Added by on 2014-01-06

Blizzard Entertainment Recruiting Senior Compositor, Environment Artist, Lead 3D Character Artist, Senior VFX Arist, Prop Artist, Concept / Visual Development Artist, Concept / Texture Artist, Previs Artist & Senior Finishing Artist

Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs

Environment Artist – Starcraft II / Heroes of the Storm

Industry: Games
Category: Environment Artist
Type: Full-time

Blizzard Entertainment is looking for an exceptionally skilled 3D environment artist to work on our Heroes of the Storm and StarCraft II universes. The ideal candidate has extensive experience designing, modeling, and texturing a diverse visual range of in-game, real-time environments and props. From awesome critters, alien cities or ancient shrines, this person has a solid grasp of form, color, and lighting for both 2D and 3D art assets to help bring our amazing Blizzard universes to life. The 3D artist must also have a skill in another art task as well (illustration, modeling, texturing, animation, FX or concept drawing).

Come join our team to help us continue creating epic worlds!

This position is located at our Irvine, CA studio.

Requirements
A passion for video games Self-motivation, good communications skills, and a great team-player attitude

A minimum of 2 years’ experience in game development modeling, and texturing 3D assets using 3DS Max, and Photoshop (or equivalent 3D and 2D programs)

An exceptional understanding of form, shape, structure, and silhouette in regard to modeling Superior eye for light, shade, color, and detail in creating texture maps of different material types Understanding of Blizzard’s visual style, and a passion to push it to the next level

Pluses
Have shipped AAA PC, or console titles, as a 3D environment artist

Experience with Mudbox, ZBrush, (or equivalent modeling programs) and the process of converting high-poly sculpted environments into lower poly game assets

Experience with the creation of next-gen shaders, and materials

Strong foundation in the traditional arts including, but not limited to figure drawing, and environmental, and /or architectural illustration

To apply, please visit our website here:
http://us.blizzard.com/en-us/company/careers/posting.html?id=13000I4

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.
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Lead 3D Character Artist – New Unannounced Game

Industry: Games
Category: Lead Artist
Type: Full-time

Do you consider time away from making art a missed opportunity? Are you constantly investigating new tools and techniques to push your creations to the next level? Do you enjoy fostering the creative spirit in others? If so, Blizzard Entertainment, the developer of the most epic games in the world, is seeking a lead character artist to help develop Blizzard’s next hit game!

Work alongside a team of the best artists, engineers, and designers on the planet and enjoy the support of a company whose culture is centered on collaborative game development. We are gamers at heart at Blizzard – across all levels – and it shows in our craft.

The ideal candidate has experience modeling and texturing character assets in a stylized universe. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The lead 3D character artist must have experience leading a team, developing new pipelines for asset creation and be well-versed in production tools — Maya, Photoshop, etc. In addition the ideal candidate would be able to foster a creative and energetic environment for a group of peers who are passionate about making great games. He or she would help members of the character team to grow artistically, and would help maintain a high level of visual and technical quality for all characters.

This position is located at our Irvine, CA studio.

Responsibilities
Develop, maintain, and evolve the character pipeline.

Ensure timely completion of character team’s commitments at the desired quality bar.

Serve as an active partner with leads and art director to drive and evangelize the artistic vision of the game.

Review and approve 3D character assets for aesthetic and technical accuracy.

Mentor team on skills and process; provide career growth guidance to team.

Work with art director other art leadership within Blizzard to ensure that the team’s direction is in sync with the Blizzard style and philosophies.

Requirements

A minimum of 5 years’ experience in game development modeling and texturing characters using Maya, Z-Bush / Mudbox and Photoshop

Experience working with an art director in developing a unique and cohesive modeling and texturing style for characters

Able to contribute to, interpret and clearly communicate art direction to a team to ensure accurate and timely execution

Proven problem-solving / prototyping ability

Able to effectively collaborate with game designers and programmers

Superior eye for light, shade, color, and detail in creating texture maps

An exceptional understanding of form, shape, structure, and silhouette in regard to modeling

Self-motivation, good communication skills, and a great team-player attitude

A passion for video games

Able to work creatively as part of a large or small group

Proven ability to mentor effectively

Have shipped AAA PC or console titles as a senior or lead character artist
Pluses
Proven experience developing new art process, tools, and pipelines

Skill in one or more related disciplines – illustration, animation, visual effects, or technical art

Understanding of the visual style of Blizzard games and a passion to push it to the next level
Portfolio requirements
Portfolio and / or reel demonstrating relevant artistic skills required

