Added by on 2014-04-19

Blizzard Entertainment Recruiting Previz Artist, Lead Animator, User Interface Artist, Technical Artist , Concept / Texture Artist, FX Artist, Prop Artist, Environment Artist, Concept Artist, 3D Character Artist, Lead 3D Character Artist & Concept Artist

Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs

Lead Animator, Pre-Rendered Cinematics

CINEMATICS

Office: Irvine, California, United States

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Blizzard Entertainment is looking for a talented lead animator to assist our Cinematics team in creating the next generation of pre-rendered animated films. The lead animator will manage a team of animators, spearheading project planning and ensuring our artistic quality while staying on schedule. This person will have top-notch animation skills and is able to translate the director’s vision into actionable feedback for the team.

Responsibilities

Responsible for the quality of animation for own projects.

Main point of communication between the animators and all other teams.

Assist in supporting and evolving the Cinematics team with constructive feedback both technically and artistically.

Provide animation direction to the animators to ensure their work is in line with the director’s vision.

Requirements

A minimum of 4 years’ experience in game development, television, or film industry using Maya or equivalent 3D program

Experience leading a team of animators

Excellent communication and conflict resolution skills

Able to drive improvements in processes and pipeline

Able to work efficiently and drive productivity for yourself and the team in a challenging environment

Able to effectively collaborate with other artists, producers, and programmers

Self-motivation, good communication skills, and a great team-player attitude

Understanding of Blizzard Entertainment’s visual style and a passion to push it to the next level

Passion for film, animation, and video games

Pluses

Artistic skills: storyboarding, gesture drawing, 2D animation, composition

Technical skills: rigging, scripting, and understanding of pipeline

Physical skills: acting, martial arts, and choreography

Filmmaking skills: cinematography, pre-visualization, editing, and story writing

Understanding of FX, particles, cloth, and hair as they contribute to a character’s performance

Required Application Materials

Resume

Demo Reel demonstrating excellent 3D animation skills

Cover Letter

**Only submittals with all three will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=140002O

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Technical Artist, Heroes of the Storm

HEROES OF THE STORM

Office: Irvine, California, United States

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Blizzard Entertainment is looking for a technical artist to work on the newest installment of our award-winning real-time strategy (RTS) game, StarCraft II and the all new action game Heroes of the Storm. The focus will be on bringing our game characters and models to a finished state from both a technical and performance perspective. Responsibilities include rigging, performance optimizations, and general bug-fixing of in-game assets. The ideal candidate has thorough knowledge of 3ds Max with an interest in, and technical understanding of, optimizing 3D models, animations, and shaders.

Requirements

Knowledge of rigging in 3D content creation software, such as 3ds Max, Maya, or XSI

Strong technical background and a positive attitude

Detail-oriented and efficient

High self-motivation and initiative

Able to communicate and coordinate between internal teams

A desire for helping others and to improve art content pipeline

Pluses

Working knowledge of 3ds Max

Understanding of GPU shaders

Knowledge of MaxScript or Python

Modeling and animation skills in 3D content creation software

Documentation writing for art pipeline

Previous game production experience

Knowledge of the StarCraft game series

Required Application Materials

Resume

Cover Letter which should include:

Why you are interested in working at Blizzard

What games you are currently playing

**Only submittals with Cover Letters will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=140004D

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Concept / Texture Artist

HEARTHSTONE

Office: Irvine, California, United States

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Blizzard Entertainment is looking for a 2D artist to work on their newest title Hearthstone. The focus for this position will be on providing the art needed to help realize the vision for the game from initial concept to practical application. Responsibilities include creating of concepts that support / further the vision of the game, painting textures for use on in-game assets and working to provide a consistent aesthetic for the team. The ideal candidate has a firm grasp of composition, color, painting, and visual design.

