Added by on 2018-01-04

Cloud Imperium Game Recruiting Senior Graphics Programmer, Senior Props Artist, Live Designer, Gameplay Programmer, Concept Artist, Tools Programmer, Senior Audio Engineer, UI Programmer, UI Artist, Network Programmer, Graphic Designer & Sound Designer

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Senior Graphics Programmer

Description

As a senior graphics programmer on a high-spec PC only title you’ll help us push the already great visuals even further by implementing the very latest rendering technology to deliver a truly next generation experience. You’ll be working closely with other members of our multi-disciplinary team across multiple studios to ensure we identify and deliver the very best and most suitable solutions to bring the game universe to life.

Requirements:

• Expert in 3D rendering, 3D math, and optimization of the complete rendering pipeline
• Renderer development experience using DirectX, and optionally OpenGL
• Experience creating and optimizing shaders in HLSL
• Strong C++ and multi-threaded programming skills
• A passion for making and playing games
• Work well in a cooperative team environment
• Ability to innovate, plan and deliver full features
• Strong mentoring skills to train junior members of team
• Pro-actively identify and address problems
• Up to date knowledge of the latest rendering techniques such as PBR & Compute
• International travel may be required as part of the role

Bonus points can include:

• CryEngine development experience
• Renderer development using OpenGL
• Online game and/or MMO development experience
• Space combat sim development experience
• One or more shipped products, especially PC products
• Fluency in Assembly and SIMD programming
• OpenCL, CUDA, and/or DirectCompute experience
• Mentoring or management experience

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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Senior Props Artist

Description

Cloud Imperium Games is the ground-breaking development team behind the highly anticipated space sim Star Citizen. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join our team of star-performers in pushing the envelope on in game visuals.

Foundry 42 is looking for a Senior Prop Artists with experience creating high quality game assets. You will be working closely with our concept, environment and ship teams to create all the objects that bring our environments and ships to life.
The ideal candidate has a strong understanding of game art creation and should strive to push the boundaries of next gen art. They should be organised, adaptable and understand technical limitations and budgets.

Responsibilities

* Support the Art Director interpreting the vision for the game, creating props that complement the environments and help to tell the story of the Star Citizen universe.
* Create high quality props from concepts images, references and art direction.
* Work with the Lead Prop artist to push the quality of artwork both visually and technically.
* Aid in the management of props created by partner studios and external vendors.
* Deliver consistent and high quality models while being mindful of budgets and technical requirements.
* Support other team members through mentorship and knowledge sharing.
* Develop pipelines and prototype new technologies.
* Define work processes together with the Lead Artist, the Tech Art and production groups.
* Review and feedback on other artist work to maintain quality and visual style.
* Maintain documentation and best practice examples.

Requirements

* Thorough knowledge of the game development process.
* Minimum 5 years’ experience creating high quality props for AAA games.
* Excellent communication and organisational skills.
* Strong working knowledge of 3DS Max and Photoshop.
* An understanding of effective asset creation and optimization.
* Experience applying and tweaking shaders.
* A keen eye for spatial composition and building believable game assets.
* Excellent sense of form, mass and volume.
* Passion for pushing the state of the art in asset fidelity and production techniques.
* High degree of self-motivation and initiative.
* Experience and examples of both hard and soft surface game assets.
* International travel may be required as part of the role.

Pluses

* Experience with Cry Engine.
* Experience using ZBrush or Mudbox for organic shapes.
* Experience giving feedback and preparing assets for outsource.
* An avid gamer.

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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Live Designer

Description

Cloud Imperium is looking for a talented Designer to work on its Live product (Persistent Universe and Arena Commander/Star Marine modules) at its UK studio, Foundry 42 Ltd in Wilmslow.
The position entails work on the ever-expanding Persistent Universe experience and support and updates to existing AC/SM modules.

Team responsibilities:

· The Live team is responsible for all updates to the live product and the content for most demos.
· The work of a Live designer can be extremely varied as the responsibilities span large parts of the game. From inception to implementation of things such as: missions, game modes, game mechanics, user experience, balancing and much more.

