Added by on 2016-05-26

Blizzard Entertainment Recruiting FX Artist, 3D Character Artist, Art Manager, Art Director, Game capture Artist, Motion Graphic Artist, Associate Event Manager & Back End TD

Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs

FX Artist

Magic– behold the power of fire, frost, and shadow! The holy and arcane! When druids and mages battle, when warlocks summon the darkness and paladins channel the light it is the FX artist whose magic we see.
You, oh intrepid FX artist, you will harness your powers to create the fantastical effects of the World of Warcraft. There is no telling what you will be tasked with, so an FX artist should be a swift decision maker, an epic collaborator and have a skull full of great ideas.
Do you have a solid background in the foundations of stylized effects art such as timing, structure, composition, and color? How about a portfolio crammed full of magical over the top FX?
If so, the World of Warcraft FX team has a quest for you!

REQUIREMENTS

Experience developing particle systems and geometry based real-time visual effects
A background in stylized effects animation with a keen eye for punchy timing
Strong Photoshop skills for creating effect textures for use with particles
Self-driven, passionate, creative problem solver, and a great team first attitude
A passion for video games and the player experience

PLUSES

Previously shipped AAA PC or console titles in an equivalent type role
Strong working knowledge of 3ds Max, or equivalent 3D programs
Knowledge and understanding of the Warcraft universe
Understanding of the distinctive Blizzard Entertainment visual style and a passion to push it to the next level

REQUIRED APPLICATION MATERIALS

Portfolio and /or reel demonstrating relevant FX design and animation
Only online media will be accepted such as a website, blog, or online album
An art test might be required

Resume
Cover Letter

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Note to Recruiters and Placement Agencies: We do not accept unsolicited agency resumes. Please do not forward unsolicited agency resumes to our website or to any of our employees. We will not pay fees to any third party agency, outside recruiter or firm without a mutually agreed-upon contract and will not be responsible for any agency fees associated with unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=16000DA
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3D Character Artist

Blizzard Entertainment is looking for an exceptionally skilled 3D artist to work on the Heroes of the Storm universe. The ideal candidate has extensive experience designing, modeling, and texturing a diverse visual range of in-game, real-time characters. This person has a solid grasp of form, color, and lighting for both 2D and 3D art assets to help bring our amazing Blizzard Entertainment universes to life. The 3D artist must also have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing).

REQUIREMENTS

A minimum of 2 years’ experience in game development modeling, and texturing 3D assets using 3DS Max, and Photoshop (or equivalent 3D and 2D programs)
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Superior eye for light, shade, color, and detail in creating texture maps of different material types
Understanding of Blizzard Entertainment’s visual style, and a passion to push it to the next level
Self-motivation, good communications skills, and a great team-player attitude
A passion for video games

PLUSES

Have shipped AAA PC, or console titles, as a 3D environment artist
Experience with Mudbox, ZBrush, (or equivalent modeling programs) and the process of converting high-poly sculpted environments into lower poly game assets
Experience with the creation of next-gen shaders, and materials
Strong foundation in the traditional arts including, but not limited to figure drawing, and environmental and / or architectural illustration

REQUIRED APPLICATION MATERIALS

Resume
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
Cover Letter which should include:
Why you are interested in working at Blizzard
What games you are currently playing

**Only submittals with Portfolio and Cover Letter will be considered

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Note to Recruiters and Placement Agencies: We do not accept unsolicited agency resumes. Please do not forward unsolicited agency resumes to our website or to any of our employees. We will not pay fees to any third party agency, outside recruiter or firm without a mutually agreed-upon contract and will not be responsible for any agency fees associated with unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=16000BN
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Art Manager

Managing creative talent is a creative talent all its own. As art manager, you’ll be responsible for the management of the World of Warcraft art and animation team, working with production on scheduling and tasking, and the overall growth and improvement of the art department—leveling up, as it were. We’d love to see a background in AAA art, though it’ll be a combination of your experience managing creative people and an understanding of game dev dynamics that’ll be most critical to your success in this role.
Passion for managing artists over managing the art is a distinction we’d like to make here. We’re really looking for a manager who loves guiding artists to success, both individually and as a department. Take a look below at the responsibilities to get a better sense of the day-to-day responsibilities. If you’re ready to embrace the challenge of mentoring and growing one of the most talented art departments in the industry, we want to hear from you!

