Added by on 2013-04-25

Blizzard Recruiting 3D Animator & 3D Environment Artists
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3D Animator

World of Warcraft

Office: Irvine, California, United States

Blizzard Entertainment is looking for an exceptionally skilled 3D character animator to work on the award winning World of Warcraft. The ideal candidate has experience animating both human and non-humanoid characters. A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation is essential. The animator must be well-versed in related tools — 3DS Max, Maya, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.

Requirements

A minimum of 3 years’ experience in game development animating characters using 3DS Max or Maya (or equivalent 3D program)
Exceptional skills in animating the human bipedal figure as well as other organic forms
Self-driven, good communicator, and a great team-player
A passion for video games, especially Blizzard Entertainment products

Pluses

Shipped AAA PC or console titles as a senior character animator
Outstanding 2D animation skills
Experience in FX and particle animation
A passion for developing and playing online games
Understanding of the visual style of World of Warcraft and a passion to push it to the next level
Skills in one or more of the related character creation tasks — illustration, modeling, texturing, or rigging

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=120007H
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3D Environment Artist, Starcraft II / Blizzard All Stars

StarCraft II – Blizzard All-Stars

Office: Irvine, California, United States

Blizzard Entertainment is looking for an exceptionally skilled

3D environment artist to work on our Blizzard All-Stars and StarCraft II universes. The ideal candidate has extensive experience designing, modeling, and texturing a diverse visual range of in-game, real-time environments and props. From critters to alien trees, this person has a solid grasp of form, color, and lighting for both 2D and 3D art assets to help bring our amazing Blizzard Entertainment universes to life. The 3D artist must also have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing).

Requirements

A minimum of 2 years’ experience in game development modeling, and texturing 3D assets using 3DS Max, and Photoshop (or equivalent 3D and 2D programs)
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Superior eye for light, shade, color, and detail in creating texture maps of different material types
Understanding of Blizzard Entertainment’s visual style, and a passion to push it to the next level
Self-motivation, good communications skills, and a great team-player attitude
A passion for video games

Pluses

Have shipped AAA PC, or console titles, as a 3D environment artist
Experience with Mudbox, ZBrush, (or equivalent modeling programs) and the process of converting high-poly sculpted environments into lower poly game assets
Experience with the creation of next-gen shaders, and materials
Strong foundation in the traditional arts including, but not limited to figure drawing, and environmental and /or architectural illustration

Applicants must submit (i) a cover letter, (ii) and a resume. Only submittals with cover letters will be considered.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply here:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=130002Y
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