Added by on 2014-07-22

Blizzard Entertainment Recruiting 3D Character Artist, Lead 3D Character Artist, Creative / Art Recruiter, VFX Artist & 3D Weapons Artist

Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs

3D Character Artist

UNANNOUNCED GAMES/PROJECTS

Office: Irvine, California, United States

Murloc, Zerg, Pandaren, Protoss … these are just a few of the memorable races that inhabit our worlds. Our talented artists put their heart and soul into bringing these unique and visually stunning characters to life, and their ranks are growing. We want to meet a character artist ready to step up and break new ground by creating a menagerie of unique races, creatures and constructs for Blizzard’s next great game.
Your passion as an artist and a gamer will drive you into the thick of development. Exceptional understanding of anatomy, form, and color will allow you to work side-by-side with concept artists and animators breathing life into some truly inspiring (and sometimes horrifying) creations. Your experience as a gamer will come in handy as you jam on new game-play concepts with designers, ensuring your next badass creature plays as good as it looks.
In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.
Sound fun? If you’re up to the challenge of helping realize the next epic Blizzard title, we want to hear from you!

Responsibilities

Create both high resolution 3D sculpts and final low polygon game assets.
Couple hand painted textures and next-gen materials for use in game engine.
Iterate on game assets with production artists via prototyping and group critiques.

Requirements

Minimum of 3 years’ experience in game development as an artist specializing in character / organic modeling using Maya, Photoshop, Zbrush or Mudbox
Exceptional understanding of next generation asset creation pipelines and tools
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Superior eye for light, shade, color, and detail in creating texture maps
Self-motivation, good communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
A passion for video games

Pluses

Experience in creating visual designs that support gameplay oriented goals
Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
Have shipped an AAA PC or console title as a character artist

Submission / Portfolio requirements

Cover Letter is required
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album).
Must be willing to complete an art test if requested to do so
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400083
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Lead 3D Character Artist

UNANNOUNCED GAMES/PROJECTS

Office: Irvine, California, United States

Kerrigan, Raynor, Tyrael, Diablo, Arthas, Thrall…these are just a few of the epic characters that inhabit our worlds. Each one is as iconic and unforgettable as the last, and each one was brought to life by the hand of a talented artist.
And now it’s your turn…
As lead character artist for Blizzard’s next amazing game, you will lead the team that brings future legends to life.
Your unique skills as lead character artist allow you to be an unstoppable combination of visionary artist, gamer, and leader. As an artist, you’ll collaborate closely with the art director to define the vision for both the characters and organic modeling. As a gamer, you’ll be inducted into a cabal of designers, engineers, and artists whose singular goal is to create truly epic hero moments in gaming. Lastly, you’ll draw on your veteran experience to guide a team of the most talented artists in the industry in creating a legion of characters to inhabit this new and exciting world.
If the opportunity to help create Blizzard’s next iconic gaming experience is a challenge you’ve been waiting for, we definitely want to talk!

Responsibilities

Work closely with art director / leads to drive and evangelize the artistic vision of the game.
Owns the development of the visual style / pipeline for weapons, equipment, and props.
Maintain consistency of team’s deliverables through regular critiques, feedback and mentoring.
Assist in planning asset production in collaboration with the concept, character and level teams.
Work closely with outsourcing teams to establishing visual consistency.
Level up your team’s skills through mentorship of skills, process and artistic techniques

Requirements

A minimum of 5 years’ experience in game development as an artist specializing in character / organic modeling using Maya, Photoshop, Zbrush, or Mudbox
Exceptional understanding of next generation asset creation pipelines and tools
Experience working with an art director in developing a unique and cohesive modeling and texturing style for characters
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Superior eye for light, shade, color, and detail in creating texture maps
Able to contribute to, interpret and clearly communicate art direction to a team
Self-motivation, good communication skills, and a great team-player attitude
Proven ability to mentor effectively
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
Have shipped AAA PC or console titles in a lead artist position
A passion for video games

Pluses

Experience in creating visual designs that support gameplay oriented goals
Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
Experience in working with outsource art studios and other external vendors

Submission / Portfolio requirements

Resume
Cover Letter
Portfolio and / or reel demonstrating relevant artistic skills
Only online artwork submissions will be accepted (e.g. website, blog or online album)
Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=140005A
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Creative / Art Recruiter

TALENT ACQUISITION

Office: Irvine, California, United States

Hi, Blizzard recruiting here. If you’re reading this, chances are good you’re a recruiter, so let’s talk a little shop. We want to find the right recruiter to join us here in Irvine at Blizzard HQ to support artistic staffing initiatives for our in-game, cinematics, and creative development teams. This begs the natural question:

“What’s different?”

Honestly, to an experienced recruiter the nuts and bolts are about what you’d expect. Beyond managing job openings across multiple disciplines (including art and production management), you’ll drive the end-to-end creative staffing process and ensure a superior candidate experience throughout. You’ll work closely with hiring managers to define and qualify position requirements, generate and post job descriptions, and implement proactive recruitment strategies. You’ll source and evaluate candidates, and facilitate the interview and candidate selection process. Of course, you’ll also be a close-working partner with the whole recruitment team, helping to actively reinforce talent-scouting efforts, knowledge sharing, and leveling up our service to our groups.
Successfully recruiting within a passionate and creative environment takes a blend of listening and responsiveness, and an appreciation for the artistic temperament and for gaming culture in general. Take a look at the sheer array of our other openings and you’ll see we need someone able to present an understanding of not only a variety of artistic disciplines and concepts, but various production cycles and workflows as well.
Blizzard is an addictive, hugely fun backdrop to operate in, and we want to hear from enthusiastic, creative recruiters ready to dive in and embrace the opportunity!

