Added by on 2016-12-09

Cloud Imperium Game Recruiting IT Systems Administrator, 3D Vehicle Artist, Cloud Solutions Architect & Senior Server Engineer

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IT Systems Administrator

Description

Cloud Imperium Games is looking for an IT Systems Administrator to come join us in our Los Angeles studio!
This is a temporary position with the possibility to convert to full-time.

Responsibilities:

• Handle Tier 1 help desk escalations through tickets or phone
• Follow up on outstanding requests and ensure timely resolution
• Create accounts and configure hardware as part of on-boarding process
• Support audio and video equipment in conference rooms
• Manage and monitor internal assets to ensure accurate inventory records
• Other duties may be added and/or assigned as needed

Requirements:

• Windows 7-10, Mac OS X, and Office 365
• Mac and PC hardware, Printers, scanners, computer peripherals, Mobile devices (iOS, Android)
• Client PC connectivity – Ethernet, WiFi, TCP/IP and VPN
• Active Directory and Windows file server knowledge
• Experience with Adobe, Autodesk, and ESET desktop security products
• Strong customer service and troubleshooting skills
• Ability to communicate technical information, both verbal and written, to a wide range of end-users
• 2 years+ experience working in an IT environment
• Experience with video games and video production equipment is a bonus

Please send your resume to hr@cloudimperiumgames.com with *“IT Systems Administrator” in the subject line if you are interested in this position.

No Recruiters or Agencies Please

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.
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3D Vehicle Artist

Description

Cloud Imperium Games is the ground breaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.

Foundry 42 is looking for artists with experience working in hard surfaces. Our artists are responsible for working closely with designers to create ships of all shapes, setup in strike teams, you will be work together to craft these beautiful flying multiplayer levels.

The ideal candidate has a good understanding of vehicle/industrial design, our ships require a strong degree of technical knowledge both in the software we use and the function areas that need to be developed to make a fully functioning ship for the Star Citizen universe. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Responsibilities

Working from concept models and images turn them in fully functioning and flyable works of art – the work is both exteriors and mainly interiors.
Collaborate with designers, technical artists, and partner studios to understand and implement correct file naming, and directory structure requirements within the engine’s and game’s limitations.
As part of a team, maintain the high standards of modelling, texturing, PBR material creation and manufacturer design cues to provide consistent and high quality models.
Work with technical artists and animators to deliver ‘animation’ ready solutions, landing gear, cockpits, cargo doors, ejection seats.

Requirements

Hard surface modeling experience.
Strong working knowledge of 3DS Max and Photoshop
An eye for detail while maintaining efficient model making
Experience applying and tweaking shaders.
A keen eye for Industrial Design
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.

Pluses

Experience with Cry Engine.
Experience using ZBrush or Mudbox for organic shapes.
Knowledge and/or experience with PBR (physically based rendering).
Strong verbal and written communication skills.
An avid gamer.
A love of Sci-Fi
Experience in vehicle or industrial design.

Apply here:- hr@cloudimperiumgames.com
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Cloud Solutions Architect

Description

We are currently seeking a versatile, hands-on Cloud Solutions Architect. The ideal candidate is a strong hands-on IT generalist, willing to assume technical leadership, and can thoroughly document 1-2 years of hands-on experience 100% dedicated to providing production-ready IT solutions using services from leading cloud service providers, such as Amazon Web Services, Google Compute Engine, OpenStack or competing technologies. The experience may have taken the form of working as a Cloud Solutions Architect, a Cloud SysOps Administrator, a DevOps Engineer, or similar job titles.

Demonstrated experience creating professional-quality automation scripts using a modern scripting language such as Ruby, Python, or Go is required, and experience with modern tools (GIT, Jenkins, Chef, Docker, etc) are a plus. Operations Experience, Coding Chops, and comfort at a Command Line Interface are a must have. A strong background in Linux Server administration is also a plus.
You will support the consolidation, modernization, and migration of a large and varied portfolio of IT apps to the cloud. You will also assist in onboarding new cloud services from development teams and supporting the creation of new “cloud-native” applications. Therefore, the ability to rapidly learn a new cloud stack while contextualizing and reusing existing cloud experience is a must.

Responsibilities:

• Architect highly scalable, available, and elastic solutions that implement industry best practices using cloud services.
• Apply standard cloud patterns and industry best practices to existing application stacks.
• Drive architectural discussions with internal customers that incorporate business requirements to select and customize cloud reference patterns. Guide the development of “cloud-native” applications.
• Study the current architecture of existing applications to assess “cloud readiness”. Deeply understand tradeoffs of core application characteristics such as: loose versus tight coupling, statefulness versus statelessness, ESBs versus message queues, API versus RPC calls, licensing models, network latency, and processor architecture.
• Design an interim cloud-suitable architecture for legacy applications to allow “lift-and-shift” migration to the cloud until they can be replaced.
• Collaborate with internal and community development to design and develop robust automated orchestration scripts and supporting documentation to reproducibly deploy stacks using orchestration/automation solutions, such as AWS Cloud Formation, OpenStack Heat, Chef or Puppet.
• Design and build virtual networking topologies, including configuring advanced network policies for complex multi-tiered applications. This includes deploying and configuring cloud services such as Load Balancers and SDN switches, both directly and via API.
• Coordinate with Linux and middleware engineers to deploy virtual machines via CLI and troubleshoot problems with instances.
• Configure alarms, triggers, and scale units for automatic scaling of cloud resources.
• Collaborate with subject matter experts in areas such as wide area networks, directory services, etc. to solve integration challenges as required.

Requirements:

• Bachelor’s degree in Computer Science, Information Technology, or another related degree.
• A minimum of 8 years of overall IT experience.
• 1-2 years of hands-on experience 100% dedicated to providing production-ready IT solutions using services from leading cloud service providers, such as Amazon Web Services, Google Compute Engine, IBM SoftLayer, or OpenStack-based clouds.
• 1-3 years of experience performing the installation, configuration, and administration of Linux Server systems in a production setting. Use of automated configuration management tools, such as Chef, Puppet, or Ansible is a plus. Experience administering Docker or other container technologies is a plus.
• 1-3 years of experience creating professional-quality automation scripts using a modern scripting language such as Ruby, Python, or Bash

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- hr@cloudimperiumgames.com
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Senior Server Engineer

Description

Cloud Imperium is looking for a Senior Server Engineer to work on our exciting PC space combat sim, Star Citizen!

Responsibilities:

• Design and implement high quality, reliable, scalable, secure server software and systems in C/C++
• Develop distributed server software that can scale to handle specified user counts
• Diagnose and correct performance problems and bugs in server code
• Apply computer security principles to client and server software to develop secure, cheat-resistant game code
• Design server and networking systems to work within CPU, memory, and disk and network IO budgets
• Profile and optimize server and network code relative to CPU, memory, and disk and network IO
• Work closely with DevOps and Operation to provide information, documentation, and tools needed by those groups to support servers in test and production environments
• Drive the development and evolution of the server infrastructure that powers Star Citizen.
• Contribute to the technical direction of the online team.
• Ensure that the online team adheres to established coding standards and embraces efficient and robust engineering practices.
• Collaborate with production and other leads to develop tasks and schedules for the online team.
• Ensure that all technology interests and policies are properly represented and maintained through the course of development.
• Serve as an active partner in the game team’s leadership.
• Diagnose and fix complex player-impacting problems on the live game servers.
• Performance measuring and optimizations.
• Support patch and new content deployment
• Create and deploy server hotfixes when needed
• Implement instrumentation and testing strategies to ensure correct functionality of features.
• Architecture of a robust system that can scale with the long-term growth of the game project.

Requirements:

• A minimum of 10 years of programming experience.
• A minimum 5 years with C/C++
• Experience working in the Video Game industry on Multiplayer games
• Experience with multi-threaded programming and distributed systems.
• Experience implementing scalable client/server architectures
• Working knowledge of network and server security issues.
• Experience implementing TCP/UDP networking.
• Familiarization with code and data optimization.
• Excellent verbal and written communication skills.
• Ability to develop coding solutions with simple, elegant, and easy-to-maintain code.
• Skilled at diagnosing and fixing crashes, deadlocks, stack overflows, and heap corruption.

Pluses:

• Passion for space simulations and science fiction.
• Computer Science or related degree.
• Database development experience (MySQL, Oracle).
• Low-level network knowledge and diagnosis including packet capture (tcpdump, wireshark), routing, firewalls, DHCP, DNS, NAT busting.
• Familiar with higher-level network protocols such as HTTP, SNMP, SMTP, FTP
• Passion for technology.

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- hr@cloudimperiumgames.com
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