Cloud Imperium Game Recruiting Build Engineer & 3D Vehicle Artist
Foundry 42 in Frankfurt, Germany is looking for a talented Build Engineer to join our team.
The build engineer will work in conjunction with our software teams who develop in C++ for deployment internally and on to cloud environments. As a build engineer, you should have strong Linux/Unix systems knowledge, be fluent with Python, have experience with CMake, as well as familiarity with other build and continuous integration systems used in large software projects.
Developing tools to help automate build release processes.
Able to use test and behavior driven development as tools to build quality software.
Strong communication and ability to operate on a team.
Good understanding of UNIX, Linux and Windows platforms.
Ability to participate in on-call/pager rotation as necessary.
Shell scripting (*nix and Windows)
Perforce and Github
Continuous integration products such as Jenkins and BuildBot
Chef or other configuration management tools
Google Compute Engine, Amazon Web Services and other cloud providers
Apply here:- firstname.lastname@example.org
3D Vehicle Artist
Cloud Imperium Games is the ground breaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.
Foundry 42 is looking for artists with experience working in hard surfaces. Our artists are responsible for working closely with designers to create ships of all shapes, setup in strike teams, you will be work together to craft these beautiful flying multiplayer levels.
The ideal candidate has a good understanding of vehicle/industrial design, our ships require a strong degree of technical knowledge both in the software we use and the function areas that need to be developed to make a fully functioning ship for the Star Citizen universe. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.
Working from concept models and images turn them in fully functioning and flyable works of art – the work is both exteriors and mainly interiors.
Collaborate with designers, technical artists, and partner studios to understand and implement correct file naming, and directory structure requirements within the engine’s and game’s limitations.
As part of a team, maintain the high standards of modelling, texturing, PBR material creation and manufacturer design cues to provide consistent and high quality models.
Work with technical artists and animators to deliver ‘animation’ ready solutions, landing gear, cockpits, cargo doors, ejection seats.
Hard surface modeling experience.
Strong working knowledge of 3DS Max and Photoshop
An eye for detail while maintaining efficient model making
Experience applying and tweaking shaders.
A keen eye for Industrial Design
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.
Experience with Cry Engine.
Experience using ZBrush or Mudbox for organic shapes.
Knowledge and/or experience with PBR (physically based rendering).
Strong verbal and written communication skills.
An avid gamer.
A love of Sci-Fi
Experience in vehicle or industrial design.
Apply here:- email@example.com
Cloud Imperium Game Recruiting Build Engineer & 3D Vehicle Artist, Cloud Imperium Game, Cloud Imperium Game hiring, Cloud Imperium Game VFX, Cloud Imperium Game Studio, Cloud Imperium Game Jobs, Animation Jobs, CG Jobs, 3D Jobs, VFX Jobs, Video Game Jobs, CG, CGI, 3D Animation, Jobs, Recruiting, Recruitment, Cloud Imperium Game Recruiting, Cloud Imperium Game Recruiting Build Engineer, Cloud Imperium Game Recruiting 3D Vehicle Artist, Build Engineer, 3D Vehicle Artist