Only online artwork submissions will be accepted (e.g. website, blog or online album).
To apply, please visit our site here: http://us.blizzard.com/en-us/company/careers/posting.html?id=13000DI

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.
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Senior VFX Arist – New Unannounced Game

Industry: Games
Category: Visual Effects
Type: Full-time

Blizzard Entertainment is looking for an exceptionally skilled senior VFX artist to work on a team that is developing an unannounced game. The ideal candidate has extensive experience working with 3D packages, in-game FX systems to create a wide range of VFX (fire, smoke, explosions, etc.), as well as a general understanding of good game play communication. A solid grasp of the principles of motion, anticipation, dynamics, follow-through, lighting, and other facets of animation is essential. The Senior VFX Artist must have skill in creating textures and geometry needed for stylized VFX. The ideal candidate works well in an environment of peers who are passionate about making great games and exhibits good leadership qualities.

This position is located at our Irvine, CA studio.

Requirements

A minimum of 5 years’ creating real-time special FX for video games

Experience with creating consistently brilliant, eye catching real-time FX using Photoshop, Maya, and in-game FX systems

Able to paint special FX textures from scratch and match an established style

High degree of proficiency with 3D graphics, particle systems, physics, ribbons, shaders, etc…

Solid knowledge of rendering engines and experience designing VFX shaders

Thorough understanding of the interplay between VFX / PostFX integration and performance

Able to tackle large or advanced assignments

Solid game design awareness and an exceptional game design oriented collaborator

Self-driven, excellent communicator and a lead-by-example team-player

Solicits feedback and critique frequently; uses feedback to improve content

Capable of mentoring junior artists and assisting the lead with driving a consistent VFX style across the game

Have shipped AAA PC or console titles as a senior VFX artist

Able to work full-time in the Irvine area

Pluses
Scripting experience in Lua, Python, etc

2D or 3D animation experience

A passion for developing online games

To apply, please visit our site here: http://us.blizzard.com/en-us/company/careers/posting.html?id=13000DE

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.
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Environment Artist – World of Warcraft

Industry: Games
Category: Environment Artist
Type: Full-time

Blizzard Entertainment is looking for an exceptionally skilled environment artist to work on the award winning game, World of Warcraft. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The environment artist must have skill in another art task as well — illustration, modeling, texturing, animation, concept drawing — and be well-versed in related tools –3DS Max, Photoshop, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.

This position is located at our Irvine, CA studio.

Requirements
A minimum of 3 years’ experience in game development modeling and texturing environments using 3DS Max and Photoshop (or equivalent 3D and 2D programs)

Superior eye for light, shade, color and detail in creating texture maps

An exceptional understanding of form, shape, structure, and silhouette in regard to modeling

Self-driven, good communicator and a great team-player

A passion for video games

Skill in one or more of the related creation tasks – illustration, modeling, texturing, animation, concept drawing

Able to work full-time in the Irvine area

Pluses
Have shipped AAA PC or console titles as an environment artist

Strong foundation in the traditional arts, including but not limited to figure drawing, and / or environmental and/or architectural illustration

A passion for developing online video games

Understanding of the visual style of World of Warcraft and a passion to push it to the next level
Required Application Materials
Resume

Cover Letter which should include:
Why you are interested in working at Blizzard

What games you are currently playing
**Only Resumes with Cover Letters will be considered.

To apply, please visit our site here: http://us.blizzard.com/en-us/company/careers/posting.html?id=13000JS

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.
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Prop Artist – World of Warcraft

Industry: Games
Category: Modeling
Type: Full-time

From fountain statues to tavern bottles to dungeon lanterns to massive siege weapons, the life of a prop artist is not for the static-minded. They fill the world of Azeroth with all the daily details that bring the game to life. They are the game designer’s best friend. There’s no telling what task will be needed next, so a Props Artist should be a swift and efficient modeler with strong painting skills an imagination in constant motion.

Do you have a solid background in the foundations of art such as structure, composition and color? How about a portfolio crammed full of concepts, models and texture maps? If so, the World of Warcraft prop team wants to meet you.

This position is located at our Irvine, CA studio.

