Added by on 2017-09-08

Cloud Imperium Game Recruiting Technical Content Artist, Senior Technical Artist, Senior Environment Artist, Environment Artist, Producer, VFX Artist & Senior Cinematic Designer

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Technical Content Artist

Description

Cloud Imperium Games is the groundbreaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.

Job Description

Foundry 42 is looking for a Technical Content Artist to join the Props team. The ideal candidate has a strong understanding of game art creation and should strive to push the boundaries of next gen art. They should be extremely organized, adaptable and understand technical limitations and budgets. This cross over role of content creation and content management requires you to be able to give feedback, audit and organize ever growing libraries of assets and set technical standards. You will be relied upon to work with other departments to support new features and drive the technical approach for the props team.

Responsibilities

Work with the Lead Prop artist to push the quality of artwork both visually and technically.
Aid in the management of props created by partner studios and external vendors.
Audit existing assets and highlight areas of improvements and optimizations.
Work with other teams throughout the business to determine the correct approach for asset creation.
Document and maintain best working practices and share knowledge throughout the team.
Audit and maintain asset libraries and backlot levels.
Cross team communication and be a point of contact and ambassador for sharing knowledge and information.
Deliver consistent and high quality models while being mindful of budgets and technical requirements.

Requirements

Previous experience creating high quality assets for AAA games.
Thorough knowledge of the game development process.
Experience in an asset management / feature ownership position.
Experience giving feedback and preparing assets for outsource.
Strong verbal and written communication skills.
An understanding of effective asset creation and optimization.
Strong working knowledge of 3DS Max and Photoshop.
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.
Knowledge and/or experience with PBR (physically based rendering).

Pluses

Experience with Cry Engine.
Hard surface modeling experience.
An avid gamer.

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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Senior Technical Artist

Description

Foundry 42 has an opening for a Senior Technical Artist. We are looking for a talented, ambitious person who can meet the requirements below:

Technical Artists are responsible for the correct technical implementation of art content. They should be able to solve any technological issues related to art production. In close cooperation with the Art Production and R&D Groups they should work on improving the existing pipelines and developing new tools for the Art Production Groups.

Responsibilities

• Working with the Art Groups and Programmers to effectively produce technically correct art content
• Checking assets in terms of the technical setup for their usage in Lumberyard
• Creating / improving different scripts / pipelines for art asset production
• Problem solving for optimizations/fixes/modifications
• Full support on internal tools
• Troubleshooting asset-related technical issues (3DS Max, Photoshop, etc.)
• Writing technical documentation
• Making recommendations on how to improve both product quality and group productivity
• Providing guidance and assistance to the Art Groups where required
• Coordinating with the other Studios within CIG to achieve project objectives*

Requirements

• Strong knowledge of 3DS Max/Maya and Photoshop
• Experience in creating art assets for PC games using 3DS Max/CryEngine/Maya
• Proficiency in MaxScript/MEL
• At least three years of relevant experience in the game development industry
• Self-driven, responsible and detail-oriented person
• Passion for computer games
• Ability to adapt to new technologies
• Strong passion for making the best damn space sim ever
• Team player
• International travel may be required as part of the role

Pluses

• Experience in using CryEngine/Lumberyard
• Knowledge of Perforce
• Experience in other scripting and programming languages (Python, C++/C#/Lua)
• Knowledge of complex rigging
• PRB shader knowledge
• Knowledge of procedural generation

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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Senior Environment Artist

Description

Foundry 42 in Frankfurt, Germany is looking for a talented and experienced Senior Environment Artist to work for the First Person Shooter areas of Star Citizen and Squadron 42 with the production and engine groups across multiple studios.

The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate:

Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
Strong understanding of a PBR workflow
Examples of building realistic shader libraries
Examples of beautifully finished environments
Ability to create game ready assets, that work well within the given technical limitations
Very strong texturing skills and excellent knowledge of Adobe Photoshop
Keen eye on detail and realism
A strong sense for composition, color and light
At least average drawing/painting skills

Responsibilities:

Creating game ready models of environmental objects (architectural building sets, organic’s, etc)
Working in the editor to build out levels and environments
Creating efficient UV layouts that work well within the engine/platform constrains
Creating realistic PBR shaders
Create tutorials, style guides, and technical guides to help communicate workflow and efficiency knowledge, as well as artistic expertise
Define budgets for the given platforms together with Lead Artist and tech group
Work closely together with the Level Design department
Work independently on asset sets and oversee level art
Define work processes together with the Lead Artist and production group

Requirements:

