Added by on 2017-03-21

Cloud Imperium Game Recruiting Senior Gameplay Engineer, DevOps Engineer, Senior Server Engineer, Senior Environment Artist, IT Systems Administrator & Environment Artist

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Senior Gameplay Engineer

Description

Cloud Imperium Games is seeking a seasoned and accomplished Senior Gameplay Engineer to join our record-breaking crowd-funded game, Star Citizen! This ideal candidate will possess superlative programming skills, and have an aptitude for taking a design vision and making it a reality within a virtual universe.

Responsibilities:

• Engineer code that achieves desired gameplay as specified by game designs.
• Assist in designing and creating gameplay tools that facilitates developer workflow and alleviates bottlenecks.
• Share your knowledge of transforming code into fun by instilling those values and skills in other engineers.
• Work with an interdisciplinary agile team of artists, designers, and programmers to design, prototype, and implement new gameplay features.
• Design and implement well-engineered, reliable, maintainable, and bug-free code.
• Develop and test code, fix bugs, and profile and optimize code as directed.
• Follow best practices, development processes, and coding standards.
• Document and peer review technical designs with other software engineers.
• Work with QA, providing information needed to fully test developed code.
• Provide support to internal customers for developed software.
• Keep up to date on state-of-the-art software engineering methods, practices, and technologies.
• Communicate with other team members, internal customers, and when required exernal customers to determine requirements.
• Work well with other team members in a cooperative, cross-disciplinary team environment.
• Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
• Mentor other engineers as needed to increase their capabilities and productivity.
• Provide technical leadership within areas of expertise to the engineering team.
• Design efficient, high quality systems and create technical designs that can be implemented by other engineers.
• Function well with limited supervision.

Requirements:

• Extreme passion for video games, science-fiction, and space simulations.
• C / C++ programming skills
• A minimum of 3 years’ game programming experience, with at least one shipped AAA title.
• Mathematics skills, including proficiency with trigonometry and linear algebra.
• Experience in the design and implementation of various game systems, including game object management, gameplay scripting, FX, database management, or online networking.
• Speaks “Designer” fluently.
• Experience with code optimization.
• Comfortable contributing to an established engine.
• Able to work in a collaborative environment with a team of highly skilled programmers.
• Self-motivated and self-directing, knowledgeable about and willing to pitch in on many areas of development.
• High comfort level working within, and analyzing and improving, an established code base.
• Excellent verbal and written communications skills.

Pluses:

• Computer science or related degree.
• Expertise working within CryEngine.
• Experience with multithreaded code.
• Knowledge of engineering for online games.
• Experience creating and supporting tools used in game development.
• Experience with multiplayer architecture.

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- hr@cloudimperiumgames.com
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DevOps Engineer

Description

Cloud Imperium is looking for a DevOps Engineer to work on our exciting PC space combat sim, Star Citizen! The DevOps Engineer will work in a cooperative, cross-disciplinary team environment to make the deployment and management of Cloud Imperium’s game service efficient and durable.

Responsibilities:

• Running large scale deployments to public cloud environments
• Virtual server maintenance
• Performance monitoring
• Respond to alerts and notifications providing escalation when necessary
• Documenting systems and processes

Requirements:

• Experience running linux servers in production environments
• Scripting experience with Bash, Python, Ruby, or Go against public vendor APIs
• Understanding the basics of database administration and networking
• Experience with monitoring and alerting tools
• Experience with configuration management tools which can include Chef, Puppet, Salt, and/or Ansible
• Experience working in a production environment on cloud providers like Google Compute, Rackspace Cloud, or Amazon AWS

Pluses:

• Experience in Game Publishing
• Understanding of service-oriented architectures, container-based deployment, or microservices concepts
• Understanding of NoSQL database concepts
• Perforce or other source control systems
• Advanced Networking and or security experience
• Working with several remote teams and offices located across the world

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- hr@cloudimperiumgames.com
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Senior Server Engineer

Description

Cloud Imperium is looking for a Senior Server Engineer to work on our exciting PC space combat sim, Star Citizen!

Responsibilities:

• Design and implement high quality, reliable, scalable, secure server software and systems in C/C++
• Develop distributed server software that can scale to handle specified user counts
• Diagnose and correct performance problems and bugs in server code
• Apply computer security principles to client and server software to develop secure, cheat-resistant game code
• Design server and networking systems to work within CPU, memory, and disk and network IO budgets
• Profile and optimize server and network code relative to CPU, memory, and disk and network IO
• Work closely with DevOps and Operation to provide information, documentation, and tools needed by those groups to support servers in test and production environments
• Drive the development and evolution of the server infrastructure that powers Star Citizen.
• Contribute to the technical direction of the online team.
• Ensure that the online team adheres to established coding standards and embraces efficient and robust engineering practices.
• Collaborate with production and other leads to develop tasks and schedules for the online team.
• Ensure that all technology interests and policies are properly represented and maintained through the course of development.
• Serve as an active partner in the game team’s leadership.
• Diagnose and fix complex player-impacting problems on the live game servers.
• Performance measuring and optimizations.
• Support patch and new content deployment
• Create and deploy server hotfixes when needed
• Implement instrumentation and testing strategies to ensure correct functionality of features.
• Architecture of a robust system that can scale with the long-term growth of the game project.

Requirements:

• A minimum of 10 years of programming experience.
• A minimum 5 years with C/C++
• Experience working in the Video Game industry on Multiplayer games
• Experience with multi-threaded programming and distributed systems.
• Experience implementing scalable client/server architectures
• Working knowledge of network and server security issues.
• Experience implementing TCP/UDP networking.
• Familiarization with code and data optimization.
• Excellent verbal and written communication skills.
• Ability to develop coding solutions with simple, elegant, and easy-to-maintain code.
• Skilled at diagnosing and fixing crashes, deadlocks, stack overflows, and heap corruption.

Pluses:

• Passion for space simulations and science fiction.
• Computer Science or related degree.
• Database development experience (MySQL, Oracle).
• Low-level network knowledge and diagnosis including packet capture (tcpdump, wireshark), routing, firewalls, DHCP, DNS, NAT busting.
• Familiar with higher-level network protocols such as HTTP, SNMP, SMTP, FTP
• Passion for technology.

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- hr@cloudimperiumgames.com
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Senior Environment Artist

Description

Foundry 42 in Frankfurt, Germany is looking for a talented and experienced Senior Environment Artist to work for the First Person Shooter areas of Star Citizen and Squadron 42 with the production and engine groups across multiple studios.
The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate:

Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
Strong understanding of a PBR workflow
Examples of building realistic shader libraries
Examples of beautifully finished environments
Ability to create game ready assets, that work well within the given technical limitations
Very strong texturing skills and excellent knowledge of Adobe Photoshop
Keen eye on detail and realism
A strong sense for composition, color and light
At least average drawing/painting skills

Responsibilities:

Creating game ready models of environmental objects (architectural building sets, organic’s, etc)
Working in the editor to build out levels and environments
Creating efficient UV layouts that work well within the engine/platform constrains
Creating realistic PBR shaders
Create tutorials, style guides, and technical guides to help communicate workflow and efficiency knowledge, as well as artistic expertise
Define budgets for the given platforms together with Lead Artist and tech group
Work closely together with the Level Design department
Work independently on asset sets and oversee level art
Define work processes together with the Lead Artist and production group

Requirements:

5+ years professional game production experience
Previous experience creating high quality environments for AAA games
Thorough knowledge of the game development process
Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
Evidence of being a leader and role model, within their trade
A strong ability to create believable environments within a games engine
Strong knowledge of 3DS Max, Photoshop and Zbrush / Mudbox as well as experience in using editors to lay out environments
Strong knowledge of Substance / Quixel packages
Ability to derive a well-structured lowpoly model from the high poly model
Strong understanding of efficient UV layout for lowpoly objects
Strong understanding of modular level creation methods
Experience creating environments using modular systems
An understanding of effective asset creation and optimization
A strong understanding of shader functionality
Strong knowledge and/or experience with PBR
An understanding of effective asset creation and optimization
A keen eye for spatial composition and building believable scenes
Excellent sense of form, mass and volume
Passion for pushing the state of the art in asset fidelity and production techniques
Passion and constant drive to stay up to date with latest technology and new techniques
Expert in time management, verbal and written communication skills
Focused, motivated and effective on all tasks through completion
Keep a positive team-oriented attitude
Be proactive and self-motivated, work without direct supervision
Ability to complete tasks within given time constraints
Excellent English communication and written skills
Willing to relocate to Frankfurt am Main, Germany

Pluses:

Knowledge with CryENGINE
Hard surface modeling experience
Experience with programmatic and/or parametric environment generation tools
Experience in architecture, interior or industrial design
Strong interest in science fiction based themes
Experience with Outsourcing and/or collaboration with external studios
The ability to manage and supervise mid-level and junior artists and willingness to carry out mentorship tasks

Apply here:- hr@cloudimperiumgames.com
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IT Systems Administrator

Description

Cloud Imperium Games is looking for an IT Systems Administrator to come join us in our Los Angeles studio!
This is a temporary position with the possibility to convert to full-time.

Responsibilities:

• Handle Tier 1 help desk escalations through tickets or phone
• Follow up on outstanding requests and ensure timely resolution
• Create accounts and configure hardware as part of on-boarding process
• Support audio and video equipment in conference rooms
• Manage and monitor internal assets to ensure accurate inventory records
• Other duties may be added and/or assigned as needed

Requirements:

• Windows 7-10, Mac OS X, and Office 365
• Mac and PC hardware, Printers, scanners, computer peripherals, Mobile devices (iOS, Android)
• Client PC connectivity – Ethernet, WiFi, TCP/IP and VPN
• Active Directory and Windows file server knowledge
• Experience with Adobe, Autodesk, and ESET desktop security products
• Strong customer service and troubleshooting skills
• Ability to communicate technical information, both verbal and written, to a wide range of end-users
• 2 years+ experience working in an IT environment
• Experience with video games and video production equipment is a bonus

Please send your resume to hr@cloudimperiumgames.com with *“IT Systems Administrator” in the subject line if you are interested in this position.

No Recruiters or Agencies Please

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.
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Environment Artist

Description

Foundry 42 Ltd. In Frankfurt, Germany is looking for Environment Artists with experience working in high-poly modular environments. Our artists are responsible for working closely with designers in laying out and finishing geo, props, materials, and texture.
The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.
Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate

Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
Strong understanding of a PBR workflow
Examples of building realistic shader libraries
Ability to create game ready assets, that work well within the given technical limitations
Very strong texturing skills and excellent knowledge of Adobe Photoshop
Keen eye on detail and realism
A strong sense for composition, color and light
At least average drawing/painting skills

Responsibilities

Creating game ready models of environmental objects (architectural building sets, organic’s, etc)
Working in the editor to build out levels and environments
Creating efficient UV layouts that work well within the engine/platform constrains
Creating realistic PBR shaders
Work closely with Level Lead, and Lead Environment Artist
Work closely together with the Level Design department
Work independently on asset sets and oversee level art

Requirements

Thorough knowledge of the game development process.
Previous experience creating high quality environments for AAA games.
Strong working knowledge of 3DS Max and Photoshop, as well as, experience in using editors to lay out environments.
Strong knowledge of Substance / Quixel packages
Experience creating environments using modular systems.
An Understanding of effective asset creation and optimization.
Experience applying and tweaking shaders.
A keen eye for spatial composition and building believable scenes.
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.

Pluses

Experience with Cry Engine.
Hard surface modeling experience.
Experience using ZBrush or Mudbox for organic shapes.
Knowledge and/or experience with PBR
Experience with programmatic and/or parametric environment generation tools.
Strong verbal and written communication skills.
An avid gamer.
Experience in architecture, interior or industrial design.

Apply here:- hr@cloudimperiumgames.com
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