Added by on 2017-12-25

Cloud Imperium Game Recruiting Technical Content Artist, Senior Technical Artist, Level Designer, Senior Animator, Senior Environment Artist & Lead Real-Time VFX Artist

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Technical Content Artist

Description

Cloud Imperium Games is the groundbreaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.

Job Description

Foundry 42 is looking for a Technical Content Artist to join the Props team. The ideal candidate has a strong understanding of game art creation and should strive to push the boundaries of next gen art. They should be extremely organized, adaptable and understand technical limitations and budgets. This cross over role of content creation and content management requires you to be able to give feedback, audit and organize ever growing libraries of assets and set technical standards. You will be relied upon to work with other departments to support new features and drive the technical approach for the props team.

Responsibilities

Work with the Lead Prop artist to push the quality of artwork both visually and technically.
Aid in the management of props created by partner studios and external vendors.
Audit existing assets and highlight areas of improvements and optimizations.
Work with other teams throughout the business to determine the correct approach for asset creation.
Document and maintain best working practices and share knowledge throughout the team.
Audit and maintain asset libraries and backlot levels.
Cross team communication and be a point of contact and ambassador for sharing knowledge and information.
Deliver consistent and high quality models while being mindful of budgets and technical requirements.

Requirements

Previous experience creating high quality assets for AAA games.
Thorough knowledge of the game development process.
Experience in an asset management / feature ownership position.
Experience giving feedback and preparing assets for outsource.
Strong verbal and written communication skills.
An understanding of effective asset creation and optimization.
Strong working knowledge of 3DS Max and Photoshop.
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.
Knowledge and/or experience with PBR (physically based rendering).

Pluses

Experience with Cry Engine.
Hard surface modeling experience.
An avid gamer.

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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Senior Technical Artist

Description

Foundry 42 has an opening for a Senior Technical Artist. We are looking for a talented, ambitious person who can meet the requirements below:

Technical Artists are responsible for the correct technical implementation of art content. They should be able to solve any technological issues related to art production. In close cooperation with the Art Production and R&D Groups they should work on improving the existing pipelines and developing new tools for the Art Production Groups.

Responsibilities

• Working with the Art Groups and Programmers to effectively produce technically correct art content
• Checking assets in terms of the technical setup for their usage in Lumberyard
• Creating / improving different scripts / pipelines for art asset production
• Problem solving for optimizations/fixes/modifications
• Full support on internal tools
• Troubleshooting asset-related technical issues (3DS Max, Photoshop, etc.)
• Writing technical documentation
• Making recommendations on how to improve both product quality and group productivity
• Providing guidance and assistance to the Art Groups where required
• Coordinating with the other Studios within CIG to achieve project objectives*

Requirements

• Strong knowledge of 3DS Max/Maya and Photoshop
• Experience in creating art assets for PC games using 3DS Max/CryEngine/Maya
• Proficiency in MaxScript/MEL
• At least three years of relevant experience in the game development industry
• Self-driven, responsible and detail-oriented person
• Passion for computer games
• Ability to adapt to new technologies
• Strong passion for making the best damn space sim ever
• Team player
• International travel may be required as part of the role

Pluses

• Experience in using CryEngine/Lumberyard
• Knowledge of Perforce
• Experience in other scripting and programming languages (Python, C++/C#/Lua)
• Knowledge of complex rigging
• PRB shader knowledge
• Knowledge of procedural generation

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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Level Designer

Description

Foundry 42 Ltd in Manchester, UK is looking for a talented Level Designer to work with the Design Director, Lead Level Designer and Systems Designers on crating unique and fun gameplay and story experiences for Star Citizen.

