Added by on 2017-07-01

Cloud Imperium Game Recruiting Senior Sound Designer, Lead Environment Artist, VFX Artist, Props Artist & Senior Animator

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Senior Sound Designer

Description

Cloud Imperium Games is looking to add an experienced Senior Sound Designer to the CIG Audio team, based at Foundry 42 Ltd in Wilmslow, UK.

This is not a junior position.

The ideal applicant will have strong technical knowledge of Wwise middleware, and will have shipped at least one title, ideally more; the successful applicant will be expected to be able to adjust to different development tools as we’re developing a lot of our own tech. This project is very technical in its nature and as such you’ll be expected to drive progress of systems and tools and pick up our toolset (based on Amazon Lumberyard) quickly.

As a Senior Sound Designer, as well as the usual prerequisites of producing world class sound content and setting a high audio standard internally, you’ll also have some responsibility for mentoring and training juniors, and for defining and communicating how best to do what we do in CIG Audio. We are pushing for a high quality bar and you should have an idea of how to push it higher! The sound of Star Citizen is being forged by a centralised core audio team where all members are encouraged to explore concepts and present ideas to their team mates.
As well as sound design and some organisational aspects to this role, music editing and compositional skills would be extremely desirable. Experience liaising with external composers, and in-depth knowledge of the Wwise interactive music system, would be most advantageous.
In depth experience of working on FPS titles will prove useful, and a love of space/science fiction always helps!
Please apply with a demo-reel/portfolio.

Responsibilities:

* Have a genuine passion for games (yes, even after years within the industry!) and be invested in the latest developments within game sound
* World class sound effect design and implementation. We may have a lot of memory and CPU to play with but you’ll still want to spend them wisely
* Oversight of music implementation, liaison with external composers, occasional music composition where required
* Act as primary audio point person, liaising with game designers about their audio needs
* Specify and design audio tools for our audio programming team. If you can talk their language(s), so much the better
* Responsive to feedback from peers on the team. We should be able to criticise each other’s work
* Innovative and adaptable; able to drive new audio features and develop methodologies for continuous improvement across the department
* Collaborate on design approaches to the sound of the game, actively looking to assist others with your experience and knowledge
* Should also be able to work independently, take ownership of aspects of the sound and achieve great results
* Keen to collaborate closely with members of the wider team making Star Citizen and Squadron 42 a brilliant experience
* Liaising with world class outsource resources – we get the best to help us, and you need to be able to talk with them to get what material we need
* Some music and dialogue implementation may be required – it’s all sound after all
* International travel may be required as part of the role

Requirements:

* Solid experience of at least one (preferably multiple) Digital Audio Workstations & various plug-ins (we’re Reaper fans here but you can use what you’re most comfortable with, if you’re capable of producing world class assets in a particular DAW)
* A working knowledge of common audio middleware and/or proprietary tech. Lumberyard / CryEngine is a real plus point here, also Wwise
* Cubase experience, or similar musical package for your compositional exploits
* Ability to edit music to picture/cutscenes and a high level of skill working with interactive music systems within Wwise
* Plenty of general experience using game engines to implement and work with sound. If you’ve used another engine and it does stuff better, we’ll look to replicate it, if it improves things
* A game audio mind-set. E.g. you like to granulate loops and re-sequence that stuff. You wouldn’t be seen dead looping a 30 second wav in a game anymore
* PD, Max/MSP, Python, XML, C++ or C# would be a plus, though we’d hope you wouldn’t need to, it all helps. Some visual programming wouldn’t go amiss either, e.g. Kismet, Flowgraph, Frostbite
* A great show reel of relevant audio work for games
* Great communication skills, both text and verbal

Apply here:- Recruitment@cloudimperiumgames.com
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Lead Environment Artist

Description

Foundry 42 Ltd. is looking for a Lead Environment Artist to drive the art production and pipelines for the First Person Shooter areas of Star Citizen/Squadron 42 with the production and engine groups across multiple studios.
The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate:

Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
Strong understanding of a PBR workflow
Examples of building realistic shader libraries
Examples of beautifully finished environments
Ability to create game ready assets, that work well within the given technical limitations
Very strong texturing skills and excellent knowledge of Adobe Photoshop
Keen eye on detail and realism
A strong sense for composition, color and light
At least average drawing/painting skills

Responsibilities:

· Lead the creation of environment creation
· Lead by example to set the Environment Art quality level, and technical best practices
· Define art production budgets, pipelines, workflows and processes
· Be a go-to person for expert knowledge of modeling, texturing and optimization of assets through next gen pipeline
· Take direction, give direction, iterate on look and feel, gather feedback from the entire team and lead review of other artists work
· Work with Art and Game Directors to define and shape the overall look and feel of the game
· Work closely with the design team to detail the goals and functionality of game levels and needed environment props
· Work with production to determine asset requirements, scheduling needs, and integration processes
· Work with technical artists and engineers in the development and streamlining of tools and processes

Requirements:

· 5+ years professional game production experience
· 1+ year experience in a leadership role
· Previous experience creating high quality environments for AAA games
· Thorough knowledge of the game development process
· Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
· A strong ability to create believable environments within a games engine
· Strong knowledge of 3DS Max, Photoshop and Zbrush / Mudbox as well as experience in using editors to lay out environments
· Good understanding of custom normal asset workflows
· Strong knowledge of Substance / Quixel packages
· Ability to derive a well-structured lowpoly model from the high poly model
· Strong understanding of efficient UV layout for lowpoly objects
· Strong understanding of modular level creation methods
· Experience creating environments using modular systems
· An understanding of effective asset creation and optimization
· A strong understanding of shader functionality
· In-depth knowledge and/or experience with PBR
· Experience applying and tweaking shaders
· A keen eye for spatial composition and building believable scenes
· Excellent sense of form, mass and volume
· Passion for pushing the state of the art in asset fidelity and production techniques
· Strong understanding of asset pipelines and agile development environments
· Passion and constant drive to stay up to date with latest technology and new techniques
· Inherent ability to bring out the best in people around you, remains positive, and motivate your team
· Expert in time management, verbal and written communication skills
· Ability to gather, analyse, and act on feedback from the team, openness to critique
· Focused, motivated and effective on all tasks through completion
· Keep a positive team-oriented attitude
· Be proactive and self-motivated, work without direct supervision
· Ability to complete tasks within given time constraints
· Excellent English communication and written skills
· International travel may be required as part of the role