5+ years professional game production experience
Previous experience creating high quality environments for AAA games
Thorough knowledge of the game development process
Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
Evidence of being a leader and role model, within their trade
A strong ability to create believable environments within a games engine
Strong knowledge of 3DS Max, Photoshop and Zbrush / Mudbox as well as experience in using editors to lay out environments
Strong knowledge of Substance / Quixel packages
Ability to derive a well-structured lowpoly model from the high poly model
Strong understanding of efficient UV layout for lowpoly objects
Strong understanding of modular level creation methods
Experience creating environments using modular systems
An understanding of effective asset creation and optimization
A strong understanding of shader functionality
Strong knowledge and/or experience with PBR
An understanding of effective asset creation and optimization
A keen eye for spatial composition and building believable scenes
Excellent sense of form, mass and volume
Passion for pushing the state of the art in asset fidelity and production techniques
Passion and constant drive to stay up to date with latest technology and new techniques
Expert in time management, verbal and written communication skills
Focused, motivated and effective on all tasks through completion
Keep a positive team-oriented attitude
Be proactive and self-motivated, work without direct supervision
Ability to complete tasks within given time constraints
Excellent English communication and written skills
Willing to relocate to Frankfurt am Main, Germany
International travel may be required as part of the role

Pluses:

Knowledge with CryENGINE
Hard surface modeling experience
Experience with programmatic and/or parametric environment generation tools
Experience in architecture, interior or industrial design
Strong interest in science fiction based themes
Experience with Outsourcing and/or collaboration with external studios
The ability to manage and supervise mid-level and junior artists and willingness to carry out mentorship tasks

Apply here:- recruitment@cloudimperiumgames.com
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Environment Artist

Description

Foundry 42 Ltd. In Frankfurt, Germany is looking for Environment Artists with experience working in high-poly modular environments. Our artists are responsible for working closely with designers in laying out and finishing geo, props, materials, and texture.

The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.
Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate

Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
Strong understanding of a PBR workflow
Examples of building realistic shader libraries
Ability to create game ready assets, that work well within the given technical limitations
Very strong texturing skills and excellent knowledge of Adobe Photoshop
Keen eye on detail and realism
A strong sense for composition, color and light
At least average drawing/painting skills

Responsibilities

Creating game ready models of environmental objects (architectural building sets, organic’s, etc)
Working in the editor to build out levels and environments
Creating efficient UV layouts that work well within the engine/platform constrains
Creating realistic PBR shaders
Work closely with Level Lead, and Lead Environment Artist
Work closely together with the Level Design department
Work independently on asset sets and oversee level art

Requirements

Thorough knowledge of the game development process.
Previous experience creating high quality environments for AAA games.
Strong working knowledge of 3DS Max and Photoshop, as well as, experience in using editors to lay out environments.
Strong knowledge of Substance / Quixel packages
Experience creating environments using modular systems.
An Understanding of effective asset creation and optimization.
Experience applying and tweaking shaders.
A keen eye for spatial composition and building believable scenes.
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.
International travel may be required as part of the role.

Pluses

Experience with Cry Engine.
Hard surface modeling experience.
Experience using ZBrush or Mudbox for organic shapes.
Knowledge and/or experience with PBR
Experience with programmatic and/or parametric environment generation tools.
Strong verbal and written communication skills.
An avid gamer.
Experience in architecture, interior or industrial design.

Apply here:- recruitment@cloudimperiumgames.com
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Producer

Description

Would you like to be a part of a team making video game history? The international studio Cloud Imperium Games under the direction of Chris Roberts, creator of Wing Commander, is seeking an accomplished aand experienced Producer to join DE team based at Foundry 42 in Frankfurt am Main, Germany.

The Associate Producer will help deliver the requirements for the cutting edge development of the record breaking crowd-funded project, space-simulation FPSMMO “Star Citizen” and the action-packed cinematic story campaign game “Squadron 42” with its star-studded cast including Mark Hamill, Gillian Anderson, John Rhys-Davies, and Mark Strong (to name just a few…).