RESPONSIBILITIES

Manage individuals and production in the animation and art departments for World of Warcraft.
Supervise staff and work with the senior art manager and team Leads to provide work direction, performance reviews, and coaching.
Create and implement action plans for the department’s future success, emphasizing training and development.
Administer staffing decisions that help achieve both the short-term and long-range goals of the team
Help create and manage department schedule and insure proper workflow through the department.

REQUIREMENTS

Experience as a lead, supervisor, art manager or art director in AAA game art production
Demonstrated ability to manage a group of artists in a dynamically changing game production environment
Proven ability to deal a with a wide range of personnel issues including recruitment, career development and conflict resolution
Demonstrated ability to interact as part of a team and to contribute to increasing productivity goals and efficiencies
Strong organizational skills
Well-developed interpersonal communication skills, diplomacy and tact

PLUSES

Bachelor’s Degree in Art, Animation, Computer Graphics, or related field

SUBMISSION / PORTFOLIO REQUIREMENTS

Resume required
Cover letter required

Portfolio and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Note to Recruiters and Placement Agencies: We do not accept unsolicited agency resumes. Please do not forward unsolicited agency resumes to our website or to any of our employees. We will not pay fees to any third party agency, outside recruiter or firm without a mutually agreed-upon contract and will not be responsible for any agency fees associated with unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000F8
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Art Director

Reporting to the senior art director, the art director will be their key partner in the execution of World of Warcraft’s (WoW) art. The art director role requires you to ignite others both as a leader and as an artist. As a leader you will be a motivational catalyst for the art team. As an artist, you will help define the look of new characters, environments, and architecture in the WoW style. In addition to channeling the visual direction of our senior art director to the art team, the role will act as one of the key communications conduits for design and programming.

RESPONSIBILITIES

Create concept paintings, models, textures, and other benchmark assets that inspire others.
A proven ability to visually solve problems in collaboration with the broader game team including other artists, art leads, and design leads.
Partner with the senior art director to own and define assigned aspects of the project as directed.
Excellent ability to art direct multiple art disciplines.
Partner with production to ensure schedules and plans meet business and project needs.
Partner with art management to ensure team is healthy and strong.

REQUIREMENTS

A minimum of 10 years’ experience crafting video game art
A minimum of 5 years’ experience as a lead artist or art director
Genuinely enjoys working with others
Takes initiative to solve problems with excellent follow through
Thrives in a collaborative work culture
Experience working with an art director to develop a unique and cohesive visual style
Works closely with game design to ensure art enhances the player experience
Able to explore a wide variety of ideas that push the WoW style

PLUSES

Passion for medieval fantasy
Extensively played WoW

REQUIRED APPLICATION MATERIALS

Resume
Cover letter

Portfolio demonstrating relevant artistic skills
Only digital artwork submissions such as website, blog or online album will be accepted
An art test may be required if the work presented doesn’t adequately demonstrate a similar style to Wow
Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Note to Recruiters and Placement Agencies: We do not accept unsolicited agency resumes. Please do not forward unsolicited agency resumes to our website or to any of our employees. We will not pay fees to any third party agency, outside recruiter or firm without a mutually agreed-upon contract and will not be responsible for any agency fees associated with unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1500122
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Game capture Artist (Temp)

Blizzard Entertainment is looking for a talented and well-rounded video capture artist to support the video and post production team. The ideal candidate is a person with an artistic eye, who can leverage the Blizzard Entertainment style to create a wide range of video content including game play and screenshots. Additionally, this artist must be flexible and enjoy working on a variety of different projects while being able to manage multiple overlapping deadlines.

RESPONSIBILITIES

Create media assets for each of Blizzard Entertainment’s IPs.
Capture video footage for a variety of different projects.
Work closely to collaborate with project directors.

