Added by on 2017-07-10

Cloud Imperium Game Recruiting Senior Game/Animation Programmer, Senior Tools Programmer, Senior Cinematic Designer, Senior Animator, VFX Artist & Producer

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Senior Game/Animation Programmer

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a talented and experienced Senior Game/Animation Programmer to work on the First Person Shooter areas of Star Citizen and Squadron 42 with the code and production groups across multiple studios.

Responsibilities:

• Work with existing engine code base to develop and enhance the core animation systems
• Develop game code and extend animation code for a high profile game
• Ensure consistency with other character related disciplines such as design, animation, tech art, audio and game code
• Design and implement well-engineered, reliable, maintainable, and bug-free code
• Collaborate with team members to develop various gameplay systems
• Develop and test code, fix bugs, and profile and optimize code as directed
• Follow best practices, development processes, and coding standards
• Document and peer review technical designs with other software engineers
• Work with QA, providing information needed to fully test developed code
• Keep up to date on state-of-the-art software engineering methods, practices, and technologies
• Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
• Provide input to department project status meetings
• Work well together with other team members in a cooperative, cross-disciplinary team environment
• Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
• Possess and develop areas of engineering expertise
• Mentor other engineers as needed to increase their abilities and productivity

Requirements:

• 5+ years professional game production experience
• Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
• Clear interest in creating animation technology
• Experience solving animation and character related problems within game development
• Expert in 3D animation and 3D math
• Basic knowledge of player and AI systems (state machines, behavior trees, input handling, etc.)
• Experience with 3D character and/or vehicle animation systems including skeletal animation
• Knowledge of skinning and morph target technology
• Experience with using IK, blending, and motion capture data in games
• Excellent understanding of C++
• Experience with current console and PC development processes
• Experience with state-of-the-art game development tools and methods
• Excellent problem-solving skills
• Experience programming game features and systems, especially player-visible game features
• Strong software engineering and debugging skills
• Continue to enhance programming and communications skills
• Expert in time management, verbal and written communication skills
• Focused, motivated and effective on all tasks through completion
• Keep a positive team-oriented attitude
• Be proactive and self-motivated, work without direct supervision
• Ability to complete tasks to a consistent high quality standard within given time constraints
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany
• International travel may be required as part of the role

Pluses:

• Knowledge with CryENGINE
• Experience developing animation technology (such as IK/FK systems, blend trees, facial animation systems, etc.)
• Experience with multi-thread programming
• Experience with multiplayer programming
• Experience with large codebases
• Master’s degree or higher
• Experience working on asset pipelines and tools
• Knowledge of scripting languages
• Experience with Maya or similar DCC tools
• Experience with motion capture systems

Apply here:- Recruitment@cloudimperiumgames.com
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Senior Tools Programmer

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a Senior Tools Programmer to drive the tools and pipeline production for the First Person Shooter areas of Star Citizen with the production and engine groups across multiple studios.

Responsibilities

• Design, create, document, maintain, and improve content development tools for all disciplines
• Collaborate closely and effectively with artists, designers, other content developers, and software engineers on the requirements and design of tools
• Investigate and evaluate new third-party game development tools
• Propose tools and methods to increase efficiency and quality of content development
• Work closely with and support users of tools in person and remotely
• Work close with all disciplines to define efficient pipelines for all production phases
• Work with production to determine tool/pipeline requirements, scheduling needs, and integration processes

Requirements

• 4+ years’ experience in a Tools Programmer capacity
• Expert experience using and writing plug-ins for DCC applications (e.g. 3ds Max, XSI, Blender, Sketch Up, Z-Brush, Photoshop, etc.)
• Strong understanding of asset data processing pipelines, algorithms, data formats for intermediate and final platform storage, workflow, performance impacts
• Multithreading and compute experience
• Ability to work on mathematical heavy pipelines such as animation
• Fluent in C++, strong software engineering and debugging skills
• Experience with C#, .NET, Python, Mel, MaxScript
• Experience with software engineering best practices
• Ability to work in a collaborative programming environment
• Willing to accept and provide direction, work well under pressure, and handle multiple tasks
• Passion for making and supporting great tools
• Ability to contribute to ideas towards all aspects of tools production and development
• High degree of self-motivation and initiative
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Ability to communicate effectively with both technical and non-technical parties
• Passion and constant drive to stay up to date with latest technology and new techniques
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany
• International travel may be required as part of the role

