Added by on 2018-01-02

Cloud Imperium Game Recruiting Senior Producer, Gameplay Engineer, Lead Character Technical Artist, Technical Artist, Technical Designer, 3D Vehicle Artist, Environment Artist & Tools Programmer

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Senior Producer – Marketing

Description

Looking for a Senior Marketing Producer to come join us in our Los Angeles studio!

Responsibilities:

• Support the VP, Marketing on the coordination and execution of all global marketing initiatives.
• Develop and oversee initiatives with internal and external resources to prepare and finalize promotional materials and assets.
• Provide copywriting support and proofreading skills on various marketing materials and initiatives, across a broad range of mediums, including print, video, web, and interactive digital content.
• Work daily with Producers, Project leads, and team members to track and update tasks.
• Must excel at communication among the production team, leads, and collaborators.
• Prepare regular marketing reports and maintain the marketing calendar.
• Serve as a point-of-contact for the web and art teams in regards to all updates, including promotional items, videos, images, press releases, etc.
• Liaise with global development teams to ensure that all marketing initiatives and requirements are broadly communicated and appropriately scheduled. Follow up and track progress, and communicate any risks and issues.
• Provide accurate and timely project management information to all stakeholders to inform decision making.
• Identify and anticipate risks. Present solutions.
• and such other duties and responsibilities assigned by Cloud Imperium Games reasonably consistent with employee’s skills and experience

Requirements

• A minimum of 5+ years’ experience in production coordination
• Good knowledge of project management methodologies (scrum, waterfall, etc.).
• Experience with standard project management development tools (Shotgun, MS Project, JIRA. MS Office, Confluence, etc.)
• Skilled in risk assessment, management and scheduling
• Unsurpassed verbal and written communication
• Must have excellent task-tracking organization
• Unrelenting self-motivation and initiative; willing to assume responsibility.
• Excellent problem solver and relationship building skills (locally & internationally)
• Must be willing to work in Los Angeles, CA and to work with different time zones
• International travel may be required as part of the role

Pluses:

• Previous experience in video game production
• A college degree
• Previous artistic multi-disciplinary team management
• Experience with maintaining a live product
• Experience working with outsource groups
• Passion for sci-fi games and space simulations

Apply here:- recruitment@cloudimperiumgames.com
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Gameplay Engineer – Service & Backend

Description

Cloud Imperium Games is looking for a skilled and talented Gameplay Engineer, Service & Backend to work on our exciting PC space combat sim, Star Citizen! The Gameplay Programmer will work in a cooperative, cross-disciplinary team environment to implement game features and systems within the CryEngine/Lumberyard.

Responsibilities:

Design and implement well-engineered, reliable, maintainable, and bug-free code.
Collaborate with team members to develop various gameplay systems.
Develop and test code, fix bugs, and profile and optimize code as directed.
Follow best practices, development processes, and coding standards.
Document and peer review technical designs with other software engineers.
Work with QA, providing information needed to fully test developed code.
Provide support to internal customers for developed software.
Keep up to date on state-of-the-art software engineering methods, practices, and technologies.
Communicate with other team members, internal customers, and when required external customers to determine requirements.
Work well together with other team members in a cooperative, cross-disciplinary team environment.
Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
Possess and develop areas of engineering expertise.
Mentor other engineers as needed to increase their abilities and productivity.

Requirements:

Strong C++ programming skills.
A passion for making and playing games.
Work well in a cooperative environment.
Experience programming game features and systems.
Online game and/or MMO development experience, ideally including interfacing with backend server code.
Strong multi-threaded programming skills.

Pluses:

One or more shipped products, especially PC products.
CryEngine/Lumberyard development experience.
Space combat sim development experience.
Passion for science fiction and space exploration.

Apply here:- recruitment@cloudimperiumgames.com
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Lead Character Technical Artist

Description

Looking for a Lead Character Technical Artist to come join us in our Los Angeles studio!

Responsibilities:

• Work in a team along with the Technical Director of Content, Character Art Director, Lead Technical Artist and Animators to ensure quality and performance are met across all character assets and their development processes.
• Lead and provide technical guidance to the Character Art Team.
• Collaborate with game designers, artists, and engineers to ensure that technical art toolset is serving the project needs.
• Responsible for integrating and reviewing technology directly related to the character art pipeline.
• Contribute a wide range of skills as a hands-on technical artist, with the ability to lead by example while helping to cultivate team member’s skills.
• Shape and evolve art pipelines, including proprietary tools, software, plug-ins, and game side technology
• Identify potential and recurring workflow problems and collaborate with other developers to come up with viable solutions.
• Supervise bug and task distribution and review character art and tech art work.
• Perform rigging and skinning of character assets
• Have a strong understanding of the theory and practical use of secondary motion set ups (cloth simulation, rigid body simulation, rope simulation)
• Provide mentorship and feedback to technical art team
• Carry out key department responsibilities that include interviewing, hiring, and training employees, reviewing work for quality, and appraising performance and resolving issues
• Keep aware of global industry trends in content production and technology for major entertainment forms (e.g., video games, film, animation, etc.) and present to appropriate stakeholders on a regular, recurring basis

