Added by on 2018-01-11

Brown Bag Films Recruiting Lead Rigger, Rigger, Producer, Lead Animator, Editor & CG Asset Lead

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Lead Rigger (Contract)

Description

Summary Of The Role:

The Position Of Lead Rigger Requires Someone With A Good General Knowledge Of Maya And Excellent Specific Knowledge Of Its Constraint, Deformer And Dynamics Systems, And Also Be Proficient With Python And Maya Tool Development. He/she Should Have Several Years’ Experience Rigging In A Broadcast / Film Production Environment. Successful Applicants Will Be Open To Direction, Have Good Communication Skills, Leadership Skills, Attention To Detail, And The Ability To Work Collaboratively With Multiple Tasks In A Fast Paced Production. A Lead Rigger Will Work Closely With The Head Of Character Assets To Ensure Working Practices Are In Line With Department Standards, And Also Contribute To The Ongoing Development Of Tools And Practices.

Key Areas Of Responsibilities:

Develop Show Specific Custom Rigs
Maintain Show Specific Code And Tools
Schedule And Delegate Work
Liaise With Head Of Character Assets Regarding Project Details
Provide Regular Progress Updates To Production Manager And Rigging Supervisor On Any Technical Bottlenecks Concerning The Rigging Schedule.
Design, Create, Test And Maintain Character Set Ups.
Provide Technical Feedback To Modelling Dept.
Collaborate With Animators To Design Motion Controls.
Create Secondary Dynamics Systems.
Work With Production Management To Prioritize Tasks
Troubleshooting Problems With Animated Rig
Communicate With The Overseas Studio
Qc The External Asset Assignments And Ensure The Outsource Partner Has Clear Direction From A Rigging Perspective.
Expected To Launch A New Property To Establish Both Look And/or Pipeline For The Project.
Expected To Mentor And Train Junior Artists On Their Team
Work With Department Supervisor To Establish And Update The Workflow/pipeline For The Brownbag Studio Global Pipeline
Provide Leadership And Support For The In-house And External Teams On The Global Bbf Pipeline
Maintain Documentation On Pipeline And Workflow

Person Specification/requirements:

Should Have At Least 6 Years’ Experience Working As A Rigger In Either Broadcast Or Feature Film Work.
Must Have An Excellent Working Knowledge Of Rigging Maya.
Task Driven, Self-motivated, And Proactive
Must Be Open To Direction
Must Demonstrate Attention To Detail In Finishing Of Assets.
Must Have Excellent Leadership Skills
Must Be A Good Communicator And Be Fluent In English
Knowledge Of Python Is A Must.
Proficiency In Developing Tools For Maya A Big Plus.
Experience With Shotgun (Or Asset Tracking Systems) Is Considered A Big Plus.
Experience With Git Is Considered A Big Plus.
Experience With Developing Pyqt/pyside Tools Considered A Big Plus.
Experience In Pipeline/workflow Development Past Experience Or Proven Ability To Train Junior Artists

Apply here:- https://login.hirelocker.com/Public/ApplyIFrame/8295?companyId=1056&urlCallback
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Rigger (Contract)

Description

Summary Of The Role:

The Position Of Rigger Requires Someone With A Good General Knowledge Of Maya And Excellent Specific Knowledge Of Its Constraint, Deformer And Dynamics Systems. Successful Applicants Will Be Open To Direction, Have Good Communication Skills, Attention To Detail, And The Ability To Work Collaboratively With Multiple Tasks In A Fast Paced Production. A Rigger Will Be Guided By His/her Lead Rigger And/or The Rigging Supervisor On Rigging Practices.