The Live product usually receives new technology at a first implementation stage, therefore we can help guide its development and are expected to work closely with the engineers and system designers to ensure its ease of use.
A Live designer must be vocal in ensuring the needs of the player are not overlooked and maintain a finger on the pulse of the community.

Personal responsibilities:

Creation of multiplayer missions and expansion as new system and mechanics come online.
Working closely with the Engineering and System Design to improve AI, gameplay, mechanics, tools, etc.
Working with Environment Art and Level Design to ensure a perfect balance between gameplay setup and visual direction.
Working with Narrative to build engaging stories for mission and locations.
Placement of locations within the solar system and on planets.
Willingness to follow and learn from the community using resources such as Reddit, Spectrum, and Twitch.
Maintaining strong relationships with other departments and projecting a professional face of the Live team.
Capacity to work to frequent deadlines.

Requirements:

Knowledge and prior experience with multiple scripting or coding languages.
Minimum of 4 years of game industry experience.
Previous experience on a AAA multiplayer game.
Strong communicator, both oral and written.

Pluses:

Prior experience with the CryEngine.
A passion for story-telling.

Apply here:- recruitment@cloudimperiumgames.com
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Gameplay Programmer

Description

Foundry 42 Ltd is looking for a skilled and talented Gameplay Programmer to work on our exciting PC space combat sim. The Gameplay Programmer will work in a cooperative, cross-disciplinary team environment to implement game features and systems within the CryEngine.

Responsibilities

* Design and implement well-engineered, reliable, maintainable, and bug-free code.
* Collaborate with team members to develop various gameplay systems.
* Develop and test code, fix bugs, and profile and optimize code as directed.
* Follow best practices, development processes, and coding standards.
* Document and peer review technical designs with other software engineers.
* Work with QA, providing information needed to fully test developed code.
* Provide support to internal customers for developed software.
* Keep up to date on state-of-the-art software engineering methods, practices, and technologies.
* Communicate with other team members, internal customers, and when required external customers to determine requirements.
* Work well together with other team members in a cooperative, cross-disciplinary team environment.
* Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
* Possess and develop areas of engineering expertise.
* Mentor other engineers as needed to increase their abilities and productivity.

Requirements

* Strong C++ programming skills.
* A passion for making and playing games.
* Work well in a cooperative environment.
* Experience programming game features and systems, especially player-visible game features.
* Strong multi-threaded programming skills.
* International travel may be required as part of the role.

Pluses

* One or more shipped products, especially PC products.
* Lua and/or Python development skills.
* UI development experience, including Scaleform and/or Flash/AS2/AS3 knowledge.
* CryEngine development experience.
* Online game and/or MMO development experience, including client/server development of game features.
* Space combat sim development experience.
* Experience in game physics programming and 3D math.
* Passion for science fiction and space exploration.

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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Concept Artist

Description

Foundry 42 is looking for a talented experienced concept artist able to tackle the unique and rich universe of Star Citizen.

You will be working with top internal and external artists and be able to work on the full spectrum of assets ranging from spaceships, spaceship parts, weapons, environments, props, and characters.

Responsibilities:

* This position will require artists to learn and master the visual style and elements of Cloud Imperium Games’s ‘Star Citizen’ project, and be able to conceptualize and illustrate new assets following the guidelines and requirements of the game.

Requirements:

* Have a good understanding of form and function with an eye for Industrial design
Collaborate heavily with the design and production teams while maintaining the Art Directors vision
* Create stunning environmental art that captures the overall filmic quality of the games universe
* Have a strong foundation in lighting and atmospherics
* Ability to create concept art in 3D and 2D
* International travel may be required as part of the role

Qualifications:

* Strong understanding of all aspects of concept art regarding illustration and design
* Knowledge of Photoshop, Maya, Max and other 2D/3D applications
* Passion for games and all things scifi
* Self-motivation and willingness to participate in many areas of game development
* Portfolio that demonstrates industry standard skill
* Minimum of 2 shipped next gen, high quality titles/movies

Pluses:

* Experiences in games
* Mechanical illustration or design ability

Apply here:- recruitment@cloudimperiumgames.com
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Tools Programmer

Description

Foundry 42 LTD is looking for a Tools Programmer to work on our exciting PC space combat sim, Star Citizen!
The Tools Programmer will work in a co-operative, cross-disciplinary team environment to develop and maintain tools used by designers, artists and other developers throughout Cloud Imperium’s whole production pipeline.