Requirements

• 5+ years game industry production experience, 2+ years specifically in a lead role
• Demonstrated proficiency with Autodesk Maya 2016, Autodesk 3ds max 2014, Python 2.7, Allegorithmic Substance, Adobe Photoshop CC, and/or other modelling, rigging, material and texture creation tools
• Experience in the development of modelling, rigging, and texturing pipelines.
• Advanced knowledge of physically based rendering
• Excellent communication skills and ability to work within a team
• Ability to easily communicate in English
• Multiple shipped AAA titles, with at least one in a Lead role
• Mel / Python
• Perforce
• Visual Studio
• C++ , C#

Apply here:- recruitment@cloudimperiumgames.com
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Technical Artist

Description

Cloud Imperium Games is seeking a talented and accomplished Technical Artist to join us in our Los Angeles studio!
This position will be instrumental in developing the processes, tools and pipelines that will enable the creation of the content for Star Citizen and Squadron 42. We are seeking that rare combination of artist and technical wizard, who possesses a strong artistic vision, but also the skills to solve complex technical challenges within the tools and the game engine.

Responsibilities:

• Work closely with the artists and team leads to carry out the technical and aesthetic vision of the game.
• Help shape and evolve art pipelines, including proprietary tools, software, plug-ins, and game technology.
• Collaborate with game designers, artists, and engineers to ensure that technical art toolset is serving the project needs.
• Ensure art assets are integrated into the Lumberyard Engine from Autodesk 3DSMax, meeting artistic and technical requirements.
• Identify potential and recurring workflow problems and collaborate with other developers to come up with viable solutions.
• Create and maintain documentation for tools, conventions and procedures.
• Provide technical support to the art and design teams.
• Ensures art assets are integrated into the Lumberyard Engine from Autodesk 3DSMax, meeting artistic and technical requirements.
• Writes new MaxScript, Python, JavaScript tools in 3DSMax and in Lumberyard, to enhance pipeline.
• Investigates new techniques, assists in prototyping and helps other developers with technical roadblocks.

Requirements:

• Minimum of 2 years’ experience in game development serving in a technical art role.
• Autodesk 3DSMax
o Hard-Surface Modeling / Texturing / UV Layout
o Skinning / Rigging
o Animation
o Particle Effects
o MaxScript Tool Design and Scripting
• Photoshop Texturing
• Knowledge of XML, Lua, JSON
• Self-motivated, good communication skills, and a great team-player.
• Proven problem-solving skills, along with the ability to rapidly prototype.
• Ability to step through and learn an existing codebase while adhering to an established code style.
• Strong verbal and written communication skills.
• One or more shipped AAA titles in a technical role.
• Demonstrated initiative and relentless motivation to tackle complex technical challenges.

Pluses:

• Mastery in one or more technical skills including tools scripting, shader development, visual effects, or lighting.
• Skilled in one or more related disciplines – concept, visual effects, or modelling.
• Understanding of UI/UX principals applied to tools development.
• PBR Material Creation
• Autodesk Maya
• Mel / Python
• Perforce
• Visual Studio
• C++ , C#

Apply here:- recruitment@cloudimperiumgames.com
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Technical Designer

Description

Cloud Imperium Games is seeking a skilled Technical Designer to help in creating gameplay systems, exciting gameplay experiences, and interesting reasons to keep the players returning to our numerous landing zones for our ambitious space simulation, Star Citizen!

Responsibilities:

• Design and develop new features for Star Citizen as they relate to the overall landing zone experience.
• Be a “go to” person for the implementation of our landing zone content. This includes but wouldn’t be limited to:
o Design, whitebox and maintain several of the shops that players visit in the game to help create a fun, intuitive and interesting shopping experience.
o Determine what the overarching experience would be at many of our landing zone locations.
o Design and create content that fits within the bounds of our systemic game.
o Documentation of the above in such a way that other people/disciplines can understand and implement content that you’ve designed.
• Be a role model within the department for cleanly implementing content with our design tools and scripting languages.
• Create logical, archetype based AI with our proprietary toolset that can be shared between our locations.
• Pitch concepts, designs and full-proposals to project leads.
• Partner with cross-disciplinary teams to execute game systems/designs.
• Have a good understanding of Visio, Word, Excel and Confluence in order to complete your design work.
• Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project.
• Review work at various stages to ensure the execution matches the goals and quality requirements.
• Routinely collect feedback from user-testing, the development team and design management. Identify solutions to the problems expressed that won’t negatively impact other systems or mechanics.

