Added by on 2014-05-05

Blizzard Entertainment Recruiting 3D Character Animator, 3D Character Artist, 3D Weapons Artist & Environment Artist, User Interface Artist

Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs

3D Character Animator

UNANNOUNCED GAME TITLE

Office: Irvine, California, United States

Norman McLaren famously said, “Animation is not the art of drawings that move but the art of movements that are drawn.” Our character animators readily agree. Done right, movement communicates a character’s purpose, thoughts, and emotions. Consider the graceful yet deadly dance of a Demon Hunter, pirouetting through the hordes of hell, or the belly-busting laughter from a drunken dwarf as he topples from his stool. Despite wildly different personalities, each character and their story are brought to life through the imagination and skills of a talented animator.

An animator like you…

Your skills as an artist, technician, and gamer will drive you forward into the thick of development. Exceptional understanding of traditional and 3D animation techniques will drive the creative engine that will bring a bevy of new heroes, villains, and creatures to life. Your technical skills and ability to problem solve will come in handy as you work closely with gameplay engineers to develop the technology that powers your creations. As a gamer you’ll have a very close relationship with the game designers where you’ll create a perfect marriage of design and animation, resulting in a truly phenomenal game play experience.

In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.

If you’re ready to tackle the challenge of helping realize the next epic Blizzard title, we want to hear from you!

Responsibilities

Develop, maintain and create animations for real time game assets.
Assist designers and engineers with gameplay prototypes.
Work with lead animator to ensure timely completion of character assets at the desired quality bar.
Serve as an active participant in team art discussions, critiques and reviews.

Requirements

A minimum of 3 years’ experience in game development animating characters using Maya or equivalent 3D program
Exceptional skill in animating the human bipedal figure as well as other organic forms
Strong understanding of traditional animation principles and how they can be used to enhance gameplay
Self-motivation, good communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
A passion for video games

Pluses

Have shipped an AAA PC or console title as a character animator
Experience in FX and particle animation
Outstanding 2D animation skills
Cinematic or television animation experience
Skill in one of more related disciplines – illustration, modeling, rigging or technical art
Submission / Portfolio requirements

Cover Letter is required

Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog, or online album)
Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400085
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3D Character Artist

UNANNOUNCED GAME TITLE

Office: Irvine, California, United States

Murloc, Zerg, Pandaren, Protoss … these are just a few of the memorable races that inhabit our worlds. Our talented artists put their heart and soul into bringing these unique and visually stunning characters to life, and their ranks are growing. We want to meet a character artist ready to step up and break new ground by creating a menagerie of unique races, creatures and constructs for Blizzard’s next great game.

Your passion as an artist and a gamer will drive you into the thick of development. Exceptional understanding of anatomy, form, and color will allow you to work side-by-side with concept artists and animators breathing life into some truly inspiring (and sometimes horrifying) creations. Your experience as a gamer will come in handy as you jam on new game-play concepts with designers, ensuring your next badass creature plays as good as it looks.

In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.

Sound fun? If you’re up to the challenge of helping realize the next epic Blizzard title, we want to hear from you!

Responsibilities

Create both high resolution 3D sculpts and final low polygon game assets.
Couple hand painted textures and next-gen materials for use in game engine.
Iterate on game assets with production artists via prototyping and group critiques.

Requirements

Minimum of 3 years’ experience in game development as an artist specializing in character / organic modeling using Maya, Photoshop, Zbrush or Mudbox
Exceptional understanding of next generation asset creation pipelines and tools
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Superior eye for light, shade, color, and detail in creating texture maps
Self-motivation, good communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
A passion for video games

Pluses

Experience in creating visual designs that support gameplay oriented goals
Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
Have shipped an AAA PC or console title as a character artist
Submission / Portfolio requirements

Cover Letter is required

Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album).
Must be willing to complete an art test if requested to do so
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400083
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3D Weapons Artist

UNANNOUNCED GAME TITLE

Office: Irvine, California, United States

Weapons in gaming are a tricky thing to get right. A constant companion, we grow attached to our instruments of combat, and rightfully so. However, no matter how fantastic the design or how big the ‘BOOM’ is, it’s the details which truly define a weapon’s character and bring it to life. The way the light catches every nick and battle scar on a well-worn assault rifle or the mysterious, intricate engraving on an ancient sword pommel, each subtle nuance helps to create a truly rich and inviting world.

As a weapon artist you will lovingly hand craft each little detail found in the weapons and equipment for Blizzard’s next epic game title.

Your passion as an artist and a gamer will propel you into the thick of development. Exceptional understanding of hard surface modeling, lighting, form, and color will allow you to work side-by-side with concept and character artists to outfit amazing creations with even more phenomenal war gear. Your experience as a gamer will come in handy as you jam on new game-play concepts with designers, ensuring your badass implements of destruction play as good as they look.

In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.