Pluses:

· Knowledge with CryENGINE
· Hard surface modeling experience
· Experience with programmatic and/or parametric environment generation tools
· Experience in architecture, interior or industrial design
· Experience creating assets for Open World games
· Strong interest in science fiction based themes
· Experience with Outsourcing and/or collaboration with external studios
· The ability to manage and supervise mid-level and junior artists and willingness to carry out mentorship tasks

Location: Wilmslow, Cheshire, UK

Apply here:- Recruitment@cloudimperiumgames.com
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VFX Artist

Description

Foundry 42 is looking for a VFX Artists of all experience levels. Applicants must be capable of creating high quality visual effects for video games. You will be working on the cutting edge of video game development, working closely with our talented art, design and programming teams as you create visual effects for Science Fiction environments, vehicles and weapons.

Responsibilities

* Work closely with other artists, designers and programmers to implement Art Director’s vision.
* Create convincing VFX through all stages of the game development process, from conception to completion.
* Maintain a consistently high visual quality across a wide range of effects, from vast space environments to small weapons – and everything in between.
* Optimize effects to run efficiently in-game whilst maintaining high visual quality.

Requirements

* Thorough knowledge of the game development process.(if mid to senior level)
* Keen eye for detail and ability to break down existing effects in games and films.
* Be highly self-motivated and show initiative.
* Be able to rise to challenges and problem solve when required.
* Passion to raise the bar in real-time VFX.
* Excellent with Real-time particle systems, Offline fluid sims (for example: FumeFX) and 2D packages (for example: Photoshop and After Effects)
* International travel may be required as part of the role.

Pluses

* Experience with Cry Engine.
* In-depth knowledge of cutting edge visual effects practises in the video game and film industries.
* Strong verbal and written communication skills.
* A passion for video games.

Apply here:- Recruitment@cloudimperiumgames.com
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Props Artist

Description

Cloud Imperium Games is the groundbreaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.
Foundry 42 is looking for Prop Artists with experience creating high-poly game assets. We are building an in house prop team responsible for working closely with our concept, environment and ship teams to create all the objects that bring our environments and ships to life.
The ideal candidate has a strong understanding of game art creation and should strive to push the boundaries of next gen art. They should be organised, adaptable and understand technical limitations and budgets.

Responsibilities

* Create high quality props from concepts images.
* Support the Art Director interpreting the vision for the game, creating props that complement the environments and help to tell the story of the Star Citizen universe.
* Work with the Lead Prop artist to push the quality of artwork both visually and technically.
* Aid in the management of props created by partner studios and external vendors.
* Deliver consistent and high quality models while being mindful of budgets and technical requirements.

Requirements

* Thorough knowledge of the game development process.
* Previous experience creating high quality props for AAA games.
* Strong working knowledge of 3DS Max and Photoshop.
* An understanding of effective asset creation and optimization.
* Experience applying and tweaking shaders.
* A keen eye for spatial composition and building believable game assets.
* Excellent sense of form, mass and volume.
* Passion for pushing the state of the art in asset fidelity and production techniques.
* High degree of self-motivation and initiative.
* International travel may be required as part of the role.

Pluses

* Experience with Cry Engine.
* Hard surface modeling experience.
* Experience using ZBrush or Mudbox for organic shapes.
* Knowledge and/or experience with PBR (physically based rendering).
* Strong verbal and written communication skills.
* Experience giving feedback and preparing assets for outsource.
* An avid gamer.

Apply here:- Recruitment@cloudimperiumgames.com
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Senior Animator

Description

Foundry 42 LTD in UK is looking for a Senior Animator to work with the design team under direction of the Game Director and Animation Director on animation related areas within squadron 42 and the FPS module for Star Citizen.

Responsibilities:

* Collaborate with Animation Director, Animation Lead and Senior Animators on implementing animations within the game engine
* Create key frame animation as well as working with motion capture data for ingame assests * while following the given style guide.
* Ensure timely completion of animation commitments at the desired quality bar
* Partners with designers, programmers and other departments involved

Requirements:

* 4+ years of professional experiencing in game development – in an Animator capacity
* Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
* Positive, solution-orientated individual with a passion for game development
* A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
* Expert knowledge with Maya and other equivalent software
* Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals
* Experience with next generation AAA game engines
* An understanding of effective asset creation and optimization
* High degree of self-motivation and initiative
* Inherent ability to bring out the best in people around you, remains positive, and motivate your team
* Expert in time management, verbal and written communication skills
* Ability to gather, analyse, and act on feedback from the team, openness to critique
* Passion and constant drive to stay up to date with latest technology and new techniques
* Excellent English communication and written skills
* International travel may be required as part of the role

Pluses:

* Knowledge with CryEngine
* Motion Capture experience (Motionbuilder)
* Cinematography knowledge
* Experience with rigging
* Strong interest in science fiction based themes
* Experience with Outsourcing and/or collaboartion with external studios

Apply here:- Recruitment@cloudimperiumgames.com
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