Added by on 2018-03-08

Cloud Imperium Game Recruiting Associate Producer & Environment Artist

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Associate Producer


Would you like to be a part of a team making video game history? The international studio Cloud Imperium Games under the direction of Chris Roberts, creator of Wing Commander, is seeking an accomplished and experienced Associate Producer to join the UK team based at Foundry 42 near Manchester.

The Associate Producer will help deliver the requirements for the cutting edge development of the record breaking crowd-funded project, space-simulation FPS MMO “Star Citizen” and the action-packed cinematic story campaign game “Squadron 42” with its star-studded cast including Mark Hamill, Gillian Anderson, John Rhys-Davies, and Mark Strong (to name just a few…).


• Serve as a driving force for “Star Citizen” and “Squadron 42”, facilitating communication, organization, and accountability across each department, and reporting to the Producer.
• Create, track and manage tasks to ensure that schedules are maintained and adjusted accordingly for all up-coming releases and deadlines.
• Compile and send out regular reports on team progress and accomplishments.
• Schedule and attend meetings as required; take clear and concise notes and distribute them to the appropriate personnel.
• Identify, communicate and resolve any risks that may prevent the team from completing any deadlines.
• Serve as custodian of team health, and foster a culture of success.
• Work with the team to develop efficient work methods and pipelines.
• Own Specific Pipelines and/or teams that relate to the overall success of the game and drive them to a timely completion.
• Work with sprint teams to meet company goals, assist the team in removing blockers and raising risks.


• A minimum of 2 years’ experience in video game production.
• Proficient with standard project management development tools (MS Project, JIRA. MS Office etc.)
• Good knowledge of management methodologies such as Scrum, Agile and Waterfall.
• Very good verbal and written communication.
• Very good self-motivation and initiative.
• Ability to problem solve.
• Must be willing to work in Wilmslow, Cheshire, UK (near to Manchester) and to work with different time zones.
• Passion for Video Games, especially sci-fi, FPS games and space simulations.


• A University degree.
• Project Management certifications such as Prince2, Agile, Scrum, and Kanban.
• Knowledge of space simulations, FPS games, and MMOs.
• Previous experience with the CryENGINE.

Location: Wilmslow, Cheshire, UK

Apply here:-

Environment Artist


Foundry 42 Ltd. is looking for Environment Artists with experience working in high-poly modular environments. Our artists are responsible for working closely with designers in laying out and finishing geo, props, materials, and textures.

The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.
Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate:

Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
Strong understanding of a PBR workflow
Examples of building realistic shader libraries
Ability to create game ready assets, that work well within the given technical limitations
Very strong texturing skills and excellent knowledge of Adobe Photoshop
Keen eye on detail and realism
A strong sense for composition, color and light
At least average drawing/painting skills


Creating game ready models of environmental objects (architectural building sets, organic’s, etc)
Working in the editor to build out levels and environments
Creating efficient UV layouts that work well within the engine/platform constrains
Creating realistic PBR shaders
Work closely with Level Lead, and Lead Environment Artist
Work closely together with the Level Design department
Work independently on asset sets and oversee level art


Thorough knowledge of the game development process.
Previous experience creating high quality environments for AAA games.
Strong working knowledge of 3DS Max and Photoshop, as well as, experience in using editors to lay out environments.
Strong knowledge of Substance / Quixel packages
Experience creating environments using modular systems.
An Understanding of effective asset creation and optimization.
Experience applying and tweaking shaders.
A keen eye for spatial composition and building believable scenes.
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.
International travel may be required as part of the role.


Experience with Cry Engine.
Hard surface modeling experience.
Experience using ZBrush or Mudbox for organic shapes.
Knowledge and/or experience with PBR
Experience with programmatic and/or parametric environment generation tools.
Strong verbal and written communication skills.
An avid gamer.
Experience in architecture, interior or industrial design.

Location: Wilmslow, Cheshire, UK

Apply here:-
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