Responsibilities

* Design, create, document, maintain, and improve content development tools for all disciplines
* Work closely with artists, engineers and developers on various tools to improve the overall pipeline.
* Work to continuously improve the user experience and performance of our in house tools.

Requirements

* Excellent C++ programming skills.
* Experience with C#.
* A strong desire to maintain and create a usable, efficient toolset for the team.
* A passion for making and playing games.
* Work well in a co-operative team environment.
* Excellent problem solving and code optimization skills.
* International travel may be required as part of the role.

Bonus points can include

* Experience with 3DS Max and/or Maya plugin development.
* Knowledge of WPF and MVVM architecture.
* Python experience.
* CryEngine development experience
* Online game and/or MMO development experience
* One or more shipped products, especially PC products
* Experience with other UI and frameworks (Qt, MFC).

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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Senior Audio Engineer

Description

You will work in-house at our studio in Manchester, UK, in a cooperative, cross-disciplinary team environment to implement game audio features and systems in Cloud Imperium’s games.Foundry 42 is looking for an experienced (senior or above) Audio Engineer to work on our exciting PC space combat sim, Star Citizen.

Responsibilities:

Working day-to-day with members of the CIG Audio department on audio implementation
Collaborating closely with sound designers, and dialogue & music implementation specialists on designing and engineering high level audio systems to maximise the end-user’s sonic experience
Developing, enhancing and optimising the audio engine wherever possible
Maintaining and improving tools, assistive tech and audio workflow within the game and editor
Contributing to maintenance of audio asset build systems, including the dialogue/localisation pipeline
Designing and producing unit testing/automated testing systems with an emphasis on audio
Taking ownership of aforementioned systems and iterating upon them; documenting where appropriate
Sharing knowledge and expertise to improve the CIG Audio engineering team as a whole
Continually learning and improving upon your audio engineering/programming skills and how to apply them
Providing training, support (and potentially mentoring) developers

Requirements:

Strong C++ programming skills
Experience programming game audio features and systems
A passion for making and playing games
Can work well in a cooperative team environment
Knowledge of audio engineering, principles of sound, acoustics, digital signal processing
Integrating audio closely with animation, VFX, physics and UI
One or more shipped products, especially PC products

Bonus points can include:

Experience with WWise, and/or other game audio systems
Experience with audio tool development
CryEngine experience or other established middleware
Experience with localization and dialogue pipelines and tools
Multi-threaded programming skills and knowledge
Online game and/or MMO development experience
Procedural audio techniques
Network audio synchronisation

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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UI Programmer

Description

Cloud Imperium Games is seeking an experienced User Interface Engineer to join our UK based team, Foundry 42 Ltd, to work on our record-breaking crowd-funded game, Star Citizen! This position is responsible for developing engaging user experiences within an evolving codebase. The ideal candidate will be able to realize the vision of the art and design while working within the limits of the engine and engineering resources.

Responsibilities:

• Work closely with designers, artists, and other engineers to contribute to a shared vision for compelling UI features.
• Implement functional and elegant UI features from approved concepts.
• Develop new functionality in the underlying UI framework to support new gameplay features.
• Work with production staff and other leads to identify engineering tasks and subsequent schedule requirements.
• Adhere to established coding standards and maintain efficient coding practices.
• Serve as an active partner with other team members working on UI features.
• Acquire new knowledge necessary to perform assigned tasks and maintain the technological evolution of the interface.
• Manage a healthy relationship with non-engineering teams.
• Provide critical analysis of programming and development practices with the goal of improving quality and team efficiency and fostering a positive working environment.

Requirements:

• Previous user interface design and implementation experience.
• A minimum of 2 years’ professional game programming experience, with at least one shipped AAA title.
• Expert C++ programming skills.
• Familiar with Flash / ActionScript.
• Deep familiarity with common user interface concepts like layout, text, event-driven programming, and control widgets.
• Able to work in a collaborative environment with a team of highly skilled programmers
• Demonstrated ability to balance programming tasks in a fast-paced environment.
• Able to work in a collaborative team environment and handle multiple projects simultaneously.
• Self-motivated and self-directing, knowledgeable about and willing to pitch in on many areas of development.
• High comfort level working within, and analyzing and improving, an established code base.
• Excellent verbal and written communications skills.
• Passion for video games.
• International travel may be required as part of the role.

Pluses:

• Computer science or related degree.
• Expertise working within CryEngine.
• Experience working with localization / internationalization systems and dealing with common related issues.
• Experience developing or maintaining a UI toolkit framework.
• Familiar with Lua, Python, or other scripting languages.
• Experience working directly with low-level 3D graphics systems.
• Passion for science fiction and space simulations.

Location: Manchester UK

Apply here:- recruitment@cloudimperiumgames.com
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UI Artist

Description

Foundry 42 Ltd is looking for a talented UI Artist to work on our ground-breaking space-sim, Star Citizen.

At Cloud Imperium Games, we strive to explore and discover innovative ways to keep the player mentally engaged and immersed in our universe. Part of this includes our unique approach in how we project various user-interfaces, in that we display them directly within the game world, in high-fidelity, seamlessly intertwining with the narrative and fiction. If you’re the type to easily become excited by the idea of designing for futuristic in-world projected holographics, AR, spaceship engineering terminals, or heads-up displays, then this may very well be the perfect position for you!

The ideal candidate will demonstrate through their work, a keen eye towards functional user interfaces, with a clean and high-end modern visual aesthetic fitting for our grand sci-fi universe.

Responsibilities

· Work within the UI team and assist in defining the look / feel of key user-interfaces and styles, engaging in all aspects of the design process.
· Construct menu systems, buttons, and other necessary UI assets as well as integrate those assets, iterating directly within the game engine to achieve desired results.
· Work with engineers and other team members in understanding functionality necessary for implementing various interface / interaction solutions.
· Present UI mock-ups and design solutions to the rest of the UI team.
· Proactively engage in the collaborative process and provide feedback and suggestions to fellow team members.

Requirements

· At least three or more years of experience in designing user-interfaces for games and/or other related software mediums.
· Experience with software development processes, and working within production deadlines.
· A portfolio showcasing exceptional design skill and affinity toward clean and modern visual aesthetics.
· Moderate to high degree of experience in Photoshop, Illustrator.
· Experience working with version control software (Perforce, or similar).
· Ability to clearly articulate reasoning behind design decisions.
· Internally driven and proactive, harbouring a deep passion for establishing and maintaining great user experiences and stunning visual design.
· International travel may be required as part of the role.

Pluses

· Experience in After Effects, 3D rendering software (e.g. 3DS Max, Cinema4D, etc.), Flash or other motion graphics software.
· Knowledge in ActionScript and / or similar scripting language.
· Experience developing for VR devices.
· Experience working within CryEngine.

Apply here:- recruitment@cloudimperiumgames.com
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Network Programmer

Description

Foundry 42 Ltd is looking for a Network Programmer to work on our exciting PC space combat sim, Star Citizen!

Successful applicants will join the team of Network Programmers at our Wilmslow, UK studio. Working in a co-operative, cross-disciplinary team environment you will implement the client/server network functionality of Cloud Imperium’s games. Your work will be varied and you will face many exciting challenges at the cutting-edge of online game development. Duties include; working on our core network library, helping programmers from other teams to network systems and game features, integrating the client and server with our backend services, as well as working with DevOps and QA to diagnose issues affecting our Live servers.
Join us and help make Star Citizen the “Best Damn Space Sim Ever.”

Senior positions available.

Requirements

Strong C++ and multi-threaded programming skills
Experienced in TCP and UDP network programming
Online game development experience
Experience profiling and optimizing (network, CPU, memory, IO)
Development experience in Windows and Linux
A passion for making and playing games
Work well in a co-operative team environment
International travel may be required as part of the role

Pluses

MMO development experience
Experience with client/server development including security and network traffic management
CryEngine development experience
Space combat sim development experience
One or more shipped products, especially PC products

Location: Wilmslow, Cheshire – UK

Apply here:- recruitment@cloudimperiumgames.com
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Graphic Designer

Description

The successful applicant will apply their Graphic Design skills to the universe of Star Citizen. You will be responsible for coming up with company brands / identities, logos, advertisements, shop front displays and numerous other tasks that help enrich and shape the player’s experience of a living, breathing, believable universe.

Job Description

* Work within a UI team to create all types of 2D graphical artwork for the world of Star Citizen – posters, advertisements, screens, logos, decals, etc.
* Create corporate ID packages for the various brands and corporations within the Star Citizen universe
* Work with the UI and Art Directors to create and develop designs to be used by the development team

Requirements

* Possession of creative flair, versatility, conceptual / visual ability, and originality
* A strong understanding of brand, colour, and typography
* Demonstrable graphic design skills with a strong portfolio
* Ability to interact, communicate, and present ideas clearly
* Proficient with industry leading software and technologies (InDesign, Illustrator, Photoshop etc.)
* Accuracy and attention to detail
* Professionalism regarding time and deadlines
* International travel may be required as part of the role

Bonus

* Strong understanding of Font creation packages and ability to create your own

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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Sound Designer

Description

Cloud Imperium Games is looking to add an experienced Sound Designer to the CIG Audio team, based at Foundry 42 Ltd in Wilmslow, UK.
This is potentially open to anyone from junior to principal level.

The ideal applicant will have strong technical knowledge of Wwise middleware, and will have shipped at least one title, ideally more; the successful applicant will be expected to be able to adjust to different development tools as we’re developing a lot of our own tech. This project is very technical in its nature and as such you’ll be expected to drive progress of systems and tools and pick up our toolset (based on Amazon Lumberyard) quickly.
As a Sound Designer, as well as the usual prerequisites of producing world class sound content and setting a high audio standard internally, you will assist in pushing for a high quality bar and you should have an idea of how to push it higher! The sound of Star Citizen is being forged by a centralised core audio team where all members are encouraged to explore concepts and present ideas to their team mates.
In depth experience of working on FPS titles will prove useful, and a love of space/science fiction always helps!
Please apply with a demo-reel/portfolio.

Responsibilities:

· Have a genuine passion for games and be invested in the latest developments within game sound
· World class sound effect design and implementation. We may have a lot of memory and CPU to play with but you’ll still want to spend them wisely
· Act as primary audio point person, liaising with game designers about their audio needs
· Specify and design audio tools for our audio programming team. If you can talk their language(s), so much the better
· Responsive to feedback from peers on the team. We should be able to criticise each other’s work
· Innovative and adaptable; able to drive new audio features and develop methodologies for continuous improvement across the department
· Collaborate on design approaches to the sound of the game, actively looking to assist others with your experience and knowledge
· Should also be able to work independently, take ownership of aspects of the sound and achieve impressive results
· Keen to collaborate closely with members of the wider team making Star Citizen and Squadron 42 a brilliant experience
· Liaising with world class outsource resources – we get the best to help us, and you need to be able to talk with them to get what material we need
· Some music and dialogue implementation may be required – it’s all sound after all

Requirements:

· Solid experience of at least one (preferably multiple) Digital Audio Workstations & various plug-ins (we’re Reaper fans here but you can use what you’re most comfortable with, if you’re capable of producing world class assets in a particular DAW)
· A working knowledge of common audio middleware and/or proprietary tech. Lumberyard / CryEngine is a real plus point here, also Wwise
· Plenty of general experience using game engines to implement and work with sound
· A game audio mind-set. E.g. you like to granulate loops and re-sequence that stuff. You wouldn’t be seen dead looping a 30 second wav in a game anymore
· PD, Max/MSP, Python, XML, C++ or C# would be a plus, though we’d hope you wouldn’t need to, it all helps. Some visual programming wouldn’t go amiss either, e.g. Kismet, Flowgraph, Frostbite
· A great show reel of relevant audio work for games
· Great communication skills, both text and verbal
· International travel may be required as part of the role

Apply here:- recruitment@cloudimperiumgames.com
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