Added by on 2017-11-24

Cinesite Recruiting Rigger & Texture/Surfacing Artist

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Rigger

Cinesite Vancouver Inc is hiring a Rigger for our exciting new feature film project, The Addams Family.

Duties and Responsibilities:

Build robust character rigs to Theatrical Feature standard
Maintain and improve existing rigs, RnD new technique for future rigs
Maximize the use of existing assets while developing a flexible framework for future projects
Develop and maintain animation tools and character interfaces
Pose/animation library
Animation utilities
Dynamic parenting
Continue to develop character pipeline and rigging script libraries
Assist animators with shot specific technical issues
Develop crowd system to speed up layout and animation of highly populated shots
Evaluate and recommend tools/plug-ins or software to help improve production output

Requirements:

1+ years proven experience in animation/feature film/broadcast visual effects production
Thorough understanding of techniques and technologies relating to character rigging and animation
Understanding of puppet and control philosophy
Excellent understanding of anatomy, volumes and masses, dynamics and character motion
Excellent understanding of the animation process, from storyboard to modeling to texturing, animation and rendering
Production knowledge of Maya, Python and MEL required
BC residents preferred, but not required
Please submit your application as an online submission via this website. If your candidacy is successful, you will be contacted shortly, if it is not retained for this position it will stay on file or future opportunities.

Apply here:- www.cinesite.com/vancouver-feature-animation-apply-online/
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Texture/Surfacing Artist

Cinesite Vancouver Inc. is looking for a Texture/Surfacing Artist to join the team on a new CGI animated theatrical feature film.

Position Overview:

Under the guidance of the Art Director and Texture/Surfacing Supervisor, the Texture/Surfacing Artist helps to establish the look and quality of characters, props, and environments. The ideal candidate must be resourceful and creative, and work well within a team.

Duties and Responsibilities:

Create high quality UVs, textures and shaders for characters, environments and props
Capable of creating stylized, procedural, and photorealistic textures in several specified styles
Troubleshoots creative and technical issues as they arise
Work closely with the modeling, lookdev and lighting departments
Ensures that Surfacing files are complete and ready for lighting
Works within a production schedule and follows strict deadlines
Works well in a collaborative environment
Able to take direction and constructive criticism from the Supervisors and feedback from the Directors
Follow directory structure, naming conventions and other guidelines for Surfacing files

Skills & Requirements:

3+ years of experience in feature animation and/or visual effects production
Strong artistic eye for detail with the ability to follow reference material and concept art
Ability to unwrap UVs in an efficient and organized manner
Ability to create high quality texture maps
Understanding of shading concepts
Background in visual arts desired
Experience in Maya required
Experience in Photoshop required
Experience in shading and rendering with RenderMan and/or Arnold an asset
Experience with Mari, UVLayout, Mudbox and/or Zbrush an asset
Please submit your application as an online submission via this website. If your candidacy is successful, you will be contacted shortly, if it is not retained for this position it will stay on file or future opportunities.

Apply here:- www.cinesite.com/vancouver-feature-animation-apply-online/
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