept to implementation and work to maintain a consistent aesthetic across all of the effects in the game. Lead the creation of the 2.5 Dimensional animations for our “Golden Cards” that make them into the truly valuable collectibles they are. The ideal candidate has a firm grasp of color, texture, shape and timing as relates to FX and demonstrates an ability to sketch and story board to convey design ideas.

REQUIREMENTS

Experience with creating consistently charming, eye-catching, real-time effects (FX) using Photoshop, Maya, and in-game FX systems
Skilled in developing effects that work across a wide range of system configurations (looks great on the newest graphics chips but still holds up on a variety of mobile devices)
Superior eye for lighting, value, color, details, and the ability to use them in creating beautiful visual effects that support gameplay
Self-motivation, excellent communications skills, and able to work within a team
Positive attitude and able to receive and provide objective feedback
Passion for creating charming and lighthearted imagery synonymous with Hearthstone
A passion for games

PLUSES

Experience creating real-time, in-game VFX for a variety of platforms from desktop to mobile
Familiar with the Unity game engine
Previous game production experience

SUBMISSION/PORTFOLIO REQUIREMENTS

Cover Letter is required
Resume
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album).
Must be willing to complete an art test if requested to do so

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000M9
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Animator

STARCRAFT II
Irvine – California , United States

Blizzard Entertainment is looking for an exceptionally skilled 3D character animator to join our StarCraft II team. From insane mechs to gruesome organic creatures, the ideal candidate has experience animating both human and non-humanoid characters. A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward / inverse kinematics, and other facets of both 2D and 3D animation is essential.

REQUIREMENTS

A minimum of 2 years’ experience in game development using 3ds Max, Maya or an equivalent 3D program
Exceptional skills in animating the human bipedal figure, as well as other organic forms
A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
Able to effectively collaborate with game designers and programmers
Self-motivation, good communications skills, and a great team-player attitude
A passion for video games

PLUSES

Have shipped AAA PC or console titles as a character animator
Skills in one or more of the related character creation tasks — illustration, modeling, texturing, or rigging
Outstanding 2D animation skills
Experience in FX and particle animation
Understanding of Blizzard Entertainment’s visual style and a passion to push it to the next level

REQUIRED APPLICATION MATERIALS

Resume
Portfolio and/or demo reel demonstrating relevant artistic skills

Cover Letter which should include:

Why you are interested in working at Blizzard
What games you are currently playing
Must be willing to complete an art test if requested to do so

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000SF
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Sr Environment Artist

STARCRAFT II
Irvine – California , United States

Blizzard Entertainment seeks a technically savvy and artistically gifted senior artist to work on the award winning game, StarCraft II. The ideal candidate will have extensive experience modeling and texturing high resolution assets for in-game cinematics.

RESPONSIBILITIES

Create high-resolution models and textures for in-game cinematics and portraits.
Work with the story art lead to develop and integrate toolsets for the story team, and liaise with department heads to solve technical problems.
Work closely with game design to ensure art supports a gameplay-first player experience.
Mentor more junior team members on next-gen tools and techniques.
Meet production deadlines, performance standards, and visual standards.

REQUIREMENTS

A minimum of 7 years’ 3d layout, high resolution modeling, and texturing experience. Lighting experience preferred
A thorough understanding of in-game cinematic pipelines and the processes involved from the conceptual phase to implementation
Able to work collaboratively within a multi-disciplinary art team to help bring environments to life within the vision of the game design
Exceptional skill in Zbrush, 3ds Max, and Photoshop
Extensive experience with the creation of next-gen shaders, and materials
Superior eye for light, shade, color, and detail in creating texture maps
Experience in creating visual designs that support gameplay oriented goals
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling.
Advanced skill in two or more of the related creation tasks – modeling, texturing, lighting, and FX
Good technical chops and the ability to quickly master new pipelines and tools
Self-motivation, good communication skills, and a great team-player attitude
Proven ability to mentor effectively

PLUSES

Have shipped AAA PC or console titles in a senior or lead position
A passion for developing games
Understanding of the visual style of StarCraft and a passion to push it to the next level
Extensive experience with the StarCraft engine and editor

SUBMISSION/PORTFOLIO REQUIREMENTS

Resume
Cover Letter

Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
An art test may be required if the work presented doesn’t adequately demonstrate a similar style and level of detail similar to the cut-scenes in StarCraft II.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000T1
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User Interface Designer

HEROES OF THE STORM
Irvine – California , United States

Blizzard Entertainment is looking for a talented and enthusiastic user interface (UI) designer to work on Heroes of the Storm. The ideal candidate will have a strong design sense of usability, aesthetics, and UI flow through various online screens and systems. This candidate will also have extensive experience with the Battle.net user experience and Heroes of the Storm. The designer will work hand in hand with UI artists and engineers to effectively craft the user experience and user flows for Heroes of the Storm.

RESPONSIBILITIES

Create conceptual wireframes, user flow diagrams to solidify design direction and plans.
Design a compelling user experience for the game’s interface and menus that are easy to understand and use.
Work closely with design and technology teams to conceptualize and prototype interface functionality, look, and feel.
Identify priorities and gaps in current designs, and contribute / iterate creative solutions.
Maintain familiarity with the game’s user interface design, both the live product and upcoming expansions.

REQUIREMENTS

Able to design layout / user interface story boards and process flow charts
Fluency in Visio, Axure, Photoshop or similar software
Awareness of current trends in web and user interface design
Able to synthesize new information and feedback in order to distill it to the most critical issues and draw accurate conclusions
Able to work well with a team in a dynamic, cross-discipline, and iterative setting
Excellent documentation and presentation skills
Strong oral and written communication skills
Strong sense for player usability

PLUSES

Able to create interactive prototypes
Proficiency using Photoshop
Extensive experience playing Blizzard Entertainment games online
A passion for video games, especially in MOBA-style games

SUBMISSION/PORTFOLIO REQUIREMENTS

Portfolio
Please provide URL or PDF file with samples of work

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000RR
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