Added by on 2016-11-21

Cloud Imperium Game Recruiting Concept Artist, Senior Weapons/Hard Surface Artist, Cloud Solutions Architect & Tools Engineer

Cloud Imperium Game, Cloud Imperium Game hiring, Cloud Imperium Game VFX, Cloud Imperium Game Studio, Cloud Imperium Game Jobs, Animation Jobs, CG Jobs, 3D Jobs, VFX Jobs, Video Game Jobs, CG, CGI, 3D Animation, Jobs, Recruiting, Recruitment, Cloud Imperium Game Recruiting, Cloud Imperium Game Recruiting Environment Artist

Concept Artist

Description

Foundry 42 is looking for a talented experienced concept artist able to tackle the unique and rich universe of Star Citizen.
You will be working with top internal and external artists and be able to work on the full spectrum of assets ranging from spaceships, spaceship parts, weapons, environments, props, and characters.

Responsibilities:

* This position will require artists to learn and master the visual style and elements of Cloud Imperium Games’s ‘Star Citizen’ project, and be able to conceptualize and illustrate new assets following the guidelines and requirements of the game.

Requirements:

* Have a good understanding of form and function with an eye for Industrial design
Collaborate heavily with the design and production teams while maintaining the Art Directors vision
* Create stunning environmental art that captures the overall filmic quality of the games universe
* Have a strong foundation in lighting and atmospherics
* Ability to create concept art in 3D and 2D

Qualifications:

* Strong understanding of all aspects of concept art regarding illustration and design
* Knowledge of Photoshop, Maya, Max and other 2D/3D applications
* Passion for games and all things scifi
* Self-motivation and willingness to participate in many areas of game development
* Portfolio that demonstrates industry standard skill
* Minimum of 2 shipped next gen, high quality titles/movies

Pluses:

* Experiences in games
* Mechanical illustration or design ability

Apply here:- hr@cloudimperiumgames.com
————————

Senior Weapons/Hard Surface Artist

Description

Foundry 42 Ltd. in Frankfurt, Germany is looking for a skilled Senior Weapons/Hard Surface Artist to work with teams across multiple studios.
We’re looking for a Senior Weapons Artists with experience working in high-poly guns/missiles/turrets and related objects that go boom! You will be working closely with our concept artists and internal design team to produce highly realistic next gen weapons, taking into account style guides, but layering in core functionality that our passionate community has come to expect.

Responsibilities

• Take varying concept weapon models/images and turn them in fully functioning works of art.
• Work with designers, technical artists, and partner studios to understand and implement correct file naming, and directory structure requirements within the engine’s and game’s limitations.
• Work alongside the Art Director and Lead Weapon artist to maintain the high standards of modelling, texturing, PBR material creation and manufacturer design cues to provide consistent and high quality models.
• Work with technical artists and animators to deliver ‘animation’ ready solutions.

Requirements

• 4+ years professional game production experience
• Previous experience creating high quality weaponry for AAA games
• Thorough knowledge of the game development process.
• Previous experience creating high quality weapons.
• Strong working knowledge of 3DS Max and Photoshop and next gen texturing techniques
• Experience creating fully functional weapon systems
• An eye for detail while maintaining efficient model making
• Ability to derive a well-structured lowpoly model from the high poly model
• Strong understanding of efficient UV layout for lowpoly objects
• Knowledge and/or experience with PBR (physically based rendering)
• Experience applying and tweaking shaders.
• A keen eye for product and engineering design
• Excellent sense of form, mass and volume.
• Passion for pushing the state of the art in asset fidelity and production techniques.
• Passion and constant drive to stay up to date with latest technology and new techniques
• Focused, motivated and effective on all tasks through completion
• Keep a positive team-oriented attitude
• Be proactive and self-motivated, work without direct supervision
• Ability to complete tasks within given time constraints
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany

Pluses

• Experience with Cry Engine.
• Experience using ZBrush or Mudbox for organic shapes.
• Strong verbal and written communication skills.
• An avid gamer.
• A love of Sci-Fi
• Experience in vehicle or industrial design.

Applicants

• All applicants must provide a demo reel.

Apply here:- hr@cloudimperiumgames.com
———————

Cloud Solutions Architect

Description

We are currently seeking a versatile, hands-on Cloud Solutions Architect. The ideal candidate is a strong hands-on IT generalist, willing to assume technical leadership, and can thoroughly document 1-2 years of hands-on experience 100% dedicated to providing production-ready IT solutions using services from leading cloud service providers, such as Amazon Web Services, Google Compute Engine, OpenStack or competing technologies. The experience may have taken the form of working as a Cloud Solutions Architect, a Cloud SysOps Administrator, a DevOps Engineer, or similar job titles.