Pluses

• Knowledge with CryENGINE
• Strong interest in science fiction based themes
• Online game and/or MMO development experience
• Space combat sim development experience
• Multi-threaded or distributed system programming skills
• Relational database programming experience (SQL, TSQL, PL/SQL)
• Experience with UI and frameworks (Qt, and to some extend MFC)

Apply here:- Recruitment@cloudimperiumgames.com
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Senior Cinematic Designer

Description

Foundry 42 in Frankfurt, Germany is looking for a Senior Cinematic Designer to create high-quality cutscenes for Squadron 42 under the direction of the Cinematic Directors.

Responsibilities:

Scripting, layout, and incorporation of in-game and/or pre-rendered cutscenes, level locations and cutscene elements using the CryENGINE/Lumberyard Sandbox Editor
Create art and VFX assets for cutscenes by using existing tools based upon needs
Work closely with Cinematic and Cinematic Art Directors to assure a high degree of quality on all cutscenes
Assist in documentation of cinematic development processes and techniques
Coordinate with cross-studio groups including art, animation, audio and production to achieve project objectives
Provide guidance and assistance where required, and is willing to accept guidance and assistance when required
Show a strong passion for making the highest quality state of the art games
Contribute innovative and original ideas towards all aspects of game production and development
Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
Mentor and supervise less experienced designers to increase overall scene design quality

Requirements:

4+ years of professional experience in game development – in a Cinematic Artist/Design capacity
Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
Experienced understanding and ability to build high-quality cutscenes with a focus on cinematic techniques including: camera angles, scene layout and blocking, color and lighting design, and actor blocking
A thorough understanding of cinematic production pipelines and the processes involved from the conceptual phase to implementation
Demonstrable CG experience in commercials, features and/or games
Strong layout and camera animation skills
Understanding of animation, timing, staging and storytelling techniques
Clear understanding of film language, cinematography, demonstrating strong composition, continuity and camera angle choices
Follow direction as well as provide imaginative, creative solutions to problems
Experience with next generation AAA game engines
High degree of self-motivation and initiative
Inherent ability to bring out the best in people around you, remains positive, and motivate your team
Expert in time management, verbal and written communication skills
Ability to gather, analyse, and act on feedback from the team, openness to critique
Passion and constant drive to stay up to date with latest technology and new techniques
Excellent English communication and written skills
International travel may be required as part of the role
Willing to relocate to Frankfurt am Main, Germany

Pluses:

Knowledge with CryENGINE/Lumberyard, especially the Sandbox toolset
Experience in using scripting tools including: AI, in-game interactive sequences, scenario design, etc
Cinematography knowledge
Strong interest in science fiction based themes
Experience with story boarding, gesture drawing and composition
Experience with making film

Apply here:- Recruitment@cloudimperiumgames.com
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Senior Animator

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a Senior Animator to work with the design team under direction of the Game Director and Animation Director on animation related areas within Squadron 42 and the FPS module for Star Citizen.