Requirements

Exceptional understanding of visual principles including form, shape, composition, design, and how they relate to game development specifically

Superior eye for lighting, value, color and details, and the ability to use them in creating beautiful textures, concept art and illustrations

Strong understanding of Blizzard’s visual style and the vision to take it in new and challenging directions

Self-motivation, excellent communication skills, and the ability to work within a team

Positive attitude with the ability to receive and provide objective feedback

A passion for games

Pluses

Strong foundation in the traditional arts including, but not limited to painting, sculpture, figure drawing, and illustration

Experience with 3D tools or peripherals such as Maya, 3ds Max, Zbrush or Mudbox

Passion for creating charming and lighthearted imagery

Previous game production experience

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=13000ID

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VFX Artist

WORLD OF WARCRAFT

Office: Irvine, California, United States

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The World of Warcraft team is looking for an animation centric FX artist. Think well beyond smoke and fire and more along the lines of chain lightning, seeds of corruption or incinerate! There is no telling what you will be tasked with, so an FX artist should be a swift decision maker and have a skull full of great ideas.

Do you have a solid background in the foundations of art such as animation, structure, composition, and color? How about a portfolio crammed full of magical over the top FX? If so, the World of Warcraft FX team wants to meet you.

Requirements

Experience developing particle systems and geometry based visual effects

A background in animation with a keen eye for punchy timing

Strong photoshop skills for creating effect textures for use with particles

Self-driven, passionate, creative problem solver, and a great team first attitude

A passion for video games

Understanding of the distinctive Blizzard Entertainment visual style and a passion to push it to the next level

Portfolio Requirements

Only digital applications will be accepted such as a website, blog, or online album. Physical media will not be accepted

An art test might be required

Pluses

Previously shipped AAA PC or console titles in an equivalent type role

Strong working knowledge of 3ds Max, or equivalent 3D programs

Knowledge and understanding of the Warcraft universe

Required Application Materials

Resume

Cover Letter which should include:

Why you are interested in working at Blizzard

What games you are currently playing

**Only submittals with Cover Letters will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400001

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Prop Artist

WORLD OF WARCRAFT

Office: Irvine, California, United States

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From fountain statues to tavern bottles to dungeon lanterns to massive siege weapons, the life of a prop artist is not for the static-minded. They fill the world of Azeroth with all the daily details that bring the game to life. They are the game designer’s best friend. There’s no telling what task will be needed next, so a Prop Artist should be a swift and efficient modeler with strong painting skills an imagination in constant motion.

Do you have a solid background in the foundations of art such as structure, composition and color? How about a portfolio crammed full of concepts, models and texture maps? If so, the World of Warcraft prop team wants to meet you.

Requirements

A minimum of 2 years’ experience in game development modeling, texturing, and animating objects using 3ds Max and Photoshop (or equivalent 3D and 2D programs)

An exceptional understanding of what’s needed to set dress an environment

Solid background in traditional arts included but not limited to animation, illustration, design or traditional media

A good understanding of form, shape, structure, and silhouette in regard to modeling

Superior eye for light, shade, color, and detail in creating painted texture maps

Self-motivation, good communications skills, and a great team-player attitude

Understanding of the distinctive Blizzard Entertainment visual style and a passion to push it to the next level

Pluses

Previously shipped AAA PC or console titles in an equivalent type role

Experience designing and creating animated FX

Knowledge and understanding of the Warcraft universe

Submission / Portfolio Requirements

Resume

Cover letter

Portfolio, and / or reel demonstrating relevant artistic skills required

Only online artwork submissions will be accepted (e.g. website, blog or online album)

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400054

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Environment Artist

WORLD OF WARCRAFT

Office: Irvine, California, United States

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Blizzard Entertainment is looking for an exceptionally skilled environment artist to work on the award winning game, World of Warcraft. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The environment artist must have skill in another art task as well — illustration, modeling, texturing, animation, concept drawing — and be well-versed in related tools –3DS Max, Photoshop, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.