If you’re ready to tackle the challenge of helping realize the next epic Blizzard title, we want to hear from you!

Responsibilities

Create both high resolution 3D sculpts and final low polygon game assets.
Couple hand painted textures and next-gen materials for use in game engine.
Iterate on game assets with production artists via prototyping and group critiques.

Requirements

Minimum of 3 years’ experience in game development as an artist specializing in weapons, mechanical or vehicle modeling using Maya, Photoshop, Zbrush, or Mudbox
Exceptional understanding of next generation asset creation pipelines and tools
Expertise in hard surface modeling techniques for use in creating complex mechanical objects such as weapons and vehicles
Superior eye for light, shade, color, and detail in creating texture maps
Self-motivation, good communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
A passion for video games

Pluses

Have shipped an AAA PC or console title as a 3D artist specializing in equipment, weapons or vehicles
Experience in creating visual designs that support gameplay oriented goals
Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
Submission / Portfolio requirements

Cover Letter is required

Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album).
Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400084
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Environment Artist

UNANNOUNCED GAME TITLE

Office: Irvine, California, United States

As an environment artist on Blizzard’s next groundbreaking game, you’ll inject character into environments by creating art that brings them to life in a way that is both detail oriented and consistent with the handcrafted art styles that our games are known for.

Knowledge of Blizzard’s unique shape language and liberal use of color will allow you to work collaboratively with a team of highly skilled artists and designers to breathe life into the world. Your broader experience with game development and building well designed levels will help you work collaboratively with level designers to ensure that you are always putting gameplay first when it comes to developing strong, fun areas to play in.

In short, you’ll be part of a close-knit, collaborative community of artists, engineers, and designers whose sole goal is to make a truly immersive game experience.

So, what will be your responsibilities in this role?

Using concept art inspiration to create game assets that make our environments come alive.
Using next-gen materials and pipelines to forge assets for use in the game engine.
Iterate on game assets with production artists via prototyping and group critiques.
Oh, you can do that in your sleep, you say? What are the requirements, you ask?
A minimum of 1 years’ experience in game development as an artist specializing in hard surface, props, or organic modeling using Maya, Photoshop, or 3DS Max
Exceptional understanding of next generation asset creation pipelines and tools
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Superior eye for light, shade, color, and detail in creating texture maps
Self-motivation, good communication skills, and a great team-player attitude
Able to work collaboratively within a multi-disciplinary art team to help bring environments to life within the vision of the game design
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
Have shipped AAA PC or console titles as an environment artist
A passion for video games
What else could push you over the edge and make you the perfect candidate?
Experience in creating visual designs that support gameplay oriented goals
Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
Experience in working with outsource art studios and other external vendors
Experience and a passion for stylized, handcrafted art style
Generalist environment art abilities – Eg: experience with lighting, organics, architecture, animation
Good technical chops and the ability to quickly master new pipelines and tools
Submission / Portfolio requirements

Cover Letter is required

Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=140008N

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User Interface Artist

STARCRAFT II

Office: Irvine, California, United States

Blizzard Entertainment is currently looking for an experienced, creative, and artistically talented User Interface (UI) artist for Starcraft II & Heroes of the Storm. The UI artist will work closely with the Lead UI artist, art director, and designers to conceptualize the visual style, and interactive experience for Starcraft II, Heroes of the Storm, and any related projects.

Responsibilities

Create a unique, and engaging visual identity that supports, and reinforces gameplay.
Apply, and maintain a consistent art style throughout the entire project interface.
Create animated prototypes demonstrating UI interaction models.
Collaborate with a team of engineers in the implementation of UI components.
Work collaboratively within a team of developers to create an intuitive UI experience.

Requirements

A minimum of 3 years’ experience working in the graphics arts, interaction design, or advertising field
Strong graphic design skills — particular iconography creation, artistic sense, and fluency in Adobe Photoshop
Able to illustrate UI components that are consistent with Blizzard Entertainment’s design philosophy
Strong ability to digitally render and paint all types of materials and surfaces
Strong understanding of UI and usability principals
Awareness of current trends in Web and user interface design
Able to work well with a team in a dynamic, cross-discipline, and iterative setting
Able to understand technical implementations and limitations
Excellent written and verbal communications skills

Pluses

A passion for video games and user interface design
Game industry experience designing user interfaces for software titles
Prototyping skills with tools such as Adobe Flash / Microsoft Blend
Wire-framing experience using Visio
Traditional 2D sketching and composition skills
Extensive experience playing Blizzard Entertainment games
Required Application Materials

Resume

Cover Letter which should include:

Why you are interested in working at Blizzard
What games you are currently playing
**Only submittals with Cover Letters will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=140000C

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Blizzard Entertainment Recruiting User Interface Artist, 3D Character Animator, 3D Character Artist, 3D Weapons Artist & Environment Artist, Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs