Added by on 2016-04-06

Blizzard Entertainment Recruiting Senior Modeler/Texture Artist, Sculptor & Art Manager

Blizzard Recruiting, Blizzard, Blizzard jobs, Blizzard, California, vfx jobs, cg jobs, 3d jobs

Senior Modeler/Texture Artist

Description

Can you craft a fortress fit for a warrior king? A palace for the damned? Caverns of doom and mines of untold riches? From the depths of Molten Core to the terrors of Ice Crown Citadel, World of Warcraft (WoW) dungeons offer adventure and glory to the intrepid heroes of Azeroth.
The ideal senior artist can either be 2D or 3D focused. Ideally, they’d be able to float between either role. Your focus is to invent, create, and paint elaborate backdrops for all the big baddy bosses that inhabit the game. You are part modeler, texture artist, concept artist, illustrator, painter, lighter, set decorator, and level designer all rolled into one. As gate keeper for a dungeon, you are responsible for translating a 2D layout into a fully realized 3-D dungeon. You also must have the creative sense to fill in the gaps and interpret areas that may not have specific concept art.
The dungeons in World of Warcraft offer up a great variety of themes, and you get to be the point person for all things creative that go into it. If this describes your talents then you have our attention!

RESPONSIBILITIES

Collaborate closely with level design to translate 2D layout into a fully realized 3D dungeon.
Freely interpret lose concept art and realize it as a 3D environment.
Light environment to establish mood and gameplay flow.
Apply textures and set dress interior environments.
Create 2D overpaints to flush out the level’s visual design, lighting, and mood.
Create textures in a hand painted style.

REQUIREMENTS

A minimum of 6 years’ experience working as a texure artist / matte painter or environment artist
A minimum of 4 years’ experience working as a modeler
Proven ability to work in the 2D and 3D space
Excellent at setting and driving a vision
Excellent follow through and takes initiative to solve problems
An exceptional understanding of architecture as it applies to level design, light, and color
A thorough understanding of the level design process
Works closely with game design to ensure art enhances the player experience
Able to explore a wide variety of ideas that push the Wow style

PLUSES

A degree or formal art education such as illustration, traditional painting or industrial design
Understanding of the visual style of World of Warcraft and a passion to push it to the next level
A mind for art direction and leadership

SUBMISSION/PORTFOLIO REQUIREMENTS

Resume
Cover letter
Portfolio and / or reel demonstrating relevant artistic skills
Only online artwork submissions will be accepted (e.g. website, blog or online album)
An art test might be required if the work presented doesn’t adequately demonstrate a similar style to Wow

To Apply

Please be sure to click through and apply directly via our website

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000XF
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Sculptor (Traditional and Digital)

Description

Blizzard Entertainment’s creative development department is looking to bolster their team with a new sculptor. The desired candidate needs to have a combination of traditional and digital skills in creating highly detailed models. You will team up with our sculpting director and other team members to produce an array of products with the high quality and precision all Blizzard properties are known for. We need your help to bring our characters and props to life: fantastical art pieces that embrace the often realistic or surreal artistic style of our video game properties.
If you have a strong passion for building 3D product, and come from a background of using traditional wax and clay, and have a working knowledge of digital sculpting programs like Zbrush, Rhino or Mudbox, then this could be the perfect role for you.

RESPONSIBILITIES

Create highly detailed statues, toys, props, and other product from Blizzard games.
Take ownership of a project from start to finish.
Work with art directors from each IP to fully capture the vision and detail needed to convey their property’s story, emotion, and scale.
Give and receive feedback when translating 2D art into 3D models.
Work with licensing to help clean up or fine tune outside projects.
Maintain positive working relationships with art teams and art directors.
Manage time and projects to ensure on time deliveries.

REQUIREMENTS

A minimum of 5 years’ experience as a commercial sculptor, preferably with both digital and traditional experience
Zbrush knowledge and skills
Capable of producing sculptures with extreme detail
Able to collaborate and “tag team” projects that are under tight deadlines
Able to take critiques at any stage in the sculpting process
Have a positive attitude, open minded, and trustworthy
Demonstrated experience providing solid input and embracing problem solving while working with other teams towards creative solutions that will speed up production while maintaining integrity and creativity

PLUSES

Experience molding / casting and prototype cleanup
Experience with 3D printing
Advanced Zbrush skills
Basic Maya knowledge and skills
Magics, Solidworks , Rhino, or Autocad skills

REQUIRED APPLICATION MATERIALS

Resume
Cover letter
Portfolio demonstrating relevant artistic skills
Only online materials (e.g. website, blog, online album) will be accepted

To Apply

Please be sure to click through and apply directly via our website

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=150011F
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Art Manager

Description

Managing creative talent is a creative talent all its own. As art manager, you’ll be responsible for the management of the World of Warcraft art and animation team, working with production on scheduling and tasking, and the overall growth and improvement of the art department—leveling up, as it were. We’d love to see a background in AAA art, though it’ll be a combination of your experience managing creative people and an understanding of game dev dynamics that’ll be most critical to your success in this role.
Passion for managing artists over managing the art is a distinction we’d like to make here. We’re really looking for a manager who loves guiding artists to success, both individually and as a department. Take a look below at the responsibilities to get a better sense of the day-to-day responsibilities. If you’re ready to embrace the challenge of mentoring and growing one of the most talented art departments in the industry, we want to hear from you!

RESPONSIBILITIES

Manage individuals and production in the animation and art departments for World of Warcraft.
Supervise staff and work with Senior Art Manager and team Leads to provide work direction, performance reviews, and coaching.
Create and implement action plans for the department’s future success, emphasizing training and development.
Administer staffing decisions that help achieve both the short-term and long-range goals of the team
Help create and manage department schedule and insure proper workflow through the department.

REQUIREMENTS

Experience as a lead, supervisor, art manager or art director in AAA game art production
Demonstrated ability to manage a group of artists in a dynamically changing game production environment
Proven ability to deal a with a wide range of personnel issues including recruitment, career development and conflict resolution
Demonstrated ability to interact as part of a team and to contribute to increasing productivity goals and efficiencies
Strong organizational skills
Well-developed interpersonal communication skills, diplomacy and tact

PLUSES

Bachelor’s Degree in Art, Animation, Computer Graphics, or related field

SUBMISSION/PORTFOLIO REQUIREMENTS

Resume required
Cover letter required

Portfolio and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)

To Apply

Please be sure to click through and apply directly via our website.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=15000F8
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