Added by on 2017-04-29

Cloud Imperium Game Recruiting Lead Animator, Level Designer, FX Artist, Props Artist & Senior Animator

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Lead Animator

Description

Foundry 42 Ltd in Wilmslow, UK is looking for a Lead Animator to work with the design team under direction of the Game Director and Animation Director on animation related cinematic and story areas within Squadron 42 and Star Citizen.

Responsibilities

Collaborate with Animation Director on implementing animations within the game engine
Work with the Cinematic Director and the Cinematic Designers to ensure that the performances captured on stage translate properly into the Real-time environment
Create key frame animation as well as working with motion capture data for in-game assets while following the given style guide
Ensure timely completion of animation commitments at the desired quality bar
Maintain consistency of team’s deliverables through regular critiques, feedback and mentoring.
Partners with designers, programmers and other departments involved
Development of Motion Trees and Technical Solutions for combining high-quality in-game cinematics capture and AI/game code requirements
Work with the teams to develop documentation of Solutions and Processes

Requirements

4+ years of professional experience in game development – in an Animator capacity
Shipped (from pre-production to release) 2-3+, large scale, AAA titles (PC, current/next-gen consoles)
Positive, solution-orientated individual with a passion for game development
A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
Expert knowledge with Maya and other equivalent software
Motion Capture experience
Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals
Experience with next generation AAA game engines
An understanding of effective asset creation and optimization
High degree of self-motivation and initiative
Inherent ability to bring out the best in people, remains positive, ability to motivate your team
Expert in time management, verbal and written communication skills
Ability to gather, analyze, and act on feedback from the team, with an openness to critique
Passion and constant drive to stay up to date with latest technology and new techniques

Pluses

Cinematography knowledge
Experience with CryEngine/Lumberyard
Experience with rigging
Strong interest in science fiction based themes
Experience with Outsourcing and/or collaboration with external studios

Apply here:- hr@cloudimperiumgames.com
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Level Designer

Description

Foundry 42 Ltd in Manchester, UK is looking for a talented Level Designer to work with the Design Director, Lead Level Designer and Systems Designers on crating unique and fun gameplay and story experiences for Star Citizen.

Responsibilities

* Design and develop new levels for Squadron 42 and the FPS module under the direction of the Lead Level Designer and Game Director.
* Designing and creating fun, exciting, beautiful Sandbox gameplay, environments from paper designs/concepts to final quality, using given tools of the engine
* Working close with the Lead Level Designer, Design Director and the design team to craft new gameplay experiences for environmental playgrounds and AI encounters
* Routinely collect feedback from user-testing, the development team and design management.
* Working closely with Environment Art to ensure a perfect balance between gameplay setup and visual direction
* Working closely with Narrative Design to ensure the story is carried well throughout the level
* Contribute to design discussions and help solving complex design challenges within the games’ settings

Requirements

* 3+ years professional game production experience
* Previous experience creating high quality Levels for AAA games
* Experience working on 1 large scale, 3D title (PC, current/next-gen consoles)
* Thorough knowledge of the game development process
* Experience with next generation AAA game engines.
* Excellent sense for design and creating outstanding user experiences
* Focused, motivated and effective on all tasks through completion
* Keep a positive team-oriented attitude
* Be proactive and self-motivated, work with minimal supervision
* Ability to complete tasks within given time constraints
* Excellent English communication and written skills

Pluses

* Knowledge with CryEngine especially the sandbox toolset
* Strong interest in science fiction based themes
* Shipped (from pre-production to release) 1, large scale, 3D title (PC, current/next-gen consoles)

Location: Wilmslow, Cheshire UK

Apply here:- hr@cloudimperiumgames.com
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FX Artist

Description

Foundry 42 is looking for a VFX Artists of all experience levels. Applicants must be capable of creating high quality visual effects for video games. You will be working on the cutting edge of video game development, working closely with our talented art, design and programming teams as you create visual effects for Science Fiction environments, vehicles and weapons.

Responsibilities

* Work closely with other artists, designers and programmers to implement Art Director’s vision.
* Create convincing VFX through all stages of the game development process, from conception to completion.
* Maintain a consistently high visual quality across a wide range of effects, from vast space environments to small weapons – and everything in between.
* Optimize effects to run efficiently in-game whilst maintaining high visual quality.

Requirements

* Thorough knowledge of the game development process.(if mid to senior level)
* Keen eye for detail and ability to break down existing effects in games and films.
* Be highly self-motivated and show initiative.
* Be able to rise to challenges and problem solve when required.
* Passion to raise the bar in real-time VFX.
* Excellent with Real-time particle systems, Offline fluid sims (for example: FumeFX) and 2D packages (for example: Photoshop and After Effects)

Pluses

* Experience with Cry Engine.
* In-depth knowledge of cutting edge visual effects practises in the video game and film industries.
* Strong verbal and written communication skills.
* A passion for video games.

Apply here:- hr@cloudimperiumgames.com
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Props Artist

Description

Cloud Imperium Games is the groundbreaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.
Foundry 42 is looking for Prop Artists with experience creating high-poly game assets. We are building an in house prop team responsible for working closely with our concept, environment and ship teams to create all the objects that bring our environments and ships to life.
The ideal candidate has a strong understanding of game art creation and should strive to push the boundaries of next gen art. They should be organised, adaptable and understand technical limitations and budgets.

Responsibilities

* Create high quality props from concepts images.
* Support the Art Director interpreting the vision for the game, creating props that complement the environments and help to tell the story of the Star Citizen universe.
* Work with the Lead Prop artist to push the quality of artwork both visually and technically.
* Aid in the management of props created by partner studios and external vendors.
* Deliver consistent and high quality models while being mindful of budgets and technical requirements.

Requirements

* Thorough knowledge of the game development process.
* Previous experience creating high quality props for AAA games.
* Strong working knowledge of 3DS Max and Photoshop.
* An understanding of effective asset creation and optimization.
* Experience applying and tweaking shaders.
* A keen eye for spatial composition and building believable game assets.
* Excellent sense of form, mass and volume.
* Passion for pushing the state of the art in asset fidelity and production techniques.
* High degree of self-motivation and initiative.

Pluses

* Experience with Cry Engine.
* Hard surface modeling experience.
* Experience using ZBrush or Mudbox for organic shapes.
* Knowledge and/or experience with PBR (physically based rendering).
* Strong verbal and written communication skills.
* Experience giving feedback and preparing assets for outsource.
* An avid gamer.

Apply here:- hr@cloudimperiumgames.com
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Senior Animator

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a Senior Animator to work with the design team under direction of the Game Director and Animation Director on animation related areas within Squadron 42 and the FPS module for Star Citizen.

Responsibilities:

• Collaborate with Animation Director, Animation Lead and Senior Animators on implementing animations within the game engine
• Create key frame animation as well as working with motion capture data for ingame assets while following the given style guide
• Ensure timely completion of animation commitments at the desired quality bar
• Partners with designers, programmers and other departments involved

Requirements:

• 4+ years of professional experience in game development – in an Animator capacity
• Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
• Positive, solution-orientated individual with a passion for game development
• A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
• Expert knowledge with Maya and other equivalent software
• Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals
• Experience with next generation AAA game engines
• An understanding of effective asset creation and optimization
• High degree of self-motivation and initiative
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Passion and constant drive to stay up to date with latest technology and new techniques
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany

Pluses:

• Knowledge with CryENGINE
• Motion Capture experience (Motionbuilder)
• Cinematography knowledge
• Experience with rigging
• Strong interest in science fiction based themes
• Experience with Outsourcing and/or collaboration with external studios

Apply here:- hr@cloudimperiumgames.com
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