Requirements

A minimum of 3 years’ experience in game development modeling and texturing environments using 3DS Max and Photoshop (or equivalent 3D and 2D programs)

Superior eye for light, shade, color and detail in creating texture maps

An exceptional understanding of form, shape, structure, and silhouette in regard to modeling

Self-driven, good communicator and a great team-player

A passion for video games

Skill in one or more of the related creation tasks – illustration, modeling, texturing, animation, concept drawing

Able to work full-time in the Irvine area

Pluses

Have shipped AAA PC or console titles as an associate environment artist

Strong foundation in the traditional arts, including but not limited to figure drawing, and / or environmental and/or architectural illustration

A passion for developing online video games

Understanding of the visual style of World of Warcraft and a passion to push it to the next level

Required Application Materials

Resume

Cover Letter which should include:

Why you are interested in working at Blizzard

What games you are currently playing

**Only Resumes with Cover Letters will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=13000JS

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Concept / Visual Development Artist (Environment)

WORLD OF WARCRAFT

Office: Irvine, California, United States

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The concept artist has to have a playful imagination coupled with a high degree of artistic skill. They’ll be expected to take a seed of an idea and flush out all aspects of the design. This may include a small prop, to a full culture kit all the way to a mood painting that defines the emotional intent of an environment. The role requires a strong sense of caricature, design, color theory, human anatomy, architecture and the ability to push the Wow style.

Requirements

A minimum of 5 years’ experience creating concept artwork for animation, film, or videogames

Able to explore a wide variety of ideas that push the Wow style

Able to produce final illustration quality production paintings

Collaborate closely with the art director to keep a consistent vision

Work with a variety of people including those who are not versed in art

A thorough understanding of 2D paint packages

Portfolio Requirements

Environment designs that explore a wide range of styles and explore specific moods

Paintings that demonstrate a wide range of techniques from classical to stylized that shows a deep understanding of composition, color theory, and story telling

Individual prop and building designs including developmental sketches

Life drawing and plainer paintings is a plus

Only digital applications will be accepted such as a website, blog or online album. Physical media will not be accepted

An art test might be required if the work presented doesn’t adequately demonstrate an ability to match the WoW art style

Pluses

A degree or formal art education in illustration, traditional painting or visual development

Understanding of the visual style of World of Warcraft

Extensively played World of Warcraft

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=13000I9

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3D Character Artist

WORLD OF WARCRAFT

Office: Irvine, California, United States

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Blizzard Entertainment is looking for an exceptionally skilled 3D character artist to join the World of Warcraft team. The ideal candidate has experience modeling and texturing a diverse visual range of characters and creatures. A solid grasp of form, structure, color, and light for both 2D and 3D art assets is essential. The character artist must be skilled in another form of art production as well — illustration, modeling, texturing, animation, concept drawing — and be well-versed in related tools –3ds Max, Photoshop, etc. The ideal candidate also works well in an environment with peers who are passionate about making great games.

Requirements

A minimum 3 years’ experience in game development modeling and texturing characters using 3ds Max and Photoshop (or equivalent 3D and 2D programs).

An exceptional understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards to modeling.

Superior eye for light, shade, color and detail in creating texture maps.

Self-motivation, good communication skills, and a great team-player attitude.

Skill in one or more of the related creation tasks – illustration, modeling, texturing, animation, concept drawing.

Pluses

Have shipped AAA PC or console titles as a 3D character artist

Strong foundation in the traditional arts, including but not limited to figure drawing and illustration

A passion for developing online games

Understanding of the visual style of World of Warcraft and a passion to push it to the next level

Submission / Portfolio requirements

Resume

Cover letter

Portfolio, and / or reel demonstrating relevant artistic skills required

Only online artwork submissions will be accepted (e.g. website, blog or online album)

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=140005C

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Lead 3D Character Artist

UNANNOUNCED GAME TITLE

Office: Irvine, California, United States

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Kerrigan, Raynor, Tyrael, Diablo, Arthas, Thrall…these are just a few of the epic characters that inhabit our worlds. Each one is as iconic and unforgettable as the last, and each one was brought to life by the hand of a talented artist.

And now it’s your turn…

As lead character artist for Blizzard’s next amazing game, you will lead the team that brings future legends to life.

Your unique skills as lead character artist allow you to be an unstoppable combination of visionary artist, gamer, and leader. As an artist, you’ll collaborate closely with the art director to define the vision for both the characters and organic modeling. As a gamer, you’ll be inducted into a cabal of designers, engineers, and artists whose singular goal is to create truly epic hero moments in gaming. Lastly, you’ll draw on your veteran experience to guide a team of the most talented artists in the industry in creating a legion of characters to inhabit this new and exciting world.

If the opportunity to help create Blizzard’s next iconic gaming experience is a challenge you’ve been waiting for, we definitely want to talk!

Responsibilities

Work closely with art director / leads to drive and evangelize the artistic vision of the game.

Owns the development of the visual style / pipeline for weapons, equipment, and props.

Maintain consistency of team’s deliverables through regular critiques, feedback and mentoring.

Assist in planning asset production in collaboration with the concept, character and level teams.

Work closely with outsourcing teams to establishing visual consistency.

Level up your team’s skills through mentorship of skills, process and artistic techniques

Requirements

A mminimum of 5 years’ experience in game development as an artist specializing in character / organic modeling using Maya, Photoshop, Zbrush, or Mudbox

Exceptional understanding of next generation asset creation pipelines and tools

Experience working with an art director in developing a unique and cohesive modeling and texturing style for characters

An exceptional understanding of form, shape, structure, and silhouette in regard to modeling

Superior eye for light, shade, color, and detail in creating texture maps

Able to contribute to, interpret and clearly communicate art direction to a team

Self-motivation, good communication skills, and a great team-player attitude

Proven ability to mentor effectively

Able to work creatively as part of a large or small group

Proven problem-solving / prototyping ability

Able to effectively collaborate with game designers and programmers

Understanding of the visual style of Blizzard games and a passion to push it to the next level

Have shipped AAA PC or console titles in a lead artist position

A passion for video games

Pluses

Experience in creating visual designs that support gameplay oriented goals

Skill in one or more related disciplines – illustration, animation, visual effects, or technical art

Experience in working with outsource art studios and other external vendors

Submission / Portfolio requirements

Resume

Cover Letter

Portfolio and / or reel demonstrating relevant artistic skills

Only online artwork submissions will be accepted (e.g. website, blog or online album)

Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=140005A

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Concept Artist

UNANNOUNCED GAME TITLE

Office: Irvine, California, United States

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There’s no job in art quite like a concept artist. Whole worlds are born with the stroke of a brush…a moody painting of a harsh alien landscape, the intricate detail of scrollwork on a piece of armor, or even a simple pencil sketch of a funny little critter. The tiniest idea can take root and grow into an entire universe for players to explore. As a concept artist working on Blizzard’s next great game, your fearless imagination and bold talent will translate dreams to reality and lay the foundation we build upon.

Using the skills of both artist and designer to their fullest potential, a concept artist lives on the front line of development. You’ll work closely with level designers and environment artists to imagine new lands into existence; just as your knowledge of anatomy and expression will be pushed to new heights designing the heroes, villains, and the creatures between to inhabit this all-new world.

In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose goal isn’t just painting a pretty picture but rather to make a truly immersive game experience.

Nobody values the contributions of a concept artist like we do. If you’re ready to embrace the challenge of helping realize the next epic Blizzard title, we want to hear from you!

Responsibilities

Create character concepts including character sheets, movement studies, and detailed breakouts for equipment and weapons.

Develop environmental concepts including mood paintings, architectural drawings, and prop concepts.

Iterate on game assets with production artists via paint overs, studies, and group critiques.

Requirements

A minimum of 3 years’ experience creating concept artwork for animation, film, or videogames

Experience with digital content creation tools, such as Photoshop, Painter, etc.

An exceptional understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design

Superior eye for light, value, composition, color, staging, and detail in environmental design

Able to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments

Understanding of the distinctive Blizzard Entertainment visual style and a passion to push it to the next level

A passion for video games

Pluses

Experience in creating visual designs that support gameplay oriented goals

Working knowledge 3D art techniques and software packages, such as Maya, 3Ds Max, Zbrush, or Mudbox

Strong foundation in the traditional arts, including but not limited to figure drawing, landscape painting, and illustration

Have shipped an AAA PC or console title as a concept artist

Submission / Portfolio requirements

Cover Letter is required

Portfolio, and / or reel demonstrating relevant artistic skills required

Only online artwork submissions will be accepted (e.g. website, blog or online album)

Must be willing to complete an art test if requested to do so

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400058

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Lead Animator, In-Game Cinematics

CINEMATICS

Office: Irvine, California, United States

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Blizzard Entertainment is looking for a talented lead animator to assist our Cinematics team in creating the next generation of in-game animated films. The in-game pipeline uses assets from the game team and the final renders are made using the game team’s rendering engine. The in-game animation team works at a fast pace and is responsible for a large portion of story driven content. The lead animator will manage a team of animators, spearheading project planning and ensuring our artistic quality while staying on schedule. This person should will have top-notch animation skills and be is able to translate the director’s vision into actionable feedback for the team.

Responsibilities

Responsible for the quality of animation for own projects.

Main point of communication between the animators and all other teams.

Assist in supporting and evolving the Cinematics team with constructive feedback both technically and artistically.

Provide animation direction to the animators to ensure their work is in line with the director’s vision.

Requirements

A minimum of 4 years’ experience in game development, television, or film industry using Maya or equivalent 3D program

Experience leading a team of animators

Excellent communication and conflict resolution skills

Able to drive improvements in processes and pipeline

Able to work efficiently and drive productivity for yourself and the team in a challenging environment

Able to effectively collaborate with other artists, producers, and programmers

Self-motivation, good communication skills, and a great team-player attitude

Understanding of Blizzard Entertainment’s visual style and a passion to push it to the next level

Passion for film, animation, and video games

Pluses

Artistic skills: storyboarding, gesture drawing, 2D animation, composition

Technical skills: rigging, scripting, and understanding of pipeline

Physical skills: acting, martial arts, and choreography

Filmmaking skills: cinematography, pre-visualization, editing, and story writing

Understanding of FX, particles, cloth, and hair as they contribute to a character’s performance

Required Application Materials

Resume

Demo Reel demonstrating excellent 3D animation skills

Cover Letter

**Only submittals with all three will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=140002P

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Previz Artist

CINEMATICS

Office: Irvine, California, United States

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Blizzard Entertainment is looking for a talented previz artist to assist our cinematics team in creating the next generation of our award-winning cinematics! The previz artist will create previz versions of sequences and shots that help support the director’s intention via appropriate use of camera lenses, movement, composition, staging, motion blocking, and editing.

Responsibilities

Create shots that depict the action, camera placement, and acting of the characters in that sequence.

Pro-actively identify possible creative / technical problems with sequences.

Come up with visual solutions to best communicate the director’s intent to the audience.

Efficiently find the fastest, simplest way to communicate an idea for discussion.

Adaptable and flexible (previs can take many different forms both creatively and technically depending on the needs of the production).

Requirements

Knowledge of film-making principles especially in regards to camera choices, clear staging, and continuity cutting

Knowledge of cinematic language, camera terminology, and visual story-telling

Knowledge of Maya is required, including modeling, rigging, shaders, etc.

A degree or equivalent in Computer Graphics, Animation, Film-making, or other related course

Team oriented and able to take direction from a supervisor or director

Pluses

Knowledge and experience using camera capture systems

Previous experience as previz artist in the video game or movie industries

Required Application Materials

Resume

Cover Letter which should include:

Why you are interested in working at Blizzard

What games you are currently playing

Reel (online link only)

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:-  http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1400015

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Blizzard Entertainment Recruiting Previz Artist, Lead Animator, Lead Animator, User Interface Artist – Heroes of the Storm, Technical Artist – Heroes of the Storm, Concept / Texture Artist – Hearthstone, FX Artist – World of Warcraft, 18Prop Artist – World of Warcraft, Environment Artist – World of Warcraft, Concept Artist – World of Warcraft, 3D Character Artist – World of Warcraft, Lead 3D Character Artist – Unannouced Game Title, Concept Artist – Uannounced Game Title, Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs