Added by on 2013-06-18

Blizzard Recruiting Character Artist, Environment Artist & Prop Artist
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3D Character Artist, Lead

WORLD OF WARCRAFT
Office: Irvine, California, United States

Blizzard Entertainment is looking for an exceptionally skilled lead 3D character artist to work on the award-winning World of Warcraft. The role is very hands on and will be responsible for flushing out the first look of any new race alongside the art director. In addition, this person will also be responsible for a highly skilled group of character artists. It’s important that the lead character artist acts as a role model, mentor, and champion for their department.

To ensure the position remains as hands-on as possible, it is supported by an art producer to aid in scheduling, and an art manager to assist in day to day management.

Requirements
A minimum of 5 years’ experience in game development using 3DS Max or equivalent 3D program
Shipped a AAA PC, or console title as a character artist
Experience in critiquing, coaching, and growing artists of all levels
Experience working with an art director in developing a unique and cohesive visual style
Exceptional understanding of human and creature anatomy, and a keen eye towards form, shape, structure, and silhouette in regards to modeling
Thorough understanding of 3D character art pipelines and the processes involved from the conceptual phase to implementation
Able to effectively collaborate with game designers and programmers
Passion for video games
Portfolio Requirements
Only digital applications will be accepted such as a website, blog or online album. Physical media will not be accepted
An art test might be required if the work presented doesn’t adequately demonstrate a similar style to Wow

Pluses
Lead experience in any art role
A passion for developing online games
Understanding of the visual style of World of Warcraft and a passion to push it to the next level

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1000088
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3D Environment Artist, Senior

WORLD OF WARCRAFT
Office: Irvine, California, United States

Blizzard Entertainment is looking for an exceptionally skilled senior 3D environmental artist to work on the award winning game, World of Warcraft. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The senior environment artist must have skill in another art task as well — illustration, modeling, texturing, animation, concept drawing — and be well-versed in related tools –3DS Max, Photoshop, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.

Requirements
3+ years experience in game development modeling and texturing environments using 3DS Max and Photoshop (or equivalent 3D and 2D programs).
Superior eye for light, shade, color and detail in creating texture maps.
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling.
Self-driven, good communicator and a great team-player.
A passion for games.
Skill in one or more of the related creation tasks – illustration, modeling, texturing, animation, concept drawing.
Able to work full-time in the Irvine area.

Pluses
Have shipped AAA PC or console titles as a senior environment artist
Strong foundation in the traditional arts, including but not limited to figure drawing and/or environmental and/or architectural illustration.
A passion for developing online games
Understanding of the visual style of World of Warcraft and a passion to push it to the next level.
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=1200059
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Prop Artist

WORLD OF WARCRAFT
Office: Irvine, California, United States

From fountain statues to tavern bottles to dungeon lanterns to massive siege weapons, the life of a prop artist is not for the static-minded. They fill the world of Azeroth with all the daily details that bring the game to life. They are the game designer’s best friend. There’s no telling what task will be needed next, so a Prop Artist should be a swift and efficient modeler with strong painting skills an imagination in constant motion.

Do you have a solid background in the foundations of art such as structure, composition and color? How about a portfolio crammed full of concepts, models and texture maps? If so, the World of Warcraft prop team wants to meet you.

Requirements
A minimum of 2 years’ experience in game development modeling, texturing, and animating objects using 3ds Max and Photoshop (or equivalent 3D and 2D programs)
An exceptional understanding of what’s needed to set dress an environment
Solid background in traditional arts included but not limited to animation, illustration, design or traditional media
A good understanding of form, shape, structure, and silhouette in regard to modeling
Superior eye for light, shade, color, and detail in creating painted texture maps
Self-motivation, good communications skills, and a great team-player attitude
Understanding of the distinctive Blizzard Entertainment visual style and a passion to push it to the next level
Portfolio Requirements
Only digital applications will be accepted such as a website, blog or online album. Physical media will not be accepted
An art test might be required

Pluses
Previously shipped AAA PC or console titles in an equivalent type role
Experience designing and creating animated FX
Knowledge and understanding of the Warcraft universe

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Apply:- http://sea.blizzard.com/en-sg/company/careers/posting.html?id=130001X
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