Added by on 2017-11-20

Cloud Imperium Game Recruiting Senior Producer, Lead Character Technical Artist, Gameplay Engineer, Character Artist, Technical Designer, Network Programmer & Graphic Designer

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Senior Producer – Marketing

Description

Looking for a Senior Marketing Producer to come join us in our Los Angeles studio!

Responsibilities:

• Support the VP, Marketing on the coordination and execution of all global marketing initiatives.
• Develop and oversee initiatives with internal and external resources to prepare and finalize promotional materials and assets.
• Provide copywriting support and proofreading skills on various marketing materials and initiatives, across a broad range of mediums, including print, video, web, and interactive digital content.
• Work daily with Producers, Project leads, and team members to track and update tasks.
• Must excel at communication among the production team, leads, and collaborators.
• Prepare regular marketing reports and maintain the marketing calendar.
• Serve as a point-of-contact for the web and art teams in regards to all updates, including promotional items, videos, images, press releases, etc.
• Liaise with global development teams to ensure that all marketing initiatives and requirements are broadly communicated and appropriately scheduled. Follow up and track progress, and communicate any risks and issues.
• Provide accurate and timely project management information to all stakeholders to inform decision making.
• Identify and anticipate risks. Present solutions.
• and such other duties and responsibilities assigned by Cloud Imperium Games reasonably consistent with employee’s skills and experience

Requirements

• A minimum of 5+ years’ experience in production coordination
• Good knowledge of project management methodologies (scrum, waterfall, etc.).
• Experience with standard project management development tools (Shotgun, MS Project, JIRA. MS Office, Confluence, etc.)
• Skilled in risk assessment, management and scheduling
• Unsurpassed verbal and written communication
• Must have excellent task-tracking organization
• Unrelenting self-motivation and initiative; willing to assume responsibility.
• Excellent problem solver and relationship building skills (locally & internationally)
• Must be willing to work in Los Angeles, CA and to work with different time zones
• International travel may be required as part of the role

Pluses:

• Previous experience in video game production
• A college degree
• Previous artistic multi-disciplinary team management
• Experience with maintaining a live product
• Experience working with outsource groups
• Passion for sci-fi games and space simulations

Apply here:- recruitment@cloudimperiumgames.com
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Lead Character Technical Artist

Description

Looking for a Lead Character Technical Artist to come join us in our Los Angeles studio!

Responsibilities:

• Work in a team along with the Technical Director of Content, Character Art Director, Lead Technical Artist and Animators to ensure quality and performance are met across all character assets and their development processes.
• Lead and provide technical guidance to the Character Art Team.
• Collaborate with game designers, artists, and engineers to ensure that technical art toolset is serving the project needs.
• Responsible for integrating and reviewing technology directly related to the character art pipeline.
• Contribute a wide range of skills as a hands-on technical artist, with the ability to lead by example while helping to cultivate team member’s skills.
• Shape and evolve art pipelines, including proprietary tools, software, plug-ins, and game side technology
• Identify potential and recurring workflow problems and collaborate with other developers to come up with viable solutions.
• Supervise bug and task distribution and review character art and tech art work.
• Perform rigging and skinning of character assets
• Have a strong understanding of the theory and practical use of secondary motion set ups (cloth simulation, rigid body simulation, rope simulation)
• Provide mentorship and feedback to technical art team
• Carry out key department responsibilities that include interviewing, hiring, and training employees, reviewing work for quality, and appraising performance and resolving issues
• Keep aware of global industry trends in content production and technology for major entertainment forms (e.g., video games, film, animation, etc.) and present to appropriate stakeholders on a regular, recurring basis

Requirements

• 5+ years game industry production experience, 2+ years specifically in a lead role
• Demonstrated proficiency with Autodesk Maya 2016, Autodesk 3ds max 2014, Python 2.7, Allegorithmic Substance, Adobe Photoshop CC, and/or other modelling, rigging, material and texture creation tools
• Experience in the development of modelling, rigging, and texturing pipelines.
• Advanced knowledge of physically based rendering
• Excellent communication skills and ability to work within a team
• Ability to easily communicate in English
• Multiple shipped AAA titles, with at least one in a Lead role
• Mel / Python
• Perforce
• Visual Studio
• C++ , C#

Apply here:- recruitment@cloudimperiumgames.com
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Gameplay Engineer – Service & Backend

Description

Cloud Imperium Games is looking for a skilled and talented Gameplay Engineer, Service & Backend to work on our exciting PC space combat sim, Star Citizen! The Gameplay Programmer will work in a cooperative, cross-disciplinary team environment to implement game features and systems within the CryEngine/Lumberyard.

Responsibilities:

Design and implement well-engineered, reliable, maintainable, and bug-free code.
Collaborate with team members to develop various gameplay systems.
Develop and test code, fix bugs, and profile and optimize code as directed.
Follow best practices, development processes, and coding standards.
Document and peer review technical designs with other software engineers.
Work with QA, providing information needed to fully test developed code.
Provide support to internal customers for developed software.
Keep up to date on state-of-the-art software engineering methods, practices, and technologies.
Communicate with other team members, internal customers, and when required external customers to determine requirements.
Work well together with other team members in a cooperative, cross-disciplinary team environment.
Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
Possess and develop areas of engineering expertise.
Mentor other engineers as needed to increase their abilities and productivity.

Requirements:

Strong C++ programming skills.
A passion for making and playing games.
Work well in a cooperative environment.
Experience programming game features and systems.
Online game and/or MMO development experience, ideally including interfacing with backend server code.
Strong multi-threaded programming skills.

Pluses:

One or more shipped products, especially PC products.
CryEngine/Lumberyard development experience.
Space combat sim development experience.
Passion for science fiction and space exploration.

Apply here:- recruitment@cloudimperiumgames.com
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Character Artist

Description

Cloud Imperium Games is looking for a Character Artist with a passion for their craft to help fill a persistent universe with characters and alien life forms.
The ideal candidate should have excellent core modelling and texturing skills and a sound understanding of human anatomy. You will be part of the process to grow the internal team, work with technical and other character artists to implement a developing character pipeline.

Responsibilities:

• Creating highpoly and lowpoly models of characters following concept art or art direction for in-game and cinematic usage with nominal direction from Senior and/or Lead Artists.
• Creating efficient UV layouts that work well within the engine/platform constrains.
• Photorealistic texturing of characters which includes diffuse, normal map, specular, bump.
• Working closely with Tech Art and other dependent departments throughout the character production process.
• and such other duties and responsibilities assigned by Cloud Imperium Games reasonably consistent with employee’s skills and experience.

Requirements:

• At Least 8 years’ experience in game development
• Strong experience in leading a team of artists
• Thorough knowledge of 3DS Max and Photoshop and next gen texturing techniques
• An eye for detail while maintaining efficient model making
• Experience with PBR based shaders
• Excellent sense of form
• Passion for pushing the state of the art in asset fidelity and production techniques
• High degree of self-motivation and initiative
• Strong verbal and written communication skills
• International travel may be required as part of the role

Pluses:

• Experience with CryENGINE/Lumberyard
• Experience using ZBrush or Mudbox for organic shapes
• An avid gamer
• A love of Sci-Fi

Apply here:- recruitment@cloudimperiumgames.com
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Technical Designer

Description

Cloud Imperium Games is seeking a skilled Technical Designer to help in creating gameplay systems, exciting gameplay experiences, and interesting reasons to keep the players returning to our numerous landing zones for our ambitious space simulation, Star Citizen!

Responsibilities:

• Design and develop new features for Star Citizen as they relate to the overall landing zone experience.
• Be a “go to” person for the implementation of our landing zone content. This includes but wouldn’t be limited to:
o Design, whitebox and maintain several of the shops that players visit in the game to help create a fun, intuitive and interesting shopping experience.
o Determine what the overarching experience would be at many of our landing zone locations.
o Design and create content that fits within the bounds of our systemic game.
o Documentation of the above in such a way that other people/disciplines can understand and implement content that you’ve designed.
• Be a role model within the department for cleanly implementing content with our design tools and scripting languages.
• Create logical, archetype based AI with our proprietary toolset that can be shared between our locations.
• Pitch concepts, designs and full-proposals to project leads.
• Partner with cross-disciplinary teams to execute game systems/designs.
• Have a good understanding of Visio, Word, Excel and Confluence in order to complete your design work.
• Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project.
• Review work at various stages to ensure the execution matches the goals and quality requirements.
• Routinely collect feedback from user-testing, the development team and design management. Identify solutions to the problems expressed that won’t negatively impact other systems or mechanics.

Requirements

• Preferably 3-5 years of game industry experience.
• Knowledge with some type of logic based programming or scripting language.
• Detailed oriented person that can look at their own work with a critical eye.
• Must have knowledge in writing script to handle gameplay systems such as basic AI behavior, cooperative mechanics, weapons, and, scripted sequences.
• Ability to collaborate well with other team members.
• Strong time management skills, with the ability to prioritize and meet deadlines.
• Strong communicator, both oral and written.
• A passion for playing games.
• A willingness to learn new toolsets and techniques.
• Have a drive to figure out a solution for hurdles you face.
• International travel may be required as part of the role

Pluses:

• Prior experience with the CryEngine.
• Knowledge and prior experience with multiple scripting languages.
• MP debugging experience.
• A love of science fiction.

Apply here:- recruitment@cloudimperiumgames.com
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Network Programmer

Description

Foundry 42 Ltd is looking for a Network Programmer to work on our exciting PC space combat sim, Star Citizen!

Successful applicants will join the team of Network Programmers at our Wilmslow, UK studio. Working in a co-operative, cross-disciplinary team environment you will implement the client/server network functionality of Cloud Imperium’s games. Your work will be varied and you will face many exciting challenges at the cutting-edge of online game development. Duties include; working on our core network library, helping programmers from other teams to network systems and game features, integrating the client and server with our backend services, as well as working with DevOps and QA to diagnose issues affecting our Live servers.

Join us and help make Star Citizen the “Best Damn Space Sim Ever.”

Senior positions available.

Requirements

Strong C++ and multi-threaded programming skills
Experienced in TCP and UDP network programming
Online game development experience
Experience profiling and optimizing (network, CPU, memory, IO)
Development experience in Windows and Linux
A passion for making and playing games
Work well in a co-operative team environment
International travel may be required as part of the role

Pluses

MMO development experience
Experience with client/server development including security and network traffic management
CryEngine development experience
Space combat sim development experience
One or more shipped products, especially PC products

Location: Wilmslow, Cheshire – UK

Apply here:- recruitment@cloudimperiumgames.com
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Graphic Designer

Description

The successful applicant will apply their Graphic Design skills to the universe of Star Citizen. You will be responsible for coming up with company brands / identities, logos, advertisements, shop front displays and numerous other tasks that help enrich and shape the player’s experience of a living, breathing, believable universe.

Job Description

* Work within a UI team to create all types of 2D graphical artwork for the world of Star Citizen – posters, advertisements, screens, logos, decals, etc.
* Create corporate ID packages for the various brands and corporations within the Star Citizen universe
* Work with the UI and Art Directors to create and develop designs to be used by the development team

Requirements

* Possession of creative flair, versatility, conceptual / visual ability, and originality
* A strong understanding of brand, colour, and typography
* Demonstrable graphic design skills with a strong portfolio
* Ability to interact, communicate, and present ideas clearly
* Proficient with industry leading software and technologies (InDesign, Illustrator, Photoshop etc.)
* Accuracy and attention to detail
* Professionalism regarding time and deadlines
* International travel may be required as part of the role

Bonus

* Strong understanding of Font creation packages and ability to create your own

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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