Added by on 2016-02-20

Brown Bag Films Recruiting Art Director, Hair and Fur TD, Matte Painter & Lead Lighter

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Art Director

Description

SUMMARY OF THE ROLE:

The Art Director will be responsible for developing design concepts. They control the overall visual direction of a production including characters and sets. They work closely with the client, Producer and Director to achieve the highest quality for broadcast.

Key Areas of responsibilities:

Responsible for character, set and overall look design
Visual direction across departments (2D through 3D phases)
Approvals at all stages (including lighting and final colour correction in post production)
Gives clear direction in the form of notes or Photoshop mark-ups both internally and to overseas studios
Works closely with Client, Producer and Director to achieve highest quality for broadcast.

Person Specification/Requirements:

5+ years of experience in an Animation production environment.
3+ years of experience as an Art Director for a TV Series of Feature
Must be comfortable with outsource management with an emphasis on clear communication and follow through.
Ability to make decisions under pressure
Strong organizational and leadership skills. Strong communication skills (written, verbal and interpersonal).
Proven ability to work effectively with all levels of production crew, artistic staff and management.
Ability to establish priorities and multi-task efficiently within a high pressure environment while meeting strict TV deadlines.

Apply here:- http://login.hirelocker.com/public/JobIFrame/8389?urlCallback=http%3A%2F%2Fwww.brownbagfilms.com%2Fjobs
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Hair & Fur TD

Description

The position of Hair&Fur TD requires someone with a thorough knowledge of fur and hair software workflows, with several years of experience working on broadcast or film projects.

They role will involve developing the Project’s Hair & fur Pipeline.

Primary responsibilities

Design and implement best possible design solutions for the Fur/Hair pipeline.
Provide leadership and support for the in-house and external groomer teams, both creatively and technically, to facilitate the completion of fur assignments on schedule.
Work together with the Projects leads, and Pipeline to ensure the Fur workflow is reliable, and stable
Provide Regular updates to production manager and 3d supervisor on any technical/workflow bottlenecks within the fur schedule
Define, document and communicate standards and techniques for fur/hair development that maximizes efficiency and ensures a consistent quality under the technical specifications of the project.
Collaborate with the 3D & Lighting Supervisor to make requests for studio pipeline tool enhancements.

Professional Requirements:

Proficient in Maya
4 + years professional experience working Shave & Haircut or Yeti,
Experience as groomer
Excellent troubleshooting skills on Maya and Shave/Yeti
Experience with Mel or Python is considered a big plus
Technical supervision of a team of artist is considered a plus
The applicant is not expected to Look Dev the hair but experience in this area would be considered a plus.

Personal Requirements

Must be able to work alone and collaboratively, often with multiple tasks in a fast paced production environment.
Demonstrate artistic eye for styling and grooming
Must be open to direction.

Please supply a Showreel of your previous work.

Apply here:- http://login.hirelocker.com/public/JobIFrame/8396?urlCallback=http%3A%2F%2Fwww.brownbagfilms.com%2Fjobs
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Matte Painter

Description

SUMMARY OF THE ROLE:

The position of Matte Painter requires someone with knowledge of 3D software, with 3 years + experience in a similar role working on broadcast or film projects.
Successful applicants will have excellent communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a fast paced production. They will have a well-developed ‘eye’ and excellent working knowledge of colour, art and design.

Key Areas of Responsibility:

Work with the Art Director and TDs to deliver Matte Paintings for the Project
Troubleshoot areas where Matte Paintings can be used more effectively.
Create set extensions for existing 3D Locations

Person Specification

Must have very strong painting skills with wide variety of experience in different styles
Excellent working knowledge of Photoshop
Good understanding of compositing Pipeline where Matte paintings and set extensions are employed (required)
Minimum 3 yrs experience in similar role
Excellent communication skills
Excellent attention to detail
Ability to work collaboratively in a fast paced production environment

Please include CV and link to your portfolio

Apply here:- http://login.hirelocker.com/public/JobIFrame/8390?urlCallback=http%3A%2F%2Fwww.brownbagfilms.com%2Fjobs
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Lead Lighter

Description

SUMMARY OF THE ROLE:

The position of Lead Lighter requires someone with a thorough knowledge of 3D software, with several years of experience in a similar supervisory role working on broadcast or film projects.
Successful applicants will have excellent communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a fast paced production.
They will have a well-developed ‘eye’, a good working knowledge of art, design and film as well as a solid technical grounding in Maya and Mental Ray is a must. They will be expected to contribute to the Project’s lighting Pipeline.

Key Areas of responsibilities:

Establish key lighting set-ups for locations and characters working closely with art Director to set the required look.
Shade and Surface key CG assets ensuring they adhere to lighting pipeline and meet art director’s visual requirements.
Work with the Lighting Supervisor to ensure the project’s lighting pipeline is reliable and economical and is adhered to throughout production.
Provide regular progress updates to production manager and 3D supervisor on any technical/workflow bottlenecks within the lighting and shading schedule.
Supervise the quality control (both technically and visually) of the external asset assignments and ensure the outsource partner has clear direction from a lighting and shading perspective.
Define, document and communicate standards and techniques for lighting that maximizes efficiency and ensures a consistent quality under the technical specifications of the project.
Provide leadership and support for the in-house and external lighting teams, both creatively and technically, to facilitate the completion of lighting assignments on schedule.
Collaborate with the 3D & Lighting Supervisor to make requests for studio pipeline tool enhancements
Approve or complete retake notes on CG Asset’s lighting and shading submissions via Shotgun when required.
Train Junior Lighters on the project

Person Specification/Requirements

Must have at least 6 years’ experience working as a Lighter (or similar position) in either broadcast or feature film work.
Must be comfortable with outsource management with an emphasis on clear communication and follow through.
Must have an excellent working knowledge of lighting in Maya.
Must have a excellent working knowledge of Mental Ray (Equivalent production renderer will be taken into account)
Must be proficient in shading and surfacing materials using Mental ray shaders(preferably BBF’s shading suite)
Must have a good “eye” and a thorough understanding of light, color, contrast, shading, and lighting design.
Task Driven, self-motivated, and proactive
Must be open to direction.
Must be proficient in Nuke
Must demonstrate attention to detail in the finishing of assets and shots.
Knowledge of Python (and/or Mel) is considered a big plus.
Experience with shotgun (or asset tracking systems) is considered a big plus.
Experience in lighting pipeline development a big plus.
Ability to train Junior Artists on the project

Please provide Show reel

Apply here:- http://login.hirelocker.com/public/JobIFrame/8290?urlCallback=http%3A%2F%2Fwww.brownbagfilms.com%2Fjobs
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