Added by on 2017-07-27

Cloud Imperium Game Recruiting Animator, Environment Artist & Sr. Environment Artist

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Animator

Description

Foundry 42 Ltd in Wilmslow, United Kingdom is looking for an Animator to work with the design team under direction of the Lead and Animation Director on animation related areas within Squadron 42 for Star Citizen.

Responsibilities:

• Collaborate with Animation Director, Animation Lead and Senior Animators on implementing animations within the game engine
• Working mostly with motion capture data to implement locomotion sets, background characters and scripted events. Key frame ability necessary but the focus will be motion capture editing.
• Ensure timely coAnimatormpletion of animation commitments at the desired quality bar
• Partners with designers, programmers and other departments involved

Requirements:

• 2+ years of professional experience in game development – in an Animator capacity
• Shipped (from pre-production to release) 1-2+, large scale, 3D titles (PC, current/next-gen consoles)
• Positive, solution-orientated individual with a passion for game development
• Good knowledge with Maya / Motionbuilder
• Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals
• Experience with next generation AAA game engines
• An understanding of effective asset creation and optimization
• High degree of self-motivation and initiative
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Passion and constant drive to stay up to date with latest technology and new techniques

Pluses:

• Knowledge with CryENGINE
• Motion Capture experience (Motionbuilder)
• Cinematography knowledge
• Experience with rigging
• Strong interest in science fiction based themes
• Experience with Outsourcing and/or collaboration with external studios

Apply here:- Recruitment@cloudimperiumgames.com
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Environment Artist

Description

Foundry 42 Ltd. In Frankfurt, Germany is looking for Environment Artists with experience working in high-poly modular environments. Our artists are responsible for working closely with designers in laying out and finishing geo, props, materials, and texture.
The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate

Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
Strong understanding of a PBR workflow
Examples of building realistic shader libraries
Ability to create game ready assets, that work well within the given technical limitations
Very strong texturing skills and excellent knowledge of Adobe Photoshop
Keen eye on detail and realism
A strong sense for composition, color and light
At least average drawing/painting skills

Responsibilities

Creating game ready models of environmental objects (architectural building sets, organic’s, etc)
Working in the editor to build out levels and environments
Creating efficient UV layouts that work well within the engine/platform constrains
Creating realistic PBR shaders
Work closely with Level Lead, and Lead Environment Artist
Work closely together with the Level Design department
Work independently on asset sets and oversee level art

Requirements

Thorough knowledge of the game development process.
Previous experience creating high quality environments for AAA games.
Strong working knowledge of 3DS Max and Photoshop, as well as, experience in using editors to lay out environments.
Strong knowledge of Substance / Quixel packages
Experience creating environments using modular systems.
An Understanding of effective asset creation and optimization.
Experience applying and tweaking shaders.
A keen eye for spatial composition and building believable scenes.
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.
International travel may be required as part of the role.

Pluses

Experience with Cry Engine.
Hard surface modeling experience.
Experience using ZBrush or Mudbox for organic shapes.
Knowledge and/or experience with PBR
Experience with programmatic and/or parametric environment generation tools.
Strong verbal and written communication skills.
An avid gamer.
Experience in architecture, interior or industrial design.

Apply here:- Recruitment@cloudimperiumgames.com
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Senior Environment Artist

Description

Foundry 42 in Frankfurt, Germany is looking for a talented and experienced Senior Environment Artist to work for the First Person Shooter areas of Star Citizen and Squadron 42 with the production and engine groups across multiple studios.
The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate:
Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
Strong understanding of a PBR workflow
Examples of building realistic shader libraries
Examples of beautifully finished environments
Ability to create game ready assets, that work well within the given technical limitations
Very strong texturing skills and excellent knowledge of Adobe Photoshop
Keen eye on detail and realism
A strong sense for composition, color and light
At least average drawing/painting skills

Responsibilities:

Creating game ready models of environmental objects (architectural building sets, organic’s, etc)
Working in the editor to build out levels and environments
Creating efficient UV layouts that work well within the engine/platform constrains
Creating realistic PBR shaders
Create tutorials, style guides, and technical guides to help communicate workflow and efficiency knowledge, as well as artistic expertise
Define budgets for the given platforms together with Lead Artist and tech group
Work closely together with the Level Design department
Work independently on asset sets and oversee level art
Define work processes together with the Lead Artist and production group

Requirements:

5+ years professional game production experience
Previous experience creating high quality environments for AAA games
Thorough knowledge of the game development process
Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
Evidence of being a leader and role model, within their trade
A strong ability to create believable environments within a games engine
Strong knowledge of 3DS Max, Photoshop and Zbrush / Mudbox as well as experience in using editors to lay out environments
Strong knowledge of Substance / Quixel packages
Ability to derive a well-structured lowpoly model from the high poly model
Strong understanding of efficient UV layout for lowpoly objects
Strong understanding of modular level creation methods
Experience creating environments using modular systems
An understanding of effective asset creation and optimization
A strong understanding of shader functionality
Strong knowledge and/or experience with PBR
An understanding of effective asset creation and optimization
A keen eye for spatial composition and building believable scenes
Excellent sense of form, mass and volume
Passion for pushing the state of the art in asset fidelity and production techniques
Passion and constant drive to stay up to date with latest technology and new techniques
Expert in time management, verbal and written communication skills
Focused, motivated and effective on all tasks through completion
Keep a positive team-oriented attitude
Be proactive and self-motivated, work without direct supervision
Ability to complete tasks within given time constraints
Excellent English communication and written skills
Willing to relocate to Frankfurt am Main, Germany
International travel may be required as part of the role

Pluses:

Knowledge with CryENGINE
Hard surface modeling experience
Experience with programmatic and/or parametric environment generation tools
Experience in architecture, interior or industrial design
Strong interest in science fiction based themes
Experience with Outsourcing and/or collaboration with external studios
The ability to manage and supervise mid-level and junior artists and willingness to carry out mentorship tasks

Apply here:- Recruitment@cloudimperiumgames.com
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