REQUIREMENTS

A minimum of 2 years’ professional experience as a video capture artist
Extensive knowledge of Blizzard Entertainment IPs
Exceptional eye for shot composition and framing
Strong attention to detail and the ability to QC your own work
Able to take direction, as well as learn and implement new processes
Able to work in an environment that requires rapid project turnaround, and frequent priority shifts
Amazing creativity, and demonstrated ability to generate innovative concepts, designs, and ideas
Able to communicate effectively across multiple teams, with excellent written and verbal communication skills
Able to work well in a collaborative team environment, and within an iterative design process

PLUSES

Passion for video games, movies, graphic novels, and other elements of pop culture
Knowledge of video editing software such as, Adobe Premiere (or equivalent package)
Experience in video game editors or an equivalent in-game cinematic tool (StarCraft 2 editor, Unreal’s Matinee, Source Filmmaker, etc.)
Hobbyist level experience modding games

REQUIRED APPLICATION MATERIALS

Resume
Cover letter

Reel or portfolio demonstrating relevant experience
Only online materials will be accepted (website, blog, online album, etc.)
Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Note to Recruiters and Placement Agencies: We do not accept unsolicited agency resumes. Please do not forward unsolicited agency resumes to our website or to any of our employees. We will not pay fees to any third party agency, outside recruiter or firm without a mutually agreed-upon contract and will not be responsible for any agency fees associated with unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=16000BK
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Motion Graphic Artist (Temp)

The video and post-production team within the cinematics department is focused on creating industry-leading video content to support all of Blizzard Entertainment’s titles and is looking for a temp motion graphics artist. This person must have strong title design and After Effects experience, outstanding communications and time management skills, and be highly organized. He / She must be able to thrive in a fast-paced environment, handling multiple projects with tight deadlines, while maintaining a level head, positive attitude, and a focused resolve to help the team stay on target.
This person will be responsible for using existing and / or creating original art assets to create inspired motion effects, stunning animations, transition effects, and animated lower-thirds and logo bumpers. This person will be working closely with a team of video editors, creatives, producers, and capture artists to develop and execute a high volume of exciting new content. This person will also be providing on-air graphics content for live web broadcasts and live-to-tape web shows, working with our live broadcast team to raise the industry quality bar.
He / she must be able to operate with varying degrees of supervision, taking ownership when needed while remaining flexible to collaboration and iteration. They must also be able to organize and optimize comps to streamline render times, generate necessary types of footage for editorial, interpret and execute notes with minimal follow up, all while maintaining strong communications with the rest of the larger video and post-production team.

REQUIREMENTS

A minimum of 4 years’ professional motion graphics experience in a film, animation, television, or videogame cinematics environment
Mastery of Adobe After Effects, as well as other Adobe Creative Suite software and applicable plug-ins
Excellent sense of timing and camera composition
Critical eye for color, composition, lighting, art, and animation
Able to iterate quickly and openly, and collaborate in real-time problem solving
Knowledge of current industry-standard post-production workflows and organization
Able to learn quickly and adapt to new technologies and different work methodologies
High self-motivation with excellent communication skills and a positive “can do” attitude
Able to work well under tight deadlines and quick project turnover
Able to work closely with multiple directors, creative leads, producers, editors and other team members
Able to troubleshoot and solve problems independently

PLUSES

Knowledge of and passion for Blizzard’s game worlds and the stories told within them
Knowledge of professional 3D packages such as Maya, 3Ds Max or Cinema 4D
Knowledge of additional compositing software packages such as Nuke
Experience with Color Correction software packages and color standards
Able to draw rough storyboards

REQUIRED APPLICATION MATERIALS

Resume
Demo Reel

Cover Letter, which should include:
Why you are interested in working at Blizzard
What games you are currently playing
Apart from your own, what are 1-2 of your favorite motion graphics reels and why?
**Only Resumes with Cover Letters will be considered.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Note to Recruiters and Placement Agencies: We do not accept unsolicited agency resumes. Please do not forward unsolicited agency resumes to our website or to any of our employees. We will not pay fees to any third party agency, outside recruiter or firm without a mutually agreed-upon contract and will not be responsible for any agency fees associated with unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1600096
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Associate Event Manager

The associate events manager supports the consumer products department with event planning and logistics. These event responsibilities are primarily focused on creating industry leading merchandise sales experiences at pop-culture and Blizzard-run events, but also cover industry trade shows and consumer product launches. The ideal candidate has proven experience in delivering world class retail, trade show, and event experiences, possesses excellent organizational and time-management skills, and has a strong sense of commitment to, and personal ownership of, the responsibilities assigned to them. This position reports to the event manager in Irvine.

