Added by on 2017-06-22

Cloud Imperium Game Recruiting Senior Technical Artist, Environment Artist, Senior Server Engineer, Graphic Designer, UI Artist, Network Programmer & UI Programmer

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Senior Technical Artist

Description

Foundry 42 has an opening for a Senior Technical Artist. We are looking for a talented, ambitious person who can meet the requirements below:
Technical Artists are responsible for the correct technical implementation of art content. They should be able to solve any technological issues related to art production. In close cooperation with the Art Production and R&D Groups they should work on improving the existing pipelines and developing new tools for the Art Production Groups.

Responsibilities

• Working with the Art Groups and Programmers to effectively produce technically correct art content
• Checking assets in terms of the technical setup for their usage in Lumberyard
• Creating / improving different scripts / pipelines for art asset production
• Problem solving for optimizations/fixes/modifications
• Full support on internal tools
• Troubleshooting asset-related technical issues (3DS Max, Photoshop, etc.)
• Writing technical documentation
• Making recommendations on how to improve both product quality and group productivity
• Providing guidance and assistance to the Art Groups where required
• Coordinating with the other Studios within CIG to achieve project objectives*

Requirements

• Strong knowledge of 3DS Max/Maya and Photoshop
• Experience in creating art assets for PC games using 3DS Max/CryEngine/Maya
• Proficiency in MaxScript/MEL
• At least three years of relevant experience in the game development industry
• Self-driven, responsible and detail-oriented person
• Passion for computer games
• Ability to adapt to new technologies
• Strong passion for making the best damn space sim ever
• Team player
• International travel may be required as part of the role

Pluses

• Experience in using CryEngine/Lumberyard
• Knowledge of Perforce
• Experience in other scripting and programming languages (Python, C++/C#/Lua)
• Knowledge of complex rigging
• PRB shader knowledge
• Knowledge of procedural generation

Location: Wilmslow, Cheshire, UK

Apply here:- Recruitment@cloudimperiumgames.com
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Environment Artist

Description

Foundry 42 Ltd. In Frankfurt, Germany is looking for Environment Artists with experience working in high-poly modular environments. Our artists are responsible for working closely with designers in laying out and finishing geo, props, materials, and texture.
The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.
Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate

Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
Strong understanding of a PBR workflow
Examples of building realistic shader libraries
Ability to create game ready assets, that work well within the given technical limitations
Very strong texturing skills and excellent knowledge of Adobe Photoshop
Keen eye on detail and realism
A strong sense for composition, color and light
At least average drawing/painting skills

Responsibilities

Creating game ready models of environmental objects (architectural building sets, organic’s, etc)
Working in the editor to build out levels and environments
Creating efficient UV layouts that work well within the engine/platform constrains
Creating realistic PBR shaders
Work closely with Level Lead, and Lead Environment Artist
Work closely together with the Level Design department
Work independently on asset sets and oversee level art

Requirements

Thorough knowledge of the game development process.
Previous experience creating high quality environments for AAA games.
Strong working knowledge of 3DS Max and Photoshop, as well as, experience in using editors to lay out environments.
Strong knowledge of Substance / Quixel packages
Experience creating environments using modular systems.
An Understanding of effective asset creation and optimization.
Experience applying and tweaking shaders.
A keen eye for spatial composition and building believable scenes.
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.
International travel may be required as part of the role.

Pluses

Experience with Cry Engine.
Hard surface modeling experience.
Experience using ZBrush or Mudbox for organic shapes.
Knowledge and/or experience with PBR
Experience with programmatic and/or parametric environment generation tools.
Strong verbal and written communication skills.
An avid gamer.
Experience in architecture, interior or industrial design.

Apply here:- Recruitment@cloudimperiumgames.com
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Senior Server Engineer

Description

Cloud Imperium is looking for a Senior Server Engineer to work on our exciting PC space combat sim, Star Citizen!

