Added by on 2016-07-29

Bluepoint Games Recruiting VFX Artist & Texture Artist

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VFX Artist

Category: FX Artist
Company: Bluepoint Games
Location: Austin (United States)
Start Date: immediately

Job Description

Bluepoint Games is looking for a VFX ARTIST to join our team on a contract basis. Help bring our content to life, creating industry leading visual effects at industry leading performance for current-gen home consoles.

Please note: This is not an entry level position.

Responsibilities

– Learn and master a proprietary game engine effects pipeline
– Modify existing particle effects to a higher level of quality
– Improve particle motion, increase particle counts, and add new sub systems to increase detail
– Create higher quality texture maps from lower-resolution source
– Apply and modify current generation material techniques
– Create high-quality current generation effects models from lower-resolution geometry
– Maintain original VFX game functionality

Requirements

– Experience with Unreal, Valve, Unity or proprietary game engine effect tools
– Knowledge of Maya Dynamics tools
– Proficiency with Photoshop for texturing
–Strong understanding of game workflows and pipelines
– Strong communication skills
– At least 2 years of professional experience in the games industry with at least one shipped title (excluding academic projects)
– A portfolio reflecting high-quality VFX game art
– Able to work onsite at our facility in Austin, TX

About Bluepoint

Bluepoint Games is located in Austin, TX, and we specialize in technologically innovative console video games and video game engine development. We are committed to the highest quality gaming experiences.
With roots in original development, our team has remastered award-winning PS2, PS3 and Xbox 360 classics in high(er) definition for leading consoles (God of War Collection, ICO & Shadow of the Colossus Collection, Metal Gear Solid HD Collection, Flower, Gravity Rush Remastered, Uncharted: Nathan Drake Collection). We also provided our expertise to co-development efforts on Sony’s PlayStation All-Stars (developed on the Bluepoint Engine) and Respawn’s Titanfall.
We are passionately at work on another classic for current-gen game systems, growing our capabilities as a team and raising the bar for what fans anticipate from us.

To Apply

If you qualify and you feel the potential calling you, please email your resume and materials to jobs@bluepointgames.com Include “VFX ARTIST” and your name and in the subject line.

If you currently reside outside of the US, please state whether you are legally authorized to work in the US.
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Texture Artist

Category: Texture Painter
Company: Bluepoint Games
Location: Austin (United States)
Start Date: immediately

Job Description

Bluepoint Games is looking for a TEXTURE ARTIST to join our team on a full time basis. Define the quality and style that unleash the potential of our art team in pursuing the goal of industry leading visual quality for current-gen home consoles.

Please note: This is not an entry level position.

Responsibilities

– Paint images and manipulate photos for realistic texture creation
– Procedurally generate textures using the latest cutting edge technologies
– Sculpt 3D elements for use in textures
– Bake textures from 3D geometry
– Author and assign materials with our in-house material system
– Evaluate textures and materials within our proprietary engine
– Train and mentor fellow Artists in texture creation techniques
– Collaborate with our tools team to help define workflows and technologies
– Work side-by-side with the Environment Artists to help finalize assets
– Work with the Art Director to help unify the overall look within each game

Requirements

– Full understanding of PBR texture requirements
– Expert knowledge of Photoshop
– Strong sculpting skills in ZBrush
– Solid understanding of Allegorithmic Substance Designer and Painter
– Experience with texture bakers such as Allegorithmic, XNormal, or Knald
– Modeling and texturing skills in Maya, Max, or other 3D applications
– UV creation and editing techniques
– Understanding of console game material requirements
– Knowledge of game workflows and pipelines
– Experience working with multiple game engines
– At least 3 years of professional experience in the games industry with at least one shipped title (excluding academic projects)
– Strong communication skills
– A portfolio reflecting high-quality game art
– Able to work onsite at our facility in Austin, TX

Preferences

– Experience with Allegorithmic Substance Designer
– Shader authoring skills (HLSL, GLSL, CGFX) knowledge
– C++, C#, Javascript, or other programming knowledge

About Bluepoint

Bluepoint Games is located in Austin, TX, and we specialize in technologically innovative console video games and video game engine development. We are committed to the highest quality gaming experiences.
With roots in original development, our team has remastered award-winning PS2, PS3 and Xbox 360 classics in high(er) definition for leading consoles (God of War Collection, ICO & Shadow of the Colossus Collection, Metal Gear Solid HD Collection, Flower, Gravity Rush Remastered, Uncharted: Nathan Drake Collection). We also provided our expertise to co-development efforts on Sony’s PlayStation All-Stars (developed on the Bluepoint Engine) and Respawn’s Titanfall.
We are passionately at work on another classic for current-gen game systems, growing our capabilities as a team and raising the bar for what fans anticipate from us.

To Apply

If you qualify and you feel the potential calling you, please email your resume and materials to jobs@bluepointgames.com Include “TEXTURE ARTIST” and your name and in the subject line.

If you currently reside outside of the US, please state whether you are legally authorized to work in the US.
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