Demonstrated experience creating professional-quality automation scripts using a modern scripting language such as Ruby, Python, or Go is required, and experience with modern tools (GIT, Jenkins, Chef, Docker, etc) are a plus. Operations Experience, Coding Chops, and comfort at a Command Line Interface are a must have. A strong background in Linux Server administration is also a plus.
You will support the consolidation, modernization, and migration of a large and varied portfolio of IT apps to the cloud. You will also assist in onboarding new cloud services from development teams and supporting the creation of new “cloud-native” applications. Therefore, the ability to rapidly learn a new cloud stack while contextualizing and reusing existing cloud experience is a must.

Responsibilities:

• Architect highly scalable, available, and elastic solutions that implement industry best practices using cloud services.
• Apply standard cloud patterns and industry best practices to existing application stacks.
• Drive architectural discussions with internal customers that incorporate business requirements to select and customize cloud reference patterns. Guide the development of “cloud-native” applications.
• Study the current architecture of existing applications to assess “cloud readiness”. Deeply understand tradeoffs of core application characteristics such as: loose versus tight coupling, statefulness versus statelessness, ESBs versus message queues, API versus RPC calls, licensing models, network latency, and processor architecture.
• Design an interim cloud-suitable architecture for legacy applications to allow “lift-and-shift” migration to the cloud until they can be replaced.
• Collaborate with internal and community development to design and develop robust automated orchestration scripts and supporting documentation to reproducibly deploy stacks using orchestration/automation solutions, such as AWS Cloud Formation, OpenStack Heat, Chef or Puppet.
• Design and build virtual networking topologies, including configuring advanced network policies for complex multi-tiered applications. This includes deploying and configuring cloud services such as Load Balancers and SDN switches, both directly and via API.
• Coordinate with Linux and middleware engineers to deploy virtual machines via CLI and troubleshoot problems with instances.
• Configure alarms, triggers, and scale units for automatic scaling of cloud resources.
• Collaborate with subject matter experts in areas such as wide area networks, directory services, etc. to solve integration challenges as required.

Requirements:

• Bachelor’s degree in Computer Science, Information Technology, or another related degree.
• A minimum of 8 years of overall IT experience.
• 1-2 years of hands-on experience 100% dedicated to providing production-ready IT solutions using services from leading cloud service providers, such as Amazon Web Services, Google Compute Engine, IBM SoftLayer, or OpenStack-based clouds.
• 1-3 years of experience performing the installation, configuration, and administration of Linux Server systems in a production setting. Use of automated configuration management tools, such as Chef, Puppet, or Ansible is a plus. Experience administering Docker or other container technologies is a plus.
• 1-3 years of experience creating professional-quality automation scripts using a modern scripting language such as Ruby, Python, or Bash

Please Note:

Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- hr@cloudimperiumgames.com
————————

Tools Engineer

Description

Cloud Imperium Games is looking for a Tools Engineer to work on our exciting PC space combat sim, Star Citizen!

The Tools Engineer will work in a co-operative, cross-disciplinary team environment to develop and maintain tools used by designers, artists and other developers throughout Cloud Imperium’s whole production pipeline.

Responsibilities:

•Design, create, document, maintain, and improve content development tools for all disciplines
•Work closely with artists, engineers and developers on various tools to improve the overall pipeline.
•Work to continuously improve the user experience and performance of our in house tools.

Requirements:

•Excellent C++ programming skills.
•Experience with C#.
•A strong desire to maintain and create a usable, efficient toolset for the team.
•A passion for making and playing games.
•Work well in a co-operative team environment.
•Excellent problem solving and code optimization skills.

Pluses:

•Experience with 3DS Max and/or Maya plugin development.
•Knowledge of WPF and MVVM architecture.
•Python experience.
•CryEngine development experience
•Online game and/or MMO development experience
•One or more shipped products, especially PC products
•Experience with other UI and frameworks (Qt, MFC).

Please Note:

Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- hr@cloudimperiumgames.com
———————–
Cloud Imperium Game Recruiting Concept Artist, Senior Weapons/Hard Surface Artist, Cloud Solutions Architect & Tools Engineer, Cloud Imperium Game, Cloud Imperium Game hiring, Cloud Imperium Game VFX, Cloud Imperium Game Studio, Cloud Imperium Game Jobs, Animation Jobs, CG Jobs, 3D Jobs, VFX Jobs, Video Game Jobs, CG, CGI, 3D Animation, Jobs, Recruiting, Recruitment, Cloud Imperium Game Recruiting, Cloud Imperium Game Recruiting Concept Artist, Cloud Imperium Game Recruiting Senior Weapons/Hard Surface Artist, Cloud Imperium Game Recruiting Cloud Solutions Architect, Cloud Imperium Game Recruiting Tools Engineer, Concept Artist, Senior Weapons/Hard Surface Artist, Cloud Solutions Architect, Tools Engineer