Added by on 2014-07-14

Blizzard Entertainment Recruiting Motion Graphics Artist, Illustrator, 3D Character Animator, Environment Artist, FX Artist, Graphic Designer, Senior 3D Artist & Senior Concept Artist

Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs

Motion Graphics Artist

CINEMATICS

Office: Irvine, California, United States

The video and post-production team within the Cinematics department is focused on creating industry-leading video content to support all of Blizzard’s titles and is looking for a motion graphics artist to be dedicated to Heroes of the Storm and Starcraft II. This person must have strong title design and After Effects experience, outstanding communication skills, and be highly organized. He / She must be able to thrive in a fast-paced environment, handling multiple projects with tight deadlines, while acting as a calming influence to help the team stay on target.
This person will be responsible for using existing art assets to create inspired motion effects, simple animations, transition effects, and animated lower-thirds and logo bumpers. This person will be working closely with a small team; a video editor, a producer, and capture artists to develop and execute a high volume of exciting new content. This person may also be providing on-air graphics content for live web broadcasts and live-to-tape web shows, working with our live broadcast team to raise the industry quality bar.
He / she must be able to operate with varying degrees of supervision, taking ownership when needed while remaining flexible to collaboration and iteration. They must also be able to organize and optimize comps to streamline render times, generate necessary types of footage for editorial, interpret and execute notes with minimal follow up, all while maintaining strong communication with the rest of the larger video and post-production team.

Requirements

A minimum of 5 years’ professional motion graphics experience in a film, animation, television, or videogame cinematics environment
Mastery of Adobe After Effects, as well as other Adobe Creative Suite software and applicable plug-ins
Excellent sense of timing and camera composition
Critical eye for color, art, and animation
Able to iterate quickly and openly
Knowledge of current industry-standard post-production workflows and organization
Able to learn quickly and adapt to new technologies and different work methodologies
Highly self-motivated with excellent communication skills
Able to work well under tight deadlines and quick project turnover
Able to work closely with multiple directors, producers, editors and other team members
Able to troubleshoot and solve problems independently

Pluses

Knowledge of and passion for Blizzard’s game worlds and the stories told within them
Knowledge of professional 3D packages such as Maya or 3D Max
Knowledge of additional compositing software packages such as Nuke
Experience with Color Correction software packages and color standards
Able to draw rough storyboards

Required Application Materials

Resume
Cover Letter which should include:
Why you are interested in working at Blizzard
What games you are currently playing
**Only Resumes with Cover Letters will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=14000BJ
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Illustrator (Temp)

CREATIVE DEVELOPMENT

Office: Irvine, California, United States

Blizzard Entertainment is looking for an exceptionally skilled temporary 2D artist to assist the creative development team. This artist will be focused on creating awe-inspiring artwork for all of Blizzard Entertainment’s intellectual properties. The ideal candidate has extensive experience creating digital illustrations in a variety of different visual styles. A solid grasp of foundational art skills, color theory, human and creature anatomy, design theory and Blizzard Entertainment’s IPs are essential. The creative development artist must have expert command of Photoshop or an equivalent painting program. The perfect candidate works well in an environment of peers who are passionate about creating awesome art, takes constructive criticism very well, and can hit deadlines.

Responsibilities

Create high profile illustrations for Blizzard Entertainment’s IPs for a variety of purposes including magazine covers, novel covers, and marketing and promotional materials.
Occasionally create concept and in-game art for Blizzard Entertainment’s development teams.
Work with the creative development producer to complete tasks by the assigned due dates.
Work with the creative development art lead to achieve the necessary final image quality.

Requirements

Experience creating digital art in a professional environment
Strong foundational skills including anatomy, color theory, composition, etc.
Understanding of the visual style of Blizzard Entertainment’s IPs and a passion to push them to the next level
Experience working with an art director on a unique and cohesive visual style, with the versatility to work in a variety of styles
Able to understand and incorporate requests for revisions
Self-motivated, good communication skills, and a great team player with a can-do attitude
Out-of-the-box thinking, and creative problem solving abilities
A passion for video games and art

Pluses

Art college graduate
Use of traditional art mediums
Sculpting experience
Modeling and texturing using 3DS Max, Maya, Z-brush, MudBox, or equivalent program

Submission / Portfolio requirements

Resume
Portfolio, and / or reel demonstrating relevant artistic skills
Only online artwork submissions will be accepted (e.g. website, blog or online album)
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400059
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3D Character Animator

WORLD OF WARCRAFT

Office: Irvine, California, United States

Blizzard Entertainment is looking for an exceptionally skilled 3D character animator to work on the award winning World of Warcraft. The ideal candidate has experience animating both human and non-humanoid characters. A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation is essential. The animator must be well-versed in related tools — 3DS Max, Maya, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.