Requirements

• Preferably 3-5 years of game industry experience.
• Knowledge with some type of logic based programming or scripting language.
• Detailed oriented person that can look at their own work with a critical eye.
• Must have knowledge in writing script to handle gameplay systems such as basic AI behavior, cooperative mechanics, weapons, and, scripted sequences.
• Ability to collaborate well with other team members.
• Strong time management skills, with the ability to prioritize and meet deadlines.
• Strong communicator, both oral and written.
• A passion for playing games.
• A willingness to learn new toolsets and techniques.
• Have a drive to figure out a solution for hurdles you face.
• International travel may be required as part of the role

Pluses:

• Prior experience with the CryEngine.
• Knowledge and prior experience with multiple scripting languages.
• MP debugging experience.
• A love of science fiction.

Apply here:- recruitment@cloudimperiumgames.com
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3D Vehicle Artist

Description

Cloud Imperium Games is the ground breaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.
Foundry 42 is looking for artists with experience working in hard surfaces. Our artists are responsible for working closely with designers to create ships of all shapes, setup in strike teams, you will be work together to craft these beautiful flying multiplayer levels.

The ideal candidate has a good understanding of vehicle/industrial design, our ships require a strong degree of technical knowledge both in the software we use and the function areas that need to be developed to make a fully functioning ship for the Star Citizen universe. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Responsibilities

Working from concept models and images turn them in fully functioning and flyable works of art – the work is both exteriors and mainly interiors.
Collaborate with designers, technical artists, and partner studios to understand and implement correct file naming, and directory structure requirements within the engine’s and game’s limitations.
As part of a team, maintain the high standards of modelling, texturing, PBR material creation and manufacturer design cues to provide consistent and high quality models.
Work with technical artists and animators to deliver ‘animation’ ready solutions, landing gear, cockpits, cargo doors, ejection seats.

Requirements

Hard surface modeling experience.
Strong working knowledge of 3DS Max and Photoshop
An eye for detail while maintaining efficient model making
Experience applying and tweaking shaders.
A keen eye for Industrial Design
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.
International travel may be required as part of the role.

Pluses

Experience with Cry Engine.
Experience using ZBrush or Mudbox for organic shapes.
Knowledge and/or experience with PBR (physically based rendering).
Strong verbal and written communication skills.
An avid gamer.
A love of Sci-Fi
Experience in vehicle or industrial design.

Apply here:- recruitment@cloudimperiumgames.com
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Environment Artist

Description

Foundry 42 Ltd. is looking for Environment Artists with experience working in high-poly modular environments. Our artists are responsible for working closely with designers in laying out and finishing geo, props, materials, and textures.

The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.
Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate:

Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
Strong understanding of a PBR workflow
Examples of building realistic shader libraries
Ability to create game ready assets, that work well within the given technical limitations
Very strong texturing skills and excellent knowledge of Adobe Photoshop
Keen eye on detail and realism
A strong sense for composition, color and light
At least average drawing/painting skills

Responsibilities:

Creating game ready models of environmental objects (architectural building sets, organic’s, etc)
Working in the editor to build out levels and environments
Creating efficient UV layouts that work well within the engine/platform constrains
Creating realistic PBR shaders
Work closely with Level Lead, and Lead Environment Artist
Work closely together with the Level Design department
Work independently on asset sets and oversee level art

Requirements

Thorough knowledge of the game development process.
Previous experience creating high quality environments for AAA games.
Strong working knowledge of 3DS Max and Photoshop, as well as, experience in using editors to lay out environments.
Strong knowledge of Substance / Quixel packages
Experience creating environments using modular systems.
An Understanding of effective asset creation and optimization.
Experience applying and tweaking shaders.
A keen eye for spatial composition and building believable scenes.
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.
International travel may be required as part of the role.

Pluses

Experience with Cry Engine.
Hard surface modeling experience.
Experience using ZBrush or Mudbox for organic shapes.
Knowledge and/or experience with PBR
Experience with programmatic and/or parametric environment generation tools.
Strong verbal and written communication skills.
An avid gamer.
Experience in architecture, interior or industrial design.

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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Tools Programmer

Description

Foundry 42 LTD is looking for a Tools Programmer to work on our exciting PC space combat sim, Star Citizen!
The Tools Programmer will work in a co-operative, cross-disciplinary team environment to develop and maintain tools used by designers, artists and other developers throughout Cloud Imperium’s whole production pipeline.

Responsibilities

* Design, create, document, maintain, and improve content development tools for all disciplines
* Work closely with artists, engineers and developers on various tools to improve the overall pipeline.
* Work to continuously improve the user experience and performance of our in house tools.

Requirements

* Excellent C++ programming skills.
* Experience with C#.
* A strong desire to maintain and create a usable, efficient toolset for the team.
* A passion for making and playing games.
* Work well in a co-operative team environment.
* Excellent problem solving and code optimization skills.
* International travel may be required as part of the role.

Bonus points can include

* Experience with 3DS Max and/or Maya plugin development.
* Knowledge of WPF and MVVM architecture.
* Python experience.
* CryEngine development experience
* Online game and/or MMO development experience
* One or more shipped products, especially PC products
* Experience with other UI and frameworks (Qt, MFC).

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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