Responsibilities

Serve as a driving force for “Star Citizen” and “Squadron 42”, facilitating communication, organization, and accountability across each department, and reporting to the Senior Producer
Own specific pipelines and/or teams that relate to the overall success of the game and drive them to a timely completion
Work with Directors, pipeline producers and leads to plan overarching schedules and draft respective roadmaps
Create, track and manage all tasks and ensure that schedules are maintained and adjusted accordingly for all up-coming releases and deadlines
Compile and send out regular reports on team progress and accomplishments
Identify, communicate and resolve any risks that may prevent the team from completing any defined deadlines
Provide direction and motivation to team members, making sure that goals and deadlines are realistic and achieved
Work with team leads to develop efficient work methods and pipelines

Requirements

A minimum of 3 years’ experience as a video game Producer
Worked on a full AAA-project life cycle
Proficient with standard project management development tools (MS Project, JIRA, MS Office etc)
Strong English verbal and written communication
Skilled in project management methodologies
Unrelenting self-motivation and initiative
Excellent problem solver
Passion for Video Games, especially sci-fi, FPS games and space simulations
Willing to relocate to Frankfurt am Main, Germany

Pluses

Project Management certifications such as Prince2, Agile, Scrum, and Kanban
Knowledge of space simulations, FPS games, and MMOs
Previous experience with the CryENGINE/Lumberyard
Proficiency with Atlassian Confluence, Perforce and Shotgun software

Apply here:- recruitment@cloudimperiumgames.com
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VFX Artist

Description

Foundry 42 Frankfurt is looking for a VFX Artist capable of creating high quality visual effects for video games. You will be working on the cutting edge of video game development, working closely with our talented art, design and programming teams as you create visual effects for Science Fiction environments, vehicles and weapons.

Responsibilities

* Work closely with other artists and designers to implement Art Director’s vision.
* Create convincing VFX through all stages of the game development process, from conception to completion.
* Maintain a consistently high visual quality across a wide range of effects, from vast space environments to small weapons – and everything in between.
* Optimize effects to run efficiently in-game whilst maintaining high visual quality.

Requirements

* Thorough knowledge of the game development process.
* Keen eye for detail and ability to break down existing effects in games and films.
* Be highly self-motivated and show initiative.
* Be able to rise to challenges and problem solve when required.
* Passion to raise the bar in video game VFX.
* Excellent understanding of: o Real-time particle systems, Offline fluid systems such as FumeFX, 2D packages such as Photoshop and After Effects.
* Willing to relocate to Frankfurt, Germany.

Pluses

* Experience with Cry Engine.
* In-depth knowledge of cutting edge visual effects practises in the video game and film industries.
* Strong verbal and written communication skills.
* A passion for video games.

Apply here:- recruitment@cloudimperiumgames.com
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Senior Cinematic Designer

Description

Foundry 42 in Frankfurt, Germany is looking for a Senior Cinematic Designer to create high-quality cutscenes for Squadron 42 under the direction of the Cinematic Directors.

Responsibilities:

Scripting, layout, and incorporation of in-game and/or pre-rendered cutscenes, level locations and cutscene elements using the CryENGINE/Lumberyard Sandbox Editor
Create art and VFX assets for cutscenes by using existing tools based upon needs
Work closely with Cinematic and Cinematic Art Directors to assure a high degree of quality on all cutscenes
Assist in documentation of cinematic development processes and techniques
Coordinate with cross-studio groups including art, animation, audio and production to achieve project objectives
Provide guidance and assistance where required, and is willing to accept guidance and assistance when required
Show a strong passion for making the highest quality state of the art games
Contribute innovative and original ideas towards all aspects of game production and development
Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
Mentor and supervise less experienced designers to increase overall scene design quality

Requirements:

4+ years of professional experience in game development – in a Cinematic Artist/Design capacity
Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
Experienced understanding and ability to build high-quality cutscenes with a focus on cinematic techniques including: camera angles, scene layout and blocking, color and lighting design, and actor blocking
A thorough understanding of cinematic production pipelines and the processes involved from the conceptual phase to implementation
Demonstrable CG experience in commercials, features and/or games
Strong layout and camera animation skills
Understanding of animation, timing, staging and storytelling techniques
Clear understanding of film language, cinematography, demonstrating strong composition, continuity and camera angle choices
Follow direction as well as provide imaginative, creative solutions to problems
Experience with next generation AAA game engines
High degree of self-motivation and initiative
Inherent ability to bring out the best in people around you, remains positive, and motivate your team
Expert in time management, verbal and written communication skills
Ability to gather, analyse, and act on feedback from the team, openness to critique
Passion and constant drive to stay up to date with latest technology and new techniques
Excellent English communication and written skills
International travel may be required as part of the role
Willing to relocate to Frankfurt am Main, Germany

Pluses:

Knowledge with CryENGINE/Lumberyard, especially the Sandbox toolset
Experience in using scripting tools including: AI, in-game interactive sequences, scenario design, etc
Cinematography knowledge
Strong interest in science fiction based themes
Experience with story boarding, gesture drawing and composition
Experience with making film

Apply here:- recruitment@cloudimperiumgames.com
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