Responsibilities:

• Collaborate with Animation Director, Animation Lead and Senior Animators on implementing animations within the game engine
• Create key frame animation as well as working with motion capture data for ingame assets while following the given style guide
• Ensure timely completion of animation commitments at the desired quality bar
• Partners with designers, programmers and other departments involved

Requirements:

• 4+ years of professional experience in game development – in an Animator capacity
• Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
• Positive, solution-orientated individual with a passion for game development
• A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
• Expert knowledge with Maya and other equivalent software
• Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals
• Experience with next generation AAA game engines
• An understanding of effective asset creation and optimization
• High degree of self-motivation and initiative
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Passion and constant drive to stay up to date with latest technology and new techniques
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany

Pluses:

• Knowledge with CryENGINE/Lumberyard.
• Motion Capture experience (Motionbuilder)
• Cinematography knowledge
• Experience with rigging
• Strong interest in science fiction based themes
• Experience with Outsourcing and/or collaboration with external studios

Apply here:- Recruitment@cloudimperiumgames.com
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VFX Artist

Description

Foundry 42 Frankfurt is looking for a VFX Artist capable of creating high quality visual effects for video games. You will be working on the cutting edge of video game development, working closely with our talented art, design and programming teams as you create visual effects for Science Fiction environments, vehicles and weapons.

Responsibilities

* Work closely with other artists and designers to implement Art Director’s vision.
* Create convincing VFX through all stages of the game development process, from conception to completion.
* Maintain a consistently high visual quality across a wide range of effects, from vast space environments to small weapons – and everything in between.
* Optimize effects to run efficiently in-game whilst maintaining high visual quality.

Requirements

* Thorough knowledge of the game development process.
* Keen eye for detail and ability to break down existing effects in games and films.
* Be highly self-motivated and show initiative.
* Be able to rise to challenges and problem solve when required.
* Passion to raise the bar in video game VFX.
* Excellent understanding of: o Real-time particle systems, Offline fluid systems such as FumeFX, 2D packages such as Photoshop and After Effects.
* Willing to relocate to Frankfurt, Germany.

Pluses

* Experience with Cry Engine.
* In-depth knowledge of cutting edge visual effects practises in the video game and film industries.
* Strong verbal and written communication skills.
* A passion for video games.

Apply here:- Recruitment@cloudimperiumgames.com
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Producer

Description

Would you like to be a part of a team making video game history? The international studio Cloud Imperium Games under the direction of Chris Roberts, creator of Wing Commander, is seeking an accomplished aand experienced Producer to join DE team based at Foundry 42 in Frankfurt am Main, Germany.
The Associate Producer will help deliver the requirements for the cutting edge development of the record breaking crowd-funded project, space-simulation FPSMMO “Star Citizen” and the action-packed cinematic story campaign game “Squadron 42” with its star-studded cast including Mark Hamill, Gillian Anderson, John Rhys-Davies, and Mark Strong (to name just a few…).

Responsibilities

Serve as a driving force for “Star Citizen” and “Squadron 42”, facilitating communication, organization, and accountability across each department, and reporting to the Senior Producer
Own specific pipelines and/or teams that relate to the overall success of the game and drive them to a timely completion
Work with Directors, pipeline producers and leads to plan overarching schedules and draft respective roadmaps
Create, track and manage all tasks and ensure that schedules are maintained and adjusted accordingly for all up-coming releases and deadlines
Compile and send out regular reports on team progress and accomplishments
Identify, communicate and resolve any risks that may prevent the team from completing any defined deadlines
Provide direction and motivation to team members, making sure that goals and deadlines are realistic and achieved
Work with team leads to develop efficient work methods and pipelines

Requirements

A minimum of 3 years’ experience as a video game Producer
Worked on a full AAA-project life cycle
Proficient with standard project management development tools (MS Project, JIRA, MS Office etc)
Strong English verbal and written communication
Skilled in project management methodologies
Unrelenting self-motivation and initiative
Excellent problem solver
Passion for Video Games, especially sci-fi, FPS games and space simulations
Willing to relocate to Frankfurt am Main, Germany

Pluses

Project Management certifications such as Prince2, Agile, Scrum, and Kanban
Knowledge of space simulations, FPS games, and MMOs
Previous experience with the CryENGINE/Lumberyard
Proficiency with Atlassian Confluence, Perforce and Shotgun software

Apply here:- Recruitment@cloudimperiumgames.com
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