Requirements
A minimum of 2 years’ experience in game development modeling, texturing, and animating objects using 3ds Max and Photoshop (or equivalent 3D and 2D programs)

An exceptional understanding of what’s needed to set dress an environment

Solid background in traditional arts included but not limited to animation, illustration, design or traditional media

A good understanding of form, shape, structure, and silhouette in regard to modeling

Superior eye for light, shade, color, and detail in creating painted texture maps

Self-motivation, good communications skills, and a great team-player attitude

Understanding of the distinctive Blizzard Entertainment visual style and a passion to push it to the next level
Portfolio Requirements
Only digital applications will be accepted such as a website, blog or online album. Physical media will not be accepted

An art test might be required

Pluses
Previously shipped AAA PC or console titles in an equivalent type role

Experience designing and creating animated FX

Knowledge and understanding of the Warcraft universe

To apply, please visit our studio here: http://us.blizzard.com/en-us/company/careers/posting.html?id=13000BK

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.
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Concept / Visual Development Artist (Environment) – World of Warcraft

Industry: Games
Category: Concept Artist
Type: Full-time

The concept artist has to have a playful imagination coupled with a high degree of artistic skill. They’ll be expected to take a seed of an idea and flush out all aspects of the design. This may include a small prop, to a full culture kit all the way to a mood painting that defines the emotional intent of an environment. The role requires a strong sense of caricature, design, color theory, human anatomy, architecture and the ability to push the Wow style.

This position is located at our Irvine, CA studio.

Requirements
A minimum of 5 years’ experience creating concept artwork for animation, film, or videogames

Able to explore a wide variety of ideas that push the Wow style

Able to produce final illustration quality production paintings

Collaborate closely with the art director to keep a consistent vision

Work with a variety of people including those who are not versed in art

A thorough understanding of 2D paint packages

Portfolio Requirements
Environment designs that explore a wide range of styles and explore specific moods

Paintings that demonstrate a wide range of techniques from classical to stylized that shows a deep understanding of composition, color theory, and story telling

Individual prop and building designs including developmental sketches

Life drawing and plainer paintings is a plus

Only digital applications will be accepted such as a website, blog or online album. Physical media will not be accepted

An art test might be required if the work presented doesn’t adequately demonstrate an ability to match the WoW art style

Pluses
A degree or formal art education in illustration, traditional painting or visual development

Understanding of the visual style of World of Warcraft

Extensively played World of Warcraft

To apply, please visit our site here: 
http://us.blizzard.com/en-us/company/careers/posting.html?id=13000I9″ target=”_blank” title=”

http://us.blizzard.com/en-us/company/careers/posting.html?id=13000I9″> http://us.blizzard.com/en-us/company/careers/posting.html?id=13000I9

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.
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Concept / Texture Artist – Hearthstone

Industry: Games
Category: Concept Artist
Type: Full-time

Blizzard Entertainment is looking for a 2D artist to work on their newest title Hearthstone. The focus for this position will be on providing the art needed to help realize the vision for the game from initial concept to practical application. Responsibilities include creating of concepts that support / further the vision of the game, painting textures for use on in-game assets and working to provide a consistent aesthetic for the team. The ideal candidate has a firm grasp of composition, color, painting, and visual design.

This position is located at our Irvine, CA studio.

Requirements
Exceptional understanding of visual principles including form, shape, composition, design, and how they relate to game development specifically

Superior eye for lighting, value, color and details, and the ability to use them in creating beautiful textures, concept art and illustrations

Strong understanding of Blizzard’s visual style and the vision to take it in new and challenging directions

Self-motivation, excellent communication skills, and the ability to work within a team

Positive attitude with the ability to receive and provide objective feedback

A passion for games

Pluses
Strong foundation in the traditional arts including, but not limited to painting, sculpture, figure drawing, and illustration

Experience with 3D tools or peripherals such as Maya, 3ds Max, Zbrush or Mudbox

Passion for creating charming and lighthearted imagery

Previous game production experience
To apply, please visit our site here: http://us.blizzard.com/en-us/company/careers/posting.html?id=13000ID

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.
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Previs Artist (Temp) – Cinematics

Industry: Film & VFX
Category: Other
Type: Freelance

Blizzard Entertainment is looking for a talented previz artist to assist our cinematics team in creating the next generation of our award-winning cinematics! The previz artist will create previz versions of sequences and shots that help support the director’s intention via appropriate use of camera lenses, movement, composition, staging, motion blocking, and editing.

This is a temporary role located at our Irvine, CA studio.

Responsibilities
Create shots that depict the action, camera placement, and acting of the characters in that sequence.

Pro-actively identify possible creative / technical problems with sequences.

Come up with visual solutions to best communicate the director’s intent to the audience.

Efficiently find the fastest, simplest way to communicate an idea for discussion.

Adaptable and flexible (previs can take many different forms both creatively and technically depending on the needs of the production).

Requirements
Knowledge of film-making principles especially in regards to camera choices, clear staging, and continuity cutting

Knowledge of cinematic language, camera terminology, and visual story-telling

Knowledge of Maya is required, including modeling, rigging, shaders, etc.

