Added by on 2016-01-27

Blizzard Entertainment Recruiting Assistant Art Director, FX Artist, Outsource Animation Supervisor, Senior Modeler/Texture Artist & Senior Environment Artist

Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs

Assistant Art Director

Description

Reporting to the senior art director, the assistant art director will be their key partner in the execution of World of Warcraft’s art. The assistant art direction role requires you to ignite others both as a leader and as an artist. As a leader you will be a motivational catalyst for the art team. As an artist, you’ll help define the look of new characters, environments and architecture in the WoW style. In addition to channeling the visual direction of our senior art director to the art team, the role will act as one of the key communication conduits for design and programming.

RESPONSIBILITIES

Partner with the senior art director to concept and create benchmark assets that define the end vision.
Work closely with game design to ensure art supports the overall player experience.
You’ll be delegated aspects of the artistic vision and will be responsible for its execution through other art department leads.
You will ensure that all the visual aspects of the game come together as a cohesive vision.
Give constructive and creative feedback through art department leads.
Inspire the art team and unite them under one vision.
Partner with production to develop high level execution strategies.
Take initiative to solve problems with follow through on your commitments.

REQUIREMENTS

You have extensive game development experience and understand the resilience, patience and the need for constant improvement that is required to make a game
You have an infectious passion for games, art and WoW that inspires your team to work to their highest potential
You think broad strokes and make decisive decisions with enough clarity to align a team and enough flexibility that you don’t need to own every detail
You have a portfolio that backs up your ability to set a marketable artistic vision. If you can’t explain it you can paint it
You are curious and constantly self-improve as a leader and as an artist

REQUIRED APPLICATION MATERIALS

Resume
Cover letter
Portfolio demonstrating relevant artistic talents
Only digital applications will be accepted such as a website, blog or online album. Physical media will not be accepted
An art test might be required if the work presented doesn’t adequately demonstrate a similar style to Wow

To Apply

Please be sure to click through and apply directly via our website

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000X6
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FX Artist

Description

The World of Warcraft team is looking for an animation centric FX artist. Think well beyond smoke and fire and more along the lines of chain lightning, seeds of corruption or incinerate! There is no telling what you will be tasked with, so an FX artist should be a swift decision maker and have a skull full of great ideas.
Do you have a solid background in the foundations of art such as animation, structure, composition, and color? How about a portfolio crammed full of magical over the top FX?
If so, the World of Warcraft FX team wants to meet you.

Requirements

Experience developing particle systems and geometry based visual effects
A background in animation with a keen eye for punchy timing
Strong Photoshop skills for creating effect textures for use with particles
Self-driven, passionate, creative problem solver, and a great team first attitude
A passion for video games
Understanding of the distinctive Blizzard Entertainment visual style and a passion to push it to the next level

Pluses

Previously shipped AAA PC or console titles in an equivalent type role
Strong working knowledge of 3ds Max, or equivalent 3D programs
Knowledge and understanding of the Warcraft universe

Required Application Materials

Portfolio and /or reel demonstrating relevant FX animation
Only online media will be accepted such as a website, blog, or online album. Physical media will not be accepted.
An art test might be required

Resume
Cover Letter which should include:
Why you are interested in working at Blizzard
What games you are currently playing

To Apply

Please be sure to click through and apply directly on our site

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=150002R
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Outsource Animation Supervisor

Description

Blizzard is looking for a highly motivated and talented animator to join the World of Warcraft team in Irvine, California. This position requires hands on direction, management, and engine integration of a wide range of character animation assets.
The ideal candidate would have a high degree of animation skill with an affinity towards production management. The role requires strong animation direction and leadership skills to be able to manage and provide detailed feedback to external art vendors. They must also be an experienced and flexible artist, able to put final touches on any piece, and then be able implement those assets into the game engine. They will coordinate with team leads to build relationships, track assets, and help identify art needs.
They’ll be required to provide daily feedback for both human and non-humanoid characters. A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation is essential. The animation supervisor must be well-versed in related tools — 3DS Max, Maya, etc.

RESPONSIBILITIES

Work closely with animation lead and production to ensure all assets have required information in a timely manner, prior to being sent to external teams.
Interface with external teams; provide daily direction via documentation and sketching over incoming content.
Implement final assets into game engine and make any fixes that are needed.

REQUIREMENTS

A minimum of 3 years’ CG key frame animation experience in games, television or film
1 shipped project working as an outsource animation supervisor or equivalent experience
Self-driven, good communicator and a great team-player
A passion for video games, especially Blizzard Entertainment products
Bachelor’s Degree in Animation, Art, related field, equivalent online art education in animation or equivalent work experience

PLUSES

Understand the visual style of World of Warcraft
Extensively played World of Warcraft

PORTFOLIO REQUIREMENTS

Resume
Cover letter
Portfolio and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album

To Apply

Please be sure to click through and apply directly via our website.

Apply here:http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000DH
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Senior Modeler/Texture Artist

Description

Can you craft a fortress fit for a warrior king? A palace for the damned? Caverns of doom and mines of untold riches? From the depths of Molten Core to the terrors of Ice Crown Citadel, World of Warcraft (WoW) dungeons offer adventure and glory to the intrepid heroes of Azeroth.
The ideal senior artist can either be 2D or 3D focused. Ideally, they’d be able to float between either role. Your focus is to invent, create, and paint elaborate backdrops for all the big baddy bosses that inhabit the game. You are part modeler, texture artist, concept artist, illustrator, painter, lighter, set decorator, and level designer all rolled into one. As gate keeper for a dungeon, you are responsible for translating a 2D layout into a fully realized 3-D dungeon. You also must have the creative sense to fill in the gaps and interpret areas that may not have specific concept art.
The dungeons in World of Warcraft offer up a great variety of themes, and you get to be the point person for all things creative that go into it. If this describes your talents then you have our attention!

RESPONSIBILITIES

Collaborate closely with level design to translate 2D layout into a fully realized 3D dungeon.
Freely interpret lose concept art and realize it as a 3D environment.
Light environment to establish mood and gameplay flow.
Apply textures and set dress interior environments.
Create 2D overpaints to flush out the level’s visual design, lighting, and mood.
Create textures in a hand painted style.

REQUIREMENTS

A minimum of 6 years’ experience working as a texure artist / matte painter or environment artist
A minimum of 4 years’ experience working as a modeler
Proven ability to work in the 2D and 3D space
Excellent at setting and driving a vision
Excellent follow through and takes initiative to solve problems
An exceptional understanding of architecture as it applies to level design, light, and color
A thorough understanding of the level design process
Works closely with game design to ensure art enhances the player experience
Able to explore a wide variety of ideas that push the Wow style

PLUSES

A degree or formal art education such as illustration, traditional painting or industrial design
Understanding of the visual style of World of Warcraft and a passion to push it to the next level
A mind for art direction and leadership

SUBMISSION/PORTFOLIO REQUIREMENTS

Resume
Cover letter
Portfolio and / or reel demonstrating relevant artistic skills
Only online artwork submissions will be accepted (e.g. website, blog or online album)
An art test might be required if the work presented doesn’t adequately demonstrate a similar style to Wow

To Apply

Please be sure to click through and apply directly via our website

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000XF
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Senior Environment Artist

Description

Dense, dark jungles teeming with life. Tranquil alpine forests. Stark windswept tundra. Shifting seas of sand dunes. Blizzard Entertainment is looking for an exceptionally skilled senior environment artist to craft the lands of Azeroth and these are but some of your quests!
The ideal candidate has experience modeling and texturing assets for a diverse visual range of stylized environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The environment artist must also have concepting skills and be well-versed in related tools –3DS Max, Photoshop, etc. The ideal candidate works well in an team of peers who are passionate about making great games.

REQUIREMENTS

A minimum of 4 years’ experience in game development modeling and texturing environments using 3DS Max and Photoshop (or equivalent 3D and 2D programs)
Superior eye for light, shade, color, and detail in creating texture maps
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Self-driven, good communicator, and a great team-player
A passion for video games
Skill in one or more of the related creation tasks – illustration, modeling, texturing, animation, concept drawing

PLUSES

Have shipped AAA PC or console titles as an associate environment artist
Strong foundation in the traditional arts, including but not limited to figure drawing, and / or environmental, and / or architectural illustration
A passion for developing online video games
Understanding of the visual style of World of Warcraft and a passion to push it to the next level

REQUIRED APPLICATION MATERIALS

Resume
Cover Letter
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)

To Apply

Please be sure to click through and apply directly via our website

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=160000T
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