Added by on 2017-12-02

Cloud Imperium Game Recruiting Lead Animator, Senior Producer, Gameplay Engineer, Lead Character Technical Artist, Technical Designer & Technical Artist

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Lead Animator

Description

Foundry 42 Ltd in Wilmslow, UK is looking for a Lead Animator to work with the design team under direction of the Game Director and Animation Director on animation related cinematic and story areas within Squadron 42 and Star Citizen.

Responsibilities

Collaborate with Animation Director on implementing animations within the game engine
Work with the Cinematic Director and the Cinematic Designers to ensure that the performances captured on stage translate properly into the Real-time environment
Create key frame animation as well as working with motion capture data for in-game assets while following the given style guide
Ensure timely completion of animation commitments at the desired quality bar
Maintain consistency of team’s deliverables through regular critiques, feedback and mentoring.
Partners with designers, programmers and other departments involved
Development of Motion Trees and Technical Solutions for combining high-quality in-game cinematics capture and AI/game code requirements
Work with the teams to develop documentation of Solutions and Processes

Requirements

4+ years of professional experience in game development – in an Animator capacity
Shipped (from pre-production to release) 2-3+, large scale, AAA titles (PC, current/next-gen consoles)
Positive, solution-orientated individual with a passion for game development
A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
Expert knowledge with Maya and other equivalent software
Motion Capture experience
Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals
Experience with next generation AAA game engines
An understanding of effective asset creation and optimization
High degree of self-motivation and initiative
Inherent ability to bring out the best in people, remains positive, ability to motivate your team
Expert in time management, verbal and written communication skills
Ability to gather, analyze, and act on feedback from the team, with an openness to critique
Passion and constant drive to stay up to date with latest technology and new techniques
International travel may be required as part of the role

Pluses

Cinematography knowledge
Experience with CryEngine/Lumberyard
Experience with rigging
Strong interest in science fiction based themes
Experience with Outsourcing and/or collaboration with external studios

Apply here:- recruitment@cloudimperiumgames.com
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Senior Producer – Marketing

Description

Looking for a Senior Marketing Producer to come join us in our Los Angeles studio!

Responsibilities:

• Support the VP, Marketing on the coordination and execution of all global marketing initiatives.
• Develop and oversee initiatives with internal and external resources to prepare and finalize promotional materials and assets.
• Provide copywriting support and proofreading skills on various marketing materials and initiatives, across a broad range of mediums, including print, video, web, and interactive digital content.
• Work daily with Producers, Project leads, and team members to track and update tasks.
• Must excel at communication among the production team, leads, and collaborators.
• Prepare regular marketing reports and maintain the marketing calendar.
• Serve as a point-of-contact for the web and art teams in regards to all updates, including promotional items, videos, images, press releases, etc.
• Liaise with global development teams to ensure that all marketing initiatives and requirements are broadly communicated and appropriately scheduled. Follow up and track progress, and communicate any risks and issues.
• Provide accurate and timely project management information to all stakeholders to inform decision making.
• Identify and anticipate risks. Present solutions.
• and such other duties and responsibilities assigned by Cloud Imperium Games reasonably consistent with employee’s skills and experience

Requirements

• A minimum of 5+ years’ experience in production coordination
• Good knowledge of project management methodologies (scrum, waterfall, etc.).
• Experience with standard project management development tools (Shotgun, MS Project, JIRA. MS Office, Confluence, etc.)
• Skilled in risk assessment, management and scheduling
• Unsurpassed verbal and written communication
• Must have excellent task-tracking organization
• Unrelenting self-motivation and initiative; willing to assume responsibility.
• Excellent problem solver and relationship building skills (locally & internationally)
• Must be willing to work in Los Angeles, CA and to work with different time zones
• International travel may be required as part of the role

Pluses:

• Previous experience in video game production
• A college degree
• Previous artistic multi-disciplinary team management
• Experience with maintaining a live product
• Experience working with outsource groups
• Passion for sci-fi games and space simulations

Apply here:- recruitment@cloudimperiumgames.com
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Gameplay Engineer – Service and Backend

Description

Cloud Imperium Games is looking for a skilled and talented Gameplay Engineer, Service & Backend to work on our exciting PC space combat sim, Star Citizen! The Gameplay Programmer will work in a cooperative, cross-disciplinary team environment to implement game features and systems within the CryEngine/Lumberyard.

