Added by on 2016-11-29

Cloud Imperium Game Recruiting Senior Cinematic Artist/Designer, Lead Build Engineer/Manager, Build Engineer & Senior Cinematic Artist/Designer

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Senior Cinematic Artist/Designer

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a Senior Cinematic Artist/Designer to create high-quality cutscenes for Squadron 42 under the direction of the Cinematic Directors.

Responsibilities:

• Scripting, layout, and incorporation of in-game and/or pre-rendered cutscenes, level locations and cutscene elements using the CryENGINE Sandbox Editor
• Create art and VFX assets for cutscenes by using existing tools based upon needs
• Work closely with Cinematic and Cinematic Art Directors to assure a high degree of quality on all cutscenes
• Assist in documentation of cinematic development processes and techniques
• Coordinate with cross-studio groups including art, animation, audio and production to achieve project objectives
• Provide guidance and assistance where required, and is willing to accept guidance and assistance when required
• Show a strong passion for making the highest quality state of the art games
• Contribute innovative and original ideas towards all aspects of game production and development
• Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
• Mentor and supervise less experienced designers to increase overall scene design quality

Requirements:

• 4+ years of professional experience in game development – in a Cinematic Artist/Design capacity
• Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
• Experienced understanding and ability to build high-quality cutscenes with a focus on cinematic techniques including: camera angles, scene layout and blocking, color and lighting design, and actor blocking
• A thorough understanding of cinematic production pipelines and the processes involved from the conceptual phase to implementation
• Demonstrable CG experience in commercials, features and/or games
• Strong layout and camera animation skills
• Understanding of animation, timing, staging and storytelling techniques
• Clear understanding of film language, cinematography, demonstrating strong composition, continuity and camera angle choices
• Follow direction as well as provide imaginative, creative solutions to problems
• Experience with next generation AAA game engines
• High degree of self-motivation and initiative
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Passion and constant drive to stay up to date with latest technology and new techniques
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany

Pluses:

• Knowledge with CryENGINE, especially the Sandbox toolset
• Experience in using scripting tools including: AI, in-game interactive sequences, scenario design, etc
• Cinematography knowledge
• Strong interest in science fiction based themes
• Experience with story boarding, gesture drawing and composition
• Experience with making film

Apply here:- hr@cloudimperiumgames.com
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Lead Build Engineer/Manager

Description

Foundry 42 in Frankfurt, Germany is looking for an experienced Lead Build Engineer to join our team.

The lead build engineer will need to excel at automating inefficient processes, always striving to optimize, explore, and try new solutions. Enjoy working in a fast-paced agile environment as a part of a small and highly visible tight-knit team. Evangelize and advocate best practices both within the team and throughout the company. This includes giving presentations, participating in working groups, proactively engaging teams with informal chats, plus mentoring and training.

The ideal candidate will have equal parts of technical and production skills.

Responsibilities include

Coordinating the build release team with build release activities.
Manage other Engineers and encourage their continued growth
Provide Code Reviews for the Core Tech team and provide engineering support to all team projects
Hands-on contributor and thought leader across the entire Build and Release spectrum (integrations, testing, builds, deploys, and release processes).
Support and evolve our CI frameworks & environments (think containers, large-scale buildbot farms, and cloud) for unit tests, automated tests, build processes, and artifact repos.
Evaluating and adopting new tools to improve build release processes.

Required Skills

Strong verbal and written communication skills with the ability to communicate complex ideas, designs, and issues.
Solid understanding of CI best practices and tooling, specifically BuildBot/Jenkins.
Ability to work in a fast-paced, team-oriented environment.
Ability and willingness to take ownership of projects, and help drive them to effective implementation

Required Experience

Requires 3+ years hands-on build release experience including extensive experience with branching.
Requires 3+ years working with Perforce and Git.
Requires 3+ years writing automation scripts using shell scripts, Python, Perl, or Ruby.
Knowledge of continuous integration.
Experience with windows and linux system administration is a plus

Apply here:- hr@cloudimperiumgames.com
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Build Engineer

Description

Foundry 42 in Frankfurt, Germany is looking for a talented Build Engineer to join our team.

The build engineer will work in conjunction with our software teams who develop in C++ for deployment internally and on to cloud environments. As a build engineer, you should have strong Linux/Unix systems knowledge, be fluent with Python, have experience with CMake, as well as familiarity with other build and continuous integration systems used in large software projects.

Skills

Developing tools to help automate build release processes.
Able to use test and behavior driven development as tools to build quality software.
Strong communication and ability to operate on a team.
Good understanding of UNIX, Linux and Windows platforms.
Ability to participate in on-call/pager rotation as necessary.

Languages

Python

Shell scripting (*nix and Windows)
Specific Technologies

Perforce and Github
Continuous integration products such as Jenkins and BuildBot
Chef or other configuration management tools
Google Compute Engine, Amazon Web Services and other cloud providers

Apply here:- hr@cloudimperiumgames.com
———————-

Senior Cinematic Artist/Designer

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a Senior Cinematic Artist/Designer to create high-quality cutscenes for Squadron 42 under the direction of the Cinematic Directors.

Responsibilities:

• Scripting, layout, and incorporation of in-game and/or pre-rendered cutscenes, level locations and cutscene elements using the CryENGINE Sandbox Editor
• Create art and VFX assets for cutscenes by using existing tools based upon needs
• Work closely with Cinematic and Cinematic Art Directors to assure a high degree of quality on all cutscenes
• Assist in documentation of cinematic development processes and techniques
• Coordinate with cross-studio groups including art, animation, audio and production to achieve project objectives
• Provide guidance and assistance where required, and is willing to accept guidance and assistance when required
• Show a strong passion for making the highest quality state of the art games
• Contribute innovative and original ideas towards all aspects of game production and development
• Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
• Mentor and supervise less experienced designers to increase overall scene design quality

Requirements:

• 4+ years of professional experience in game development – in a Cinematic Artist/Design capacity
• Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
• Experienced understanding and ability to build high-quality cutscenes with a focus on cinematic techniques including: camera angles, scene layout and blocking, color and lighting design, and actor blocking
• A thorough understanding of cinematic production pipelines and the processes involved from the conceptual phase to implementation
• Demonstrable CG experience in commercials, features and/or games
• Strong layout and camera animation skills
• Understanding of animation, timing, staging and storytelling techniques
• Clear understanding of film language, cinematography, demonstrating strong composition, continuity and camera angle choices
• Follow direction as well as provide imaginative, creative solutions to problems
• Experience with next generation AAA game engines
• High degree of self-motivation and initiative
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Passion and constant drive to stay up to date with latest technology and new techniques
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany

Pluses:

• Knowledge with CryENGINE, especially the Sandbox toolset
• Experience in using scripting tools including: AI, in-game interactive sequences, scenario design, etc
• Cinematography knowledge
• Strong interest in science fiction based themes
• Experience with story boarding, gesture drawing and composition
• Experience with making film

Apply here:- hr@cloudimperiumgames.com
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