Added by on 2017-07-21

Cloud Imperium Game Recruiting VFX Artist, Props Artist, Senior Server Engineer, Senior Server Engineer, Environment Artist, Senior Animator, Technical Content Artist, Senior Technical Artist & Animator

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VFX Artist

Description

Foundry 42 is looking for a VFX Artists of all experience levels. Applicants must be capable of creating high quality visual effects for video games. You will be working on the cutting edge of video game development, working closely with our talented art, design and programming teams as you create visual effects for Science Fiction environments, vehicles and weapons.

Responsibilities

* Work closely with other artists, designers and programmers to implement Art Director’s vision.
* Create convincing VFX through all stages of the game development process, from conception to completion.
* Maintain a consistently high visual quality across a wide range of effects, from vast space environments to small weapons – and everything in between.
* Optimize effects to run efficiently in-game whilst maintaining high visual quality.

Requirements

* Thorough knowledge of the game development process.(if mid to senior level)
* Keen eye for detail and ability to break down existing effects in games and films.
* Be highly self-motivated and show initiative.
* Be able to rise to challenges and problem solve when required.
* Passion to raise the bar in real-time VFX.
* Excellent with Real-time particle systems, Offline fluid sims (for example: FumeFX) and 2D packages (for example: Photoshop and After Effects)
* International travel may be required as part of the role.

Pluses

* Experience with Cry Engine.
* In-depth knowledge of cutting edge visual effects practises in the video game and film industries.
* Strong verbal and written communication skills.
* A passion for video games.

Apply here:- Recruitment@cloudimperiumgames.com
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Props Artist

Description

Cloud Imperium Games is the groundbreaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.

Foundry 42 is looking for Prop Artists with experience creating high-poly game assets. We are building an in house prop team responsible for working closely with our concept, environment and ship teams to create all the objects that bring our environments and ships to life.
The ideal candidate has a strong understanding of game art creation and should strive to push the boundaries of next gen art. They should be organised, adaptable and understand technical limitations and budgets.

Responsibilities

* Create high quality props from concepts images.
* Support the Art Director interpreting the vision for the game, creating props that complement the environments and help to tell the story of the Star Citizen universe.
* Work with the Lead Prop artist to push the quality of artwork both visually and technically.
* Aid in the management of props created by partner studios and external vendors.
* Deliver consistent and high quality models while being mindful of budgets and technical requirements.

Requirements

* Thorough knowledge of the game development process.
* Previous experience creating high quality props for AAA games.
* Strong working knowledge of 3DS Max and Photoshop.
* An understanding of effective asset creation and optimization.
* Experience applying and tweaking shaders.
* A keen eye for spatial composition and building believable game assets.
* Excellent sense of form, mass and volume.
* Passion for pushing the state of the art in asset fidelity and production techniques.
* High degree of self-motivation and initiative.
* International travel may be required as part of the role.

Pluses

* Experience with Cry Engine.
* Hard surface modeling experience.
* Experience using ZBrush or Mudbox for organic shapes.
* Knowledge and/or experience with PBR (physically based rendering).
* Strong verbal and written communication skills.
* Experience giving feedback and preparing assets for outsource.
* An avid gamer.

Apply here:- Recruitment@cloudimperiumgames.com
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Senior Server Engineer

Description

Cloud Imperium is looking for a Senior Server Engineer to work on our exciting PC space combat sim, Star Citizen!

Responsibilities:

