Added by on 2018-01-18

Cloud Imperium Game Recruiting Live Designer, Senior Animator, Environment Artist, Senior Cinematic Designer & Senior Tools Programmer

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Live Designer

Description

Cloud Imperium is looking for a talented Designer to work on its Live product (Persistent Universe and Arena Commander/Star Marine modules) at its UK studio, Foundry 42 Ltd in Wilmslow.

The position entails work on the ever-expanding Persistent Universe experience and support and updates to existing AC/SM modules.

Team responsibilities:

· The Live team is responsible for all updates to the live product and the content for most demos.
· The work of a Live designer can be extremely varied as the responsibilities span large parts of the game. From inception to implementation of things such as: missions, game modes, game mechanics, user experience, balancing and much more.

The Live product usually receives new technology at a first implementation stage, therefore we can help guide its development and are expected to work closely with the engineers and system designers to ensure its ease of use.
A Live designer must be vocal in ensuring the needs of the player are not overlooked and maintain a finger on the pulse of the community.

Personal responsibilities:

Creation of multiplayer missions and expansion as new system and mechanics come online.
Working closely with the Engineering and System Design to improve AI, gameplay, mechanics, tools, etc.
Working with Environment Art and Level Design to ensure a perfect balance between gameplay setup and visual direction.
Working with Narrative to build engaging stories for mission and locations.
Placement of locations within the solar system and on planets.
Willingness to follow and learn from the community using resources such as Reddit, Spectrum, and Twitch.
Maintaining strong relationships with other departments and projecting a professional face of the Live team.
Capacity to work to frequent deadlines.

Requirements:

Knowledge and prior experience with multiple scripting or coding languages.
Minimum of 4 years of game industry experience.
Previous experience on a AAA multiplayer game.
Strong communicator, both oral and written.

Pluses:

Prior experience with the CryEngine.
A passion for story-telling.

Apply here:- recruitment@cloudimperiumgames.com
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Senior Animator

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a Senior Animator to work with the design team under direction of the Game Director and Animation Director on animation related areas within Squadron 42 and the FPS module for Star Citizen.

Responsibilities:

• Collaborate with Animation Director, Animation Lead and Senior Animators on implementing animations within the game engine
• Create key frame animation as well as working with motion capture data for ingame assets while following the given style guide
• Ensure timely completion of animation commitments at the desired quality bar
• Partners with designers, programmers and other departments involved

Requirements:

• 4+ years of professional experience in game development – in an Animator capacity
• Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
• Positive, solution-orientated individual with a passion for game development
• A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
• Expert knowledge with Maya and other equivalent software
• Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals
• Experience with next generation AAA game engines
• An understanding of effective asset creation and optimization
• High degree of self-motivation and initiative
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Passion and constant drive to stay up to date with latest technology and new techniques
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany

Pluses:

• Knowledge with CryENGINE/Lumberyard.
• Motion Capture experience (Motionbuilder)
• Cinematography knowledge
• Experience with rigging
• Strong interest in science fiction based themes
• Experience with Outsourcing and/or collaboration with external studios

Apply here:- recruitment@cloudimperiumgames.com
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Environment Artist

Description

Foundry 42 Ltd. In Frankfurt, Germany is looking for Environment Artists with experience working in high-poly modular environments. Our artists are responsible for working closely with designers in laying out and finishing geo, props, materials, and texture.
The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate

Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
Strong understanding of a PBR workflow
Examples of building realistic shader libraries
Ability to create game ready assets, that work well within the given technical limitations
Very strong texturing skills and excellent knowledge of Adobe Photoshop
Keen eye on detail and realism
A strong sense for composition, color and light
At least average drawing/painting skills

Responsibilities

Creating game ready models of environmental objects (architectural building sets, organic’s, etc)
Working in the editor to build out levels and environments
Creating efficient UV layouts that work well within the engine/platform constrains
Creating realistic PBR shaders
Work closely with Level Lead, and Lead Environment Artist
Work closely together with the Level Design department
Work independently on asset sets and oversee level art

Requirements

Thorough knowledge of the game development process.
Previous experience creating high quality environments for AAA games.
Strong working knowledge of 3DS Max and Photoshop, as well as, experience in using editors to lay out environments.
Strong knowledge of Substance / Quixel packages
Experience creating environments using modular systems.
An Understanding of effective asset creation and optimization.
Experience applying and tweaking shaders.
A keen eye for spatial composition and building believable scenes.
Excellent sense of form, mass and volume.
Passion for pushing the state of the art in asset fidelity and production techniques.
High degree of self-motivation and initiative.
International travel may be required as part of the role.

Pluses

Experience with Cry Engine.
Hard surface modeling experience.
Experience using ZBrush or Mudbox for organic shapes.
Knowledge and/or experience with PBR
Experience with programmatic and/or parametric environment generation tools.
Strong verbal and written communication skills.
An avid gamer.
Experience in architecture, interior or industrial design.