Requirements

A minimum of 3 years’ experience in game development animating characters using 3DS Max or Maya (or equivalent 3D program)
Exceptional skills in animating the human bipedal figure as well as other organic forms
Self-driven, good communicator and a great team-player
A passion for video games, especially Blizzard Entertainment products

Pluses

Shipped AAA PC or console titles as a senior character animator
Outstanding 2D animation skills
Experience in FX and particle animation
A passion for developing and playing online games
Understanding of the visual style of World of Warcraft and a passion to push it to the next level
Skills in one or more of the related character creation tasks — illustration, modeling, texturing, or rigging

Submission / Portfolio requirements

Resume required
Cover letter required
Portfolio and/or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400056
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Environment Artist

WORLD OF WARCRAFT

Office: Irvine, California, United States

Blizzard Entertainment is looking for an exceptionally skilled environment artist to work on the award winning game, World of Warcraft. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The environment artist must have skill in another art task as well — illustration, modeling, texturing, animation, concept drawing — and be well-versed in related tools –3DS Max, Photoshop, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.

Requirements

A minimum of 3 years’ experience in game development modeling and texturing environments using 3DS Max and Photoshop (or equivalent 3D and 2D programs)
Superior eye for light, shade, color and detail in creating texture maps
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Self-driven, good communicator and a great team-player
A passion for video games
Skill in one or more of the related creation tasks – illustration, modeling, texturing, animation, concept drawing
Able to work full-time in the Irvine area

Pluses

Have shipped AAA PC or console titles as an associate environment artist
Strong foundation in the traditional arts, including but not limited to figure drawing, and / or environmental and/or architectural illustration
A passion for developing online video games
Understanding of the visual style of World of Warcraft and a passion to push it to the next level

Required Application Materials

Resume
Cover Letter which should include:
Why you are interested in working at Blizzard
What games you are currently playing
**Only Resumes with Cover Letters will be considered.
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400080
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FX Artist

HEROES OF THE STORM

Office: Irvine, California, United States

Blizzard Entertainment is looking for an exceptionally skilled 3D FX artist to work on our StarCraft and Heroes of the Storm universes. The ideal 3D FX artist candidate is able to conceptualize and create natural, sci-fi and fantastical effects, all for real-time use. From crazy arcane fireballs to insane plasma beams, this person must be driven to create compelling effects and achieve the awesome quality and flavor Blizzard Entertainment games are known for.

Requirements

Experience developing particle systems and geometry based visual effects
Strong Photoshop skills for creating effect textures for use with particle systems / animated geometry
Self-driven, passionate, creative problem solver, and a great team first attitude
A passion for video games
Understanding of Blizzard Entertainment’s visual style, and the desire to push it to the next level

Pluses

Modeling and texturing experience for props, and / or characters is a big plus
Strong working knowledge of 3ds Max, or equivalent 3D programs
Animation experience
Previously shipped a AAA PC, or console title
Experience with the creation of next-gen shaders, and materials
Experience with MaxScript, or Mel

Required Application Materials

Resume
Demo Reel demonstrating excellent 3D animation skills
Cover Letter
**Only submittals with all three will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=14000DO
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Graphic Designer

BATTLE.NET

Office: Irvine, California, United States

Blizzard Entertainment is looking for a passionate and talented graphic designer to join our growing Battle.net development team in Irvine, California. If selected, you will be creating visual design solutions for key Blizzard web projects like the World of Warcraft website, web support tools, and social features like character profiles, news feeds, and forums.
Graphic designers within the Battle.net team define the creative experience of Blizzard websites and mobile applications, and closely collaborate with our UX, engineering, and production teams to help inform the strategy, goals, and requirements of projects. Designers blend their inspiration, creativity and experience to research findings and analytics data, to deliver experiences that are not only visually outstanding, but also simple, fun to use, and centered on the needs of our users.
The position is a perfect fit for candidates who are self-motivated, excited about working in a fast and agile environment, and passionate about opportunities to join a new and growing design team. As our ideal candidate, you are an accomplished designer who can successfully combine your own design style with the visual aesthetics of Blizzard Entertainment’s games, to create stunning graphical layouts and user interfaces used by millions of players worldwide.