Responsibilities:

• Design and implement high quality, reliable, scalable, secure server software and systems in C/C++
• Develop distributed server software that can scale to handle specified user counts
• Diagnose and correct performance problems and bugs in server code
• Apply computer security principles to client and server software to develop secure, cheat-resistant game code
• Design server and networking systems to work within CPU, memory, and disk and network IO budgets
• Profile and optimize server and network code relative to CPU, memory, and disk and network IO
• Work closely with DevOps and Operation to provide information, documentation, and tools needed by those groups to support servers in test and production environments
• Drive the development and evolution of the server infrastructure that powers Star Citizen.
• Contribute to the technical direction of the online team.
• Ensure that the online team adheres to established coding standards and embraces efficient and robust engineering practices.
• Collaborate with production and other leads to develop tasks and schedules for the online team.
• Ensure that all technology interests and policies are properly represented and maintained through the course of development.
• Serve as an active partner in the game team’s leadership.
• Diagnose and fix complex player-impacting problems on the live game servers.
• Performance measuring and optimizations.
• Support patch and new content deployment
• Create and deploy server hotfixes when needed
• Implement instrumentation and testing strategies to ensure correct functionality of features.
• Architecture of a robust system that can scale with the long-term growth of the game project.

Requirements:

• A minimum of 10 years of programming experience.
• A minimum 5 years with C/C++
• Experience working in the Video Game industry on Multiplayer games
• Experience with multi-threaded programming and distributed systems.
• Experience implementing scalable client/server architectures
• Working knowledge of network and server security issues.
• Experience implementing TCP/UDP networking.
• Familiarization with code and data optimization.
• Excellent verbal and written communication skills.
• Ability to develop coding solutions with simple, elegant, and easy-to-maintain code.
• Skilled at diagnosing and fixing crashes, deadlocks, stack overflows, and heap corruption.
• International travel may be required as part of the role.

Pluses:

• Passion for space simulations and science fiction.
• Computer Science or related degree.
• Database development experience (MySQL, Oracle).
• Low-level network knowledge and diagnosis including packet capture (tcpdump, wireshark), routing, firewalls, DHCP, DNS, NAT busting.
• Familiar with higher-level network protocols such as HTTP, SNMP, SMTP, FTP
• Passion for technology.

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- Recruitment@cloudimperiumgames.com
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Graphic Designer

Description

The successful applicant will apply their Graphic Design skills to the universe of Star Citizen. You will be responsible for coming up with company brands / identities, logos, advertisements, shop front displays and numerous other tasks that help enrich and shape the player’s experience of a living, breathing, believable universe.

Job Description

* Work within a UI team to create all types of 2D graphical artwork for the world of Star Citizen – posters, advertisements, screens, logos, decals, etc.
* Create corporate ID packages for the various brands and corporations within the Star Citizen universe
* Work with the UI and Art Directors to create and develop designs to be used by the development team

Requirements

* Possession of creative flair, versatility, conceptual / visual ability, and originality
* A strong understanding of brand, colour, and typography
* Demonstrable graphic design skills with a strong portfolio
* Ability to interact, communicate, and present ideas clearly
* Proficient with industry leading software and technologies (InDesign, Illustrator, Photoshop etc.)
* Accuracy and attention to detail
* Professionalism regarding time and deadlines
* International travel may be required as part of the role

Bonus

* Strong understanding of Font creation packages and ability to create your own

Location: Wilmslow, Cheshire, UK

Apply here:- Recruitment@cloudimperiumgames.com
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UI Artist

Description

Foundry 42 Ltd is looking for a talented UI Artist to work on our ground-breaking space-sim, Star Citizen.

At Cloud Imperium Games, we strive to explore and discover innovative ways to keep the player mentally engaged and immersed in our universe. Part of this includes our unique approach in how we project various user-interfaces, in that we display them directly within the game world, in high-fidelity, seamlessly intertwining with the narrative and fiction. If you’re the type to easily become excited by the idea of designing for futuristic in-world projected holographics, AR, spaceship engineering terminals, or heads-up displays, then this may very well be the perfect position for you!
The ideal candidate will demonstrate through their work, a keen eye towards functional user interfaces, with a clean and high-end modern visual aesthetic fitting for our grand sci-fi universe.

Responsibilities

· Work within the UI team and assist in defining the look / feel of key user-interfaces and styles, engaging in all aspects of the design process.
· Construct menu systems, buttons, and other necessary UI assets as well as integrate those assets, iterating directly within the game engine to achieve desired results.
· Work with engineers and other team members in understanding functionality necessary for implementing various interface / interaction solutions.
· Present UI mock-ups and design solutions to the rest of the UI team.
· Proactively engage in the collaborative process and provide feedback and suggestions to fellow team members.