Responsibilities

* Design and develop new levels for Squadron 42 and the FPS module under the direction of the Lead Level Designer and Game Director.
* Designing and creating fun, exciting, beautiful Sandbox gameplay, environments from paper designs/concepts to final quality, using given tools of the engine
* Working close with the Lead Level Designer, Design Director and the design team to craft new gameplay experiences for environmental playgrounds and AI encounters
* Routinely collect feedback from user-testing, the development team and design management.
* Working closely with Environment Art to ensure a perfect balance between gameplay setup and visual direction
* Working closely with Narrative Design to ensure the story is carried well throughout the level
* Contribute to design discussions and help solving complex design challenges within the games’ settings

Requirements

* 3+ years professional game production experience
* Previous experience creating high quality Levels for AAA games
* Experience working on 1 large scale, 3D title (PC, current/next-gen consoles)
* Thorough knowledge of the game development process
* Experience with next generation AAA game engines.
* Excellent sense for design and creating outstanding user experiences
* Focused, motivated and effective on all tasks through completion
* Keep a positive team-oriented attitude
* Be proactive and self-motivated, work with minimal supervision
* Ability to complete tasks within given time constraints
* Excellent English communication and written skills

Pluses

* Knowledge with CryEngine especially the sandbox toolset
* Strong interest in science fiction based themes
* Shipped (from pre-production to release) 1, large scale, 3D title (PC, current/next-gen consoles)

Location: Wilmslow, Cheshire UK

Apply here:- recruitment@cloudimperiumgames.com
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Senior Animator

Description

Foundry 42 LTD in UK is looking for a Senior Animator to work with the design team under direction of the Game Director and Animation Director on animation related areas within squadron 42 and the FPS module for Star Citizen.

Responsibilities:

* Collaborate with Animation Director, Animation Lead and Senior Animators on implementing animations within the game engine
* Create key frame animation as well as working with motion capture data for ingame assests * while following the given style guide.
* Ensure timely completion of animation commitments at the desired quality bar
* Partners with designers, programmers and other departments involved

Requirements:

* 4+ years of professional experiencing in game development – in an Animator capacity
* Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
* Positive, solution-orientated individual with a passion for game development
* A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
* Expert knowledge with Maya and other equivalent software
* Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals
* Experience with next generation AAA game engines
* An understanding of effective asset creation and optimization
* High degree of self-motivation and initiative
* Inherent ability to bring out the best in people around you, remains positive, and motivate your team
* Expert in time management, verbal and written communication skills
* Ability to gather, analyse, and act on feedback from the team, openness to critique
* Passion and constant drive to stay up to date with latest technology and new techniques
* Excellent English communication and written skills
* International travel may be required as part of the role

Pluses:

* Knowledge with CryEngine
* Motion Capture experience (Motionbuilder)
* Cinematography knowledge
* Experience with rigging
* Strong interest in science fiction based themes
* Experience with Outsourcing and/or collaboartion with external studios

Apply here:- recruitment@cloudimperiumgames.com
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Senior Environment Artist

Description

Foundry 42 in Frankfurt, Germany is looking for a talented and experienced Senior Environment Artist to work for the First Person Shooter areas of Star Citizen and Squadron 42 with the production and engine groups across multiple studios.
The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate:

Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
Strong understanding of a PBR workflow
Examples of building realistic shader libraries
Examples of beautifully finished environments
Ability to create game ready assets, that work well within the given technical limitations
Very strong texturing skills and excellent knowledge of Adobe Photoshop
Keen eye on detail and realism
A strong sense for composition, color and light
At least average drawing/painting skills

Responsibilities:

Creating game ready models of environmental objects (architectural building sets, organic’s, etc)
Working in the editor to build out levels and environments
Creating efficient UV layouts that work well within the engine/platform constrains
Creating realistic PBR shaders
Create tutorials, style guides, and technical guides to help communicate workflow and efficiency knowledge, as well as artistic expertise
Define budgets for the given platforms together with Lead Artist and tech group
Work closely together with the Level Design department
Work independently on asset sets and oversee level art
Define work processes together with the Lead Artist and production group

Requirements:

5+ years professional game production experience
Previous experience creating high quality environments for AAA games
Thorough knowledge of the game development process
Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
Evidence of being a leader and role model, within their trade
A strong ability to create believable environments within a games engine
Strong knowledge of 3DS Max, Photoshop and Zbrush / Mudbox as well as experience in using editors to lay out environments
Strong knowledge of Substance / Quixel packages
Ability to derive a well-structured lowpoly model from the high poly model
Strong understanding of efficient UV layout for lowpoly objects
Strong understanding of modular level creation methods
Experience creating environments using modular systems
An understanding of effective asset creation and optimization
A strong understanding of shader functionality
Strong knowledge and/or experience with PBR
An understanding of effective asset creation and optimization
A keen eye for spatial composition and building believable scenes
Excellent sense of form, mass and volume
Passion for pushing the state of the art in asset fidelity and production techniques
Passion and constant drive to stay up to date with latest technology and new techniques
Expert in time management, verbal and written communication skills
Focused, motivated and effective on all tasks through completion
Keep a positive team-oriented attitude
Be proactive and self-motivated, work without direct supervision
Ability to complete tasks within given time constraints
Excellent English communication and written skills
Willing to relocate to Frankfurt am Main, Germany
International travel may be required as part of the role

Pluses:

Knowledge with CryENGINE
Hard surface modeling experience
Experience with programmatic and/or parametric environment generation tools
Experience in architecture, interior or industrial design
Strong interest in science fiction based themes
Experience with Outsourcing and/or collaboration with external studios
The ability to manage and supervise mid-level and junior artists and willingness to carry out mentorship tasks

Apply here:- recruitment@cloudimperiumgames.com
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Lead Real-Time VFX Artist

Description

Foundry 42 Wilmslow is looking for a Lead Real-Time VFX Artist. Under direction of the Visual Effects Director, you will drive the workflows and pipelines of the VFX team for Star Citizen/Squadron 42.
CIG’s VFX team are working on the cutting edge of video game development, closely collaborating with our talented art, design and programming teams to create Real-Time visual effects for Science Fiction environments, vehicles and weapons.

Responsibilities:

• Work closely with the Visual Effects Director to:
o Effectively interpret and communicate the Game Directors’ project vision.
o Establish, maintain and incrementally improve visual targets for the projects’ VFX.
o Establish, maintain and incrementally improve VFX workflow and pipeline practices.
• Lead a team of VFX Artists by example, ensuring they follow approved workflow and pipeline practices to create and maintain consistently high visual effects.
• Work closely with Graphics/Gameplay Engineers and Designers to build new VFX-specific tools/features, and improve existing ones.
• Ensure the projects’ VFX assets are incrementally improved as tools/feature improvements come online.
• Work closely with specialized QA to maintain and improve VFX testing procedures.

Requirements:

• 3+ years of professional experience in game development.
• 1+ year experience in a leadership role.
• 2+ shipped (from pre-production to release), 3D titles (PC, current/next-gen consoles)
• Previous experience creating high quality VFX for AAA games.
• Excellent knowledge of real-time particle systems and shaders, including effective optimization practices.
• Keen eye for detail and ability to break down existing effects in games and films.
• Strong verbal, written communication and time management skills.
• Ability to catalogue/monitor a large quantity of VFX assets, ensuring that they are maintained accordingly.
• Be highly self-motivated and show initiative.
• Ability to effectively communicate the global vision of the Game and VFX Directors, and critique peoples’ work accordingly.
• Ability to facilitate and contribute to the mentoring of junior/mid-level staff.
• Be able to rise to challenges and problem solve when required.
• A passion for video game development.
• International travel may be required as part of the role.

Pluses:

• Experience with offline fluid sims (for example: FumeFX, Houdini) and 2D Packages (for example: Photoshop, After Effects)
• Experience with CryEngine/Lumberyard.
• Experience working in a multiple-studio/time-zone set-up.

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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