Added by on 2018-04-07

Cloud Imperium Game Recruiting Motion Capture Specialist, Tools Programmer & Principal Character Artist

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Motion Capture Specialist

Description

Foundry 42 is looking for Motion Capture Specialist to work with the design team under direction of the Game Director and Animation Director on mo-cap animation related areas within squadron 42 and the FPS module for Star Citizen.

Responsibilities:

• Collaborate with Animation Director, Mo-cap team, Animation Lead and Senior Animators on implementing motion capture data within the game engine
• Solving and cleaning motion capture data for in-game assets * while following the reference videos
• Ensure timely completion of motion capture data commitments at the desired quality bar
• Partners with designers, programmers and other departments involved

Requirements:

• 2+ years of professional experiencing in film/game development
• Solution-orientated individual with a passion for game development
• A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
• Expert knowledge with Motion Builder/Motive and other equivalent software
• Experience with next generation AAA game engines
• An understanding of effective asset creation and optimization
• High degree of self-motivation and initiative
• Inherent ability to bring out the best in people around you and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Passion and constant drive to stay up to date with latest technology and new techniques
• Excellent English communication and written skills

Pluses:

• Knowledge with Lumberyard/CryEngine
• Motion Capture experience (Motionbuilder, Motive)
• Experience with rigging
• Python/Mel Scripting
• Strong interest in science fiction based themes
• Experience with Outsourcing and/or collaboration with external studios

Location: Derby, UK

Apply here:- recruitment@cloudimperiumgames.com
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Tools Programmer

Description

Foundry 42 LTD is looking for a Tools Programmer to work on our exciting PC space combat sim, Star Citizen!
The Tools Programmer will work in a co-operative, cross-disciplinary team environment to develop and maintain tools used by designers, artists and other developers throughout Cloud Imperium’s whole production pipeline.

Responsibilities

* Design, create, document, maintain, and improve content development tools for all disciplines
* Work closely with artists, engineers and developers on various tools to improve the overall pipeline.
* Work to continuously improve the user experience and performance of our in house tools.

Requirements

* Excellent C++ programming skills.
* Experience with C#.
* A strong desire to maintain and create a usable, efficient toolset for the team.
* A passion for making and playing games.
* Work well in a co-operative team environment.
* Excellent problem solving and code optimization skills.
* International travel may be required as part of the role.

Bonus points can include

* Experience with 3DS Max and/or Maya plugin development.
* Knowledge of WPF and MVVM architecture.
* Python experience.
* CryEngine development experience
* Online game and/or MMO development experience
* One or more shipped products, especially PC products
* Experience with other UI and frameworks (Qt, MFC).

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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Principal Character Artist

Description

Cloud Imperium Games is looking for an experienced Principal Character Artist with a passion for their craft to help fill a persistent universe with characters, costumes, armor suits and alien life forms.

Position

Work alongside the Art Director, Lead Character Artist and Technical Director to maintain and push the high standards of modeling, texturing, PBR material creation to provide consistent and high quality models
Creating highpoly and lowpoly models of characters following concept art or art direction for in-game and cinematic usage with nominal direction.
Creating efficient UV layouts that work well within the engine/platform constrains.
Photorealistic texturing of characters which includes diffuse, normal map, specular, bump.
Working closely with Tech Art and other dependent departments throughout the character production process.
and such other duties and responsibilities assigned by Cloud Imperium Games reasonably consistent with employee’s skills and experience.

Requirements

At Least 8 years’ experience in game development
Thorough knowledge of 3D Modeling softwares like Zbrush, Maya, 3DS Max.
Extensive knowledge of Photoshop, Substance Painter and next gen texturing techniques
An eye for detail while maintaining efficient model making
Experience with PBR based shaders
Excellent sense of form
Passion for pushing the state of the art in asset fidelity and production techniques
High degree of self-motivation and initiative
Strong verbal and written communication skills
International travel may be required as part of the role

Pluses:

Experience with CryENGINE/Lumberyard
An avid gamer
A love of Sci-Fi

No Recruiters or Agencies Please

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- recruitment@cloudimperiumgames.com
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