Added by on 2017-06-26

Cloud Imperium Game Recruiting Senior Tools Programmer, Senior Cinematic Designer, Concept Artist, Producer & Animation Programmer

Cloud Imperium Game, Cloud Imperium Game hiring, Cloud Imperium Game VFX, Cloud Imperium Game Studio, Cloud Imperium Game Jobs, Animation Jobs, CG Jobs, 3D Jobs, VFX Jobs, Video Game Jobs, CG, CGI, 3D Animation, Jobs, Recruiting, Recruitment, Cloud Imperium Game Recruiting, Cloud Imperium Game Recruiting Environment Artist

Senior Tools Programmer

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a Senior Tools Programmer to drive the tools and pipeline production for the First Person Shooter areas of Star Citizen with the production and engine groups across multiple studios.

Responsibilities

• Design, create, document, maintain, and improve content development tools for all disciplines
• Collaborate closely and effectively with artists, designers, other content developers, and software engineers on the requirements and design of tools
• Investigate and evaluate new third-party game development tools
• Propose tools and methods to increase efficiency and quality of content development
• Work closely with and support users of tools in person and remotely
• Work close with all disciplines to define efficient pipelines for all production phases
• Work with production to determine tool/pipeline requirements, scheduling needs, and integration processes

Requirements

• 4+ years’ experience in a Tools Programmer capacity
• Expert experience using and writing plug-ins for DCC applications (e.g. 3ds Max, XSI, Blender, Sketch Up, Z-Brush, Photoshop, etc.)
• Strong understanding of asset data processing pipelines, algorithms, data formats for intermediate and final platform storage, workflow, performance impacts
• Multithreading and compute experience
• Ability to work on mathematical heavy pipelines such as animation
• Fluent in C++, strong software engineering and debugging skills
• Experience with C#, .NET, Python, Mel, MaxScript
• Experience with software engineering best practices
• Ability to work in a collaborative programming environment
• Willing to accept and provide direction, work well under pressure, and handle multiple tasks
• Passion for making and supporting great tools
• Ability to contribute to ideas towards all aspects of tools production and development
• High degree of self-motivation and initiative
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Ability to communicate effectively with both technical and non-technical parties
• Passion and constant drive to stay up to date with latest technology and new techniques
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany
• International travel may be required as part of the role

Pluses

• Knowledge with CryENGINE
• Strong interest in science fiction based themes
• Online game and/or MMO development experience
• Space combat sim development experience
• Multi-threaded or distributed system programming skills
• Relational database programming experience (SQL, TSQL, PL/SQL)
• Experience with UI and frameworks (Qt, and to some extend MFC)

Apply here:- Recruitment@cloudimperiumgames.com
————————-

Senior Cinematic Designer

Description

Foundry 42 in Frankfurt, Germany is looking for a Senior Cinematic Designer to create high-quality cutscenes for Squadron 42 under the direction of the Cinematic Directors.

Responsibilities:

Scripting, layout, and incorporation of in-game and/or pre-rendered cutscenes, level locations and cutscene elements using the CryENGINE/Lumberyard Sandbox Editor
Create art and VFX assets for cutscenes by using existing tools based upon needs
Work closely with Cinematic and Cinematic Art Directors to assure a high degree of quality on all cutscenes
Assist in documentation of cinematic development processes and techniques
Coordinate with cross-studio groups including art, animation, audio and production to achieve project objectives
Provide guidance and assistance where required, and is willing to accept guidance and assistance when required
Show a strong passion for making the highest quality state of the art games
Contribute innovative and original ideas towards all aspects of game production and development
Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
Mentor and supervise less experienced designers to increase overall scene design quality

Requirements:

4+ years of professional experience in game development – in a Cinematic Artist/Design capacity
Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
Experienced understanding and ability to build high-quality cutscenes with a focus on cinematic techniques including: camera angles, scene layout and blocking, color and lighting design, and actor blocking
A thorough understanding of cinematic production pipelines and the processes involved from the conceptual phase to implementation
Demonstrable CG experience in commercials, features and/or games
Strong layout and camera animation skills
Understanding of animation, timing, staging and storytelling techniques
Clear understanding of film language, cinematography, demonstrating strong composition, continuity and camera angle choices
Follow direction as well as provide imaginative, creative solutions to problems
Experience with next generation AAA game engines
High degree of self-motivation and initiative
Inherent ability to bring out the best in people around you, remains positive, and motivate your team
Expert in time management, verbal and written communication skills
Ability to gather, analyse, and act on feedback from the team, openness to critique
Passion and constant drive to stay up to date with latest technology and new techniques
Excellent English communication and written skills
International travel may be required as part of the role
Willing to relocate to Frankfurt am Main, Germany

Pluses:

Knowledge with CryENGINE/Lumberyard, especially the Sandbox toolset
Experience in using scripting tools including: AI, in-game interactive sequences, scenario design, etc
Cinematography knowledge
Strong interest in science fiction based themes
Experience with story boarding, gesture drawing and composition
Experience with making film

Apply here:- Recruitment@cloudimperiumgames.com
———————–

Concept Artist

Description

Foundry 42 is looking for a talented experienced concept artist able to tackle the unique and rich universe of Star Citizen.
You will be working with top internal and external artists and be able to work on the full spectrum of assets ranging from spaceships, spaceship parts, weapons, environments, props, and characters.