Key Areas Of Responsibilities:

Design, Create, Test And Maintain Character Set Ups.
Provide Technical Feedback To Modelling Dept.
Collaborate With Animators To Design Motion Controls.
Create Secondary Dynamics Systems.
Work With Production Management To Prioritize Tasks
Troubleshooting Problems With Animated Rig
Communicate With Overseas Studio
Perform Qc On Overseas And In-house Assets

Person Specification/requirements:

Must Have An Excellent Working Knowledge Of Rigging Maya.
Task Driven, Self-motivated, And Proactive
Must Be Open To Direction
Must Demonstrate Attention To Detail In Finishing Of Assets.
Knowledge Of Python Is Considered A Big Plus.
Experience With Shotgun (Or Asset Tracking Systems) Is Considered A Big Plus.

Apply here:- https://login.hirelocker.com/Public/ApplyIFrame/8296?companyId=1056&urlCallback
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Producer (Contract)

Description

Summary Of The Role:

Working In A Busy Creative Environment, The Producer Is Responsible For Producing A High Profile 52 Episode X 11 Minute Series In Computer Animation. The Role Involves Managing An In House Team As Well As Being Responsible For A Series Budget.

Key Areas Of Responsibilities:

Creating And Managing Schedules And Budgets, Ensure Schedules And Budgets Are Met
Deliver (In Collaboration With Finance) Appropriate Reporting To Ensure All Relevant Stakeholders Are Kept Updated On Progress.
Liaising Directly With Tv Networks And Responding To Notes
Identifying, Interviewing And Hiring Staff.
Responsible For Supervising And Managing Both In House Crew And Overseas Studio
Answerable To The Head Of Tv Production And Executive Producers

Person Specification/requirements:

Must Have Animation Series ‘producer’ Credit
Excellent Understanding Of A 3d Computer Animation Pipeline
Experience In Managing Long Form Animation Productions Across All Departments
Excellent Communication Skills
Strong Leadership And People Management Skills
Excellent Organizational Skills

Apply here:- https://login.hirelocker.com/Public/ApplyIFrame/8649?companyId=1056&urlCallback
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Lead Animator (Contract)

Description

Job Title: Lead Animator
Reporting To: Production Manager

Summary Of The Role:

The Position Of Lead Animator Requires Someone With A Thorough Knowledge Of 3d Software, With Several Years Of Experience In A Similar Supervisory Role Working On Broadcast Or Film Projects.
Successful Applicants Will Have Excellent Communication Skills, Attention To Detail, And The Ability To Work Collaboratively With Multiple Tasks In A Fast Paced Production.
They Will Have A Well-developed ‘eye’, A Good Working Knowledge Of Art, Design And Film..

Key Areas Of Responsibilities:

Work Closely With The Animation Lead/supervisor To Create High Standard Of Animation For Broadcast
Must Communicate Well And Be Willing To Take Notes And Direction, Under Tight Deadlines
Will Work Closely With Rigging Team To Troubleshoot And Problem

Person Specification/requirements

Must Have At Least 3 Years’ Experience Working As A Lead Animator (Or Similar Position) In Either Broadcast Or Feature Film Work.
Thorough Knowledge Of Maya And/or 3ds Max
Ability To Problem Solve And Predict Problems With Assigned Tasks
Must Be Comfortable Without Source Management With An Emphasis On Clear Communication And Follow Through.
Task Driven, Self-motivated, And Proactive
Must Be Open To Direction.
Must Demonstrate Attention To Detail In The Finishing Of Assets And Shots.
Experience With Shotgun (Or Asset Tracking Systems) Is Considered A Big Plus.
Salary
Doe

Apply here:- https://login.hirelocker.com/Public/ApplyIFrame/9063?companyId=1056&urlCallback
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Editor (Contract)

Description

Job Title: Editor
Reporting To: Post Production Manager

Summary Of The Role:

Brown Bag Films Requires An Experienced Animatic Editor Required To Work With Our Post-production Team On A Variety Of Exciting Animation Series Over The Coming Months. The Position Will Involve Working Closely With Our Post-production And Production Teams. Work Will Include Building Animatics, Shot Breakdown Of Animatics And Assembly Edits Of Offlines.