Responsibilities:

Design and implement well-engineered, reliable, maintainable, and bug-free code.
Collaborate with team members to develop various gameplay systems.
Develop and test code, fix bugs, and profile and optimize code as directed.
Follow best practices, development processes, and coding standards.
Document and peer review technical designs with other software engineers.
Work with QA, providing information needed to fully test developed code.
Provide support to internal customers for developed software.
Keep up to date on state-of-the-art software engineering methods, practices, and technologies.
Communicate with other team members, internal customers, and when required external customers to determine requirements.
Work well together with other team members in a cooperative, cross-disciplinary team environment.
Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
Possess and develop areas of engineering expertise.
Mentor other engineers as needed to increase their abilities and productivity.

Requirements:

Strong C++ programming skills.
A passion for making and playing games.
Work well in a cooperative environment.
Experience programming game features and systems.
Online game and/or MMO development experience, ideally including interfacing with backend server code.
Strong multi-threaded programming skills.

Pluses:

One or more shipped products, especially PC products.
CryEngine/Lumberyard development experience.
Space combat sim development experience.
Passion for science fiction and space exploration.

Apply here:- recruitment@cloudimperiumgames.com
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Lead Character Technical Artist

Description

Looking for a Lead Character Technical Artist to come join us in our Los Angeles studio!

Responsibilities:

• Work in a team along with the Technical Director of Content, Character Art Director, Lead Technical Artist and Animators to ensure quality and performance are met across all character assets and their development processes.
• Lead and provide technical guidance to the Character Art Team.
• Collaborate with game designers, artists, and engineers to ensure that technical art toolset is serving the project needs.
• Responsible for integrating and reviewing technology directly related to the character art pipeline.
• Contribute a wide range of skills as a hands-on technical artist, with the ability to lead by example while helping to cultivate team member’s skills.
• Shape and evolve art pipelines, including proprietary tools, software, plug-ins, and game side technology
• Identify potential and recurring workflow problems and collaborate with other developers to come up with viable solutions.
• Supervise bug and task distribution and review character art and tech art work.
• Perform rigging and skinning of character assets
• Have a strong understanding of the theory and practical use of secondary motion set ups (cloth simulation, rigid body simulation, rope simulation)
• Provide mentorship and feedback to technical art team
• Carry out key department responsibilities that include interviewing, hiring, and training employees, reviewing work for quality, and appraising performance and resolving issues
• Keep aware of global industry trends in content production and technology for major entertainment forms (e.g., video games, film, animation, etc.) and present to appropriate stakeholders on a regular, recurring basis

Requirements

• 5+ years game industry production experience, 2+ years specifically in a lead role
• Demonstrated proficiency with Autodesk Maya 2016, Autodesk 3ds max 2014, Python 2.7, Allegorithmic Substance, Adobe Photoshop CC, and/or other modelling, rigging, material and texture creation tools
• Experience in the development of modelling, rigging, and texturing pipelines.
• Advanced knowledge of physically based rendering
• Excellent communication skills and ability to work within a team
• Ability to easily communicate in English
• Multiple shipped AAA titles, with at least one in a Lead role
• Mel / Python
• Perforce
• Visual Studio
• C++ , C#

Apply here:- recruitment@cloudimperiumgames.com
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Technical Designer

Description

Cloud Imperium Games is seeking a skilled Technical Designer to help in creating gameplay systems, exciting gameplay experiences, and interesting reasons to keep the players returning to our numerous landing zones for our ambitious space simulation, Star Citizen!

Responsibilities:

• Design and develop new features for Star Citizen as they relate to the overall landing zone experience.
• Be a “go to” person for the implementation of our landing zone content. This includes but wouldn’t be limited to:

o Design, whitebox and maintain several of the shops that players visit in the game to help create a fun, intuitive and interesting shopping experience.
o Determine what the overarching experience would be at many of our landing zone locations.
o Design and create content that fits within the bounds of our systemic game.
o Documentation of the above in such a way that other people/disciplines can understand and implement content that
you’ve designed.