Responsibilities

Create cutting-edge visual designs, from concept to execution, across multiple platforms and form factors: web, desktop applications, in-game clients, mobile devices.
Use and contribute to style guides and reference documentation to support a coherent visual experience across projects.
Seek input and feedback from teammates and stakeholders across the company to help define creative design solutions, and present these back to the team.
End-to-end ownership: Drive creative projects from inception, through development, implementation, QA, launch, and ongoing support.
Stay in sync with the Irvine design team to ensure design quality and consistency across all Battle.net products.
Work closely with our user experience team to implement upfront research, user testing, and analytics feedback into your designs.
Available for travel opportunities between Austin and Irvine.

Requirements

Exceptional design, artistic, typographic, layout, and compositing abilities that you are eager to unleash upon Blizzard web products
Proficiency using Adobe Creative Suite (specifically Photoshop and Illustrator)
Able and eager to collaborate in large multidisciplinary teams
Understanding of the technical foundations upon which websites are built (HTML, CSS, Javascript, etc.)
Clear and concise communication style enabling you to explain the thought process behind your visual design solutions, and rally people around your stated design goals
Attention to detail and solid organization
Open-minded, friendly, and positive attitude
Passionate about gaming and gaming culture

Pluses

Experience working with Agile development methodologies
Experience with responsive web projects for multiple form factors and devices
Past experience collaborating with dedicated user experience and research teams
Web design experience on large-scale gaming industry websites

Required Application Materials

Cover Letter telling us why you are interested in working at Blizzard and specifically Battle.net
Resume
Portfolio (live URL or PDF attachments only please)
**Only submittals with all three will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=14000FB
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Senior 3D Artist (Temp)

CINEMATICS

Office: Irvine, California, United States

Blizzard Entertainment is looking for a well-rounded, highly adaptable contract senior 3D artist to work with its in-game cinematics team. The senior artist must have the skills to work with very little supervision, is able to make solid decisions with regards to asset creation, and document processes in an efficient and easily understood format. This person will be responsible for maintaining a superior eye with regards to shading, color, as well as, the level of detail on any given asset, does not over or under model an asset, and is able to make decisions that do not break the pipeline or create unnecessary work for other departments. Additionally, this individual is able to lead or direct junior artists in the creation of larger team based assets. The ideal candidate is self-motivated and continuously seeks to improve their skills and abilities with regards to 3D asset creation.

Requirements

Very knowledgeable in the creation of real time asset creation
Able to sculpt hero characters, especially females and very complicated characters
Able to handle advanced tasks and complete tasks with little to no supervision
Able to sculpt very complex sets
Able to easily break down a model to construct it in the most efficient way possible
Excellent communication and problem solving skills
Able to filter and evaluate criticism on a professional level
Works well with the team dynamic
Behaves in a professional manor with regards to their interactions with other department employees

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=13000FX
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Senior Concept Artist

DIABLO III

Office: Irvine, California, United States

As a senior concept artist you are at the tip of the spear of creating and championing new worlds for our games. You are an integral part of the team and are a key contributor in generating visuals to support our games. We’re looking for artists that are self-starting, versatile, and enjoy being part of a collaborative environment. The ideal candidate shares our sensibilities, loves dark gothic medieval worlds, and feels there are countless stories left to tell!

Responsibilities

Create environmental concepts that include landscape / architectural designs, props, and occasional mood paintings.
Create character / creature concepts including character sheets and detailed callouts of equipment and weapons.
Iterate on game assets with production artists via paint overs, studies, and group critiques.
Visualize complex environments through the use of basic components.

Requirements

Strong understanding of digital content creation tools such as Photoshop, Painter, etc.
Excellent illustration skills, deep understanding of composition, anatomy, color theory, values, form, shape language, and silhouette
An exceptional understanding of human and creature anatomy with a keen eye towards form, shape, structure, and silhouette in regards to illustration and design
Understanding of the distinctive Blizzard Entertainment visual style and a passion to push it to the next level
A passion for video games

Pluses

Working knowledge 3D art techniques and software packages such as Maya, 3Ds Max, or Zbrush
Strong foundation in the traditional arts, including but not limited to figure drawing, landscape painting, and illustration
Have shipped AAA PC or console titles as a concept artist

Submission / Portfolio requirements

Resume
Cover letter
Portfolio of relevant work required
Only online artwork submissions will be accepted (e.g. website, blog or online album)Willingness to complete art test if required
**Only submittals with all three will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=140005J
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