Added by on 2017-08-28

Cloud Imperium Game Recruiting Lead Animator, Concept Artist, Gameplay Programmer, Lighting Artist, Technical Artist, Animation Programmer, Senior Graphics Programmer & Senior Props Artist

Cloud Imperium Game, Cloud Imperium Game hiring, Cloud Imperium Game VFX, Cloud Imperium Game Studio, Cloud Imperium Game Jobs, Animation Jobs, CG Jobs, 3D Jobs, VFX Jobs, Video Game Jobs, CG, CGI, 3D Animation, Jobs, Recruiting, Recruitment, Cloud Imperium Game Recruiting, Cloud Imperium Game Recruiting Environment Artist

Lead Animator

Description

Foundry 42 Ltd in Wilmslow, UK is looking for a Lead Animator to work with the design team under direction of the Game Director and Animation Director on animation related cinematic and story areas within Squadron 42 and Star Citizen.

Responsibilities

Collaborate with Animation Director on implementing animations within the game engine
Work with the Cinematic Director and the Cinematic Designers to ensure that the performances captured on stage translate properly into the Real-time environment
Create key frame animation as well as working with motion capture data for in-game assets while following the given style guide
Ensure timely completion of animation commitments at the desired quality bar
Maintain consistency of team’s deliverables through regular critiques, feedback and mentoring.
Partners with designers, programmers and other departments involved
Development of Motion Trees and Technical Solutions for combining high-quality in-game cinematics capture and AI/game code requirements
Work with the teams to develop documentation of Solutions and Processes

Requirements

4+ years of professional experience in game development – in an Animator capacity
Shipped (from pre-production to release) 2-3+, large scale, AAA titles (PC, current/next-gen consoles)
Positive, solution-orientated individual with a passion for game development
A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
Expert knowledge with Maya and other equivalent software
Motion Capture experience
Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals
Experience with next generation AAA game engines
An understanding of effective asset creation and optimization
High degree of self-motivation and initiative
Inherent ability to bring out the best in people, remains positive, ability to motivate your team
Expert in time management, verbal and written communication skills
Ability to gather, analyze, and act on feedback from the team, with an openness to critique
Passion and constant drive to stay up to date with latest technology and new techniques
International travel may be required as part of the role

Pluses

Cinematography knowledge
Experience with CryEngine/Lumberyard
Experience with rigging
Strong interest in science fiction based themes
Experience with Outsourcing and/or collaboration with external studios

Apply here:- recruitment@cloudimperiumgames.com
————————-

Concept Artist

Description

Foundry 42 is looking for a talented experienced concept artist able to tackle the unique and rich universe of Star Citizen.
You will be working with top internal and external artists and be able to work on the full spectrum of assets ranging from spaceships, spaceship parts, weapons, environments, props, and characters.

Responsibilities:

* This position will require artists to learn and master the visual style and elements of Cloud Imperium Games’s ‘Star Citizen’ project, and be able to conceptualize and illustrate new assets following the guidelines and requirements of the game.

Requirements:

* Have a good understanding of form and function with an eye for Industrial design
Collaborate heavily with the design and production teams while maintaining the Art Directors vision
* Create stunning environmental art that captures the overall filmic quality of the games universe
* Have a strong foundation in lighting and atmospherics
* Ability to create concept art in 3D and 2D
* International travel may be required as part of the role

Qualifications:

* Strong understanding of all aspects of concept art regarding illustration and design
* Knowledge of Photoshop, Maya, Max and other 2D/3D applications
* Passion for games and all things scifi
* Self-motivation and willingness to participate in many areas of game development
* Portfolio that demonstrates industry standard skill
* Minimum of 2 shipped next gen, high quality titles/movies

Pluses:

* Experiences in games
* Mechanical illustration or design ability

Apply here:- recruitment@cloudimperiumgames.com
————————-

Gameplay Programmer

Description

Foundry 42 Ltd is looking for a skilled and talented Gameplay Programmer to work on our exciting PC space combat sim. The Gameplay Programmer will work in a cooperative, cross-disciplinary team environment to implement game features and systems within the CryEngine.

Responsibilities

* Design and implement well-engineered, reliable, maintainable, and bug-free code.
* Collaborate with team members to develop various gameplay systems.
* Develop and test code, fix bugs, and profile and optimize code as directed.
* Follow best practices, development processes, and coding standards.
* Document and peer review technical designs with other software engineers.
* Work with QA, providing information needed to fully test developed code.
* Provide support to internal customers for developed software.
* Keep up to date on state-of-the-art software engineering methods, practices, and technologies.
* Communicate with other team members, internal customers, and when required external customers to determine requirements.
* Work well together with other team members in a cooperative, cross-disciplinary team environment.
* Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
* Possess and develop areas of engineering expertise.
* Mentor other engineers as needed to increase their abilities and productivity.

Requirements

* Strong C++ programming skills.
* A passion for making and playing games.
* Work well in a cooperative environment.
* Experience programming game features and systems, especially player-visible game features.
* Strong multi-threaded programming skills.
* International travel may be required as part of the role.

Pluses

* One or more shipped products, especially PC products.
* Lua and/or Python development skills.
* UI development experience, including Scaleform and/or Flash/AS2/AS3 knowledge.
* CryEngine development experience.
* Online game and/or MMO development experience, including client/server development of game features.
* Space combat sim development experience.
* Experience in game physics programming and 3D math.
* Passion for science fiction and space exploration.

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
————————-

Lighting Artist

Description

The Lighting Artist will work in a cooperative, cross-disciplinary team environment, possessing solid artistic skills, including a thorough understanding of color theory, composition, light, and form. They should have experience with a 3D CG package, demonstrating a solid understanding of rendering, lighting, shading networks, polygonal modeling, and texture UV’s.

Responsibilities:

• Involved in look-development around key surfaces and shaders to ensure lighting delivers against visual reference
• Creating both the exterior and interior lighting within environments and cut scenes.
• Placing and adjustment of light sources within the environment.
• Tweaking of shading materials and textures to improve the perception of the lighting.
• Post processing; color grading, exposure, SSAO, bloom, tone mapping curves etc.
• Contributing to the development and placement of special effects related to lighting and atmosphere, such as light flares, fog, god rays and camera optics.
• Prototyping the use of lighting technology to reach the visual targets defined by the art direction.
• International travel may be required as part of the role.

Experience & Skills:

• Deep understanding of CG lighting technology, both real-time and software rendering.
• Strong sense of lighting theory; color space, exposure, light fixtures, natural light, reflections etc.
• Good understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood.
• Good understanding and experience with physical based lighting system
• Being pro-active in the use of lighting as a powerful tool in gameplay clarity. For example; to guide the player forward, highlight objectives and enemies.
• An ability to thoroughly digest the art direction and be a champion for executing it in the game.
• Skilled at balancing visual quality against performance requirements.
• Thorough knowledge of the game development process.
• Working knowledge of Maya, and/or other commercial 3D authoring packages.

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
————————-

Technical Artist

Description

Foundry 42 has an opening for a Technical Artist. We are looking for a talented, ambitious person who can meet the requirements below:

Technical Artists are responsible for the correct technical implementation of art content. They should be able to solve any technological issues related to art production. In close cooperation with the Art Production and R&D Groups they should work on improving the existing pipelines and developing new tools for the Art Production Groups.

Responsibilities

* Working with the Art Groups and Programmers to effectively produce technically correct art content
* Checking assets in terms of the technical setup for their usage in CryEngine
* Creating / improving different scripts / pipelines for art asset production*
* Full support of the Perforce branch*
* Troubleshooting asset-related technical issues (3DS Max, Photoshop, etc.)*
* Writing technical documentation*
* Making recommendations on how to improve both product quality and group productivity*
* Providing guidance and assistance to the Art Groups where required*
* Coordinating with the other Studios within CIG to achieve project objectives*

Requirements

* Strong knowledge of 3DS Max/Maya and Photoshop
* Experience in creating art assets for PC games using 3DS Max/CryEngine/Maya
* Proficiency in MaxScript/MEL
* At least three years of relevant experience in the game development industry
* Self-driven, responsible and detail-oriented person
* Passion for computer games
* Ability to adapt to new technologies
* Strong passion for making the best damn space sim ever
* Team player
* International travel may be required as part of the role

Pluses

* Experience in using CryEngine
* Knowledge of Perforce
* Experience in other scripting and programming languages (Python, C++/C#/Lua)
* Knowledge of complex rigging
* PRB shader knowledge

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
———————-

Animation Programmer

Description

Cloud Imperium is looking for an Animation Programmer to work on our exciting PC space combat sim, Star Citizen!

The Animation Programmer will work in a cooperative, cross-disciplinary team environment to implement animation features and systems in Cloud Imperium’s games. Animation Programmers work closely with animators in hooking up animations for character locomotion sets, vehicle and spaceship animation sets, and interactions between various animated characters and elements.

Requirements:

* Expert in 3D animation and 3D math
* Experience with 3D character and/or vehicle animation systems including skeletal animation
* Knowledge of skinning and morph target technology
* Experience with using IK, blending, and motion capture data in games
* Strong C++ programming skills
* A passion for making and playing games
* Work well in a cooperative team environment
* International travel may be required as part of the role

Bonus points can include:

* Experience with character customization and/or wearable systems
* Renderer development experience using DirectX, and optionally OpenGL
* Experience programming game features and systems, especially player-visible game features
* CryEngine development experience
* Online game and/or MMO development experience, including client/server development of game features
* Space combat sim development experience
* One or more shipped products, especially PC products
* Strong multi-threaded programming skills

Location: Wilmslow, Cheshire, UK

Apply here:- Recruitment@cloudimperiumgames.com
————————

Senior Graphics Programmer

Description

As a senior graphics programmer on a high-spec PC only title you’ll help us push the already great visuals even further by implementing the very latest rendering technology to deliver a truly next generation experience. You’ll be working closely with other members of our multi-disciplinary team across multiple studios to ensure we identify and deliver the very best and most suitable solutions to bring the game universe to life.

Requirements:

• Expert in 3D rendering, 3D math, and optimization of the complete rendering pipeline
• Renderer development experience using DirectX, and optionally OpenGL
• Experience creating and optimizing shaders in HLSL
• Strong C++ and multi-threaded programming skills
• A passion for making and playing games
• Work well in a cooperative team environment
• Ability to innovate, plan and deliver full features
• Strong mentoring skills to train junior members of team
• Pro-actively identify and address problems
• Up to date knowledge of the latest rendering techniques such as PBR & Compute
• International travel may be required as part of the role

Bonus points can include:

• CryEngine development experience
• Renderer development using OpenGL
• Online game and/or MMO development experience
• Space combat sim development experience
• One or more shipped products, especially PC products
• Fluency in Assembly and SIMD programming
• OpenCL, CUDA, and/or DirectCompute experience
• Mentoring or management experience

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
————————

Senior Props Artist

Description

Cloud Imperium Games is the ground-breaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.

Foundry 42 is looking for a Senior Prop Artists with experience creating high quality game assets. You will be working closely with our concept, environment and ship teams to create all the objects that bring our environments and ships to life.
The ideal candidate has a strong understanding of game art creation and should strive to push the boundaries of next gen art. They should be organised, adaptable and understand technical limitations and budgets.

Responsibilities

* Support the Art Director interpreting the vision for the game, creating props that complement the environments and help to tell the story of the Star Citizen universe.
* Create high quality props from concepts images, references and art direction.
* Work with the Lead Prop artist to push the quality of artwork both visually and technically.
* Aid in the management of props created by partner studios and external vendors.
* Deliver consistent and high quality models while being mindful of budgets and technical requirements.
* Support other team members through mentorship and knowledge sharing.
* Develop pipelines and prototype new technologies.
* Define work processes together with the Lead Artist, the Tech Art and production groups.
* Review and feedback on other artist work to maintain quality and visual style.
* Maintain documentation and best practice examples.

Requirements

* Thorough knowledge of the game development process.
* Minimum 5 years’ experience creating high quality props for AAA games.
* Excellent communication and organisational skills.
* Strong working knowledge of 3DS Max and Photoshop.
* An understanding of effective asset creation and optimization.
* Experience applying and tweaking shaders.
* A keen eye for spatial composition and building believable game assets.
* Excellent sense of form, mass and volume.
* Passion for pushing the state of the art in asset fidelity and production techniques.
* High degree of self-motivation and initiative.
* Experience and examples of both hard and soft surface game assets.
* International travel may be required as part of the role.

Pluses

* Experience with Cry Engine.
* Experience using ZBrush or Mudbox for organic shapes.
* Experience giving feedback and preparing assets for outsource.
* An avid gamer.

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
———————
Cloud Imperium Game Recruiting Lead Animator, Concept Artist, Gameplay Programmer, Lighting Artist, Technical Artist, Animation Programmer, Senior Graphics Programmer & Senior Props Artist, Cloud Imperium Game, Cloud Imperium Game hiring, Cloud Imperium Game VFX, Cloud Imperium Game Studio, Cloud Imperium Game Jobs, Animation Jobs, CG Jobs, 3D Jobs, VFX Jobs, Video Game Jobs, CG, CGI, 3D Animation, Jobs, Recruiting, Recruitment, Cloud Imperium Game Recruiting, Cloud Imperium Game Recruiting Lead Animator, Cloud Imperium Game Recruiting Concept Artist, Cloud Imperium Game Recruiting Gameplay Programmer, Cloud Imperium Game Recruiting Lighting Artist, Cloud Imperium Game Recruiting Technical Artist, Cloud Imperium Game Recruiting Animation Programmer, Cloud Imperium Game Recruiting Senior Graphics Programmer, Cloud Imperium Game Recruiting Senior Props Artist, Lead Animator, Concept Artist, Gameplay Programmer, Lighting Artist, Technical Artist, Animation Programmer, Senior Graphics Programmer, Senior Props Artist