Responsibilities:

* This position will require artists to learn and master the visual style and elements of Cloud Imperium Games’s ‘Star Citizen’ project, and be able to conceptualize and illustrate new assets following the guidelines and requirements of the game.

Requirements:

* Have a good understanding of form and function with an eye for Industrial design
Collaborate heavily with the design and production teams while maintaining the Art Directors vision
* Create stunning environmental art that captures the overall filmic quality of the games universe
* Have a strong foundation in lighting and atmospherics
* Ability to create concept art in 3D and 2D
* International travel may be required as part of the role

Qualifications:

* Strong understanding of all aspects of concept art regarding illustration and design
* Knowledge of Photoshop, Maya, Max and other 2D/3D applications
* Passion for games and all things scifi
* Self-motivation and willingness to participate in many areas of game development
* Portfolio that demonstrates industry standard skill
* Minimum of 2 shipped next gen, high quality titles/movies

Pluses:

* Experiences in games
* Mechanical illustration or design ability

Apply here:- Recruitment@cloudimperiumgames.com
———————-

Producer

Description

Would you like to be a part of a team making video game history? The international studio Cloud Imperium Games under the direction of Chris Roberts, creator of Wing Commander, is seeking an accomplished aand experienced Producer to join DE team based at Foundry 42 in Frankfurt am Main, Germany.
The Associate Producer will help deliver the requirements for the cutting edge development of the record breaking crowd-funded project, space-simulation FPSMMO “Star Citizen” and the action-packed cinematic story campaign game “Squadron 42” with its star-studded cast including Mark Hamill, Gillian Anderson, John Rhys-Davies, and Mark Strong (to name just a few…).

Responsibilities

Serve as a driving force for “Star Citizen” and “Squadron 42”, facilitating communication, organization, and accountability across each department, and reporting to the Senior Producer
Own specific pipelines and/or teams that relate to the overall success of the game and drive them to a timely completion
Work with Directors, pipeline producers and leads to plan overarching schedules and draft respective roadmaps
Create, track and manage all tasks and ensure that schedules are maintained and adjusted accordingly for all up-coming releases and deadlines
Compile and send out regular reports on team progress and accomplishments
Identify, communicate and resolve any risks that may prevent the team from completing any defined deadlines
Provide direction and motivation to team members, making sure that goals and deadlines are realistic and achieved
Work with team leads to develop efficient work methods and pipelines

Requirements

A minimum of 3 years’ experience as a video game Producer
Worked on a full AAA-project life cycle
Proficient with standard project management development tools (MS Project, JIRA, MS Office etc)
Strong English verbal and written communication
Skilled in project management methodologies
Unrelenting self-motivation and initiative
Excellent problem solver
Passion for Video Games, especially sci-fi, FPS games and space simulations
Willing to relocate to Frankfurt am Main, Germany

Pluses

Project Management certifications such as Prince2, Agile, Scrum, and Kanban
Knowledge of space simulations, FPS games, and MMOs
Previous experience with the CryENGINE/Lumberyard
Proficiency with Atlassian Confluence, Perforce and Shotgun software

Apply here:- Recruitment@cloudimperiumgames.com
————————

Animation Programmer

Description

Cloud Imperium is looking for an Animation Programmer to work on our exciting PC space combat sim, Star Citizen!
The Animation Programmer will work in a cooperative, cross-disciplinary team environment to implement animation features and systems in Cloud Imperium’s games. Animation Programmers work closely with animators in hooking up animations for character locomotion sets, vehicle and spaceship animation sets, and interactions between various animated characters and elements.

Requirements:

* Expert in 3D animation and 3D math
* Experience with 3D character and/or vehicle animation systems including skeletal animation
* Knowledge of skinning and morph target technology
* Experience with using IK, blending, and motion capture data in games
* Strong C++ programming skills
* A passion for making and playing games
* Work well in a cooperative team environment
* International travel may be required as part of the role

Bonus points can include:

* Experience with character customization and/or wearable systems
* Renderer development experience using DirectX, and optionally OpenGL
* Experience programming game features and systems, especially player-visible game features
* CryEngine development experience
* Online game and/or MMO development experience, including client/server development of game features
* Space combat sim development experience
* One or more shipped products, especially PC products
* Strong multi-threaded programming skills

Location: Wilmslow, Cheshire, UK

Apply here:- Recruitment@cloudimperiumgames.com
————————-
Cloud Imperium Game Recruiting Senior Tools Programmer, Senior Cinematic Designer, Concept Artist, Producer & Animation Programmer, Cloud Imperium Game, Cloud Imperium Game hiring, Cloud Imperium Game VFX, Cloud Imperium Game Studio, Cloud Imperium Game Jobs, Animation Jobs, CG Jobs, 3D Jobs, VFX Jobs, Video Game Jobs, CG, CGI, 3D Animation, Jobs, Recruiting, Recruitment, Cloud Imperium Game Recruiting, Cloud Imperium Game Recruiting Senior Tools Programmer, Cloud Imperium Game Recruiting Senior Cinematic Designer, Cloud Imperium Game Recruiting Concept Artist, Cloud Imperium Game Recruiting Producer, Cloud Imperium Game Recruiting Animation Programmer, Senior Tools Programmer, Senior Cinematic Designer, Concept Artist, Producer, Animation Programmer