• Be a role model within the department for cleanly implementing content with our design tools and scripting languages.
• Create logical, archetype based AI with our proprietary toolset that can be shared between our locations.
• Pitch concepts, designs and full-proposals to project leads.
• Partner with cross-disciplinary teams to execute game systems/designs.
• Have a good understanding of Visio, Word, Excel and Confluence in order to complete your design work.
• Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project.
• Review work at various stages to ensure the execution matches the goals and quality requirements.
• Routinely collect feedback from user-testing, the development team and design management. Identify solutions to the problems expressed that won’t negatively impact other systems or mechanics.

Requirements

• Preferably 3-5 years of game industry experience.
• Knowledge with some type of logic based programming or scripting language.
• Detailed oriented person that can look at their own work with a critical eye.
• Must have knowledge in writing script to handle gameplay systems such as basic AI behavior, cooperative mechanics, weapons, and, scripted sequences.
• Ability to collaborate well with other team members.
• Strong time management skills, with the ability to prioritize and meet deadlines.
• Strong communicator, both oral and written.
• A passion for playing games.
• A willingness to learn new toolsets and techniques.
• Have a drive to figure out a solution for hurdles you face.
• International travel may be required as part of the role

Pluses:

• Prior experience with the CryEngine.
• Knowledge and prior experience with multiple scripting languages.
• MP debugging experience.
• A love of science fiction.

Apply here:- recruitment@cloudimperiumgames.com
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Technical Artist

Description

Cloud Imperium Games is seeking a talented and accomplished Technical Artist to join us in our Los Angeles studio!
This position will be instrumental in developing the processes, tools and pipelines that will enable the creation of the content for Star Citizen and Squadron 42. We are seeking that rare combination of artist and technical wizard, who possesses a strong artistic vision, but also the skills to solve complex technical challenges within the tools and the game engine.

Responsibilities:

• Work closely with the artists and team leads to carry out the technical and aesthetic vision of the game.
• Help shape and evolve art pipelines, including proprietary tools, software, plug-ins, and game technology.
• Collaborate with game designers, artists, and engineers to ensure that technical art toolset is serving the project needs.
• Ensure art assets are integrated into the Lumberyard Engine from Autodesk 3DSMax, meeting artistic and technical requirements.
• Identify potential and recurring workflow problems and collaborate with other developers to come up with viable solutions.
• Create and maintain documentation for tools, conventions and procedures.
• Provide technical support to the art and design teams.
• Ensures art assets are integrated into the Lumberyard Engine from Autodesk 3DSMax, meeting artistic and technical requirements.
• Writes new MaxScript, Python, JavaScript tools in 3DSMax and in Lumberyard, to enhance pipeline.
• Investigates new techniques, assists in prototyping and helps other developers with technical roadblocks.

Requirements:

• Minimum of 2 years’ experience in game development serving in a technical art role.
• Autodesk 3DSMax

o Hard-Surface Modeling / Texturing / UV Layout
o Skinning / Rigging
o Animation
o Particle Effects
o MaxScript Tool Design and Scripting

• Photoshop Texturing
• Knowledge of XML, Lua, JSON
• Self-motivated, good communication skills, and a great team-player.
• Proven problem-solving skills, along with the ability to rapidly prototype.
• Ability to step through and learn an existing codebase while adhering to an established code style.
• Strong verbal and written communication skills.
• One or more shipped AAA titles in a technical role.
• Demonstrated initiative and relentless motivation to tackle complex technical challenges.

Pluses:

• Mastery in one or more technical skills including tools scripting, shader development, visual effects, or lighting.
• Skilled in one or more related disciplines – concept, visual effects, or modelling.
• Understanding of UI/UX principals applied to tools development.
• PBR Material Creation
• Autodesk Maya
• Mel / Python
• Perforce
• Visual Studio
• C++ , C#

Apply here:- recruitment@cloudimperiumgames.com
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