Brown Bag Films Recruiting Senior Rigging TD & Lead Lighter
Senior Rigging TD (Tools/Pipeline) (Contract)
SUMMARY OF THE ROLE:
The position of Senior Rigging TD (Tools / Pipeline) requires an excellent general knowledge of Maya and expert specific knowledge of its rigging toolset. The role will also have a strong focus on tools development so it is essential that the candidate is highly proficient in that area. He/she should have at least 5 years’ experience of rigging in a broadcast / film production environment. Successful applicants will be open to direction, have good communication and leadership skills, good attention to detail, and the ability to work collaboratively with multiple tasks in a fast paced production. The Rigging TD will work closely with the Rigging Supervisor.
KEY AREAS OF RESPONSIBILITIES:
Develop rigging related tools
Work with TD’s in integrating tools into a robust pipeline
Collaborate with rigging team in tool development
Design, create, test and maintain character setups
Provide solutions for show specific rigging requirements
Schedule and delegate work
Keep Rigging Supervisor informed on tasks
Provide technical feedback to modelling dept.
Collaborate with animators to design motion controls.
Work with production management and rigging supervisor to prioritize tasks
Troubleshoot general rig related problems
Communicate with overseas studio
Perform QC on overseas and in-house assets
Any other tasks deemed necessary by your manger or supervisor
Should have at least 5 years’ experience working in a rigging position in either broadcast or feature film work
Must have an expert working knowledge of rigging Maya
Must be task driven, self-motivated, and proactive
Must be open to direction
Must demonstrate attention to detail in finishing off assets
Must have good mathematical and problem solving skills
Must have good leadership skills
Must be a good communicator and be fluent in English
Must have expert skill level in Maya tool development
Must have expert skill level python scripting
Experience with shotgun (or asset tracking systems) is considered a big plus
Experience with GIT is considered a big plus
Must have experience developing with PyQt/PySide
Maya API, C++ skills are a plus
Please include showreel with your application
Lead Lighter (Contract)
SUMMARY OF THE ROLE:
The position of Lead Lighter requires someone with a thorough knowledge of 3D software, with several years of experience in a similar supervisory role working on broadcast or film projects.
Successful applicants will have excellent communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a fast paced production.
They will have a well-developed ‘eye’, a good working knowledge of art, design and film as well as a solid technical grounding in Maya and Mental Ray is a must. They will be expected to contribute to the Project’s lighting Pipeline.
Key Areas of responsibilities:
Establish key lighting set-ups for locations and characters working closely with art Director to set the required look.
Shade and Surface key CG assets ensuring they adhere to lighting pipeline and meet art director’s visual requirements.
Work with the Lighting Supervisor to ensure the project’s lighting pipeline is reliable and economical and is adhered to throughout production.
Provide regular progress updates to production manager and 3D supervisor on any technical/workflow bottlenecks within the lighting and shading schedule.
Supervise the quality control (both technically and visually) of the external asset assignments and ensure the outsource partner has clear direction from a lighting and shading perspective.
Define, document and communicate standards and techniques for lighting that maximizes efficiency and ensures a consistent quality under the technical specifications of the project.
Provide leadership and support for the in-house and external lighting teams, both creatively and technically, to facilitate the completion of lighting assignments on schedule.
Collaborate with the 3D & Lighting Supervisor to make requests for studio pipeline tool enhancements
Approve or complete retake notes on CG Asset’s lighting and shading submissions via Shotgun when required.
Train Junior Lighters on the project
Must have at least 6 years’ experience working as a Lighter (or similar position) in either broadcast or feature film work.
Must be comfortable with outsource management with an emphasis on clear communication and follow through.
Must have an excellent working knowledge of lighting in Maya.
Must have a excellent working knowledge of Mental Ray (Equivalent production renderer will be taken into account)
Must be proficient in shading and surfacing materials using Mental ray shaders(preferably BBF’s shading suite)
Must have a good “eye” and a thorough understanding of light, color, contrast, shading, and lighting design.
Task Driven, self-motivated, and proactive
Must be open to direction.
Must be proficient in Nuke
Must demonstrate attention to detail in the finishing of assets and shots.
Knowledge of Python (and/or Mel) is considered a big plus.
Experience with shotgun (or asset tracking systems) is considered a big plus.
Experience in lighting pipeline development a big plus.
Ability to train Junior Artists on the project
Please provide Show reel
Apply here:- http://login.hirelocker.com/public/JobIFrame/8290?urlCallback=http%3A%2F%2Fwww.brownbagfilms.com%2Fjobs
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