Requirements

· At least three or more years of experience in designing user-interfaces for games and/or other related software mediums.
· Experience with software development processes, and working within production deadlines.
· A portfolio showcasing exceptional design skill and affinity toward clean and modern visual aesthetics.
· Moderate to high degree of experience in Photoshop, Illustrator.
· Experience working with version control software (Perforce, or similar).
· Ability to clearly articulate reasoning behind design decisions.
· Internally driven and proactive, harbouring a deep passion for establishing and maintaining great user experiences and stunning visual design.
· International travel may be required as part of the role.

Pluses

· Experience in After Effects, 3D rendering software (e.g. 3DS Max, Cinema4D, etc.), Flash or other motion graphics software.
· Knowledge in ActionScript and / or similar scripting language.
· Experience developing for VR devices.
· Experience working within CryEngine.

Apply here:- Recruitment@cloudimperiumgames.com
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Network Programmer

Description

Foundry 42 Ltd is looking for a Network Programmer to work on our exciting PC space combat sim, Star Citizen!

Successful applicants will join the team of Network Programmers at our Wilmslow, UK studio. Working in a co-operative, cross-disciplinary team environment you will implement the client/server network functionality of Cloud Imperium’s games. Your work will be varied and you will face many exciting challenges at the cutting-edge of online game development. Duties include; working on our core network library, helping programmers from other teams to network systems and game features, integrating the client and server with our backend services, as well as working with DevOps and QA to diagnose issues affecting our Live servers.

Join us and help make Star Citizen the “Best Damn Space Sim Ever.”

Senior positions available.

Requirements

Strong C++ and multi-threaded programming skills
Experienced in TCP and UDP network programming
Online game development experience
Experience profiling and optimizing (network, CPU, memory, IO)
Development experience in Windows and Linux
A passion for making and playing games
Work well in a co-operative team environment
International travel may be required as part of the role

Pluses

MMO development experience
Experience with client/server development including security and network traffic management
CryEngine development experience
Space combat sim development experience
One or more shipped products, especially PC products

Location: Wilmslow, Cheshire – UK

Apply here:- Recruitment@cloudimperiumgames.com
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UI Programmer

Description

Cloud Imperium Games is seeking an experienced User Interface Engineer to join our UK based team, Foundry 42 Ltd, to work on our record-breaking crowd-funded game, Star Citizen! This position is responsible for developing engaging user experiences within an evolving codebase. The ideal candidate will be able to realize the vision of the art and design while working within the limits of the engine and engineering resources.

Responsibilities:

• Work closely with designers, artists, and other engineers to contribute to a shared vision for compelling UI features.
• Implement functional and elegant UI features from approved concepts.
• Develop new functionality in the underlying UI framework to support new gameplay features.
• Work with production staff and other leads to identify engineering tasks and subsequent schedule requirements.
• Adhere to established coding standards and maintain efficient coding practices.
• Serve as an active partner with other team members working on UI features.
• Acquire new knowledge necessary to perform assigned tasks and maintain the technological evolution of the interface.
• Manage a healthy relationship with non-engineering teams.
• Provide critical analysis of programming and development practices with the goal of improving quality and team efficiency and fostering a positive working environment.

Requirements:

• Previous user interface design and implementation experience.
• A minimum of 2 years’ professional game programming experience, with at least one shipped AAA title.
• Expert C++ programming skills.
• Familiar with Flash / ActionScript.
• Deep familiarity with common user interface concepts like layout, text, event-driven programming, and control widgets.
• Able to work in a collaborative environment with a team of highly skilled programmers
• Demonstrated ability to balance programming tasks in a fast-paced environment.
• Able to work in a collaborative team environment and handle multiple projects simultaneously.
• Self-motivated and self-directing, knowledgeable about and willing to pitch in on many areas of development.
• High comfort level working within, and analyzing and improving, an established code base.
• Excellent verbal and written communications skills.
• Passion for video games.
• International travel may be required as part of the role.

Pluses:

• Computer science or related degree.
• Expertise working within CryEngine.
• Experience working with localization / internationalization systems and dealing with common related issues.
• Experience developing or maintaining a UI toolkit framework.
• Familiar with Lua, Python, or other scripting languages.
• Experience working directly with low-level 3D graphics systems.
• Passion for science fiction and space simulations.

Location: Manchester UK

Apply here:- Recruitment@cloudimperiumgames.com
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