• Design and implement high quality, reliable, scalable, secure server software and systems in C/C++
• Develop distributed server software that can scale to handle specified user counts
• Diagnose and correct performance problems and bugs in server code
• Apply computer security principles to client and server software to develop secure, cheat-resistant game code
• Design server and networking systems to work within CPU, memory, and disk and network IO budgets
• Profile and optimize server and network code relative to CPU, memory, and disk and network IO
• Work closely with DevOps and Operation to provide information, documentation, and tools needed by those groups to support servers in test and production environments
• Drive the development and evolution of the server infrastructure that powers Star Citizen.
• Contribute to the technical direction of the online team.
• Ensure that the online team adheres to established coding standards and embraces efficient and robust engineering practices.
• Collaborate with production and other leads to develop tasks and schedules for the online team.
• Ensure that all technology interests and policies are properly represented and maintained through the course of development.
• Serve as an active partner in the game team’s leadership.
• Diagnose and fix complex player-impacting problems on the live game servers.
• Performance measuring and optimizations.
• Support patch and new content deployment
• Create and deploy server hotfixes when needed
• Implement instrumentation and testing strategies to ensure correct functionality of features.
• Architecture of a robust system that can scale with the long-term growth of the game project.

Requirements:

• A minimum of 10 years of programming experience.
• A minimum 5 years with C/C++
• Experience working in the Video Game industry on Multiplayer games
• Experience with multi-threaded programming and distributed systems.
• Experience implementing scalable client/server architectures
• Working knowledge of network and server security issues.
• Experience implementing TCP/UDP networking.
• Familiarization with code and data optimization.
• Excellent verbal and written communication skills.
• Ability to develop coding solutions with simple, elegant, and easy-to-maintain code.
• Skilled at diagnosing and fixing crashes, deadlocks, stack overflows, and heap corruption.
• International travel may be required as part of the role.

Pluses:

• Passion for space simulations and science fiction.
• Computer Science or related degree.
• Database development experience (MySQL, Oracle).
• Low-level network knowledge and diagnosis including packet capture (tcpdump, wireshark), routing, firewalls, DHCP, DNS, NAT busting.
• Familiar with higher-level network protocols such as HTTP, SNMP, SMTP, FTP
• Passion for technology.

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- Recruitment@cloudimperiumgames.com
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Senior Lighting Artist

Description

The Senior Lighting Artist will work in a cooperative, international, cross-disciplinary team environment, possessing solid artistic skills, including a thorough understanding of color theory, composition, light, and form. They should have experience with a 3D CG package, demonstrating a solid understanding of rendering, lighting, shading networks, polygonal modeling, and texture UV’s. They should also demonstrate a strong ability to utilize in-house tools to solve technical problems and improve performance as well as interacting with engineers to help develop new tools and workflows.

Responsibilities:

Involved in look-development around key surfaces and shaders to ensure lighting delivers against visual reference
Creating both the exterior and interior lighting within environments and cut scenes.
Placing and adjustment of light sources within the environment.
Tweaking of shading materials and textures to improve the perception of the lighting.
Post processing; color grading, exposure, SSAO, bloom, tone mapping curves etc.
Contributing to the development and placement of special effects related to lighting and atmosphere, such as light flares, fog, god rays and camera optics.
Prototyping the use of lighting technology to reach the visual targets defined by the art direction.
Profile existing and future levels to maximize the quality of lighting on characters and environments while staying within performance budgets.

Experience & Skills:

Experience in creating and shipping AAA quality titles as a real-time lighting artist.
Deep understanding of CG lighting technology, both real-time and software rendering.
Strong sense of lighting theory; color space, exposure, light fixtures, natural light, reflections etc.
Good understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood.
Good understanding and experience with physical based lighting system
Being pro-active in the use of lighting as a powerful tool in gameplay clarity. For example; to guide the player forward, highlight objectives and enemies.
An ability to thoroughly digest the art direction and be a champion for executing it in the game.
Skilled at balancing visual quality against performance requirements.
Thorough knowledge of the game development process.
Great communication skills and an ability to work autonomously with minimal guidance.
Working knowledge of Maya, and/or other commercial 3D authoring packages.

Requirements:

International travel may be required as part of the role
Willing to relocate to Frankfurt am Main, Germany
Excellent English communication and written skills

Apply here:- Recruitment@cloudimperiumgames.com
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Environment Artist – Sr/Lead

Description

Foundry 42 Ltd. In Frankfurt, Germany is looking for Environment Artists with experience working in high-poly modular environments. Our artists are responsible for working closely with designers in laying out and finishing geo, props, materials, and texture.
The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate

Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
Strong understanding of a PBR workflow
Examples of building realistic shader libraries
Ability to create game ready assets, that work well within the given technical limitations
Very strong texturing skills and excellent knowledge of Adobe Photoshop
Keen eye on detail and realism
A strong sense for composition, color and light
At least average drawing/painting skills

Responsibilities

Creating game ready models of environmental objects (architectural building sets, organic’s, etc)
Working in the editor to build out levels and environments
Creating efficient UV layouts that work well within the engine/platform constrains
Creating realistic PBR shaders
Work closely with Level Lead, and Lead Environment Artist
Work closely together with the Level Design department
Work independently on asset sets and oversee level art

Requirements

Thorough knowledge of the game development process.
Previous experience creating high quality environments for AAA games.
Strong working knowledge of 3DS Max and Photoshop, as well as, experience in using editors to lay out environments.
Strong knowledge of Substance / Quixel packages
Experience creating environments using modular systems.
An Understanding of effective asset creation and optimization.
Experience applying and tweaking shaders.
A keen eye for spatial composition and building believable scenes.
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.
International travel may be required as part of the role.

Pluses

Experience with Cry Engine.
Hard surface modeling experience.
Experience using ZBrush or Mudbox for organic shapes.
Knowledge and/or experience with PBR
Experience with programmatic and/or parametric environment generation tools.
Strong verbal and written communication skills.
An avid gamer.
Experience in architecture, interior or industrial design.

Apply here:- Recruitment@cloudimperiumgames.com
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Senior Animator

Description

Foundry 42 LTD in UK is looking for a Senior Animator to work with the design team under direction of the Game Director and Animation Director on animation related areas within squadron 42 and the FPS module for Star Citizen.

Responsibilities:

* Collaborate with Animation Director, Animation Lead and Senior Animators on implementing animations within the game engine
* Create key frame animation as well as working with motion capture data for ingame assests * while following the given style guide.
* Ensure timely completion of animation commitments at the desired quality bar
* Partners with designers, programmers and other departments involved

Requirements:

* 4+ years of professional experiencing in game development – in an Animator capacity
* Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
* Positive, solution-orientated individual with a passion for game development
* A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
* Expert knowledge with Maya and other equivalent software
* Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals
* Experience with next generation AAA game engines
* An understanding of effective asset creation and optimization
* High degree of self-motivation and initiative
* Inherent ability to bring out the best in people around you, remains positive, and motivate your team
* Expert in time management, verbal and written communication skills
* Ability to gather, analyse, and act on feedback from the team, openness to critique
* Passion and constant drive to stay up to date with latest technology and new techniques
* Excellent English communication and written skills
* International travel may be required as part of the role

Pluses:

* Knowledge with CryEngine
* Motion Capture experience (Motionbuilder)
* Cinematography knowledge
* Experience with rigging
* Strong interest in science fiction based themes
* Experience with Outsourcing and/or collaboartion with external studios

Apply here:- Recruitment@cloudimperiumgames.com
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Technical Content Artist

Description

Cloud Imperium Games is the groundbreaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.

Job Description

Foundry 42 is looking for a Technical Content Artist to join the Props team. The ideal candidate has a strong understanding of game art creation and should strive to push the boundaries of next gen art. They should be extremely organized, adaptable and understand technical limitations and budgets. This cross over role of content creation and content management requires you to be able to give feedback, audit and organize ever growing libraries of assets and set technical standards. You will be relied upon to work with other departments to support new features and drive the technical approach for the props team.

Responsibilities

Work with the Lead Prop artist to push the quality of artwork both visually and technically.
Aid in the management of props created by partner studios and external vendors.
Audit existing assets and highlight areas of improvements and optimizations.
Work with other teams throughout the business to determine the correct approach for asset creation.
Document and maintain best working practices and share knowledge throughout the team.
Audit and maintain asset libraries and backlot levels.
Cross team communication and be a point of contact and ambassador for sharing knowledge and information.
Deliver consistent and high quality models while being mindful of budgets and technical requirements.

Requirements

Previous experience creating high quality assets for AAA games.
Thorough knowledge of the game development process.
Experience in an asset management / feature ownership position.
Experience giving feedback and preparing assets for outsource.
Strong verbal and written communication skills.
An understanding of effective asset creation and optimization.
Strong working knowledge of 3DS Max and Photoshop.
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.
Knowledge and/or experience with PBR (physically based rendering).

Pluses

Experience with Cry Engine.
Hard surface modeling experience.
An avid gamer.

Location: Wilmslow, Cheshire, UK

Apply here:- Recruitment@cloudimperiumgames.com
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Senior Technical Artist

Description

Foundry 42 has an opening for a Senior Technical Artist. We are looking for a talented, ambitious person who can meet the requirements below:

Technical Artists are responsible for the correct technical implementation of art content. They should be able to solve any technological issues related to art production. In close cooperation with the Art Production and R&D Groups they should work on improving the existing pipelines and developing new tools for the Art Production Groups.

Responsibilities

• Working with the Art Groups and Programmers to effectively produce technically correct art content
• Checking assets in terms of the technical setup for their usage in Lumberyard
• Creating / improving different scripts / pipelines for art asset production
• Problem solving for optimizations/fixes/modifications
• Full support on internal tools
• Troubleshooting asset-related technical issues (3DS Max, Photoshop, etc.)
• Writing technical documentation
• Making recommendations on how to improve both product quality and group productivity
• Providing guidance and assistance to the Art Groups where required
• Coordinating with the other Studios within CIG to achieve project objectives*

Requirements

• Strong knowledge of 3DS Max/Maya and Photoshop
• Experience in creating art assets for PC games using 3DS Max/CryEngine/Maya
• Proficiency in MaxScript/MEL
• At least three years of relevant experience in the game development industry
• Self-driven, responsible and detail-oriented person
• Passion for computer games
• Ability to adapt to new technologies
• Strong passion for making the best damn space sim ever
• Team player
• International travel may be required as part of the role

Pluses

• Experience in using CryEngine/Lumberyard
• Knowledge of Perforce
• Experience in other scripting and programming languages (Python, C++/C#/Lua)
• Knowledge of complex rigging
• PRB shader knowledge
• Knowledge of procedural generation

Location: Wilmslow, Cheshire, UK

Apply here:- Recruitment@cloudimperiumgames.com
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Animator

Description

Cloud Imperium Games is looking for an Animator to join us in our Austin studio!

Responsibilities:

• Collaborate with Animation Director, Animation Lead and Senior Animators on implementing animations within the game engine
• Work with motion capture data to implement locomotion sets, background characters and scripted events
• Key-frame ability also a requirement for 1st person Player actions and non-human characters.
• Ensure timely completion of animation commitments at the desired quality bar
• Partners with designers, programmers and other departments involved
• and such other duties and responsibilities assigned by Cloud Imperium Games reasonably consistent with employee’s skills and experience

Requirements:

• 2+ years of professional experience in game development – in an Animator capacity
• Shipped (from pre-production to release) 1-2+, large scale, 3D titles (PC, current/next-gen consoles)
• Positive, solution-orientated individual with a passion for game development
• Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals
• Proficient in Motionbuilder and Motion editing
• Good Knowledge with Maya
• Experience with next generation AAA game engines
• An understanding of effective asset creation and optimization
• High degree of self-motivation and initiative
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Passion and constant drive to stay up to date with latest technology and new techniques
• International travel may be required as part of the role

Pluses:

• Knowledge with CryENGINE
• Motion Capture experience (Motionbuilder)
• Cinematography knowledge
• Experience with rigging
• Strong interest in science fiction based themes
• Experience with Outsourcing and/or collaboration with external studios
• Experience with 3DS Max
• Experience with Motionbuilder Python Scripting
• Experience with OptiTrack System and Motion capture shoots is a bonus

No Recruiters or Agencies Please

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:- Recruitment@cloudimperiumgames.com
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