Apply here:- recruitment@cloudimperiumgames.com
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Senior Cinematic Designer

Description

Foundry 42 in Frankfurt, Germany is looking for a Senior Cinematic Designer to create high-quality cutscenes for Squadron 42 under the direction of the Cinematic Directors.

Responsibilities:

Scripting, layout, and incorporation of in-game and/or pre-rendered cutscenes, level locations and cutscene elements using the CryENGINE/Lumberyard Sandbox Editor
Create art and VFX assets for cutscenes by using existing tools based upon needs
Work closely with Cinematic and Cinematic Art Directors to assure a high degree of quality on all cutscenes
Assist in documentation of cinematic development processes and techniques
Coordinate with cross-studio groups including art, animation, audio and production to achieve project objectives
Provide guidance and assistance where required, and is willing to accept guidance and assistance when required
Show a strong passion for making the highest quality state of the art games
Contribute innovative and original ideas towards all aspects of game production and development
Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
Mentor and supervise less experienced designers to increase overall scene design quality

Requirements:

4+ years of professional experience in game development – in a Cinematic Artist/Design capacity
Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
Experienced understanding and ability to build high-quality cutscenes with a focus on cinematic techniques including: camera angles, scene layout and blocking, color and lighting design, and actor blocking
A thorough understanding of cinematic production pipelines and the processes involved from the conceptual phase to implementation
Demonstrable CG experience in commercials, features and/or games
Strong layout and camera animation skills
Understanding of animation, timing, staging and storytelling techniques
Clear understanding of film language, cinematography, demonstrating strong composition, continuity and camera angle choices
Follow direction as well as provide imaginative, creative solutions to problems
Experience with next generation AAA game engines
High degree of self-motivation and initiative
Inherent ability to bring out the best in people around you, remains positive, and motivate your team
Expert in time management, verbal and written communication skills
Ability to gather, analyse, and act on feedback from the team, openness to critique
Passion and constant drive to stay up to date with latest technology and new techniques
Excellent English communication and written skills
International travel may be required as part of the role
Willing to relocate to Frankfurt am Main, Germany

Pluses:

Knowledge with CryENGINE/Lumberyard, especially the Sandbox toolset
Experience in using scripting tools including: AI, in-game interactive sequences, scenario design, etc
Cinematography knowledge
Strong interest in science fiction based themes
Experience with story boarding, gesture drawing and composition
Experience with making film

Apply here:- recruitment@cloudimperiumgames.com
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Senior Tools Programmer

Description

Foundry 42 Ltd in Frankfurt, Germany is looking for a Senior Tools Programmer to drive the tools and pipeline production for the First Person Shooter areas of Star Citizen with the production and engine groups across multiple studios.

Responsibilities

• Design, create, document, maintain, and improve content development tools for all disciplines
• Collaborate closely and effectively with artists, designers, other content developers, and software engineers on the requirements and design of tools
• Investigate and evaluate new third-party game development tools
• Propose tools and methods to increase efficiency and quality of content development
• Work closely with and support users of tools in person and remotely
• Work close with all disciplines to define efficient pipelines for all production phases
• Work with production to determine tool/pipeline requirements, scheduling needs, and integration processes

Requirements

• 4+ years’ experience in a Tools Programmer capacity
• Expert experience using and writing plug-ins for DCC applications (e.g. 3ds Max, XSI, Blender, Sketch Up, Z-Brush, Photoshop, etc.)
• Strong understanding of asset data processing pipelines, algorithms, data formats for intermediate and final platform storage, workflow, performance impacts
• Multithreading and compute experience
• Ability to work on mathematical heavy pipelines such as animation
• Fluent in C++, strong software engineering and debugging skills
• Experience with C#, .NET, Python, Mel, MaxScript
• Experience with software engineering best practices
• Ability to work in a collaborative programming environment
• Willing to accept and provide direction, work well under pressure, and handle multiple tasks
• Passion for making and supporting great tools
• Ability to contribute to ideas towards all aspects of tools production and development
• High degree of self-motivation and initiative
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique
• Ability to communicate effectively with both technical and non-technical parties
• Passion and constant drive to stay up to date with latest technology and new techniques
• Excellent English communication and written skills
• Willing to relocate to Frankfurt am Main, Germany
• International travel may be required as part of the role

Pluses

• Knowledge with CryENGINE
• Strong interest in science fiction based themes
• Online game and/or MMO development experience
• Space combat sim development experience
• Multi-threaded or distributed system programming skills
• Relational database programming experience (SQL, TSQL, PL/SQL)
• Experience with UI and frameworks (Qt, and to some extend MFC)

Apply here:- recruitment@cloudimperiumgames.com
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