Requirements

Bachelor’s degree in an applicable field of study, or equivalent work experience
A minimum of 3 years’ hands-on creative recruiting experience, preferably in-house at a video game, entertainment, or other creative / design-focused environment
Exceptional research, organizational, and analytical skills
Experience using applicant tracking systems, and / or project tracking software
Effective multi-tasking and time management skills
Able to maintain a client-focused demeanor, even under high volume demands
Able to exercise independent judgment and discretion, and maintain extreme confidentiality
Proficiency in Microsoft Office with particularly strong Excel skills

Pluses

Passion for gaming and gaming culture
In-depth knowledge of the video game, animation, visual effects, comics, related disciplines and industries
In-depth knowledge of graphic design, web / online and mobile design, and related disciplines and industries
Demonstrated knowledge of OFCCP requirements
Understanding of immigration regulations

Required Application Materials

Resume
Cover Letter which should include:
Why you are interested in working at Blizzard
What games you are currently playing
**Only submittals with Cover Letters will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=140004L
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VFX Artist

DIABLO III

Office: Irvine, California, United States

Blizzard Entertainment is looking for an exceptionally skilled VFX Artist to work on all things Diablo. Our ideal candidate has extensive experience working with 3D packages, in-game VFX systems to create a wide range of VFX (fire, smoke, explosions, etc.), as well as a general understanding of good game play communications. Essential skills include a solid grasp of the principles of motion, anticipation, dynamics, follow-through, and other facets of animation. The VFX Artist must also have skill in creating textures and geometry needed for stylized VFX backed by related tools expertise – Photoshop, After Effects, Maya, etc.
The ideal candidate works well in an environment of peers who are passionate about Diablo, making great games, killing demons, and getting loot!

Requirements

Experience creating brilliant, eye catching real-time VFX using Photoshop, Maya, and in-game VFX systems
Strong grasp of visual design principles used to create stylized, compelling VFX
Able to paint VFX textures from scratch and match an established style
High degree of proficiency with 3D graphics, particle systems, physics, ribbons, shaders, etc.
Solid knowledge of rendering engines
Self-motivated, humble, excellent communications skills, and a legendary team-player attitude
A minimum of 4 years’ creating real-time special VFX for video games

Pluses

Previously shipped AAA PC or console titles in an equivalent type role
Scripting experience in Lua, Python, etc.
Experience creating and using real-time shaders
2D or 3D animation experience
Strong passion for developing games
Knowledge and understanding of the Diablo universe

Submission / Portfolio requirements

Resume
Cover letter
Portfolio of relevant work required
Only online artwork submissions will be accepted (e.g. website, blog or online album)Willingness to complete art test if required
**Only submittals with all three will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400097
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3D Weapons Artist

UNANNOUNCED GAMES/PROJECTS

Office: Irvine, California, United States

Weapons in gaming are a tricky thing to get right. A constant companion, we grow attached to our instruments of combat, and rightfully so. However, no matter how fantastic the design or how big the ‘BOOM’ is, it’s the details which truly define a weapon’s character and bring it to life. The way the light catches every nick and battle scar on a well-worn assault rifle or the mysterious, intricate engraving on an ancient sword pommel, each subtle nuance helps to create a truly rich and inviting world.
As a weapon artist you will lovingly hand craft each little detail found in the weapons and equipment for Blizzard’s next epic game title.
Your passion as an artist and a gamer will propel you into the thick of development. Exceptional understanding of hard surface modeling, lighting, form, and color will allow you to work side-by-side with concept and character artists to outfit amazing creations with even more phenomenal war gear. Your experience as a gamer will come in handy as you jam on new game-play concepts with designers, ensuring your badass implements of destruction play as good as they look.
In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.
If you’re ready to tackle the challenge of helping realize the next epic Blizzard title, we want to hear from you!

Responsibilities

Create both high resolution 3D sculpts and final low polygon game assets.
Couple hand painted textures and next-gen materials for use in game engine.
Iterate on game assets with production artists via prototyping and group critiques.

Requirements

Minimum of 3 years’ experience in game development as an artist specializing in weapons, mechanical or vehicle modeling using Maya, Photoshop, Zbrush, or Mudbox
Exceptional understanding of next generation asset creation pipelines and tools
Expertise in hard surface modeling techniques for use in creating complex mechanical objects such as weapons and vehicles
Superior eye for light, shade, color, and detail in creating texture maps
Self-motivation, good communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
A passion for video games

Pluses

Have shipped an AAA PC or console title as a 3D artist specializing in equipment, weapons or vehicles
Experience in creating visual designs that support gameplay oriented goals
Skill in one or more related disciplines – illustration, animation, visual effects, or technical art

Submission / Portfolio requirements

Cover Letter is required
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album).
Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400084
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