Key Areas Of Responsibilities:

Building And Amending Of Animatics On Adobe Premiere Platform
Assembling Of Offlines
Shot Breakdown Of Animatics And Preparing Files For The Animation Studio
Offline Editing Of Finished Animation.
Management Of Timeline During Retakes Process And Prep For Online.
Completion Of Tracking Charts And Paperwork For Post Department
Outputting And Video Encoding From Adobe Premiere As Well As Exporting Elements For Subsequent Stages Of Post-production.
Minor Animatic Panel Fixes Using Photoshop

Person Specification/requirements:

Demonstrable Experience Of Editing Preferably On Adobe Premiere
Keen Storytelling Ability
A Solid Understanding Of Broadcast Video Technology, Video Formats And The Post-production Process
Experience Of Working In A High-volume Environment And Working To Broadcast Deadlines.
Some Basic Photoshop Skills
Excellent Organisational Skills And Attention To Detail.
The Ability To Keep A Cool Head Under Pressure And Work Independently.
Good Communication Skills – Keeping Supervisors Up To Date On Progress.
Creative Thinking And Initiative
Experience And Knowledge Of Animation Is An Advantage.
Ability To Confidently Present Work To Client And Implement Creative Feedback.

Apply here:- https://login.hirelocker.com/Public/ApplyIFrame/10113?companyId=1056&urlCallback
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CG Asset Lead (Contract)

Description

Job Title: CG Asset Lead
Reporting To: Production Manager
Supervised By: CG Supervisor

Summary Of The Role

The Position Of The Cg Asset Lead Is A Support Function To The Cg Supervisor For The Asset Build Phase Of Production. The Role’s Primary Responsibility Is To Plan And Implement The Asset Build Of Characters, Props And Sets For A Specific Show With The Cg Team.

They Must Ensure The Cg Assets Are Created To The Project’s Technical And Creative Specifications, And They Are Published On Schedule. The Role Requires Someone With Extensive ‘hands-on’ Generalist Knowledge Of Cg Asset Workflow And Maya.

Key Areas Of Responsibility:

Partner With Cg Supervisor And Production Management To Organise, Plan & Implement The Asset Build Phase Of Production From A Cg Perspective.
Complete Personal Weekly Work Queue Of Tasks Encompassing Practical Tasks Such As Modelling, Texturing, Surfacing, Basic Rigging, Asset Fixing, Qc And Publishing, And Revision Notes.
Provide Regular Progress Updates To Production Management And Cg Supervisor On Any Technical Bottlenecks Concerning The Asset Production.
Troubleshoot Issues With The Project’s Assets Internally And Externally.
Provide Technical Support On Assets For Other Team Members When Required.
Liaise And Validate Technical Approach On Asset Tasks With The Leads And Cg Supervisor
Create And Validate Technical ‘asset Launch Notes’ And ‘call-outs’ For External Assets Via Shotgun If Required.
Managing Tickets For External Assets.
Qc And Publish Hero And Key Assets.
Ensure Assets Are Optimised For Viewport, And Render Time Performance.

Requirements

Thorough Understanding Of The Principles Of The Varying Parts Of The 3d Animation Process And Cg Workflow (Modelling, Texturing, Shading, Lighting, Rigging, Fx, Hair, Cloth Simulation)
Able To Tackle The More Technical Aspects Of Cg Asset Build.
Ability To Balance The Needs Between The Production Schedule And The Project’s Expectations
Extensive Experience In Maya.
Reel Must Demonstrate A Good Artistic “eye”
Experience With Shotgun (Or Asset Tracking Systems) Is Considered A Plus But Not Essential.

Personal Specification
Strong Leadership Skills
Very Organised
Task Driven
Proactive

Must Be Open To Direction.

Ability To Work Collaboratively With Multiple Tasks In A Fast Paced Production

Apply here:- https://login.hirelocker.com/Public/ApplyIFrame/10069?companyId=1056&urlCallback
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