Added by on 2018-01-19

Cloud Imperium Game Recruiting Senior Lighting Artist, Sound Designer, Graphic Designer, Tools Programmer, UI Artist & Senior Audio Engineer

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Senior Lighting Artist

Description

The Senior Lighting Artist will work in a cooperative, international, cross-disciplinary team environment, possessing solid artistic skills, including a thorough understanding of color theory, composition, light, and form. They should have experience with a 3D CG package, demonstrating a solid understanding of rendering, lighting, shading networks, polygonal modeling, and texture UV’s. They should also demonstrate a strong ability to utilize in-house tools to solve technical problems and improve performance as well as interacting with engineers to help develop new tools and workflows.

Responsibilities:

Involved in look-development around key surfaces and shaders to ensure lighting delivers against visual reference
Creating both the exterior and interior lighting within environments and cut scenes.
Placing and adjustment of light sources within the environment.
Tweaking of shading materials and textures to improve the perception of the lighting.
Post processing; color grading, exposure, SSAO, bloom, tone mapping curves etc.
Contributing to the development and placement of special effects related to lighting and atmosphere, such as light flares, fog, god rays and camera optics.
Prototyping the use of lighting technology to reach the visual targets defined by the art direction.
Profile existing and future levels to maximize the quality of lighting on characters and environments while staying within performance budgets.

Experience & Skills:

Experience in creating and shipping AAA quality titles as a real-time lighting artist.
Deep understanding of CG lighting technology, both real-time and software rendering.
Strong sense of lighting theory; color space, exposure, light fixtures, natural light, reflections etc.
Good understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood.
Good understanding and experience with physical based lighting system
Being pro-active in the use of lighting as a powerful tool in gameplay clarity. For example; to guide the player forward, highlight objectives and enemies.
An ability to thoroughly digest the art direction and be a champion for executing it in the game.
Skilled at balancing visual quality against performance requirements.
Thorough knowledge of the game development process.
Great communication skills and an ability to work autonomously with minimal guidance.
Working knowledge of Maya, and/or other commercial 3D authoring packages.

Requirements:

International travel may be required as part of the role
Willing to relocate to Frankfurt am Main, Germany
Excellent English communication and written skills

Apply here:- recruitment@cloudimperiumgames.com
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Sound Designer

Description

Cloud Imperium Games is looking to add an experienced Sound Designer to the CIG Audio team, based at Foundry 42 Ltd in Wilmslow, UK.

This is potentially open to anyone from junior to principal level.
The ideal applicant will have strong technical knowledge of Wwise middleware, and will have shipped at least one title, ideally more; the successful applicant will be expected to be able to adjust to different development tools as we’re developing a lot of our own tech. This project is very technical in its nature and as such you’ll be expected to drive progress of systems and tools and pick up our toolset (based on Amazon Lumberyard) quickly.

As a Sound Designer, as well as the usual prerequisites of producing world class sound content and setting a high audio standard internally, you will assist in pushing for a high quality bar and you should have an idea of how to push it higher! The sound of Star Citizen is being forged by a centralised core audio team where all members are encouraged to explore concepts and present ideas to their team mates.
In depth experience of working on FPS titles will prove useful, and a love of space/science fiction always helps!
Please apply with a demo-reel/portfolio.

Responsibilities:

· Have a genuine passion for games and be invested in the latest developments within game sound
· World class sound effect design and implementation. We may have a lot of memory and CPU to play with but you’ll still want to spend them wisely
· Act as primary audio point person, liaising with game designers about their audio needs
· Specify and design audio tools for our audio programming team. If you can talk their language(s), so much the better
· Responsive to feedback from peers on the team. We should be able to criticise each other’s work
· Innovative and adaptable; able to drive new audio features and develop methodologies for continuous improvement across the department
· Collaborate on design approaches to the sound of the game, actively looking to assist others with your experience and knowledge
· Should also be able to work independently, take ownership of aspects of the sound and achieve impressive results
· Keen to collaborate closely with members of the wider team making Star Citizen and Squadron 42 a brilliant experience
· Liaising with world class outsource resources – we get the best to help us, and you need to be able to talk with them to get what material we need
· Some music and dialogue implementation may be required – it’s all sound after all

Requirements:

· Solid experience of at least one (preferably multiple) Digital Audio Workstations & various plug-ins (we’re Reaper fans here but you can use what you’re most comfortable with, if you’re capable of producing world class assets in a particular DAW)
· A working knowledge of common audio middleware and/or proprietary tech. Lumberyard / CryEngine is a real plus point here, also Wwise
· Plenty of general experience using game engines to implement and work with sound
· A game audio mind-set. E.g. you like to granulate loops and re-sequence that stuff. You wouldn’t be seen dead looping a 30 second wav in a game anymore
· PD, Max/MSP, Python, XML, C++ or C# would be a plus, though we’d hope you wouldn’t need to, it all helps. Some visual programming wouldn’t go amiss either, e.g. Kismet, Flowgraph, Frostbite
· A great show reel of relevant audio work for games
· Great communication skills, both text and verbal
· International travel may be required as part of the role

Apply here:- recruitment@cloudimperiumgames.com
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Graphic Designer

Description

The successful applicant will apply their Graphic Design skills to the universe of Star Citizen. You will be responsible for coming up with company brands / identities, logos, advertisements, shop front displays and numerous other tasks that help enrich and shape the player’s experience of a living, breathing, believable universe.

Job Description

* Work within a UI team to create all types of 2D graphical artwork for the world of Star Citizen – posters, advertisements, screens, logos, decals, etc.
* Create corporate ID packages for the various brands and corporations within the Star Citizen universe
* Work with the UI and Art Directors to create and develop designs to be used by the development team

Requirements

* Possession of creative flair, versatility, conceptual / visual ability, and originality
* A strong understanding of brand, colour, and typography
* Demonstrable graphic design skills with a strong portfolio
* Ability to interact, communicate, and present ideas clearly
* Proficient with industry leading software and technologies (InDesign, Illustrator, Photoshop etc.)
* Accuracy and attention to detail
* Professionalism regarding time and deadlines
* International travel may be required as part of the role

Bonus

* Strong understanding of Font creation packages and ability to create your own

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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Tools Programmer

Description

Foundry 42 LTD is looking for a Tools Programmer to work on our exciting PC space combat sim, Star Citizen!
The Tools Programmer will work in a co-operative, cross-disciplinary team environment to develop and maintain tools used by designers, artists and other developers throughout Cloud Imperium’s whole production pipeline.

Responsibilities

* Design, create, document, maintain, and improve content development tools for all disciplines
* Work closely with artists, engineers and developers on various tools to improve the overall pipeline.
* Work to continuously improve the user experience and performance of our in house tools.

Requirements

* Excellent C++ programming skills.
* Experience with C#.
* A strong desire to maintain and create a usable, efficient toolset for the team.
* A passion for making and playing games.
* Work well in a co-operative team environment.
* Excellent problem solving and code optimization skills.
* International travel may be required as part of the role.

Bonus points can include

* Experience with 3DS Max and/or Maya plugin development.
* Knowledge of WPF and MVVM architecture.
* Python experience.
* CryEngine development experience
* Online game and/or MMO development experience
* One or more shipped products, especially PC products
* Experience with other UI and frameworks (Qt, MFC).

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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UI Artist

Description

Foundry 42 Ltd is looking for a talented UI Artist to work on our ground-breaking space-sim, Star Citizen.

At Cloud Imperium Games, we strive to explore and discover innovative ways to keep the player mentally engaged and immersed in our universe. Part of this includes our unique approach in how we project various user-interfaces, in that we display them directly within the game world, in high-fidelity, seamlessly intertwining with the narrative and fiction. If you’re the type to easily become excited by the idea of designing for futuristic in-world projected holographics, AR, spaceship engineering terminals, or heads-up displays, then this may very well be the perfect position for you!

The ideal candidate will demonstrate through their work, a keen eye towards functional user interfaces, with a clean and high-end modern visual aesthetic fitting for our grand sci-fi universe.

Responsibilities

· Work within the UI team and assist in defining the look / feel of key user-interfaces and styles, engaging in all aspects of the design process.
· Construct menu systems, buttons, and other necessary UI assets as well as integrate those assets, iterating directly within the game engine to achieve desired results.
· Work with engineers and other team members in understanding functionality necessary for implementing various interface / interaction solutions.
· Present UI mock-ups and design solutions to the rest of the UI team.
· Proactively engage in the collaborative process and provide feedback and suggestions to fellow team members.

Requirements

· At least three or more years of experience in designing user-interfaces for games and/or other related software mediums.
· Experience with software development processes, and working within production deadlines.
· A portfolio showcasing exceptional design skill and affinity toward clean and modern visual aesthetics.
· Moderate to high degree of experience in Photoshop, Illustrator.
· Experience working with version control software (Perforce, or similar).
· Ability to clearly articulate reasoning behind design decisions.
· Internally driven and proactive, harbouring a deep passion for establishing and maintaining great user experiences and stunning visual design.
· International travel may be required as part of the role.

Pluses

· Experience in After Effects, 3D rendering software (e.g. 3DS Max, Cinema4D, etc.), Flash or other motion graphics software.
· Knowledge in ActionScript and / or similar scripting language.
· Experience developing for VR devices.
· Experience working within CryEngine.

Apply here:- recruitment@cloudimperiumgames.com
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Senior Audio Engineer

Description

You will work in-house at our studio in Manchester, UK, in a cooperative, cross-disciplinary team environment to implement game audio features and systems in Cloud Imperium’s games.Foundry 42 is looking for an experienced (senior or above) Audio Engineer to work on our exciting PC space combat sim, Star Citizen.

Responsibilities:

Working day-to-day with members of the CIG Audio department on audio implementation
Collaborating closely with sound designers, and dialogue & music implementation specialists on designing and engineering high level audio systems to maximise the end-user’s sonic experience
Developing, enhancing and optimising the audio engine wherever possible
Maintaining and improving tools, assistive tech and audio workflow within the game and editor
Contributing to maintenance of audio asset build systems, including the dialogue/localisation pipeline
Designing and producing unit testing/automated testing systems with an emphasis on audio
Taking ownership of aforementioned systems and iterating upon them; documenting where appropriate
Sharing knowledge and expertise to improve the CIG Audio engineering team as a whole
Continually learning and improving upon your audio engineering/programming skills and how to apply them
Providing training, support (and potentially mentoring) developers

Requirements:

Strong C++ programming skills
Experience programming game audio features and systems
A passion for making and playing games
Can work well in a cooperative team environment
Knowledge of audio engineering, principles of sound, acoustics, digital signal processing
Integrating audio closely with animation, VFX, physics and UI
One or more shipped products, especially PC products

Bonus points can include:

Experience with WWise, and/or other game audio systems
Experience with audio tool development
CryEngine experience or other established middleware
Experience with localization and dialogue pipelines and tools
Multi-threaded programming skills and knowledge
Online game and/or MMO development experience
Procedural audio techniques
Network audio synchronisation

Location: Wilmslow, Cheshire, UK

Apply here:- recruitment@cloudimperiumgames.com
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