Brown Bag Films Recruiting Animation Director, Pipeline TD & 3D Animator
Are you a talented 3D Animation Director looking for your next challenge in Dublin, Ireland?
At Brown Bag Films, we are actively seeking a driven & talented 3D Animation Director to join our team & work with our talented artists on a fast paced and unique production. This role will report directly to the show Producer.
Summary of the role:
This in house 3D Animation Directorrequirement will suit someone who has well developed experience in 3D Animation Directing and is looking for a new challenge. You will be someone who is able to work both in a team and on your own in a fast paced and creative environment, who not only has a strong animation and artistic flair, but can motivate and work with animators in a collaborative and creative environment.
Key Areas of responsibilities:
Responsible for establishing key character animation and animation bible for the entire production with the Lead Animator and Director
To ensure the high standard of animation is maintained throughout the production
Write scene by scene animation notes for each episode shipment
Review animation passes from the internal and external teams and write notes and responses to push animation to the desired standard
Approve facial and character rig with Rigging Lead
Approve Blend Shapes and Morphs for facial expressions
Work closely with the Director to understand overall storytelling and humour of the show
Work closely with the animation teams to improve each delivery and in turn reduce retakes as production proceeds.
Minimum of 3-5 years’ experience in directing 3D animation for long form Animation productions
Must have 3D animation experience
Clear communication skills
Must be very detailed oriented and organised
Must passionate about character animation and acting
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Brown Bag Films Pipeline Technical Director
Brown Bag Films are currently looking for Pipeline Technical Directors to collaborate in the delivery of production-ready tools for its TV production pipeline. The Pipeline Technical Director provides direct and daily technical support to current TV Productions. Pipeline Technical Directors work with the Software Developers and CG Supervisors to architect & develop production tools as well as supporting modules in a python scripting environment. Responsibilities include but not limited to Maya technical issues, automating Shotgun, Deadline/Rendering, as well as support the asset and shot production pipelines..
Develop, document, and maintain tools for current productions, integrating into the existing CG pipeline.
Train and support artists in using pipeline tools.
Advise artists and TDs on technical planning and production issues
Support and troubleshoot technical production issues
Work with a centrally-managed pipeline development team.
Identify inefficiencies in the production pipeline and propose and design solutions.
Use source code version control systems to deploy code in production
Extensive development experience in python
Experience in pipeline development with distributed teams
Experience using PyQT or PySide
Experience developing tools for Maya and Shotgun
Advanced understanding of Maya in a high end production environment
Expert understanding of the entire CG production process
Good understanding of rendering.
Ability to work to both long and short deadlines.
Strong written and verbal communication skills.
Tool development for houdini and nuke, photoshop
Experience with DVCS
Experience with TDD
Experience with game engine technology
Experience with Shotgun Toolkit
Knowledge of mental ray
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3D Animator (Contract)
JOB TITLE: Animator
REPORTING TO: Production Manager
SUMMARY OF THE ROLE:
The Animator works closely with the Director to create a high standard of animation for broadcast.
Key Areas of responsibility:
Work closely with the Director to create high standard of animation for broadcast
Must be have strong communication skills and be willing to take notes and direction, under tight deadlines
Will work closely with Rigging team to troubleshoot and problem solve the rigging pipeline
Must work well in individually as well as part of a larger team.
3+ years CG Animation experience
Ability to problem solve and predict potential problems with assigned tasks
Thorough knowledge of Maya and/or 3DS Max
Excellent organisational and communication skills
Showreels should contain:
Samples of both snappy and traditional animation styles
Examples of weight distribution & physics
A good example of acting & imagination
A variety of walk cycle
Contract type: Fixed Term
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