RESPONSIBILITIES

Event planning and execution
Plan for and help manage the physical retail presences at events.

Develop event plans for select events, including but not limited to the following:

Product offering
Sales forecasts
Event budgets
Inventory management plans
Staffing schedules
Travel plans
Set up / tear down
Freight forwarding, customs / duties, and drayage
Point of sale and cash handling

Promotional activities

Support on-site execution of all aspects for events, including management of staff, vendors, and convention center staff, as well as troubleshooting any and all issues that may arise to provide a quality consumer experience.
Manage third party vendors by issuing RFPs, negotiating rates, routing related contracts, and managing invoices.
Other
Communicate status updates with event manager on a weekly basis.
Assist event manager team with special events and additional projects as assigned.

REQUIREMENTS

A minimum of 5 years’ of event management, and / or retail experience
Able to work and thrive in a globally oriented environment
Able to effectively manage third party vendors and promotional partners
Experience with a variety of point of sales systems
Able to manage multiple complex projects simultaneously and meet deadlines consistently
Excellent communications and presentation skills
Excellent organizational and analytical skills
Passion for playing computer games
Bachelor’s Degree in Business or related field

PLUSES

Experience in the games industry
International business experience

REQUIRED APPLICATION MATERIALS

Resume
Cover Letter

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Note to Recruiters and Placement Agencies: We do not accept unsolicited agency resumes. Please do not forward unsolicited agency resumes to our website or to any of our employees. We will not pay fees to any third party agency, outside recruiter or firm without a mutually agreed-upon contract and will not be responsible for any agency fees associated with unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=160007S
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Back End TD

Blizzard Entertainment is seeking a talented, motivated, and experienced back end technical director (TD) to join our cinematics team. The back end TD must have a thorough knowledge of lighting and rendering tools, look development, matte painting, compositing, and related industry standard workflows, as well as related cross pipeline tools and workflows. They will work with technical and artistic supervisors to determine workflows, tool requirements, and asset needs for the back end teams. This individual will also implement artist tools and workflow automation. They must be excellent communicators.

REQUIREMENTS

Thorough understanding of techniques and technologies relating to CG back end disciplines
Strong understanding of the CG production process, from asset creation to final compositing
Excellent working knowledge of RenderMan, Vray, Redshift, and / or other renderers
Clear working knowledge of lighting workflows and tools in CG Packages (e.g. Maya, Katana)
Proficient python development skills and debugging techniques
Outstanding problem-solving skills under pressure
A minimum of 2 years’ experience in developing tools, and implementing process improvements in a CG production environment
Very comfortable within a Unix / Linux environment
Strong verbal and written communications skills
Technical support focused

PLUSES

Excellent working knowledge of Maya
Thorough working knowledge of Nuke and compositing workflows
Shader development / RSL skills
Strong programming design skills
Shell scripting experience (c-shell, bash, etc.)
Windows programming experience
Able to create workflows or tools in new unfamiliar areas
Generalist TD experience
Bachelor’s Degree in Computer Science or similar field
Familiar with Blizzard games and cinematics

REQUIRED APPLICATION MATERIALS

Resume
Cover Letter
**Only submittals with Cover Letters will be considered.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Note to Recruiters and Placement Agencies: We do not accept unsolicited agency resumes. Please do not forward unsolicited agency resumes to our website or to any of our employees. We will not pay fees to any third party agency, outside recruiter or firm without a mutually agreed-upon contract and will not be responsible for any agency fees associated with unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.

Apply here:http://sea.blizzard.com/en-sg/company/careers/posting.html?id=160009R
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