Senior Rigging and Simulation Artist
Blizzard Entertainment is looking for a motivated and experienced senior character technical artist to join its award winning cinematics department!
The ideal candidate is a highly motivated artist who has built complex rigs and is capable of maintaining a high level of visual and technical quality for all characters. He / she must have a strong understanding of anatomy, muscles, cloth / hair behavior, and be comfortable in a scripted environment. Experience with simulation rigs and directable shot sims for hair and cloth are a bonus.
This artist must be attuned to the needs of a production pipeline and those of the animators we support. Our team works in an intensely art driven environment and the candidate must be able to work collaboratively with other departments including modeling, animation, FX, and lighting.
A minimum of 5 years’ experience in rigging characters in Maya, or similar software
Able to manage, share knowledge and experience, and mentor others
Strong knowledge of character kinematics, deformations, and topology
Knowledge of cutting-edge character pipeline and workflow techniques
Extensive experience in Python, MEL, C / C++, or other programming languages
High proficiency in technical problem solving
Experience generating cloth / hair rigs and create art directed shot simulations
Thorough knowledge of layout, modeling, rigging, simulations, and animation tools and workflows currently used in the industry
Strong communications skills
Knowledge on subjects such as Maya tool development and pipeline design
Able to generate tools to facilitate the rigging and simulation pipeline
Passion for Blizzard games and cinematics
Demo Reel and Shot Breakdown showing rigging / simulation and technical proficiency
Only online submissions will be accepted
Be sure to click through and apply via our website
Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=160005M
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