A degree or equivalent in Computer Graphics, Animation, Film-making, or other related course

Team oriented and able to take direction from a supervisor or director

Pluses
Knowledge and experience using camera capture systems

Previous experience as previz artist in the video game or movie industries

To apply, please visit our site here:
http://us.blizzard.com/en-us/company/careers/posting.html?id=13000KE” target=”_blank” title=”

http://us.blizzard.com/en-us/company/careers/posting.html?id=13000KE”> http://us.blizzard.com/en-us/company/careers/posting.html?id=13000KE

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.
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Senior Compositor (Temp) – Cinematics

Industry: Film & VFX
Category: Compositing & Lighting
Type: Freelance

The Blizzard Entertainment’s cinematics team is seeking an experienced compositing artist to jump into working on Blizzard’s imaginative worlds. We’re looking for someone with the experience and passion to make our shots epic. If you’re interested in diving into that which makes up the worlds of WoW, Diablo, StarCraft, and other interesting projects, come join us!

This is a temporary position, slated for a mid-January start, and located at our Irvine, CA studio.

Responsibilities
Design and implement lighting of characters and environments for shots within the comp that meet and enhance the given art direction.

Maintain the overall look, color balance, and quality for assigned shots and sequences to create uniformity in all finished work.

Fully understands an “iteration intensive” shot pipeline.

Work with FX department for integrating and developing FX.

Working closely with visual effects supervisors, producers, and the lighting / compositing supervisor.

Ultimately responsible for completing the compositing of a shot.

Requirements
A minimum of 5 years’ in the feature film, game cinematics, or commercial production environment

Strong knowledge of Nuke, Maya, Linux, and Renderman Able to determine best approach to solve the compositing challenges and develop final overall look

Good communication skills to work closely with a lighter on shots

Able to perform all tasks associated with compositing, including 2D tracking, layering of elements, color grading, roto work, projection of elements, and 3D components

Accountable for meeting productivity and quota targets

Pluses
Experience in working in both a live action and full 3D Animated Pipeline
Required Application Materials

Resume

Demo reel and demo reel description of you work per shot (online preferred)
Demo reel should display a firm artistic understanding of light and composition

To apply, please visit our site here: http://us.blizzard.com/en-us/company/careers/posting.html?id=13000KM

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.
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Senior Finishing Artist (Light/Comp) – In-Game Cinematics

Industry: Games
Category: Compositing & Lighting
Type: Full-time

Blizzard Entertainment is looking for an exceptionally skilled finishing artist (lighting / compositing) to join its in-game cinematics team. The ideal candidate needs to demonstrate an understanding of how light, shadow, and color create environmental tone and mood, and possess a thorough understanding of the needs of visual storytelling. This position requires a creative and technically proficient approach to composite shot development based on personal vision and existing / established properties.

This position is located at out Irvine, CA studio.

Responsibilities
Work with the project director, art leads, and other technical artists to create a compelling finished look for a variety of environments, while maintaining a consistent style throughout the game.

Anticipate different production constraints with various composite / lighting techniques and understand the budgeting restrictions associated with them.

Create, maintain, and communicate documentation for look guidelines and implementation techniques.

Requirements
Advanced proficiency with Adobe After Effects, particularly color grading, compositing, and 2D lighting techniques

A minimum of 3 years’ experience as a compositor, and / or lighter

Self-motivation, good communication skills, and a great team-player

Pluses
Have shipped AAA PC or console titles as a lighting / composite artist

Familiar with other compositing packages, such as Nuke

Familiar with 3dsmax, Maya, Photoshop and 3rd party lighting tools

Experience lighting real-time, and / or pre-rendered film or animation

Strong illustration or photography skills

Passionate gamer with experience playing a wide range of games

Required Application Materials

Resume

Cover Letter which should include:
Why you are interested in working at Blizzard

What games you are currently playing

Portfolio or demo reel that demonstrates a keen eye for detail and the ability to use light, shadow, and color to create a variety of tones and moods, as well as maintaining a high level of consistency
** Only submittals with all three will be considered.

To apply, pleas visit our site here:
http://us.blizzard.com/en-us/company/careers/posting.html?id=13000KN” target=”_blank” title=”

http://us.blizzard.com/en-us/company/careers/posting.html?id=13000KN”> http://us.blizzard.com/en-us/company/careers/posting.html?id=13000KN

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.
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Blizzard Entertainment Recruiting Senior Compositor, Environment Artist, Lead 3D Character Artist, Senior VFX Arist, Prop Artist, Concept / Visual Development Artist, Concept / Texture Artist, Previs Artist & Senior Finishing Artist, Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs