CCP Games Recruiting Senior 3D Artist & Senior Technical Artist
Senior 3D Artist
Company: CCP Games
Location: Shanghai (China)
Start Date: immediately
Basic knowledge of next generation game developing
Very good sense of geometry shape and surface pattern and color.
Excellent high polygon model creating: very good knowledge of model’s topology and skill of creating and optimizing low poly models which is keeping good balances of model quality and in game performance.
Excellent sense of object surface. Abilities to quickly implement different surface material types using high quality textures (Diffuse, specular, normal map) and Unreal shade.
Very good skill and knowledge of using 2D and 3D tools such as Photoshop, 3Ds max, Maya, Zbrush and such as long as providing more efficiency to your work.
Quick modeling skill
A good teammate working with AD, Leader and Concept artists.
Continuously learn new graphics tools and processes in line with the requirements.
Organized and detail oriented able to focus on quality AND deadlines simultaneously
Minimum 5 years art production experience – preferably creating art for video games
3+ years experiences on shipped AAA next-gen console games
Good English reading, speaking and writing
Patient and willing to be a professional modeler exclusively
Commitment to personal and peer development and sharing best practices
Proactive problem solver investigating all facets of issue to seek resolution
Apply here:- http://www.ccpgames.com/en/jobs/job-details.aspx?jobid=514
Senior Technical Artist
Company: CCP Games
Location: Reykjavik (Iceland)
Start Date: immediately
CCP Iceland is looking for a smart and inspired Senior Technical Artist to join the team that brought to life the trailblazing MMO EVE Online. The position is a full-time job based at the CCP headquarters in beautiful Reykjavik, incredible Iceland. The perfect candidate has a solid experience in games development or a similar industry, a solid talent for scripting and coding combined with a worthy knowledge of real-time 3D graphics. The position calls for an inclination for leadership with possibly a successful previous experience in such a role.
What you will be doing:
Development, implementation and maintenance of tools and pipeline, both hands-on and through your collaborative work with the arts and graphics team.
Work closely with the EVE Online Technical Director to design, refine and maintain best practices within the tech art group.
Coding and mutually inspire fellow technical artists to do so with the constant notion that the world can always be a better place.
Actively participate in your own and your team’s planning and effort prioritization.
Potentially participate directly in all the things that a Tech Artist does when it comes to tools and pipelines.
Become one of the few human beings on the planet that can (humbly) brag about being an EVE Online developer.
What you have built up so far:
Strong scripting skills with Python hands-on experience (C++ skills are a very appreciated plus).
Familiar with Maya API (C++ and Maya API skills combined sounds really great)
Precision and attention to detail in creating tools with workflow optimization in mind.
A solid understanding of the principles of TDD, producing maintainable and future-proof code.
The position demands a smooth communication and collaboration with the whole family of artists, fellow technical artists, engineers and leads involved in graphics production.
Agile/Scrum experience or knowledge wouldn’t hurt.
The CCP crew is made out of dozens of nationalities, so your English should be fluent both in speech and writing.
All applicants should be prepared to provide code and work samples and/or set time aside for a test assignment.
All application and related documents must be submitted in English in order to be valid.
Apply here:- http://www.ccpgames.com/en/jobs/job-details.aspx?jobid=513
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